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Latest Trivia
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PyxlWhip video detailing oddities and Easter eggs in Deltarune:
https://www.youtube.com/watch?v=KIrFA2rETMg
The Cutting Room Floor article:
https://tcrf.net/Deltarune/Chapter_5#TP_Stands_For_.22Toylet_Paper.22
Deltarune Script Viewer pages:
https://code.deltarune.wiki/ch1/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch2/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch3/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch4/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch5/gml_object_obj_tensionbar_draw_0
https://www.youtube.com/watch?v=KIrFA2rETMg
The Cutting Room Floor article:
https://tcrf.net/Deltarune/Chapter_5#TP_Stands_For_.22Toylet_Paper.22
Deltarune Script Viewer pages:
https://code.deltarune.wiki/ch1/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch2/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch3/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch4/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch5/gml_object_obj_tensionbar_draw_0
Company: Atlus
subdirectory_arrow_right Index Corporation (Company)
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In 2006, 55% of Atlus' assets were acquired by Index Corporation and fully absorbed in 2010. From then on, Atlus' Japanese branch technically ceased to exist as a company, instead being used as a brand name for Index Corporation. This changed on June 12, 2013, when the headquarters of Index Corporation was raided by officials from the Japanese Securities and Exchange Surveillance Commission and found that the company was window dressing their numbers by round-tripping their assets. This caused their market value to plummet from $67.7 million dollars to only $10.8 million, and forced the company to file for bankruptcy on June 27, 2013, thus putting Atlus' remaining assets in jeopardy. Persona series director Katsura Hashino would release a statement the following month reassuring fans that the development of all unannounced titles at Atlus were unaffected by these proceedings. In September 2013, Sega made a bid for Atlus and was ultimately able to buy the company and let Atlus retain its creative freedom.
Overview video with Pastebin link containing numerous sources:
https://www.youtube.com/watch?v=hg4ZlkT6Wow
https://pastebin.com/2W8fzsrA
Polygon article:
https://www.polygon.com/2013/6/27/4469788/atlus-at-risk-after-parent-company-announces-bankruptcy/
Game Watch article (in Japanese):
https://game.watch.impress.co.jp/docs/news/390420.html
Persona 4 blog post:
https://web.archive.org/web/20210615040710/http://p-atlus.jp/kouhou/2013/08/13/message.html
Bloomberg article:
https://web.archive.org/web/20130922052951/http://www.bloomberg.com/news/2013-09-18/sega-said-to-win-auction-to-buy-bankrupt-japan-gamemaker-index.html
Sega Sammy Group press release:
https://web.archive.org/web/20130927043051/http://www.segasammy.co.jp/english/pdf/release/20130918_index_e_final.pdf
https://www.youtube.com/watch?v=hg4ZlkT6Wow
https://pastebin.com/2W8fzsrA
Polygon article:
https://www.polygon.com/2013/6/27/4469788/atlus-at-risk-after-parent-company-announces-bankruptcy/
Game Watch article (in Japanese):
https://game.watch.impress.co.jp/docs/news/390420.html
Persona 4 blog post:
https://web.archive.org/web/20210615040710/http://p-atlus.jp/kouhou/2013/08/13/message.html
Bloomberg article:
https://web.archive.org/web/20130922052951/http://www.bloomberg.com/news/2013-09-18/sega-said-to-win-auction-to-buy-bankrupt-japan-gamemaker-index.html
Sega Sammy Group press release:
https://web.archive.org/web/20130927043051/http://www.segasammy.co.jp/english/pdf/release/20130918_index_e_final.pdf
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General Skarr's gardener alternate costume is based upon his design from the season 5 episode "Herbicidal Maniac", while his default appearance is based upon his original design from Evil Con Carne, the sister series to The Grim Adventures of Billy & Mandy, where he originated.
Skarr's bio and character in-game:
https://www.youtube.com/watch?v=02d2OtXBGBw
General Skarr in Evil Con Carne:
https://www.youtube.com/watch?v=mn2D3-yVMNc
Skarr's design in The Grim Adventures of Billy & Mandy:
https://www.youtube.com/watch?v=i8b8gz9_uco
Herbicidal Maniac episode clip:
https://www.youtube.com/watch?v=SIHbmxF9irc
https://www.youtube.com/watch?v=02d2OtXBGBw
General Skarr in Evil Con Carne:
https://www.youtube.com/watch?v=mn2D3-yVMNc
Skarr's design in The Grim Adventures of Billy & Mandy:
https://www.youtube.com/watch?v=i8b8gz9_uco
Herbicidal Maniac episode clip:
https://www.youtube.com/watch?v=SIHbmxF9irc
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Shinobu Kamizono's model from Gal*Gun: Double Peace can be found within the game files, likely having been ported over for testing purposes. Comparing it to her model in Gal*Gun 2 reveals various subtle changes made to the character models in the game:
• Due to shoes now being treated as a separate piece of clothing, the "Body" models are now barefoot by default.
• Skirts and ties were made looser in order to show off the cloth physics.
• "Face" models are simplified, being flatter and smoother with rounder ears.
• The overall polycount of the models are generally lower than before.
• Due to shoes now being treated as a separate piece of clothing, the "Body" models are now barefoot by default.
• Skirts and ties were made looser in order to show off the cloth physics.
• "Face" models are simplified, being flatter and smoother with rounder ears.
• The overall polycount of the models are generally lower than before.
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The first puzzle to be implemented into the game involved a scenario where one player had to walk through a tunnel while the other player opened doors to let the player in the tunnel through. According to co-designer Jacob Strasser, this was later removed from the game after the developers decided that the puzzle was "un-fun".
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According to director Shinya Hiratake, Wingo's character design was inspired by a known habit of crows to collect shiny objects, while his massive size was inspired by the Roc, a Middle Eastern mythical bird of prey popularized in Arabic fairy tales including two in the collection "One Thousand and One Nights".
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The Cutting Room Floor article:
https://tcrf.net/Pokémon_Trading_Card_Game/Version_Differences#Jynx
Jynx blackface controversy:
https://web.archive.org/web/20080925070143/http://hk.geocities.com/hksar_dolphin/cbw1.htm
https://www.washingtonpost.com/archive/opinions/1999/09/04/pokemon-the-dark-side/4f23cd94-bdd9-4fd4-a92e-77ed3e1eba61/
https://web.archive.org/web/20090504102512/http://www.ferris.edu/jimcrow/newforms/
https://www.ign.com/articles/2009/02/02/pokemon-report-you-cant-do-that-on-television?page=2
https://tcrf.net/Pokémon_Trading_Card_Game/Version_Differences#Jynx
Jynx blackface controversy:
https://web.archive.org/web/20080925070143/http://hk.geocities.com/hksar_dolphin/cbw1.htm
https://www.washingtonpost.com/archive/opinions/1999/09/04/pokemon-the-dark-side/4f23cd94-bdd9-4fd4-a92e-77ed3e1eba61/
https://web.archive.org/web/20090504102512/http://www.ferris.edu/jimcrow/newforms/
https://www.ign.com/articles/2009/02/02/pokemon-report-you-cant-do-that-on-television?page=2
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In the initial release of Chapter 5, due to a programming oversight, Jackenstein would not appear in Castle Town if the player had killed any Titan Spawn in Chapter 4. This was fixed in the v0.0.250 patch.
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The Game Informer Show interview:
https://www.youtube.com/watch?v=2t2dFzI3Upg&t=874
The Cutting Room Floor article:
https://tcrf.net/Marvel:_Ultimate_Alliance_(PlayStation_2,_PlayStation_3,_PlayStation_4,_PlayStation_Portable,_Wii,_Xbox,_Xbox_360,_Xbox_One,_Windows)
Concept art by Jason A. Harlow:
https://web.archive.org/web/20160523182013/http://www.spacejase.com/gameart_MUA_CaptainBritain.html
Good ending:
https://www.youtube.com/watch?v=hrOqAFO9bNo&t=60
https://www.youtube.com/watch?v=2t2dFzI3Upg&t=874
The Cutting Room Floor article:
https://tcrf.net/Marvel:_Ultimate_Alliance_(PlayStation_2,_PlayStation_3,_PlayStation_4,_PlayStation_Portable,_Wii,_Xbox,_Xbox_360,_Xbox_One,_Windows)
Concept art by Jason A. Harlow:
https://web.archive.org/web/20160523182013/http://www.spacejase.com/gameart_MUA_CaptainBritain.html
Good ending:
https://www.youtube.com/watch?v=hrOqAFO9bNo&t=60
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The Cutting Room Floor article:
https://tcrf.net/Deltarune/Chapter_4#.22APPLAUSE.22_Minigame
Gameplay footage of the unused minigame:
https://www.youtube.com/watch?v=u8V3Nlef3S8
https://tcrf.net/Deltarune/Chapter_4#.22APPLAUSE.22_Minigame
Gameplay footage of the unused minigame:
https://www.youtube.com/watch?v=u8V3Nlef3S8
subdirectory_arrow_right Mother (Game)
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According to composers Hirokazu Tanaka and Keiichi Suzuki, the eclectic soundtracks for both EarthBound Beginnings and EarthBound were influenced by a large catalog of popular music, including the following albums:
• The Beach Boys - Smiley Smile (and the infamous long-unfinished original version Smile) (1967)
• Van Dyke Parks - Song Cycle (1967)
• John Lennon - John Lennon/Plastic Ono Band (1970)
• Return to Forever - No Mystery (1975)
• Stackridge - Mr. Mick (1976)
• Yabby U - King Tubby's Prophesy of Dub (1976)
• Randy Newman - Little Criminals (1977)
• Godley & Creme - Consequences (1977)
• Machito Orchestra & Lalo Rodríguez - Fireworks (1977)
• Weather Report - 8:30 (1979)
• Andy Partridge - Take Away / The Lure of Salvage (1980)
• Prince and the Revolution - Around the World in a Day (1985)
• Prince - Sign o' the Times (1987)
• Brian Wilson - Brian Wilson (1988)
• Randy Newman - Land of Dreams (1988)
• Hal Willner & Various Artists - Stay Awake: Various Interpretations of Music from Vintage Disney Films (1988)
• Lalo Rodríguez - Un Nuevo Despertar (1988)
• A Tribe Called Quest - People's Instinctive Travels and the Paths of Rhythm (1990)
• Frank Zappa - Make a Jazz Noise Here (1991)
• My Bloody Valentine - Loveless (1991)
They also cited as influences the works of Irish producer David Cunningham, and English composer Michael Nyman, who created an arrangement of "Eight Melodies" for the 1989 Mother soundtrack album. Tanaka also cited the 1973 album Sentimental Street by the band Hachimitsu-Pie, which Suzuki was a member of.
• The Beach Boys - Smiley Smile (and the infamous long-unfinished original version Smile) (1967)
• Van Dyke Parks - Song Cycle (1967)
• John Lennon - John Lennon/Plastic Ono Band (1970)
• Return to Forever - No Mystery (1975)
• Stackridge - Mr. Mick (1976)
• Yabby U - King Tubby's Prophesy of Dub (1976)
• Randy Newman - Little Criminals (1977)
• Godley & Creme - Consequences (1977)
• Machito Orchestra & Lalo Rodríguez - Fireworks (1977)
• Weather Report - 8:30 (1979)
• Andy Partridge - Take Away / The Lure of Salvage (1980)
• Prince and the Revolution - Around the World in a Day (1985)
• Prince - Sign o' the Times (1987)
• Brian Wilson - Brian Wilson (1988)
• Randy Newman - Land of Dreams (1988)
• Hal Willner & Various Artists - Stay Awake: Various Interpretations of Music from Vintage Disney Films (1988)
• Lalo Rodríguez - Un Nuevo Despertar (1988)
• A Tribe Called Quest - People's Instinctive Travels and the Paths of Rhythm (1990)
• Frank Zappa - Make a Jazz Noise Here (1991)
• My Bloody Valentine - Loveless (1991)
They also cited as influences the works of Irish producer David Cunningham, and English composer Michael Nyman, who created an arrangement of "Eight Melodies" for the 1989 Mother soundtrack album. Tanaka also cited the 1973 album Sentimental Street by the band Hachimitsu-Pie, which Suzuki was a member of.
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According to former game director Isaac Christopherson in a Twitter Q&A following the release of Chapter 5, the Outimals, Chum Chompkins, and Giblet were brand new characters created for the chapter and were not part of his initial outline. In comparison, Lily Lovebraids had early concept art made prior to his departure, wherein she was depicted with two large braids that she walked with in a similar manner to the character Doctor Octopus from Spider-Man. Despite this, Lily wasn't included in the outline either, as Christopherson wasn't sure if she could be fit into the story of chapter 5.
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Of the 50 Landmarks featured in game, some are based on locations from other Marvel properties (prior to the introduction of the Marvel Cinematic Universe or before Marvel obtained film and TV adaption rights). These landmarks include:
• Goodman, Lieber, Kurtzberg & Book (She-Hulk)
• Nelson & Murdock, Attorneys at Law (Daredevil)
• Stark Tower (Iron Man)
• Baxter Building (Fantastic Four)
• Sanctum Sanctorum (Doctor Strange)
• Daily Bugle (Spider-Man)
• Latverian Embassy (Doctor Doom)
• Goodman, Lieber, Kurtzberg & Book (She-Hulk)
• Nelson & Murdock, Attorneys at Law (Daredevil)
• Stark Tower (Iron Man)
• Baxter Building (Fantastic Four)
• Sanctum Sanctorum (Doctor Strange)
• Daily Bugle (Spider-Man)
• Latverian Embassy (Doctor Doom)
subdirectory_arrow_right Iron Man (Game)
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The Hulkbuster Iron Man skin exclusive to the Xbox 360 and PlayStation 3 versions is normally available via achieving Threat Level 9 in the hub world and beating the Hulkbuster miniboss. Alternatively, it can also be unlocked if save data from the 2008 Iron Man game is detected on the memory card/hard drive. The achievements unlocked from this, "Shell Head" and "World War Hulk", reference a recurring nickname for Iron Man and a 2007 Marvel comic book miniseries respectively.
Unlock method for the Hulkbuster:
https://www.youtube.com/watch?v=jYK3-8H1Ows
In-game footage:
https://www.youtube.com/watch?v=HVrKy3q6Fd4
The Incredible Hulk achievements:
https://www.trueachievements.com/a22059/world-war-hulk-achievement
https://www.trueachievements.com/a22043/shellhead-achievement
Marvel website database entry:
https://www.marvel.com/comics/issue/15873/world_war_hulk_2007_1
https://www.youtube.com/watch?v=jYK3-8H1Ows
In-game footage:
https://www.youtube.com/watch?v=HVrKy3q6Fd4
The Incredible Hulk achievements:
https://www.trueachievements.com/a22059/world-war-hulk-achievement
https://www.trueachievements.com/a22043/shellhead-achievement
Marvel website database entry:
https://www.marvel.com/comics/issue/15873/world_war_hulk_2007_1
Franchise: Grand Theft Auto
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In 2003, before the release of Grand Theft Auto: San Andreas, Rockstar Games filed ten trademarks for the series, most notably including "GTA Tokyo", "GTA Sin City", and "GTA Bogota", possibly hinting at new games set in Japan, Las Vegas, and Colombia, respectively.
In December 2023, following the leak of Grand Theft Auto V's source code, dataminers found evidence of GTA Tokyo at one point being in development for the PlayStation 2. According to an anonymous source speaking to the website Time Extension, Tokyo was considered as a potential setting by Rockstar co-founder Sam Houser, who had been traveling to the city frequently to promote the release of Grand Theft Auto III. However, they ultimately did not go through with this idea due to logistical issues with creating the worldbuilding and map of Tokyo. As for the other two trademarks, the source claimed they were never fully considered and their trademarks were only filed to prevent potential web domains for the games from being claimed and squatted by other people.
In December 2023, following the leak of Grand Theft Auto V's source code, dataminers found evidence of GTA Tokyo at one point being in development for the PlayStation 2. According to an anonymous source speaking to the website Time Extension, Tokyo was considered as a potential setting by Rockstar co-founder Sam Houser, who had been traveling to the city frequently to promote the release of Grand Theft Auto III. However, they ultimately did not go through with this idea due to logistical issues with creating the worldbuilding and map of Tokyo. As for the other two trademarks, the source claimed they were never fully considered and their trademarks were only filed to prevent potential web domains for the games from being claimed and squatted by other people.
Franchise: Grand Theft Auto
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According to Rockstar Games co-founder and former writer on the Grand Theft Auto series Dan Houser, the reason why the series never had games set in other countries (besides the London mission packs for the first game) is because the team decided that the series' American setting was essential to its identity:
"For a full GTA game — we always decided there was so much Americana inherent in the IP it would be really hard to make it work in London or anywhere else. You needed guns, you needed these larger-than-life characters. It just felt like the game was so much about America, possibly from an outsider's perspective, but that was so much about what the thing was that it wouldn't have really worked in the same way elsewhere."
subdirectory_arrow_right Ratchet & Clank: Up Your Arsenal (Game)
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In the first Ratchet & Clank game, on the planet Kalebo III, Ratchet and Clank meet the Gadgetron CEO Wendell Lumos. After beating his test dummies in a hoverboard race, Ratchet and Clank are hired to appear in an advertisement for the hoverboards. Ratchet then asks if this gives them access to an employee discount, to which Lumos informs him that it only takes effect after two years of service. This is followed up in Ratchet & Clank: Up Your Arsenal, which came out two years after the first game, where a 10% discount is offered if the game detects save data from the first game on a memory card.
Ratchet & Clank cutscene:
https://www.youtube.com/watch?v=gx_pWZkeO20&t=3111
Ratchet & Clank: Up Your Arsenal cross-game discount:
https://www.youtube.com/watch?v=mTWwunpC94A
https://www.youtube.com/watch?v=gx_pWZkeO20&t=3111
Ratchet & Clank: Up Your Arsenal cross-game discount:
https://www.youtube.com/watch?v=mTWwunpC94A
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Jaws' eyes rolling back:
https://www.youtube.com/watch?v=u4KlBkZp-Lk&t=76
White Shark Ocean article:
https://whitesharkocean.com/en-us/blogs/sharks/why-do-great-white-sharks-roll-their-eyes-back-into-their-head
https://www.youtube.com/watch?v=u4KlBkZp-Lk&t=76
White Shark Ocean article:
https://whitesharkocean.com/en-us/blogs/sharks/why-do-great-white-sharks-roll-their-eyes-back-into-their-head
