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Zenless Zone Zero
1
To promote the release of the game, HoYoverse collaborated with the YouTube channel Lofi Girl to release a Zenless Zone Zero-themed video featuring the character Belle on the HoYoFair YouTube channel. Similar to Lofi Girl's content, the video features lo-fi remixes of select songs from the game's soundtrack.
Moshi Monsters
subdirectory_arrow_right Bin Weevils (Game)
2
In 2015, developers Mind Candy and 55pixels were ordered by the United Kingdom's Advertising Standards Authority (ASA) to change the wording of their in-app advertisements in Moshi Monsters and Bin Weevils, arguing that said wording was directly pressuring young players to pay for subscriptions (Moshi Monsters claimed that members would be "super popular", while Bin Weevils' options for subscriptions were phrased as commands). They also claimed that certain phrases used in the games, such as Moshi Monsters' "The Super Moshis need YOU" and Bin Weevils' interpretive phrases such as "DOSH Top Up", put pressure on children to pay. Both developers conceded to the ASA's demands, with Mind Candy claiming it took its "responsibilities very seriously with regards to how we communicate with all of our fans, especially children".
Breath of Fire IV
1
Attachment The Japanese version of the game features a unique location west of Mt. Glom, a small riverside woodland simply called "?". This area is only accessible if the player patches their memory card using a CD distributed with volume 147 of Dengeki PlayStation. The primary feature of ? is Dengeki-ya, a Special Store containing a lottery, a shop, and a free Rusted Sword. Despite tying in with a magazine published exclusively in Japan, the files for ? are still present in the US release's data.
person VinchVolt calendar_month November 5, 2024
The Cutting Room Floor article:
https://tcrf.net/Breath_of_Fire_IV#Regional_Differences

Gameplay footage of a restoration patch which adds ? back to the English-language version:
https://www.youtube.com/watch?v=n6DjQzPWaKE
JumpStart 1st Grade Math
1
Attachment Based on a pre-release screenshot used as a preview in other JumpStart products, the menu interface originally had a different appearance. Specifically, the toolbar was a simple black bar that took up the full width of the screen, the icons used different colors and designs, and the background of a scene in which Ruby talks to Frankie in the backyard was much simpler and missing several elements present in the final game (i.e. the red wheel to the right of Frankie).
Super Mario Bros.: The Lost Levels
1
Attachment A commercial for the game features two sprites that went unused in the final game: an alternate ground tile and a symmetrically-spotted Poison Mushroom.
person FazDude calendar_month October 9, 2024
Original game commercial:
https://www.youtube.com/watch?v=IwI3EdsDCDM

The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Bros._2_(Famicom_Disk_System)#Unused_Graphics
Astro Bot
1
To promote the release of the game, the 400th issue of Edge magazine featured ten variant covers based on the game's V.I.P. Bots, with different covers available through different means:

• Subscribers of the magazine could receive variants based on Bloodborne or The Last Guardian.
• Purchasing from UK retail would grant access to variants based on Shadow of the Colossus, Journey, God of War, and Returnal.
• Purchasing from overseas retail would grant access to variants based on Horizon, Gran Turismo, Ghost of Tsushima, and Ratchet & Clank.
Battlecruiser 3000AD
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1
person MehDeletingLater calendar_month September 8, 2024
Phantasy Star II
1
Attachment Sometime in 1987-88, Sega and the Japanese magazine "Beep!" held a "Story Recruitment Campaign" to let readers submit ideas to be considered for Phantasy Star II. This contest was held both to set a base for the start of development and to market the game to a wider audience on the name value of Phantasy Star, with the game being heavily advertised in Beep! thereafter. Despite the contest's name, Sega accepted any idea and gave out awards for scenario writing, illustrations, and game mechanics. Out of over 2000 entries, 29 were selected as winners and awarded with individually numbered "Associate Planner" certificates. They were also offered to meet with the game's developers for a planning meeting on March 20, 1988 at Sega's headquarters in Otorii, Tokyo, among other prizes. The events of the planning meeting and the top 7 winners were published in the June 1988 issue of Beep!, including a picture of the full roundtable. Producer/programmer Yuji Naka and artist Rieko Kodama were two of the developers in attendance.

Associate Planner No. 001, the Grand Prize winner, was Fumiko Sato. Of the 29 winners, three of them are known to have gone on to work in the video game industry and returned for work at Sega:

• No. 004 was 17-year old Masahiro Sakurai, who won the "Game System Award". Sakurai often recalled the contest without mentioning the game by name, claiming he came up with "something like the action-focused Active Time Battle system seen in JRPGs" before it existed. It's believed that this meeting was what prompted Sakurai to drop out of vocational school to pursue a full-time career in game design, using the award to advance his professional image until he was hired by HAL Laboratory after graduating high school in 1989. Sakurai became known for his work with them and Nintendo, creating the Kirby and Super Smash Bros. series.

• No. 005 was Yukinobu Arikawa, who won the "Game System Special Award" for his entry titled "Those who inherit the legend". While it's not known if he attended the planning meeting, Arikawa would join Sega's AM2 team in 1990 and is still employed at Sega as of 2022. He became known for the comedic touches he adds to the games he works on, having worked as a game designer, writer, localizer and texture artist on different games in the Yakuza: Like a Dragon, Super Monkey Ball, Virtua Fighter, and Daytona USA series.

• No. 011 was middle schooler Keisuke Ōuchi, who described his proposal as being full of "middle school syndrome", but was unable to attend the planning meeting because he lived in the countryside at the time. Ōuchi worked on games as a character designer and graphics artist in various capacities, and created and directed the 1998 visual novel Ojou-sama Express, which similarly to Phantasy Star II held a long-term reader participation contest in the gaming magazine "Dengeki G's Magazine". He also works as a collectors' toy designer under the name Alan Moriguchi, specializing in mechs and robots.

It's unknown if or how any of the winners' ideas were used in the final game, as all of the developers used pseudonyms in the credits and no Associate Planners were credited.
person MehDeletingLater calendar_month July 31, 2024
Beep! - screenshots of March 1988 issue (in Japanese; it's believed that this issue is where the full list of winners were first published, but no full scan of the issue is available online):
https://retoge-mag.websa.jp/archives/215

Beep! - June 1988 issue (in Japanese; Page 86 in the magazine):
https://archive.org/details/beep-1988-06/page/86/mode/2up

Beep! - September 1989 issue translated developer interview:
https://shmuplations.com/psiirelease/

Masahiro Sakurai (No. 004) on Creating Games video:
https://www.youtube.com/watch?v=Yk8WsbCQXGc#t=194s

Sakurai translated magazine column on school/early work experience:
https://sourcegaming.info/2015/07/06/school-work-and-specialists-sakurais-famitsu-column-vol-3334/

Sakurai - The Guardian interview:
https://www.theguardian.com/games/2018/aug/08/super-smash-bros-ultimate-masahiro-sakurai-35-years-gaming-history-nintendo

A conversation between gamers and game journalists about the future of computer games, held on August 15, 1989 at Dempa Publications, Inc. (19-year old Sakurai partook in this, and is credited with winning the Game System Award in the Phantasy Star II contest) [published in "CHALLENGE!! Personal Computer AVG & RPG 5 JP Book"] (Pages 341-355 in the book, Sakurai only appears on page 348 and did not participate in the rest of the conversation):
https://retrocdn.net/images/d/d5/CHALLENGE%21%21_Personal_Computer_AVG_%26_RPG_5_JP_Book.pdf

Yukinobu Arikawa (No. 005) career history:
https://segaretro.org/Yukinobu_Arikawa
https://www.mobygames.com/person/69425/yukinobu-arikawa/credits/

Keisuke Ōuchi (No. 011) tweets:
https://x.com/AlanMoriguchi/status/1320302751096553472
https://x.com/AlanMoriguchi/status/1321068321450553347

Alan Moriguchi (Ōuchi) revealing his identity in 2014:
https://x.com/AlanMoriguchi/status/520581151493070849

Ōuchi MobyGames page:
https://www.mobygames.com/person/456584/keisuke-ouchi/

Dengeki G's Magazine - August 1998 issue (Pages 49-61 in the magazine):
https://archive.org/details/dengeki-gs-magazine-013-august-1998/page/48/mode/2up

Japanese Wikipedia article on Ojou-sama Express with magazine citations (including the above issue):
https://ja.wikipedia.org/wiki/お嬢様特急

Sega Associate Planner No. 017 tweet:
https://x.com/suginov/status/1321062605033664513

Sega Associate Planner No. 019 tweet:
https://x.com/unlucky_numbers/status/1539132578120486912

1988 contest materials were reportedly republished in the reprint mook " Beep(ビープ) 復刻版―特別付録 音楽CD2枚組 ":
https://www.amazon.co.jp/Beep-%E5%BE%A9%E5%88%BB%E7%89%88%E2%80%95%E7%89%B9%E5%88%A5%E4%BB%98%E9%8C%B2-%E9%9F%B3%E6%A5%BDCD2%E6%9E%9A%E7%B5%84-Softbank-mook/dp/4797326239

Tweets that served as a starting point for researching this submission:
https://x.com/gosokkyu/status/1585114095329898496
https://x.com/gosokkyu/status/1705220228828045506
Yeah! You Want "Those Games", Right? So Here You Go! Now, Let's See You Clear Them!
4
This game, also referred to by the shorthand title "Those Games", is a parody of mobile game advertisements, specifically those that depict fake minigames that are not representative of the actual game once it is downloaded. The game's producer Maya Ito stated at its release that it was developed in just eight months, and came about about from her own desire to play those minigames "thoroughly and to my heart's content!" She described the process of balancing each minigame and trying to turn them into fully realized games as being particularly challenging, and felt that she "could've done some things a little differently" after noticing that players at launch had found many different ways to play the minigames.
Zenless Zone Zero
1
To promote the release of Zenless Zone Zero, publisher HoYoverse collaborated with several graffiti artists to create graffiti based on the game across nineteen different cities in Indonesia.
Kamikuishiki-mura Monogatari
2
Upon its discovery by English-speaking audiences, Kamikuishiki-mura Monogatari was widely speculated to be a propaganda game by Aleph (formerly and more infamously known as Aum Shinrikyo), a Japanese apocalypse cult and terrorist organization most notorious for perpetrating the Tokyo subway sarin gas attack in 1995. The game sees the player control Aleph founder Shoko Asahara, who expands the cult's influence throughout the game before eventually carrying out the sarin attack. Successfully carrying out the attack results in the player winning the game, while repeated mismanagement of the cult triggers the apocalypse that Asahara prophesied. Various photographs, propaganda footage, and news coverage tied to Aleph is also featured throughout the game, most prominently on the title screen.

Despite these elements, the idea that the game was created to advertise Aleph was eventually disproven in a 2019 investigation by Vice. According to the article, the game was published shortly after the sarin attacks with the intent of mocking the cult instead of endorsing them. Developer HappySoft's advertising campaign emphasized their hatred of Aleph and highlighted the fact that players could sell Asahara's bodily fluids to "stupid believers." Additionally, the live-action footage featured in the game was picked specifically to demean the cult, as featured news coverage is negative in tone and shows Aleph spokespeople frantically trying to avoid reporters, while the propaganda footage consists of clips that were widely mocked in Japanese media following the sarin attacks. Vice attributed the misconceptions to a combination of language barriers and limited international knowledge about Aleph beyond the sarin attacks.
person VinchVolt calendar_month May 27, 2024
Nickelodeon All-Star Brawl
1
In Jenny's showcase, her neutral air light attack is referred to as a "lingair". This is a reference to a tweet made by developer Thaddeus Crews prior to her reveal, where he questioned the appropriateness of the "sex kick", a competitive fighting game term originating from the Super Smash Bros. series for an aerial attack that stays out for an elongated period and slowly becomes less powerful, and suggested "lingering air" as a sanitized alternative.
person Rocko & Heffer calendar_month May 23, 2024
Assassin's Creed Shadows
-1
Yasuke is the series' first main protagonist to be based on a real historical figure, but his real-life identity and status serving under Japanese daimyo Oda Nobunaga has been the subject of a contentious debate among historians. There are few scholarly/historical resources available describing him and his life, and no known resources from when he was alive that refer to him as a samurai, with the most common belief being his title was a retainer.

His reveal as a lead in the game on May 15, 2024 caused polarizing reactions worldwide on social media. Fans critical of the decision claimed Ubisoft were going against the series' penchant for accurate historical backgrounds and misrepresented Japan, which the series had never covered in-depth, by inflating Yasuke's role in history and not having both protagonists be Japanese (the other protagonist, Naoe, is Japanese), claiming he was not actually a samurai. Fans in support of his role claiming he was actually a samurai called these objections racist and based on narrow-minded arguments and inferences, with some claiming that Asian samurai protagonists in media were oversaturated and that complaints would be the same if the game was set in Africa and starred an African protagonist. This intense fighting led to an edit war on Yasuke's English Wikipedia article, with administrators publicly calling its Talk page "a complete dumpster fire". As of October 8, the consensus that the Talk page reached appears to be that the available historical resources are inconclusive as to if he was or was not a samurai, but that scholars consistently describe Yasuke as a samurai without any sources found where scholars do not describe him as one.

This speculation and debate allows popular media to take creative liberties in adapting him, often depicting him as a high-ranking samurai, and Ubisoft seemed to take a similar direction from the outset. A press release at the game's announcement stated:

"Yasuke: A Real-Life Samurai:
Ubisoft Quebec wanted to include a Samurai, and Yasuke's story was open-ended enough to allow for creativity; there are still plenty of questions and speculation surrounding him. The fascinating facts, though, were undisputable: of African origin, he arrived in Japan enslaved by the Portuguese; he impressed with size, strength, and wits; he served under the Japanese daimyo Oda Nobunaga. There must have been something exceptional about Yasuke to succeed in the service of a personality like Nobunaga's, [...] and the goal has been to expound on this in [the game] through his curiosity, openness, respect for values and tradition, valor, warmth, and charisma."

Despite the header used, the quote is carefully worded to stop short of directly calling Yasuke a samurai, with more advertising describing him as a "samurai of historical legend". Game director Charles Benoit later acknowledged his life "is surrounded by mysteries" and that "[Yasuke] told us to tell" his story seen in the game, which was also described by associate narrative director Brooke Davies as historical fiction.

Creative director Jonathan Dumont stated in a Famitsu interview on May 15 that they chose Yasuke to fit with the story of a foreigner who fights off oppressing forces like the Portuguese slave trade, while exploring a country unknown to him alongside the player, stating that they were "first looking for "our samurai," someone who could be our non-Japanese eyes". The following day, the interviews were edited to remove this quote, and to change quotes either directly or contextually referring to Yasuke as an "outsider" to being a "foreign-born samurai". After further mounting controversy, Ubisoft posted a statement to Twitter in English and Japanese on July 23 apologizing for elements in their promotional materials that "caused concern within the Japanese community", reiterating that the game's story was intended to be historical fiction and not an accurate recreation of events, and that Yasuke's real-life status was "a matter of debate and discussion". The Japanese statement received Community Notes pointing out their stance contradicted several quotes from both Famitsu and an Xbox Wire interview that emphasized confirming historical accuracy, but was removed from the statement hours later.
person MehDeletingLater calendar_month May 19, 2024
Game website with "samurai of historical legend" quote:
https://www.ubisoft.com/en-us/game/assassins-creed/shadows

Ubisoft press release:
https://news.ubisoft.com/en-us/article/2LH4Ael4X1TlNJY3B3aYg5/assassins-creed-shadows-launches-november-15-features-dual-protagonists-in-feudal-japan

Ubisoft Forward - June 10, 2024:
https://www.youtube.com/watch?v=zPoJUPrCkkg#t=4602s

IGN Japan interview with Brooke Davies:
https://www.youtube.com/watch?v=bqwitaREyd0

Ubisoft article with several videos explaining historical backgrounds behind previous Assassin's Creed games:
https://news.ubisoft.com/en-us/article/6d4zQXyH0VF6z75Ab7jfss/discover-the-real-history-behind-every-assassins-creed

IGN articles:
https://www.ign.com/articles/when-and-where-is-assassins-creed-shadows-set
https://www.ign.com/articles/assassins-creed-shadows-yasuke-asian-protagonist

TheGamer article:
https://www.thegamer.com/african-assassins-creed-shadows-controversy/

Time article:
https://time.com/6978997/assassins-creed-shadow-yasuke-controversy/

Forbes article mentioning Wikipedia edit war and international reactions:
https://www.forbes.com/sites/olliebarder/2024/05/15/japanese-fans-are-puzzled-that-yasuke-is-in-assassins-creed-shadows/

Yasuke English Wikipedia article (Note: while much of this controversy occurred on English language Wikipedia, bear in mind that Wikipedia articles by themselves are not reliable sources for historical research, and the English article is not a uniform representation of the information on Yasuke across the different language versions of Wikipedia that have this article. There are varying primary, secondary, historical and pop culture sources suggested for and used in all of these articles either backing up verified information about him, or making different claims that may not be accurate.):
https://en.wikipedia.org/wiki/Yasuke
https://en.wikipedia.org/wiki/Talk:Yasuke

Wikipedia administrator discussion:
https://web.archive.org/web/20240518220622/https://en.wikipedia.org/wiki/Wikipedia:Administrators'_noticeboard/Incidents#Talk:Yasuke_is_a_complete_dumpster_fire

Earliest archive of original Famitsu interview (in Japanese; English machine translations for all archives of this article compared between Google Translate and DeepL prior to publishing this submission. Deleted quote in Japanese is "まず“私たちの侍”、つまり日本人ではない私たちの目になれる人物を探していましたが、これは") (May 15):
https://web.archive.org/web/20240515185159/https://www.famitsu.com/article/202405/5194

Archived edited interview (May 16):
https://web.archive.org/web/20240516194746/https://www.famitsu.com/article/202405/5194

Latest archived edit (May 18):
https://web.archive.org/web/20240518034336/https://www.famitsu.com/article/202405/5194

Ubisoft July statement (in English and Japanese; third link contains archived screenshots of the Japanese Community Notes):
https://x.com/assassinscreed/status/1815674592444187116
https://x.com/UBISOFT_JAPAN/status/1815674629643719061
https://x.com/DLibryum/status/1816342689127772542

Xbox interview:
https://news.xbox.com/ja-jp/2024/05/16/assassins-creed-shadows-interview/
Star Fox
2
Attachment The hand-operated puppets utilized in Japanese promotional material for the first Star Fox game, as well as the cover of one of its guidebooks, were created by Takashi Yamazaki, a Japanese filmmaker and visual effects supervisor best known internationally for his 2023 film "Godzilla Minus One".
person Dinoman96 calendar_month May 15, 2024
Star Fox - Japanese promo store video featuring puppets:
https://www.youtube.com/watch?v=5hR4G8BK59c?t=130

Time Extenstion article:
https://www.timeextension.com/news/2024/05/seems-like-godzilla-minus-ones-director-worked-on-star-foxs-puppets

Takashi Yamazaki interview featuring attached image (text in Japanese):
https://cgworld.jp/interview/1502-entry010-admiration.html

Star Fox - Japanese guidebook cover with puppets:
https://twitter.com/ayano_harumaki/status/1790292102796153093
Deltarune
1
Attachment Although Chapter 1 was given a surprise release in 2018, with Toby Fox giving no prior public indications of its existence, Deltarune had been teased in secret since at least 2015. Three months after Undertale released, the fan site DeltaRune.com announced that it would be rebranding to Dreemurr.com at Fox's request; Fox didn't tell the owners of Dreemurr.com why he didn't want them to use the domain. However, after the fan site fulfilled his request, Fox used deltarune.com to host an image called him.png, a passage of Wingdings text only readable by turning up the brightness using image editing software.

While the text initially parroted the phrase "THIS NEXT (space) EXPERIMENT (space) SEEMS (space) VERY (space) VERY (space) INTERESTING" from the unused room_gaster event in Undertale, by July 1, 2016, the text was edited to read "THREE HEROES APPEARED (space) AT WORLD'S EDGE", later being edited again by August 17 to say "THREE HEROES APPEARED (space) TO BANISH THE ANGELS HEAVEN". Both revisions quote portions of the legend that Ralsei recounts in Chapter 1, indicating that these parts of the game's backstory were already conceived by this point.

Following the release of Chapter 1, deltarune.com would be refurbished as the official website for Deltarune itself. Consequently, earlier versions of the site only survive through snapshots on the Wayback Machine, a URL archiving platform hosted by the Internet Archive.
person VinchVolt calendar_month May 13, 2024
Stellar Blade
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2
person chocolatejr9 calendar_month April 27, 2024
Sexualization complaints:
https://www.denofgeek.com/games/stellar-blade-controversy-explained/

South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/

Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/

Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/

Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA

Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk

Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761

Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449

Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/

GameAbout interview with Kim (article in Korean):
https://www.gameabout.com/news/articleView.html?idxno=87017

Holiday Rabbit and Cybernetic Bondage costume reversal:
https://www.pushsquare.com/news/2024/05/stellar-blade-ps5-quietly-adds-uncensored-new-costumes-in-controversy-aftermath

IGN interview with Yoko Taro and Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
Cuphead
2
Attachment In 2019, Studio MDHR and the multinational automotive company Tesla announced that a special port of Cuphead would be released for the Tesla Arcade digital store and would be playable on the company's Model S, Model X, and Model 3 vehicles. Due to storage limitations with the cars, the Tesla Arcade version only includes the stages in Inkwell Isle I. The game can only be played with a controller plugged into each vehicle's USB port, but can be played cooperatively with two players controlling Cuphead and Mugman. As part of the announcement, Studio MDHR released commemorative artwork of Cuphead and Mugman standing with a Model 3 car.
person MehDeletingLater calendar_month April 20, 2024
Platform: Virtual Boy
1
In a 2011 Iwata Asks interview, Shigeru Miyamoto expressed discontent at the Virtual Boy being marketed as a video game console. He believed it was simply a novelty toy and that it succeeded in that field despite its commercial failure as a game console:

"It was the kind of toy to get you excited and make you think, 'This is what we can do now!' […] as just a fun toy, it's a big success if you break just 50,000 […] [Its] sales generated some buzz, and crossed 100,000, then 200,000, then 500,000-quite a good pattern […] [But] when you think of it as a gaming platform, it becomes a failure."
Street Fighter 6
1
Attachment When Street Fighter 6's preliminary logo was revealed, it was mocked for a variety of reasons, particularly a disconnect from previous series logos and aligning with a widely criticized trend of generic, minimalist or "oversimplified" logos. Some fans noted that the logo strongly resembled an $80 design for an "SF" logo posted on the Adobe Stock Image store by user xcoolee, which had previously been used for a sci-fi convention in France. xcoolee did offer to sell exclusive rights to the logo to Capcom, but was seemingly denied. It was also discovered that a Taiwanese electronics and appliances retailer, Sunfar, had a similar hexagonal logo. On the day after Street Fighter 6's logo reveal, the front page of their website displayed an advertisement with the logo featuring a paint splatter reading the number 6 promoting gaming products, most likely as a promotional parody. It is unknown if either resemblance was a coincidence on Capcom's part, and xcoolee did not state if they knew whether Capcom bought anything from their store or not. The logo of Street Fighter 6 would be updated to appear more stylized before the game's launch in response to the negative reception, although the fan reception to the new logo was not much more positive.
person Rocko & Heffer calendar_month April 11, 2024
Cooking Mama: Cookstar
subdirectory_arrow_right Yum Yum Cookstar (Game)
2
Yum Yum Cookstar appears to have been made as some kind of contingency over Cooking Mama: Cookstar's legal disputes, being made by the same developers and publishers and having gone on sale on Steam a mere week before Cooking Mama: Cookstar was withdrawn from sale. While it is not known to what extent Yum Yum Cookstar is based on Cooking Mama: Cookstar, it does have a substantial difference in gameplay, having a psuedo-rhythm element that does not exist in the latter game.

Some prints of the box art have a printed sticker noting the game's connection to Cooking Mama: Cookstar, in spite of the controversy. The official website, TikTok account, and trailers for Yum Yum Cookstar proclaim the game to be made by "the creators of the best-selling hitgame[sic] Cookstar" (without acknowledging the Cooking Mama series by name) and use the slogan "This ain't your mama's kitchen!". The veracity of the claim of the first Cookstar being a best-seller is not known as sales figures have not been released.
person Rocko & Heffer calendar_month April 11, 2024
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