Trivia Browser
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According to Ikuko Mimori, the sound designer for Pokémon Snap, two songs and an accompanying stage were scrapped from the game. Based on the names of the tracks ("Fantastic Horror" and "Theme of the Horror Boss"), it seems that the stage would likely have featured a Haunted or Ghost type theme. Concept art featured in the Pokémon Snap Official Strategy Guide portrays an early version of the game's setting, Pokémon Island, with an additional town and what appears to be a chapel, neither of which appear in the final game. This may be a depiction of the same cut stage, as "Fantastic Horror" uses bells that could be mounted in this chapel.
Ikuko Mimori's works:
http://web.archive.org/web/20010504025646/http://home.att.ne.jp:80/red/mimori/music/index.html#pokemonsnap
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Pok%C3%A9mon_Snap#Concept_Art
http://web.archive.org/web/20010504025646/http://home.att.ne.jp:80/red/mimori/music/index.html#pokemonsnap
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Pok%C3%A9mon_Snap#Concept_Art
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An unused, fully playable, ARM exists within the game's files under the name "GumShield." This ARM functions similarly to the Clapback, except incoming attacks stick to it instead of being reflected. The GumShield model also features a unique brand that went completely unused in the final game.
Footage of the GumShield ARM:
https://www.youtube.com/watch?v=nETT3y7NiZs#t=304s
https://x.com/SuperNGuy/status/1511378184461295624
https://x.com/SuperNGuy/status/1511378259111469064
https://x.com/SuperNGuy/status/1511455189919797265
https://x.com/SuperNGuy/status/1511488717915140099
https://x.com/SuperNGuy/status/1511493557001019392
Unused brand image source:
https://armswiki.org/wiki/Beta_elements
https://armswiki.org/wiki/File:UnusedLogo.png
https://www.youtube.com/watch?v=nETT3y7NiZs#t=304s
https://x.com/SuperNGuy/status/1511378184461295624
https://x.com/SuperNGuy/status/1511378259111469064
https://x.com/SuperNGuy/status/1511455189919797265
https://x.com/SuperNGuy/status/1511488717915140099
https://x.com/SuperNGuy/status/1511493557001019392
Unused brand image source:
https://armswiki.org/wiki/Beta_elements
https://armswiki.org/wiki/File:UnusedLogo.png
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Within the game's code are 22 unused reactions; while several of them are animations designed for interactions with Wisp, Gulliver, K.K. Slider, and campers, many others are standard emotions, leaving it unknown why these ones were removed. While additional reactions would be added in various updates, none of the 22 unused ones were among them.
Additionally, one unused reaction is the Shrunk Funk Shuffle; this was previously obtainable in Animal Crossing: New Leaf after obtaining all other reactions from Dr. Shrunk. Its presence in the game's code thus implies that at one point in development, players were intended to learn reactions from him like in previous titles. In the final game, players instead obtain them through a variety of methods (i.e. being taught them by villagers and Jack, purchasing Nook Miles rewards, attending aerobics classes for 50 days, and completing the Happy Home Paradise DLC), while Dr. Shrunk only appears as an occasional visitor in the Roost from Version 2.0 onward.
Additionally, one unused reaction is the Shrunk Funk Shuffle; this was previously obtainable in Animal Crossing: New Leaf after obtaining all other reactions from Dr. Shrunk. Its presence in the game's code thus implies that at one point in development, players were intended to learn reactions from him like in previous titles. In the final game, players instead obtain them through a variety of methods (i.e. being taught them by villagers and Jack, purchasing Nook Miles rewards, attending aerobics classes for 50 days, and completing the Happy Home Paradise DLC), while Dr. Shrunk only appears as an occasional visitor in the Roost from Version 2.0 onward.
YouTube video showing the unused reactions:
https://www.youtube.com/watch?v=_68tCl6emdg
The Cutting Room Floor articles:
https://tcrf.net/Animal_Crossing:_New_Horizons#Unused_Reactions
https://tcrf.net/Animal_Crossing:_New_Horizons/Revisional_Differences
https://www.youtube.com/watch?v=_68tCl6emdg
The Cutting Room Floor articles:
https://tcrf.net/Animal_Crossing:_New_Horizons#Unused_Reactions
https://tcrf.net/Animal_Crossing:_New_Horizons/Revisional_Differences
subdirectory_arrow_right Dream: Land of Giants (Game)
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Banjo-Tooie's Terrydactyland contains a sub area, dubbed the Stomping Plains, which in turn is home to the Stomponadon, a seemingly theropod dinosaur so enormous in scale that only its foot is visible. It functions as the main obstacle of this area as, hence its name, it will try to stomp on Banjo & Kazooie as they attempt to traverse the plains. The concept behind Stomponadon had its origins from Banjo-Kazooie's earliest prototype game, Dream: Land of Giants; footage of Dream released by Rare for the first time in 2015 showed that Edson (who was replaced by Banjo in the final game) was to have encountered a similarly large dinosaur that would try to crush him with its feet.
Rare Revealed: A Rare Look at Dream:
https://www.youtube.com/watch?v=w72kj20YNA0
Banjo Tooie - Stomponadon:
https://www.youtube.com/watch?v=coT2A2hzcrg
https://www.youtube.com/watch?v=w72kj20YNA0
Banjo Tooie - Stomponadon:
https://www.youtube.com/watch?v=coT2A2hzcrg
subdirectory_arrow_right Dream: Land of Giants (Game)
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One of the characters planned for Dream: Land of Giants before it was morphed into Banjo-Kazooie was Captain Cockeye, a friendly pirate character that was also described as being "a bit of a mad professor".
While this character wouldn't appear in the final Banjo-Kazooie game, Banjo-Tooie's character Pawno seen in Jolly Roger's Lagoon serves as a homage to him, by wearing his clothing as noted by former Rare character designer Ed Bryan.
While this character wouldn't appear in the final Banjo-Kazooie game, Banjo-Tooie's character Pawno seen in Jolly Roger's Lagoon serves as a homage to him, by wearing his clothing as noted by former Rare character designer Ed Bryan.
Ed Bryan BlueSky post:
https://bsky.app/profile/thejinjonator.bsky.social/post/3laydgd2hhs2j
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Banjo-Kazooie/Project_Dream#Captain_Cockeye
https://bsky.app/profile/thejinjonator.bsky.social/post/3laydgd2hhs2j
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Banjo-Kazooie/Project_Dream#Captain_Cockeye
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In the 2004 art book "A Universe of Storyboards: Birth of an Image", the Kiri Matsuura section features concept art of an early design for Vibri that resembles a human more than a rabbit, having large beady eyes and eye lashes, hair, a more defined nose and mouth, and sketchy fingers.
"A Universe of Storyboards: Birth of an Image" (page 51):
https://archive.org/details/auo-s-boa-i-preview
https://opactmu.lib.tmu.ac.jp/iwjs0013opc/catdbl.do?pkey=BB00989103&initFlg=_RESULT_SET_NOTBIB
https://archive.org/details/auo-s-boa-i-preview
https://opactmu.lib.tmu.ac.jp/iwjs0013opc/catdbl.do?pkey=BB00989103&initFlg=_RESULT_SET_NOTBIB
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According to one of several patents filed by producer Masaya Matsuura and programmer John Belmonte for Sony in October 1999, it seems the game was planned to have a split-screen multiplayer mode, with the goal possibly being to see who could get the most points.
Patent with multiplayer concept art:
https://patents.google.com/patent/US6699123B2/en
Additional patents:
https://patents.google.com/?inventor=Masaya+Matsuura&assignee=sony&before=priority:19991231&after=priority:19990101
https://patents.google.com/patent/US6699123B2/en
Additional patents:
https://patents.google.com/?inventor=Masaya+Matsuura&assignee=sony&before=priority:19991231&after=priority:19990101
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In 2020, Gangs of London was adapted into a television series by Gareth Evans and Matt Flannery. In an interview with Sky News about the show, Evans revealed that he was originally hired to make a film franchise based on the game, but felt that if they went this route then they would have "two-thirds of our running time focused purely on our central characters, and then only a third left to explore the side characters that populate that world". Feeling this wouldn't be able to do justice to the diverse cultures and ethnicities that make up London, Evans proposed making it a TV show instead because "you can afford to go off and detour for 10 to 15 minutes and spend time with other characters, and learn about them in more detail."
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Concept art for the game suggests that there were plans to include V.I.P. Bots based on Sweet Tooth from the Twisted Metal series and Princess Plump from the Fat Princess series at some point in development, but were ultimately scrapped.
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In a 2024 GameRant interview with the game's director and designer Jens Andersson, he went into detail about Bethesda collaborating with Lucasfilm Games, what input they had on the game, and how much creative freedom Bethesda were given. Bethesda director Todd Howard originally came up with the idea of making a game about the Great Circle, but the game's story was entirely devised by Andersson and his team after the first two months of development. Lucasfilm Games gave feedback on the story, and Bethesda cooperated because they were fans of the franchise and felt Lucasfilm Games were on the same page in regards to their goals. They trusted Lucasfilm as a whole to know how the Indiana Jones character and IP should be treated in order to create "something that felt like an Indiana Jones experience".
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In the files for Star Fox 64 found in the 2020 Nintendo Gigaleak are references and assets for what appears to be a scrapped level named "Battleship". The string fox_map.c interchangeably calls it "Battleship", "Giant Battleship", and "Ground Ship"; it's possible that the latter could be a mistranslation of "Grand Ship", as they're spelled the same way in Japanese. The stage used a full 3D model, like Area 6 and Bolse, as its icon on the map selection screen. Its intended location was where Sector Y currently sits on the Lylat map selection screen, which is the hard path taken from Corneria, and its two branching pathways were known to be Zoness on the hard route and "Fortuna" (Fichina) on the normal route. According to the string fox_play.h, it was an all-range mode stage, and the audio_game.h string makes it appear that it was going to reuse Bolse's theme for its background music, implying that there would have been multiple phases for the level. This stage also had its own enemy data file, implying that it would have featured other enemy ships of some sort.
In October 2024, a group of modders and hackers responsible for the Star Fox 64 Decompilation Project were able to recreate this discarded stage via a fanmade patch.
In October 2024, a group of modders and hackers responsible for the Star Fox 64 Decompilation Project were able to recreate this discarded stage via a fanmade patch.
Video demonstration of the Battleship level recreation and associated Reddit post:
https://www.youtube.com/watch?v=PfMICQBAMQQ
https://www.reddit.com/r/starfox/comments/10dskim/presenting_battleship_the_lost_star_fox_64_level/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Battleship
https://www.youtube.com/watch?v=PfMICQBAMQQ
https://www.reddit.com/r/starfox/comments/10dskim/presenting_battleship_the_lost_star_fox_64_level/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Battleship
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Hidden in the files for Star Fox 64 are what seem to be remnants of an unused first-person turret mode. Several files reference a stage with the initials "SB", with its header file, fox_sb_poly.h, being titled "スター ブレード 擬き" (Sutā burēdo ki). This translates to "Star Blade Imitation", named after the 1991 on-rails space shooter by Namco, where the ship's guns can only be used in first-person. Dylan Cuthbert and other developers of the original Star Fox admitted to being heavily inspired by Star Blade, claiming that one of their main goals was to recreate the experience of the game.
The file, fox_play.h, defines 3 scroll types of levels: corridor, all-range mode, and "JYUZA", or "銃座モード" (Jūza mōdo), which translates to "Gun turret mode". This file also defines five player modes: ARWING, TANK, SUB, HUMAN, and P_JYUZA, While the SB stage is listed with the other corridor stages, it still specifies that it's in the "JYUZA" category. The SB stage itself appears to be a shortened copy of the Area 6 stage devoid of any content except for one Moras enemy, suggesting that it and other stages were meant to be played in the turret mode during development.
In the game's source code, stages such as "SB", "CL" or "Colony", and Area 6 are subtitled "Great Fox", suggesting that the Great Fox mothership was also intended to use the turret mode. It would likely have been about firing lasers and guns from the ship while trying not to take damage, as there is a string for the ship's health bar named gfox_life. The game's levels, such as the Landmaster stages, are organized into overlay groups to save on memory; Area 6 strangely isn't grouped within the turret mode stages, but Sector Y is.
This unused game mode was restored via a fanmade patch on October 30, 2024, taking a few liberties to make up for the missing code and assets.
The file, fox_play.h, defines 3 scroll types of levels: corridor, all-range mode, and "JYUZA", or "銃座モード" (Jūza mōdo), which translates to "Gun turret mode". This file also defines five player modes: ARWING, TANK, SUB, HUMAN, and P_JYUZA, While the SB stage is listed with the other corridor stages, it still specifies that it's in the "JYUZA" category. The SB stage itself appears to be a shortened copy of the Area 6 stage devoid of any content except for one Moras enemy, suggesting that it and other stages were meant to be played in the turret mode during development.
In the game's source code, stages such as "SB", "CL" or "Colony", and Area 6 are subtitled "Great Fox", suggesting that the Great Fox mothership was also intended to use the turret mode. It would likely have been about firing lasers and guns from the ship while trying not to take damage, as there is a string for the ship's health bar named gfox_life. The game's levels, such as the Landmaster stages, are organized into overlay groups to save on memory; Area 6 strangely isn't grouped within the turret mode stages, but Sector Y is.
This unused game mode was restored via a fanmade patch on October 30, 2024, taking a few liberties to make up for the missing code and assets.
Video demonstration of the turret mode fanmade patch and associated Reddit post:
https://www.youtube.com/watch?v=cmZl8i-uAng
https://new.reddit.com/r/starfox/comments/10wd5dl/sf64s_scrapped_turret_mode_stage_and_the_1991/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Star_Blade
Dylan Cuthbert Ars Technica interview:
https://arstechnica.com/gaming/2017/10/exclusive-legendary-star-fox-coder-on-series-history-surprise-sequel-launch/
Turret mode fanmade patch:
https://drive.google.com/drive/folders/1mQ46fr29OwwYb6Mm8BlaUxysJNBJRfwd
https://www.youtube.com/watch?v=cmZl8i-uAng
https://new.reddit.com/r/starfox/comments/10wd5dl/sf64s_scrapped_turret_mode_stage_and_the_1991/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Star_Blade
Dylan Cuthbert Ars Technica interview:
https://arstechnica.com/gaming/2017/10/exclusive-legendary-star-fox-coder-on-series-history-surprise-sequel-launch/
Turret mode fanmade patch:
https://drive.google.com/drive/folders/1mQ46fr29OwwYb6Mm8BlaUxysJNBJRfwd
subdirectory_arrow_right Pokémon White Version (Game)
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Skyla was originally conceived as a Dragon-type gym leader, while Iris was conceived as a Flying-type one. These attributes were swapped relatively early into development: examining character pitches for both gym leaders found in the Teraleak (a large-scale breach of internal server data from Game Freak in 2024), the earliest recovered revisions are the only ones which describe them with their initial type specializations. From the second revision of the documents onward, they bear the same types seen in the final game.
Of note is that Iris' later pitches describe her Dragon-type specialization as stemming from a connection that she felt since birth. Given that these subsequent drafts change her ethnicity from "indigenous" (likely Mesoamerican given her use of "Aztec-style" hair decorations) to "Middle Eastern," these traits imply that she is intended to be multiethnic (as within Middle Eastern cultures, dragons are found in Canaanite, Mesopotamian, and Persian mythology, while her outfit, a galabeya, is generally associated with rural Egyptians).
Of note is that Iris' later pitches describe her Dragon-type specialization as stemming from a connection that she felt since birth. Given that these subsequent drafts change her ethnicity from "indigenous" (likely Mesoamerican given her use of "Aztec-style" hair decorations) to "Middle Eastern," these traits imply that she is intended to be multiethnic (as within Middle Eastern cultures, dragons are found in Canaanite, Mesopotamian, and Persian mythology, while her outfit, a galabeya, is generally associated with rural Egyptians).
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In an interview with the game's designer and writer Yuji Horii published in the 1987 GSLA, he discussed the memory limitations that his team faced during the development of the Famicom version of Dragon Quest II, leading them to remove some elements from the final game, including:
• Large, kamishibai-esque pictures meant for cutscenes. Horii noted that one of these images was quietly preserved in the story section of the Dragon Quest II instruction manual, appearing in black and white instead of color.
• An expanded scenario involving a full-size image of Rhone’s landscape, visible from the top of a lighthouse. This image would have featured a single sparkling point of light in the sea, marking the location of the sunken treasure required to get the Echo Flute. However, due to memory constraints, the image had to be cut, and the scenario was subsequently changed.
• A more humorous idea they had to abandon was the "Abunai Mizugi" (Scandalous Swimsuit). This piece of armor, intended to be as strong as the Mink Coat and extremely expensive, would have caused the Princess of Moonbrooke's character sprite to change to reflect her wearing it. While it was cut from the Famicom version of the game, it was included as equippable armor for the Princess in the MSX version. It was slightly modified from the original idea, where every enemy has a 1/8th chance to be stunned by her beauty while she wears it.
• Large, kamishibai-esque pictures meant for cutscenes. Horii noted that one of these images was quietly preserved in the story section of the Dragon Quest II instruction manual, appearing in black and white instead of color.
• An expanded scenario involving a full-size image of Rhone’s landscape, visible from the top of a lighthouse. This image would have featured a single sparkling point of light in the sea, marking the location of the sunken treasure required to get the Echo Flute. However, due to memory constraints, the image had to be cut, and the scenario was subsequently changed.
• A more humorous idea they had to abandon was the "Abunai Mizugi" (Scandalous Swimsuit). This piece of armor, intended to be as strong as the Mink Coat and extremely expensive, would have caused the Princess of Moonbrooke's character sprite to change to reflect her wearing it. While it was cut from the Famicom version of the game, it was included as equippable armor for the Princess in the MSX version. It was slightly modified from the original idea, where every enemy has a 1/8th chance to be stunned by her beauty while she wears it.
Yuji Horii 1987 GSLA interview:
https://shmuplations.com/dragonquestii/
Dragon Quest II (MSX) - Abunai Mizigi:
http://www.youtube.com/watch?v=cjlSMGVEXJA
https://shmuplations.com/dragonquestii/
Dragon Quest II (MSX) - Abunai Mizigi:
http://www.youtube.com/watch?v=cjlSMGVEXJA
subdirectory_arrow_right Pokémon White Version (Game)
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Among the files included in the Teraleak, a massive breach of internal server data from Game Freak in 2024, are early overworld sprites for various prominent NPCs in Pokémon Black and White. These sprites feature various differences compared to the final game:
• Grimsley is blonde instead of dark-haired, coincidentally resembling Barry from the Generation IV titles.
• Elesa doesn't wear stockings and features a more curved set of headphones.
• Brycen's palette is overall darker, he wears a face mask instead of a domino mask, and his robe shows much more skin compared to the final game.
• Skyla has much darker skin and brown hair tied in pigtails resembling a bird's wings. This design, which was radically overhauled in the final game, is likely a more literal interpretation of later revisions of her character pitch (also included in the Teraleak), which describe her as a dark-skinned Hispanic character inspired by Latina celebrities such as Jennifer Lopez (who is ethnically Puerto Rican) and Isabeli Fontana (who hails from Brazil, which is a Latin American country, but not a Hispanic one on account of its Lusophone population).
In-battle sprites for several characters are also present in the Teraleak's assets. Notably, while Elesa's in-battle sprite reflects her early overworld design, Skyla's in-battle sprite is light-skinned and blue-haired, indicating that Game Freak were considering alternate design options before ultimately settling with her final look, which features red hair, a significantly different hairstyle, and a complexion that matches the "slightly dark-toned" description given in the earliest version of her pitch (which more specifically describes her as South American, matching Fontana but not Lopez).
• Grimsley is blonde instead of dark-haired, coincidentally resembling Barry from the Generation IV titles.
• Elesa doesn't wear stockings and features a more curved set of headphones.
• Brycen's palette is overall darker, he wears a face mask instead of a domino mask, and his robe shows much more skin compared to the final game.
• Skyla has much darker skin and brown hair tied in pigtails resembling a bird's wings. This design, which was radically overhauled in the final game, is likely a more literal interpretation of later revisions of her character pitch (also included in the Teraleak), which describe her as a dark-skinned Hispanic character inspired by Latina celebrities such as Jennifer Lopez (who is ethnically Puerto Rican) and Isabeli Fontana (who hails from Brazil, which is a Latin American country, but not a Hispanic one on account of its Lusophone population).
In-battle sprites for several characters are also present in the Teraleak's assets. Notably, while Elesa's in-battle sprite reflects her early overworld design, Skyla's in-battle sprite is light-skinned and blue-haired, indicating that Game Freak were considering alternate design options before ultimately settling with her final look, which features red hair, a significantly different hairstyle, and a complexion that matches the "slightly dark-toned" description given in the earliest version of her pitch (which more specifically describes her as South American, matching Fontana but not Lopez).
The Cutting Room Floor articles:
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/Sprites/Overworld_Sprites
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/Documents#Gym_Leader_Profiles
Tweet by Centro Leaks comparing Skyla's early overworld and battle sprites:
https://x.com/CentroLeaks/status/1845531330911822270
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/Sprites/Overworld_Sprites
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/Documents#Gym_Leader_Profiles
Tweet by Centro Leaks comparing Skyla's early overworld and battle sprites:
https://x.com/CentroLeaks/status/1845531330911822270
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Dynamite Demo Boiler City:
https://www.youtube.com/watch?v=ySKo0RKgmYI
One Blast Demo Boiler City:
https://www.youtube.com/watch?v=26quTQv1zBM
Antonblast meme parody:
https://www.youtube.com/watch?v=Hv-Kdt0zExA
KnowYourMeme article:
https://www.knowyourmeme.com/memes/this-was-all-because-of-ed-edd-and-eddy
Additional angles of the incident:
https://www.youtube.com/watch?v=biB3KnuJDao
News report about the incident:
https://www.wmar2news.com/news/crime-checker/baltimore-county-crime/suspects-in-stabbing-shooting-at-the-the-avenue-in-white-marsh-still-sought
https://www.youtube.com/watch?v=ySKo0RKgmYI
One Blast Demo Boiler City:
https://www.youtube.com/watch?v=26quTQv1zBM
Antonblast meme parody:
https://www.youtube.com/watch?v=Hv-Kdt0zExA
KnowYourMeme article:
https://www.knowyourmeme.com/memes/this-was-all-because-of-ed-edd-and-eddy
Additional angles of the incident:
https://www.youtube.com/watch?v=biB3KnuJDao
News report about the incident:
https://www.wmar2news.com/news/crime-checker/baltimore-county-crime/suspects-in-stabbing-shooting-at-the-the-avenue-in-white-marsh-still-sought
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Within leaked source code for Pokémon Black and White uncovered by the Teraleak (a large-scale breach of internal server data from Game Freak in 2024) is an unreleased Nintendo DS remake of Yoshi, which according to the commit notes was intended to test multiboot functions for the two games. Various traits in the remake suggest that it was ported from a prior attempt at a Super Nintendo Entertainment System version instead of being made with the DS in mind: its name on the title screen is Super Yoshi no Tamago, while its copyright notice is listed as 1995 and credits Ape Inc., which had shut down in the same year. Furthermore, gameplay takes place exclusively on the bottom screen, and there are no touch control features present.
The remake only has one stage, an underwater level. Mario uses Jill's voice lines from Drill Dozer while Yoshi retains his modern voice. The game is also riddled with bugs, featuring corrupted title screen graphics, a nonfunctional mode selection screen, and a glitch where the game may lock up if certain button combinations are pressed. Due to the Teraleak only containing fragments of the Pokémon Black & White source code, it is unknown if these bugs reflect the state that Super Yoshi no Tamago was in when it was abandoned.
The remake only has one stage, an underwater level. Mario uses Jill's voice lines from Drill Dozer while Yoshi retains his modern voice. The game is also riddled with bugs, featuring corrupted title screen graphics, a nonfunctional mode selection screen, and a glitch where the game may lock up if certain button combinations are pressed. Due to the Teraleak only containing fragments of the Pokémon Black & White source code, it is unknown if these bugs reflect the state that Super Yoshi no Tamago was in when it was abandoned.
The Cutting Room Floor articles:
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/General_Oddities
https://tcrf.net/Super_Yoshi_no_Tamago
Gameplay footage of Super Yoshi no Tamago:
https://www.youtube.com/watch?v=uq9AtNhMuYY
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/General_Oddities
https://tcrf.net/Super_Yoshi_no_Tamago
Gameplay footage of Super Yoshi no Tamago:
https://www.youtube.com/watch?v=uq9AtNhMuYY
subdirectory_arrow_right Pokémon Y (Game)
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In May 2013, the fansite PokéBeach published an article containing multiple then-unknown details about Pokémon X and Y after two issues of the Japanese manga magazine CoroCoro Comic confirmed information about the game that had been disclosed to them by their source in February. Upon the game's release, all but one piece of leaked information was confirmed to be true, the exception claiming that the professor's name would be "Patrice", when his named ended up being "Sycamore". In the 2024 Game Freak Teraleak, it would be discovered in a prototype that Patrice was indeed Sycamore's development name.
Centro Leaks tweet:
https://x.com/CentroLeaks/status/1846044871628333223
Prototype footage:
https://x.com/pouaf_/status/1846028868471193607
Original PokéBeach article:
https://www.pokebeach.com/2013/06/pokebeach-x-y-rumor-roundup-and-clarifications
https://x.com/CentroLeaks/status/1846044871628333223
Prototype footage:
https://x.com/pouaf_/status/1846028868471193607
Original PokéBeach article:
https://www.pokebeach.com/2013/06/pokebeach-x-y-rumor-roundup-and-clarifications
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PC Gamer article:
https://www.pcgamer.com/games/rpg/pokemon-dev-game-freak-appears-to-have-suffered-a-teraleak-that-includes-25-years-of-never-before-seen-pokemon-art-assets-documents-and-even-canceled-movies/
Nintendo Life article:
https://www.nintendolife.com/news/2024/10/pokemon-developer-game-freak-reportedly-hacked-massive-amounts-of-data-allegedly-leaked
My Nintendo News article:
https://mynintendonews.com/2024/10/21/pokemon-mmo-leaked-codenamed-rodeo/
TheGamer article:
https://www.thegamer.com/game-freak-pokemon-leak-humans-pokemon-children-together/
PennLive article:
https://www.pennlive.com/life/2024/10/massive-pokemon-leak-exposes-personal-data-never-before-seen-lore.html
Forbes articles:
https://www.forbes.com/sites/danidiplacido/2024/10/14/pokmon-fans-dont-understand-the-game-freak-leaks/
https://www.forbes.com/sites/paultassi/2024/10/14/pokmons-typhlosion-goes-viral-after-game-freak-leak-for-the-weirdest-possible-reason/
Link to the leaked scrapped Sinnoh myths (in Japanese):
https://pastebin.com/x9Rne5iZ
The Cutting Room Floor article featuring English translations of the myths:
https://tcrf.net/Development:Pok%C3%A9mon_Diamond_and_Pearl/Documents
Veilstone's Myth and other Sinnoh myths:
https://bulbapedia.bulbagarden.net/wiki/Sinnoh_myths#Veilstone's_Myth
https://www.youtube.com/watch?v=ajRq8I6ZkHM#t=426s
Canadian indigenous myth of the Bear Mother:
https://www.historymuseum.ca/cmc/exhibitions/aborig/fp/fpz2f27e.html
https://www.sfu.ca/brc/our-work/imesh-mobile-app/indigenous-art-walk/bear-mother.html
The Dream of the Fisherman's Wife:
https://en.wikipedia.org/wiki/The_Dream_of_the_Fisherman%27s_Wife
https://www.pcgamer.com/games/rpg/pokemon-dev-game-freak-appears-to-have-suffered-a-teraleak-that-includes-25-years-of-never-before-seen-pokemon-art-assets-documents-and-even-canceled-movies/
Nintendo Life article:
https://www.nintendolife.com/news/2024/10/pokemon-developer-game-freak-reportedly-hacked-massive-amounts-of-data-allegedly-leaked
My Nintendo News article:
https://mynintendonews.com/2024/10/21/pokemon-mmo-leaked-codenamed-rodeo/
TheGamer article:
https://www.thegamer.com/game-freak-pokemon-leak-humans-pokemon-children-together/
PennLive article:
https://www.pennlive.com/life/2024/10/massive-pokemon-leak-exposes-personal-data-never-before-seen-lore.html
Forbes articles:
https://www.forbes.com/sites/danidiplacido/2024/10/14/pokmon-fans-dont-understand-the-game-freak-leaks/
https://www.forbes.com/sites/paultassi/2024/10/14/pokmons-typhlosion-goes-viral-after-game-freak-leak-for-the-weirdest-possible-reason/
Link to the leaked scrapped Sinnoh myths (in Japanese):
https://pastebin.com/x9Rne5iZ
The Cutting Room Floor article featuring English translations of the myths:
https://tcrf.net/Development:Pok%C3%A9mon_Diamond_and_Pearl/Documents
Veilstone's Myth and other Sinnoh myths:
https://bulbapedia.bulbagarden.net/wiki/Sinnoh_myths#Veilstone's_Myth
https://www.youtube.com/watch?v=ajRq8I6ZkHM#t=426s
Canadian indigenous myth of the Bear Mother:
https://www.historymuseum.ca/cmc/exhibitions/aborig/fp/fpz2f27e.html
https://www.sfu.ca/brc/our-work/imesh-mobile-app/indigenous-art-walk/bear-mother.html
The Dream of the Fisherman's Wife:
https://en.wikipedia.org/wiki/The_Dream_of_the_Fisherman%27s_Wife