Trivia Browser
subdirectory_arrow_right Vs. Ice Climber (Game)
▲
1
▼
Vs. Ice Climber and its NES port were the first games that programmer Kazuaki Morita worked on at Nintendo. In a 2006 interview, he said that he considered the game to be a "warm-up on the NES" prior to working on Super Mario Bros.
▲
2
▼
The Famicom version of Nuts & Milk was the first third party game on the platform. In the process of being ported to the Famicom, the game was overhauled from a top-down maze game comparable to Pac-Man to a 2D platformer comparable to Donkey Kong.
subdirectory_arrow_right Joust (Game)
▲
1
▼
Pinball was the first released Nintendo game that was programmed by future president and CEO Satoru Iwata. Although he had previously worked on a Famicom port for Joust, the port ended up being released in 1987, years after Pinball.
▲
1
▼
A different version of the game was released in other Asian countries, including Hong Kong, that contained an English translation, making it the first Doko Demo Issyo game to be officially released in English.
Franchise: Madden
▲
1
▼
As a longrunning series with entries on various platforms, the Madden series includes both some of the earliest and latest releases for several consoles in North America. Madden NFL 2001 was a launch title for the PlayStation 2, Madden NFL 2002 was a launch title for the GameCube and Xbox, Madden NFL 2005 was a launch title for the Nintendo DS, Madden NFL 06 was a launch title for the Xbox 360, Madden NFL 07 was a launch title for the PlayStation 3 and Wii, Madden NFL 13 was a launch title for the Wii U, Madden NFL 25 was a launch title for the PlayStation 4 and Xbox One, and a non-numbered entry was a launch title for the Nintendo 3DS.
Conversely, Madden NFL 08 was the final GameCube title and Madden NFL 09 the final Xbox title released in North America.
Conversely, Madden NFL 08 was the final GameCube title and Madden NFL 09 the final Xbox title released in North America.
PlayStation 2 launch games:
https://www.ign.com/articles/2000/10/28/the-ps2-launch-titles
Nintendo GameCube launch games:
https://www.ign.com/articles/2001/11/17/gamecube-launch-ready-your-budget
Xbox launch games:
https://www.ign.com/articles/2001/11/09/microsoft-releases-official-launch-list
DS launch games:
https://www.ign.com/articles/2004/10/07/launch-game-details
Xbox 360 launch games:
https://www.ign.com/articles/2005/11/08/xbox-360-launch-guide-the-games
PlayStation 3 launch games:
https://www.ign.com/articles/2006/10/19/official-playstation-3-launch-list
Wii launch games:
https://www.cnet.com/pictures/slide-show-wii-launch-titles/
Wii U launch games:
https://www.ign.com/wikis/wii-u/Wii_U_Launch_Games_(US)
PlayStation 4 launch games:
https://www.ign.com/wikis/playstation-4/PlayStation_4_Launch_Titles
Xbox One launch games:
https://www.ign.com/wikis/xbox-one/Xbox_One_Launch_Titles
Nintendo 3DS launch games:
https://techcrunch.com/2011/02/22/here-are-the-north-american-3ds-launch-titles/
Final Games feature article from US Gamer:
https://web.archive.org/web/20180725122909/https://www.usgamer.net/articles/system-swansongs-the-last-games-released-on-the-greatest-consoles
https://www.ign.com/articles/2000/10/28/the-ps2-launch-titles
Nintendo GameCube launch games:
https://www.ign.com/articles/2001/11/17/gamecube-launch-ready-your-budget
Xbox launch games:
https://www.ign.com/articles/2001/11/09/microsoft-releases-official-launch-list
DS launch games:
https://www.ign.com/articles/2004/10/07/launch-game-details
Xbox 360 launch games:
https://www.ign.com/articles/2005/11/08/xbox-360-launch-guide-the-games
PlayStation 3 launch games:
https://www.ign.com/articles/2006/10/19/official-playstation-3-launch-list
Wii launch games:
https://www.cnet.com/pictures/slide-show-wii-launch-titles/
Wii U launch games:
https://www.ign.com/wikis/wii-u/Wii_U_Launch_Games_(US)
PlayStation 4 launch games:
https://www.ign.com/wikis/playstation-4/PlayStation_4_Launch_Titles
Xbox One launch games:
https://www.ign.com/wikis/xbox-one/Xbox_One_Launch_Titles
Nintendo 3DS launch games:
https://techcrunch.com/2011/02/22/here-are-the-north-american-3ds-launch-titles/
Final Games feature article from US Gamer:
https://web.archive.org/web/20180725122909/https://www.usgamer.net/articles/system-swansongs-the-last-games-released-on-the-greatest-consoles
▲
2
▼
When setting a profile on Nintendo World Championships: NES Edition, you can choose a favorite game from a near-comprehensive list of official NES/Famicom games released within the console's original lifespan, including games made by third parties, regional retitles, and even licensed IP games. As a result of this, it marks the first time since their release that Nintendo has officially acknowledged Mario is Missing! and Mario's Time Machine, a pair of third-party Mario educational games, discounting a vague and dismissive unnamed acknowledgement in Super Smash Bros. Ultimate.
▲
1
▼
In this version of the game, the Spin Jump button is the same button as the Jump button. This is a first for the series, where the Spin Jump is usually performed by pressing the trigger buttons or shaking the controller. However, on the title screen, if you hold down the left stick for 3 seconds and press L and R, the Spin Jump button will be reverted back to the triggers, and the Jump button can no longer be used for it. Nabbit's voice will be heard when going to the main menu if the control switch is successful. This control option was not advertised or mentioned at any point by Nintendo, and appears to be an Easter egg.
▲
2
▼
Street Fighter 6 is the first mainline title in the Street Fighter series to include third party guest characters, as Terry Bogard and Mai Shiranui from SNK's Fatal Fury series were revealed to be coming to the game as part of the Season 2 DLC wave. According to an interview with Famitsu, talks about such a collaboration first began at EVO 2022, where the two companies celebrated by exchanging posters featuring the other's characters drawn by their own artists. When asked why they specifically went with Terry and Mai, director Takayuki Nakayama stated:
"I really wanted to emphasize "Fatal Fury" itself and I think that the best way to do that is by having Terry and Mai. We have a lot of old SNK staff at Capcom, and they really gave it their all for them. Also, the original creator of Street Fighter, Takashi Nishiyama-san, also took part in the development of Fatal Fury, so we feel that the roots of both series are the same. Street Fighter and Fatal Fury are like brothers, so I think those ties run deep."
▲
2
▼
Hogwarts Legacy is notable for introducing the first transgender character in the Harry Potter franchise in the form of Sirona Ryan, the owner of the Three Broomsticks pub who outright tells the player that it took her classmates "a second to realize I was actually a witch, not a wizard". This drew attention as the creator of the Harry Potter franchise, J.K. Rowling, has generated controversy over the years by making comments that many have criticized as transphobic. It is worth noting that while she would receive profits from the game's sales leading many fans to boycott the game, she had no involvement in its development. In regards to the inclusion, the developers stated:
However, after the character was revealed, several fans further complained that the name Sirona Ryan rendered the inclusion of a transgender character tone deaf and continued promoting the boycott. The name "Sirona" originates from the Celtic goddess of healing and rebirth and is symbolized with imagery of snakes (animals that shed their skin) and eggs (where many birds, fish and reptiles among other animals emerge from after incubating). Despite being a feminine name, they claimed to perceive it as a male-presenting name due to that variant of the name containing and potentially being shortened to "Sir", while also pointing out that the surname "Ryan" was a masculine name and an anglicized form that was used instead of the less common authentic Gaelic name "Riain". This set up the name to appear as an unintentional pun: "Sir Ryan". Despite these complaints, the boycott turned out to be a failure as Hogwarts Legacy became commercially successful, selling over 12 million copies in its first two weeks of release and going on to sell double that amount by the end of 2023.
"The team felt that it was very important to create a game that is representative of the rich and diverse world of Harry Potter as well as the groups of people who play games, which includes the LGBTQIA+ community. We have a diverse cast of characters that players will encounter throughout the game.”
However, after the character was revealed, several fans further complained that the name Sirona Ryan rendered the inclusion of a transgender character tone deaf and continued promoting the boycott. The name "Sirona" originates from the Celtic goddess of healing and rebirth and is symbolized with imagery of snakes (animals that shed their skin) and eggs (where many birds, fish and reptiles among other animals emerge from after incubating). Despite being a feminine name, they claimed to perceive it as a male-presenting name due to that variant of the name containing and potentially being shortened to "Sir", while also pointing out that the surname "Ryan" was a masculine name and an anglicized form that was used instead of the less common authentic Gaelic name "Riain". This set up the name to appear as an unintentional pun: "Sir Ryan". Despite these complaints, the boycott turned out to be a failure as Hogwarts Legacy became commercially successful, selling over 12 million copies in its first two weeks of release and going on to sell double that amount by the end of 2023.
NME article:
https://www.nme.com/en_au/news/film/hogwarts-legacy-introduces-first-transgender-character-in-harry-potter-franchise-3394348
Forbes article:
https://www.forbes.com/sites/tylerroush/2023/02/11/hogwarts-legacy-amid-jk-rowling-controversy-charts-record-breaking-pc-release/
Clutch Points articles:
https://clutchpoints.com/hogwarts-legacy-controversial-sirona-ryan
https://clutchpoints.com/hogwarts-legacy-leads-in-twitch-viewers-and-steam-players-despite-ongoing-boycott
Sirona Wikipedia article:
https://en.wikipedia.org/wiki/Sirona_(goddess)
Ryan surname history:
https://www.ancestry.com/name-origin?surname=ryan
Hogwarts Legacy sales:
https://www.statista.com/statistics/1374325/hogwarts-legacy-games-unit-sales-worldwide/
https://www.nme.com/en_au/news/film/hogwarts-legacy-introduces-first-transgender-character-in-harry-potter-franchise-3394348
Forbes article:
https://www.forbes.com/sites/tylerroush/2023/02/11/hogwarts-legacy-amid-jk-rowling-controversy-charts-record-breaking-pc-release/
Clutch Points articles:
https://clutchpoints.com/hogwarts-legacy-controversial-sirona-ryan
https://clutchpoints.com/hogwarts-legacy-leads-in-twitch-viewers-and-steam-players-despite-ongoing-boycott
Sirona Wikipedia article:
https://en.wikipedia.org/wiki/Sirona_(goddess)
Ryan surname history:
https://www.ancestry.com/name-origin?surname=ryan
Hogwarts Legacy sales:
https://www.statista.com/statistics/1374325/hogwarts-legacy-games-unit-sales-worldwide/
▲
1
▼
Scribblenauts Showdown is the first game in the series to not be developed by 5th Cell, the creators of the series. Instead, it was developed by Shiver Entertainment, and is notable for being the only original game developed by the company, with their other releases being Scribblenauts Mega Pack (a compilation consisting of Scribblenauts Unlimited and Scribblenauts Unmasked: A DC Comics Adventure) and the Nintendo Switch ports of Mortal Kombat 11, Mortal Kombat 1, and Hogwarts Legacy.
Article about Scribblenauts Showdown:
https://www.polygon.com/2018/1/16/16748756/scribblenauts-showdown-release-date-trailer-nintendo-switch
Shiver Entertainment website (includes games worked on):
https://www.shiver.net/
https://www.polygon.com/2018/1/16/16748756/scribblenauts-showdown-release-date-trailer-nintendo-switch
Shiver Entertainment website (includes games worked on):
https://www.shiver.net/
▲
-1
▼
Yasuke is the series' first main protagonist to be based on a real historical figure, but his real-life identity and status serving under Japanese daimyo Oda Nobunaga has been the subject of a contentious debate among historians. There are few scholarly/historical resources available describing him and his life, and no known resources from when he was alive that refer to him as a samurai, with the most common belief being his title was a retainer.
His reveal as a lead in the game on May 15, 2024 caused polarizing reactions worldwide on social media. Fans critical of the decision claimed Ubisoft were going against the series' penchant for accurate historical backgrounds and misrepresented Japan, which the series had never covered in-depth, by inflating Yasuke's role in history and not having both protagonists be Japanese (the other protagonist, Naoe, is Japanese), claiming he was not actually a samurai. Fans in support of his role claiming he was actually a samurai called these objections racist and based on narrow-minded arguments and inferences, with some claiming that Asian samurai protagonists in media were oversaturated and that complaints would be the same if the game was set in Africa and starred an African protagonist. This intense fighting led to an edit war on Yasuke's English Wikipedia article, with administrators publicly calling its Talk page "a complete dumpster fire". As of October 8, the consensus that the Talk page reached appears to be that the available historical resources are inconclusive as to if he was or was not a samurai, but that scholars consistently describe Yasuke as a samurai without any sources found where scholars do not describe him as one.
This speculation and debate allows popular media to take creative liberties in adapting him, often depicting him as a high-ranking samurai, and Ubisoft seemed to take a similar direction from the outset. A press release at the game's announcement stated:
Despite the header used, the quote is carefully worded to stop short of directly calling Yasuke a samurai, with more advertising describing him as a "samurai of historical legend". Game director Charles Benoit later acknowledged his life "is surrounded by mysteries" and that "[Yasuke] told us to tell" his story seen in the game, which was also described by associate narrative director Brooke Davies as historical fiction.
Creative director Jonathan Dumont stated in a Famitsu interview on May 15 that they chose Yasuke to fit with the story of a foreigner who fights off oppressing forces like the Portuguese slave trade, while exploring a country unknown to him alongside the player, stating that they were "first looking for "our samurai," someone who could be our non-Japanese eyes". The following day, the interviews were edited to remove this quote, and to change quotes either directly or contextually referring to Yasuke as an "outsider" to being a "foreign-born samurai". After further mounting controversy, Ubisoft posted a statement to Twitter in English and Japanese on July 23 apologizing for elements in their promotional materials that "caused concern within the Japanese community", reiterating that the game's story was intended to be historical fiction and not an accurate recreation of events, and that Yasuke's real-life status was "a matter of debate and discussion". The Japanese statement received Community Notes pointing out their stance contradicted several quotes from both Famitsu and an Xbox Wire interview that emphasized confirming historical accuracy, but was removed from the statement hours later.
His reveal as a lead in the game on May 15, 2024 caused polarizing reactions worldwide on social media. Fans critical of the decision claimed Ubisoft were going against the series' penchant for accurate historical backgrounds and misrepresented Japan, which the series had never covered in-depth, by inflating Yasuke's role in history and not having both protagonists be Japanese (the other protagonist, Naoe, is Japanese), claiming he was not actually a samurai. Fans in support of his role claiming he was actually a samurai called these objections racist and based on narrow-minded arguments and inferences, with some claiming that Asian samurai protagonists in media were oversaturated and that complaints would be the same if the game was set in Africa and starred an African protagonist. This intense fighting led to an edit war on Yasuke's English Wikipedia article, with administrators publicly calling its Talk page "a complete dumpster fire". As of October 8, the consensus that the Talk page reached appears to be that the available historical resources are inconclusive as to if he was or was not a samurai, but that scholars consistently describe Yasuke as a samurai without any sources found where scholars do not describe him as one.
This speculation and debate allows popular media to take creative liberties in adapting him, often depicting him as a high-ranking samurai, and Ubisoft seemed to take a similar direction from the outset. A press release at the game's announcement stated:
"Yasuke: A Real-Life Samurai:
Ubisoft Quebec wanted to include a Samurai, and Yasuke's story was open-ended enough to allow for creativity; there are still plenty of questions and speculation surrounding him. The fascinating facts, though, were undisputable: of African origin, he arrived in Japan enslaved by the Portuguese; he impressed with size, strength, and wits; he served under the Japanese daimyo Oda Nobunaga. There must have been something exceptional about Yasuke to succeed in the service of a personality like Nobunaga's, [...] and the goal has been to expound on this in [the game] through his curiosity, openness, respect for values and tradition, valor, warmth, and charisma."
Ubisoft Quebec wanted to include a Samurai, and Yasuke's story was open-ended enough to allow for creativity; there are still plenty of questions and speculation surrounding him. The fascinating facts, though, were undisputable: of African origin, he arrived in Japan enslaved by the Portuguese; he impressed with size, strength, and wits; he served under the Japanese daimyo Oda Nobunaga. There must have been something exceptional about Yasuke to succeed in the service of a personality like Nobunaga's, [...] and the goal has been to expound on this in [the game] through his curiosity, openness, respect for values and tradition, valor, warmth, and charisma."
Despite the header used, the quote is carefully worded to stop short of directly calling Yasuke a samurai, with more advertising describing him as a "samurai of historical legend". Game director Charles Benoit later acknowledged his life "is surrounded by mysteries" and that "[Yasuke] told us to tell" his story seen in the game, which was also described by associate narrative director Brooke Davies as historical fiction.
Creative director Jonathan Dumont stated in a Famitsu interview on May 15 that they chose Yasuke to fit with the story of a foreigner who fights off oppressing forces like the Portuguese slave trade, while exploring a country unknown to him alongside the player, stating that they were "first looking for "our samurai," someone who could be our non-Japanese eyes". The following day, the interviews were edited to remove this quote, and to change quotes either directly or contextually referring to Yasuke as an "outsider" to being a "foreign-born samurai". After further mounting controversy, Ubisoft posted a statement to Twitter in English and Japanese on July 23 apologizing for elements in their promotional materials that "caused concern within the Japanese community", reiterating that the game's story was intended to be historical fiction and not an accurate recreation of events, and that Yasuke's real-life status was "a matter of debate and discussion". The Japanese statement received Community Notes pointing out their stance contradicted several quotes from both Famitsu and an Xbox Wire interview that emphasized confirming historical accuracy, but was removed from the statement hours later.
Game website with "samurai of historical legend" quote:
https://www.ubisoft.com/en-us/game/assassins-creed/shadows
Ubisoft press release:
https://news.ubisoft.com/en-us/article/2LH4Ael4X1TlNJY3B3aYg5/assassins-creed-shadows-launches-november-15-features-dual-protagonists-in-feudal-japan
Ubisoft Forward - June 10, 2024:
https://www.youtube.com/watch?v=zPoJUPrCkkg#t=4602s
IGN Japan interview with Brooke Davies:
https://www.youtube.com/watch?v=bqwitaREyd0
Ubisoft article with several videos explaining historical backgrounds behind previous Assassin's Creed games:
https://news.ubisoft.com/en-us/article/6d4zQXyH0VF6z75Ab7jfss/discover-the-real-history-behind-every-assassins-creed
IGN articles:
https://www.ign.com/articles/when-and-where-is-assassins-creed-shadows-set
https://www.ign.com/articles/assassins-creed-shadows-yasuke-asian-protagonist
TheGamer article:
https://www.thegamer.com/african-assassins-creed-shadows-controversy/
Time article:
https://time.com/6978997/assassins-creed-shadow-yasuke-controversy/
Forbes article mentioning Wikipedia edit war and international reactions:
https://www.forbes.com/sites/olliebarder/2024/05/15/japanese-fans-are-puzzled-that-yasuke-is-in-assassins-creed-shadows/
Yasuke English Wikipedia article (Note: while much of this controversy occurred on English language Wikipedia, bear in mind that Wikipedia articles by themselves are not reliable sources for historical research, and the English article is not a uniform representation of the information on Yasuke across the different language versions of Wikipedia that have this article. There are varying primary, secondary, historical and pop culture sources suggested for and used in all of these articles either backing up verified information about him, or making different claims that may not be accurate.):
https://en.wikipedia.org/wiki/Yasuke
https://en.wikipedia.org/wiki/Talk:Yasuke
Wikipedia administrator discussion:
https://web.archive.org/web/20240518220622/https://en.wikipedia.org/wiki/Wikipedia:Administrators'_noticeboard/Incidents#Talk:Yasuke_is_a_complete_dumpster_fire
Earliest archive of original Famitsu interview (in Japanese; English machine translations for all archives of this article compared between Google Translate and DeepL prior to publishing this submission. Deleted quote in Japanese is "まず“私たちの侍”、つまり日本人ではない私たちの目になれる人物を探していましたが、これは") (May 15):
https://web.archive.org/web/20240515185159/https://www.famitsu.com/article/202405/5194
Archived edited interview (May 16):
https://web.archive.org/web/20240516194746/https://www.famitsu.com/article/202405/5194
Latest archived edit (May 18):
https://web.archive.org/web/20240518034336/https://www.famitsu.com/article/202405/5194
Ubisoft July statement (in English and Japanese; third link contains archived screenshots of the Japanese Community Notes):
https://x.com/assassinscreed/status/1815674592444187116
https://x.com/UBISOFT_JAPAN/status/1815674629643719061
https://x.com/DLibryum/status/1816342689127772542
Xbox interview:
https://news.xbox.com/ja-jp/2024/05/16/assassins-creed-shadows-interview/
https://www.ubisoft.com/en-us/game/assassins-creed/shadows
Ubisoft press release:
https://news.ubisoft.com/en-us/article/2LH4Ael4X1TlNJY3B3aYg5/assassins-creed-shadows-launches-november-15-features-dual-protagonists-in-feudal-japan
Ubisoft Forward - June 10, 2024:
https://www.youtube.com/watch?v=zPoJUPrCkkg#t=4602s
IGN Japan interview with Brooke Davies:
https://www.youtube.com/watch?v=bqwitaREyd0
Ubisoft article with several videos explaining historical backgrounds behind previous Assassin's Creed games:
https://news.ubisoft.com/en-us/article/6d4zQXyH0VF6z75Ab7jfss/discover-the-real-history-behind-every-assassins-creed
IGN articles:
https://www.ign.com/articles/when-and-where-is-assassins-creed-shadows-set
https://www.ign.com/articles/assassins-creed-shadows-yasuke-asian-protagonist
TheGamer article:
https://www.thegamer.com/african-assassins-creed-shadows-controversy/
Time article:
https://time.com/6978997/assassins-creed-shadow-yasuke-controversy/
Forbes article mentioning Wikipedia edit war and international reactions:
https://www.forbes.com/sites/olliebarder/2024/05/15/japanese-fans-are-puzzled-that-yasuke-is-in-assassins-creed-shadows/
Yasuke English Wikipedia article (Note: while much of this controversy occurred on English language Wikipedia, bear in mind that Wikipedia articles by themselves are not reliable sources for historical research, and the English article is not a uniform representation of the information on Yasuke across the different language versions of Wikipedia that have this article. There are varying primary, secondary, historical and pop culture sources suggested for and used in all of these articles either backing up verified information about him, or making different claims that may not be accurate.):
https://en.wikipedia.org/wiki/Yasuke
https://en.wikipedia.org/wiki/Talk:Yasuke
Wikipedia administrator discussion:
https://web.archive.org/web/20240518220622/https://en.wikipedia.org/wiki/Wikipedia:Administrators'_noticeboard/Incidents#Talk:Yasuke_is_a_complete_dumpster_fire
Earliest archive of original Famitsu interview (in Japanese; English machine translations for all archives of this article compared between Google Translate and DeepL prior to publishing this submission. Deleted quote in Japanese is "まず“私たちの侍”、つまり日本人ではない私たちの目になれる人物を探していましたが、これは") (May 15):
https://web.archive.org/web/20240515185159/https://www.famitsu.com/article/202405/5194
Archived edited interview (May 16):
https://web.archive.org/web/20240516194746/https://www.famitsu.com/article/202405/5194
Latest archived edit (May 18):
https://web.archive.org/web/20240518034336/https://www.famitsu.com/article/202405/5194
Ubisoft July statement (in English and Japanese; third link contains archived screenshots of the Japanese Community Notes):
https://x.com/assassinscreed/status/1815674592444187116
https://x.com/UBISOFT_JAPAN/status/1815674629643719061
https://x.com/DLibryum/status/1816342689127772542
Xbox interview:
https://news.xbox.com/ja-jp/2024/05/16/assassins-creed-shadows-interview/
▲
1
▼
THE JOY OF CREATION is the first and so far only officially endorsed Five Nights at Freddy's project to be developed in Unreal Engine 5, with past games using Clickteam Fusion 2.5, Unreal Engine 4, or other less commonly used game engines.
Nikson Unreal Engine 5 tweet:
https://twitter.com/nikson_dev/status/1550209225367879680
Scott Cawthon Clickteam Fusion 2.5 interview:
https://www.clickteam.com/clickteam-blog?p=interview-of-the-author-of-a-top-paid-game-in-appstore
Five Nights at Freddy's: Help Wanted Unreal Engine 4 intro:
https://www.youtube.com/watch?v=zL0ETZxfSs4
https://twitter.com/nikson_dev/status/1550209225367879680
Scott Cawthon Clickteam Fusion 2.5 interview:
https://www.clickteam.com/clickteam-blog?p=interview-of-the-author-of-a-top-paid-game-in-appstore
Five Nights at Freddy's: Help Wanted Unreal Engine 4 intro:
https://www.youtube.com/watch?v=zL0ETZxfSs4
▲
2
▼
Moonmist is believed to be the first video game to include a lesbian character in the form of Vivien Pentreath, a criminal artist who is stated to be jealous of her girlfriend marrying a man. It should be noted, however, that she is never actually referred to as a lesbian in-game.
▲
3
▼
Fallout 2 is notable for being the first video game to feature same-sex marriage through opportunities to marry Miria or Davin, a sister and brother working at the slaughterhouse in Modoc, in a shotgun wedding regardless of the Chosen One's gender or party limit. This marriage is permanent unless Miria/Davin dies in some way, is sold to slavery, or is divorced at New Reno's Drunk Cupid Chapel in exchange for a bottle of alcohol.
According to game designer Chris Avellone in 2019, nobody at Black Isle Studios working on the game was against the inclusion of same-sex marriage, and noted that "fans didn't seem to care" about it when playing the game. He believed the reason for this reception was because of it only being offered in Modoc, a tight-knit small town "where things can get wild and weird" that was more receptive to it than a more "modern" location like Vault City.
According to game designer Chris Avellone in 2019, nobody at Black Isle Studios working on the game was against the inclusion of same-sex marriage, and noted that "fans didn't seem to care" about it when playing the game. He believed the reason for this reception was because of it only being offered in Modoc, a tight-knit small town "where things can get wild and weird" that was more receptive to it than a more "modern" location like Vault City.
Fallout 2 - Miria/Davin marriage:
https://www.youtube.com/watch?v=0hMSWLXRx-Q
https://www.youtube.com/watch?v=iWlmGZjql6U
https://www.youtube.com/watch?v=-QT9UrkbMok
https://www.youtube.com/watch?v=_7xvTpretpc#t=1115
Kotaku article on history of same-sex marriage in video games:
https://kotaku.com/a-brief-history-of-gay-marriage-in-video-games-1714251913
Fallout 2 featuring same-sex marriage:
https://www.forbes.com/sites/davidthier/2015/06/27/fallout-had-gay-marriage-back-in-1998/
Article on Fallout 2's same-sex marriage featuring testimony from Chris Avellone:
https://gaymingmag.com/2019/08/fallout-2-21-years-after-the-first-western-same-sex-marriage-in-video-games/
https://www.youtube.com/watch?v=0hMSWLXRx-Q
https://www.youtube.com/watch?v=iWlmGZjql6U
https://www.youtube.com/watch?v=-QT9UrkbMok
https://www.youtube.com/watch?v=_7xvTpretpc#t=1115
Kotaku article on history of same-sex marriage in video games:
https://kotaku.com/a-brief-history-of-gay-marriage-in-video-games-1714251913
Fallout 2 featuring same-sex marriage:
https://www.forbes.com/sites/davidthier/2015/06/27/fallout-had-gay-marriage-back-in-1998/
Article on Fallout 2's same-sex marriage featuring testimony from Chris Avellone:
https://gaymingmag.com/2019/08/fallout-2-21-years-after-the-first-western-same-sex-marriage-in-video-games/
subdirectory_arrow_right Llamatron: 2112 (Game), Slider (Game), The Orion Conspiracy (Game), Explosive Fighter Patton (Game), Psychosis (Game)
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
▲
3
▼
Kotaku article searching for the first video game to say "fuck" (including Paranoia, The Orion Conspiracy and Discworld):
https://www.kotaku.com/the-search-for-the-first-video-game-to-say-f-1648611829
Explosive Fighter Patton swearing:
https://www.youtube.com/watch?v=fhN3stcB0is
Skweek controversy:
https://www.youtube.com/watch?v=n36EdEJLDCU?t=557
https://www.youtube.com/watch?v=OGSb2HRe_OE?t=80
Llamatron:
https://www.codetapper.com/amiga/random-rants/the-making-of-llamatron/
Discworld release date:
https://web.archive.org/web/20240210010559/https://colinsmythe.co.uk/terry-pratchett/discworld/convention-reports-index/terry-pratchett-chronology/
https://www.kotaku.com/the-search-for-the-first-video-game-to-say-f-1648611829
Explosive Fighter Patton swearing:
https://www.youtube.com/watch?v=fhN3stcB0is
Skweek controversy:
https://www.youtube.com/watch?v=n36EdEJLDCU?t=557
https://www.youtube.com/watch?v=OGSb2HRe_OE?t=80
Llamatron:
https://www.codetapper.com/amiga/random-rants/the-making-of-llamatron/
Discworld release date:
https://web.archive.org/web/20240210010559/https://colinsmythe.co.uk/terry-pratchett/discworld/convention-reports-index/terry-pratchett-chronology/
Company: Sega
subdirectory_arrow_right Nintendo (Company)
▲
1
▼
The first official crossover between a Nintendo property and a Sega property is often assumed to be either Mario & Sonic at the Olympic Games or Super Smash Bros. Brawl. While these are indeed the first Nintendo-Sega crossovers within the gaming medium, there have been instances prior of crossovers in supplementary marketing material:
• A 1994 advert made by DIC for animation industry insiders showing their global reach through the Panda Club and Dragon Club TV blocks in China shows Sonic the Hedgehog waving through a TV screen while Mario pats him on the back, joined by Madeline from the Madeline book series and Billy Lee as seen in the cartoon adaptation of Double Dragon.
• The infamous Fight for the FoxBox promotional film made by 4Kids Entertainment in 2003, which utilizes existing anime and cartoon clips to make a new crossover story, shows Dr. Eggman and King Dedede as allies alongside Dial-bolic from Ultimate MUSCLE, Dr. K from Cubix: Robots for Everyone, and Shredder from Teenage Mutant Ninja Turtles working for Wayne from The Cramp Twins in an attempt to shut down the titular television channel. Although the villains do interact in this half-hour film, the heroes mostly do not, with Kirby and Sonic never sharing screen time in particular.
This is, of course, discounting instances of unauthorised parodies and mockery at the height of the console wars.
• A 1994 advert made by DIC for animation industry insiders showing their global reach through the Panda Club and Dragon Club TV blocks in China shows Sonic the Hedgehog waving through a TV screen while Mario pats him on the back, joined by Madeline from the Madeline book series and Billy Lee as seen in the cartoon adaptation of Double Dragon.
• The infamous Fight for the FoxBox promotional film made by 4Kids Entertainment in 2003, which utilizes existing anime and cartoon clips to make a new crossover story, shows Dr. Eggman and King Dedede as allies alongside Dial-bolic from Ultimate MUSCLE, Dr. K from Cubix: Robots for Everyone, and Shredder from Teenage Mutant Ninja Turtles working for Wayne from The Cramp Twins in an attempt to shut down the titular television channel. Although the villains do interact in this half-hour film, the heroes mostly do not, with Kirby and Sonic never sharing screen time in particular.
This is, of course, discounting instances of unauthorised parodies and mockery at the height of the console wars.
Print ad cel:
https://twitter.com/SatamHistorian/status/1452085625558118402
Full advert found on eBay, and attached as a file.
Fight for the FoxBox:
https://www.youtube.com/watch?v=qKHYLf8uxnk
https://twitter.com/SatamHistorian/status/1452085625558118402
Full advert found on eBay, and attached as a file.
Fight for the FoxBox:
https://www.youtube.com/watch?v=qKHYLf8uxnk
▲
2
▼
The North American arcade release of Double Dragon 3: The Rosetta Stone is believed to be the first game to incorporate microtransactions, allowing players to purchase extra lives, characters, energy and moves by putting more quarters into the arcade cabinet. This would be removed for the Japanese release, and replaced with a conventional character select screen that lets you play as the previously paywalled extra characters, and the game's difficulty was rebalanced to be easier to adjust.
▲
1
▼
"いまきみに" ("Ima kimi ni") marks both composer Silentroom's first Konami Original composition and their last song prior to their hiatus in August 2022, planned to end in 2024. The purpose of this hiatus, according to Silentroom's website, is to focus on their main field of work.
RemyWiki Page on Ima kimi ni:
https://remywiki.com/Ima_kimi_ni
Silentroom tweet regarding Ina kimi ni and hiatus mention:
https://twitter.com/plcube/status/1559384269633400832
Silentroom's hiatus announcement:
https://silentrm.net/announcement-of-temporary-suspension/
https://remywiki.com/Ima_kimi_ni
Silentroom tweet regarding Ina kimi ni and hiatus mention:
https://twitter.com/plcube/status/1559384269633400832
Silentroom's hiatus announcement:
https://silentrm.net/announcement-of-temporary-suspension/
▲
1
▼
In August 2015, location tests for DanceDanceRevolution (2014) were held in North America. This marked both the first time the series was location tested in North America since Dance Dance Revolution X2 and the first time eAMUSEMENT was officially supported in the region. The English translation was a more completed version of the one present in the Korean version. Furthermore, 47 songs were removed from this version due to copyright restrictions, mostly being licensed songs from previous entries and all the "U.M.UXBEMANI" songs.
In the end, DanceDanceRevolution (2014) was not released in North America, with the following game Dance Dance Revolution A becoming the first Arcade release in North America since Dance Dance Revolution X2.
In the end, DanceDanceRevolution (2014) was not released in North America, with the following game Dance Dance Revolution A becoming the first Arcade release in North America since Dance Dance Revolution X2.
Article from RemyWiki:
https://remywiki.com/AC_DDR_2014
NeoGaf discussion on the location test:
https://www.neogaf.com/threads/ddr-2015-arcade-location-test-of-newest-dance-dance-revolution-at-round1-phm-july.1070864/
Gameplay of location test:
https://www.youtube.com/watch?v=taq8Yeiep3c
https://remywiki.com/AC_DDR_2014
NeoGaf discussion on the location test:
https://www.neogaf.com/threads/ddr-2015-arcade-location-test-of-newest-dance-dance-revolution-at-round1-phm-july.1070864/
Gameplay of location test:
https://www.youtube.com/watch?v=taq8Yeiep3c
Franchise: Ace Attorney
▲
1
▼
From 2009 to 2013, Capcom Japan collaborated with the all-female musical theater company Takarazuka Revue to produce three musicals based on the Ace Attorney series, the first time Takarazuka had ever collaborated with a game company. The first production, "Gyakuten Saiban: The Truth Reborn", sold out all tickets on its first day, and with the second musical ("Gyakuten Saiban 2: The Truth Reborn, Again...") drew a combined total attendance of over 50,000 people. According to series creator Shu Takumi, the musical's director Suzuki Kei cleared the first four Ace Attorney games seven times each before sitting down to write the script. Additionally, while he was not involved in the first musical's production, Takumi did contribute feedback midway through the second musical's production. The musicals were successful enough that it prompted the Revue to partner with Capcom again to produce a musical based on the Sengoku Basara series, and once more to produce "Dai Gyakuten Saiban: New Truth Reborn", a musical based on the The Great Ace Attorney spinoff games.
"Gyakuten Saiban: The Truth Reborn" ticket sales:
https://www.capcom.co.jp/ir/english/news/pdf/e090302.pdf
Musical attendance:
https://www.capcom.co.jp/ir/english/news/html/e120731.html
Shu Takumi on the musicals:
https://web.archive.org/web/20100725002346/https://www.destructoid.com/destructoid-interview-ghost-trick-s-shu-takumi-179528.phtml
Sengoku Basura musical:
https://www.capcom.co.jp/ir/english/news/html/e121102.html
The Great Ace Attorney musical:
https://www.capcom-games.com/ja-jp/20230224/dgs-takarazuka/
https://www.capcom.co.jp/ir/english/news/pdf/e090302.pdf
Musical attendance:
https://www.capcom.co.jp/ir/english/news/html/e120731.html
Shu Takumi on the musicals:
https://web.archive.org/web/20100725002346/https://www.destructoid.com/destructoid-interview-ghost-trick-s-shu-takumi-179528.phtml
Sengoku Basura musical:
https://www.capcom.co.jp/ir/english/news/html/e121102.html
The Great Ace Attorney musical:
https://www.capcom-games.com/ja-jp/20230224/dgs-takarazuka/
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev | Page 1 of 3 | Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right |