Trivia Browser
subdirectory_arrow_right Bin Weevils (Game)
▲
2
▼
In 2015, developers Mind Candy and 55pixels were ordered by the United Kingdom's Advertising Standards Authority (ASA) to change the wording of their in-app advertisements in Moshi Monsters and Bin Weevils, arguing that said wording was directly pressuring young players to pay for subscriptions (Moshi Monsters claimed that members would be "super popular", while Bin Weevils' options for subscriptions were phrased as commands). They also claimed that certain phrases used in the games, such as Moshi Monsters' "The Super Moshis need YOU" and Bin Weevils' interpretive phrases such as "DOSH Top Up", put pressure on children to pay. Both developers conceded to the ASA's demands, with Mind Candy claiming it took its "responsibilities very seriously with regards to how we communicate with all of our fans, especially children".
▲
2
▼
Following the 2024 Splatoon 3 world championships, Nintendo released a commemorative Splashtag banner depicting the winning team, Jackpot. However, shortly afterwards, the team became embroiled in controversy following allegations of racist comments and behavior both in and out of the game. Nintendo subsequently issued a statement on Twitter announcing that Jackpot's victory would be rescinded and that their banner would be redesigned due to them violating the game's community guidelines. Consequently, the Version 9.0.0 update replaced the design with a placeholder one depicting generic Inklings and Octolings. Nintendo additionally removed footage and social media posts of the championship from their website and social media accounts and pulled the Nintendo Switch News article announcing Jackpot's win.
GameRant article:
https://gamerant.com/splatoon-3-world-championship-winners-revoked-jackpot-racism/
The Cutting Room Floor article:
https://tcrf.net/Splatoon_3/Version_Differences#9.0.0_.2830_August_2024.29
Nintendo Versus tweet announcing Jackpot's removal:
https://x.com/NintendoVS/status/1815794010583146887
Oatmeal Dome tweets about the removal of championship-related content:
https://x.com/oatmealdome/status/1816866104716730785
https://x.com/oatmealdome/status/1817312767734419684
https://gamerant.com/splatoon-3-world-championship-winners-revoked-jackpot-racism/
The Cutting Room Floor article:
https://tcrf.net/Splatoon_3/Version_Differences#9.0.0_.2830_August_2024.29
Nintendo Versus tweet announcing Jackpot's removal:
https://x.com/NintendoVS/status/1815794010583146887
Oatmeal Dome tweets about the removal of championship-related content:
https://x.com/oatmealdome/status/1816866104716730785
https://x.com/oatmealdome/status/1817312767734419684
▲
1
▼
In May 2021, following the announcement that WarnerMedia would be merging with Discovery Inc., the exact status of Warner Bros. Interactive Entertainment was left uncertain, with some reports claiming that only portions of the company would be moved with the bulk of other WarnerMedia properties. Ultimately, the company would be retained under the name Warner Bros. Games as part of the newly merged Warner Bros. Discovery. However, one of the company's subsidiaries Playdemic was divested from the merger and sold to Electronic Arts later that year.
Initial report:
https://www.ign.com/articles/what-does-the-warnermedia-and-discovery-deal-mean-for-you
Ownership article:
https://www.vg247.com/2021/06/02/wb-games-corporate-owner-warner-bros-discovery/
EA purchases Playdemic:
https://ir.ea.com/press-releases/press-release-details/2021/Electronic-Arts-Completes-Acquisition-of-Mobile-Game-Creator-Playdemic-from-ATT/default.aspx
https://www.ign.com/articles/what-does-the-warnermedia-and-discovery-deal-mean-for-you
Ownership article:
https://www.vg247.com/2021/06/02/wb-games-corporate-owner-warner-bros-discovery/
EA purchases Playdemic:
https://ir.ea.com/press-releases/press-release-details/2021/Electronic-Arts-Completes-Acquisition-of-Mobile-Game-Creator-Playdemic-from-ATT/default.aspx
▲
2
▼
When the game was first announced, Nintendo did not reveal what company was developing the game, only stating that some former developers from AlphaDream, the company that developed all previous games in the series, were involved. It wouldn't be until the intellectual property notices were discovered that the developer was identified as Acquire, who were best known for developing the Tenchu, Way of the Samurai, and Octopath Traveler series.
▲
1
▼
In an interview with Nintendo Minute, ARMS producer Kosuke Yabuki revealed that some employees at Nintendo of America found the initial sketches of Lola Pop to be frightening. Since coulrophobia (the fear of clowns) was uncommon in Japan, Yabuki felt like he had "learned a weak point of Americans."
▲
1
▼
When localizing the game into English, Xseed Games' editors found themselves challenged by the game's script, which has approximately 1.5 million Japanese characters in it. According to lead editor Jessica Chavez, many other companies had been put off localizing it specifically because of its length, and during the process she had "worked from home 11-14hrs a day, 6 days/week, lost 7lbs, cut off 18inches of my hair and used the XSEED twitter account to further the cause of bacon on more than one occasion". Ultimately, the company had to employ three translators, two editors (one of whom was brought on to help finish chapter 4 of the game), and "one or two other helpful Sora no Kiseki experts that didn’t mind spontaneous Instant Messages asking about whether or not certain characters would be at home saying things like, 'Lo! I am hoist with my own petard!'".
Franchise: Super Smash Bros.
subdirectory_arrow_right Ys (Franchise)
▲
2
▼
In an interview with Miketendo64, Nihon Falcom president Toshihiro Kondo stated that if Nintendo ever decided to ask the company to use one of its characters in Super Smash Bros., he would most like to see Adol Christin from the Ys series. His reasoning was that unlike many other characters created by the company, Adol has been the main character of several games and has been around for a long time. He also noted how unlike The Legend of Heroes: Trails series where the protagonist changes every arc (i.e. Van Arkride being the main character of the Calvard arc started in The Legend of Heroes: Trails Through Daybreak), Adol has had a consistent presence in his series, thus making him more recognizable as a character.
▲
1
▼
In 2020, Gangs of London was adapted into a television series by Gareth Evans and Matt Flannery. In an interview with Sky News about the show, Evans revealed that he was originally hired to make a film franchise based on the game, but felt that if they went this route then they would have "two-thirds of our running time focused purely on our central characters, and then only a third left to explore the side characters that populate that world". Feeling this wouldn't be able to do justice to the diverse cultures and ethnicities that make up London, Evans proposed making it a TV show instead because "you can afford to go off and detour for 10 to 15 minutes and spend time with other characters, and learn about them in more detail."
subdirectory_arrow_right Astro Bot (Game)
▲
1
▼
In Astro Bot, the V.I.P. Bot "Brave Biker" is based on Deacon St. John, the main protagonist of Days Gone. While the game's developer Bend Studio praised the cameo, the game's writer and co-director John Garvin did not. He claimed that the character had been "reduced to promoting other games" and sarcastically remarked about how Bend Studio was "protecting its legacy", starting a back-and-forth argument with fans on Twitter. This negative response stemmed from complaints and tensions with Bend Studio and its workplace culture that Garvin tweeted about in a rant in 2022, two years after departing from the studio. He blamed Days Gone's mixed-to-average reception on bugs, critics who didn't even play the game, and "woke reviewers" who did, prompting Bend Studio to release a statement distancing themselves from him and his views.
GamesRadar article:
https://www.gamesradar.com/games/platformer/days-gone-studio-celebrates-its-cameo-in-masterpiece-platformer-astro-bot-but-one-former-developer-says-its-a-sad-way-to-protect-your-legacy/
IGN article:
https://www.ign.com/articles/bend-studio-distances-itself-from-former-director-after-twitter-rant-about-critical-reception
https://www.gamesradar.com/games/platformer/days-gone-studio-celebrates-its-cameo-in-masterpiece-platformer-astro-bot-but-one-former-developer-says-its-a-sad-way-to-protect-your-legacy/
IGN article:
https://www.ign.com/articles/bend-studio-distances-itself-from-former-director-after-twitter-rant-about-critical-reception
▲
2
▼
According to designer Ste Pickford, the reason Nintendo hired Software Creations to make Tin Star was as a form of compensation for not assigning them to do a follow-up to Ken Griffey Jr. Presents Major League Baseball despite them developing the original, with the sequel instead being developed by Rare as Ken Griffey Jr.'s Winning Run.
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
▲
1
▼
PC Gamer article:
https://www.pcgamer.com/games/rpg/pokemon-dev-game-freak-appears-to-have-suffered-a-teraleak-that-includes-25-years-of-never-before-seen-pokemon-art-assets-documents-and-even-canceled-movies/
Nintendo Life article:
https://www.nintendolife.com/news/2024/10/pokemon-developer-game-freak-reportedly-hacked-massive-amounts-of-data-allegedly-leaked
My Nintendo News article:
https://mynintendonews.com/2024/10/21/pokemon-mmo-leaked-codenamed-rodeo/
TheGamer article:
https://www.thegamer.com/game-freak-pokemon-leak-humans-pokemon-children-together/
PennLive article:
https://www.pennlive.com/life/2024/10/massive-pokemon-leak-exposes-personal-data-never-before-seen-lore.html
Forbes articles:
https://www.forbes.com/sites/danidiplacido/2024/10/14/pokmon-fans-dont-understand-the-game-freak-leaks/
https://www.forbes.com/sites/paultassi/2024/10/14/pokmons-typhlosion-goes-viral-after-game-freak-leak-for-the-weirdest-possible-reason/
Link to the leaked scrapped Sinnoh myths (in Japanese):
https://pastebin.com/x9Rne5iZ
The Cutting Room Floor article featuring English translations of the myths:
https://tcrf.net/Development:Pok%C3%A9mon_Diamond_and_Pearl/Documents
Veilstone's Myth and other Sinnoh myths:
https://bulbapedia.bulbagarden.net/wiki/Sinnoh_myths#Veilstone's_Myth
https://www.youtube.com/watch?v=ajRq8I6ZkHM#t=426s
Canadian indigenous myth of the Bear Mother:
https://www.historymuseum.ca/cmc/exhibitions/aborig/fp/fpz2f27e.html
https://www.sfu.ca/brc/our-work/imesh-mobile-app/indigenous-art-walk/bear-mother.html
The Dream of the Fisherman's Wife:
https://en.wikipedia.org/wiki/The_Dream_of_the_Fisherman%27s_Wife
https://www.pcgamer.com/games/rpg/pokemon-dev-game-freak-appears-to-have-suffered-a-teraleak-that-includes-25-years-of-never-before-seen-pokemon-art-assets-documents-and-even-canceled-movies/
Nintendo Life article:
https://www.nintendolife.com/news/2024/10/pokemon-developer-game-freak-reportedly-hacked-massive-amounts-of-data-allegedly-leaked
My Nintendo News article:
https://mynintendonews.com/2024/10/21/pokemon-mmo-leaked-codenamed-rodeo/
TheGamer article:
https://www.thegamer.com/game-freak-pokemon-leak-humans-pokemon-children-together/
PennLive article:
https://www.pennlive.com/life/2024/10/massive-pokemon-leak-exposes-personal-data-never-before-seen-lore.html
Forbes articles:
https://www.forbes.com/sites/danidiplacido/2024/10/14/pokmon-fans-dont-understand-the-game-freak-leaks/
https://www.forbes.com/sites/paultassi/2024/10/14/pokmons-typhlosion-goes-viral-after-game-freak-leak-for-the-weirdest-possible-reason/
Link to the leaked scrapped Sinnoh myths (in Japanese):
https://pastebin.com/x9Rne5iZ
The Cutting Room Floor article featuring English translations of the myths:
https://tcrf.net/Development:Pok%C3%A9mon_Diamond_and_Pearl/Documents
Veilstone's Myth and other Sinnoh myths:
https://bulbapedia.bulbagarden.net/wiki/Sinnoh_myths#Veilstone's_Myth
https://www.youtube.com/watch?v=ajRq8I6ZkHM#t=426s
Canadian indigenous myth of the Bear Mother:
https://www.historymuseum.ca/cmc/exhibitions/aborig/fp/fpz2f27e.html
https://www.sfu.ca/brc/our-work/imesh-mobile-app/indigenous-art-walk/bear-mother.html
The Dream of the Fisherman's Wife:
https://en.wikipedia.org/wiki/The_Dream_of_the_Fisherman%27s_Wife
▲
3
▼
In 2024, Ubisoft faced controversy over two instances related to the game's marketing prior to its release being delayed. The first instance revolved around them using a flag created by the Sekigahara Teppo-tai, a Japanese historical re-enactment group, as part of the game's concept art and marketing materials without the group's permission. Ubisoft Japan would later issue an apology for this, agreeing to remove the flag from the game's website, but stated that it would likely remain in the concept art as part of the game's printed art book, something that the Sekigahara Teppo-tai would later request be removed as well. On July 23, Ubisoft posted an apology to Twitter for including material in their marketing that "caused concern within the Japanese community".
Two months after this statement, Ubisoft would face criticism again for a collectible figurine produced by PureArts featuring the protagonists Yasuke and Naoe standing in the ruins of a one-legged torii gate. This drew ire from critics who were already upset over Ubisoft's handling of the game's historical background, as the only known one-legged torii in Japan is located at the Sannō Shrine in Nagasaki. This torii was one of the few surviving structures after the United States' atomic bombing of the city in 1945. It became one-legged as a result of it being within 900 meters of the explosion's hypocenter, and serves as a local reminder of the bombing today. On September 24, just a few days after the figurine's announcement, Ubisoft cancelled their appearance at Tokyo Game Show for "various circumstances" (likely including these prior marketing controversies among other development factors) and later announced that the game's release would be delayed into the next year to allow for more time to polish it. PureArts' pre-order page for the figurine was removed from their website around the same time. They later released a statement on October 15 apologizing for the "insensitive design" and stated they would redesign the figurine for a later release.
Two months after this statement, Ubisoft would face criticism again for a collectible figurine produced by PureArts featuring the protagonists Yasuke and Naoe standing in the ruins of a one-legged torii gate. This drew ire from critics who were already upset over Ubisoft's handling of the game's historical background, as the only known one-legged torii in Japan is located at the Sannō Shrine in Nagasaki. This torii was one of the few surviving structures after the United States' atomic bombing of the city in 1945. It became one-legged as a result of it being within 900 meters of the explosion's hypocenter, and serves as a local reminder of the bombing today. On September 24, just a few days after the figurine's announcement, Ubisoft cancelled their appearance at Tokyo Game Show for "various circumstances" (likely including these prior marketing controversies among other development factors) and later announced that the game's release would be delayed into the next year to allow for more time to polish it. PureArts' pre-order page for the figurine was removed from their website around the same time. They later released a statement on October 15 apologizing for the "insensitive design" and stated they would redesign the figurine for a later release.
Article about the flag controversy:
https://www.ign.com/articles/ubisoft-apologizes-to-japanese-historical-re-enactment-group-for-using-its-flag-in-assassins-creed-shadows-art-without-permission
Sekigahara Teppo-tai response:
https://www.ign.com/articles/ubisoft-apology-for-using-historical-re-enactment-group-flag-in-assassins-creed-shadows-not-enough-group-says
Ubisoft July 23 apology:
https://www.ign.com/articles/assassins-creed-shadows-team-issues-apology-to-japanese-fans-for-marketing-that-has-caused-concern
Torii gate figurine announcement:
https://www.instagram.com/pureartsofficial/p/DAL2YMAA5z3/
Figurine pre-order page:
https://www.purearts.com/en-eu/products/qlectors-assassins-creed-shadows-yasuke-naoe-pvc-figure
https://web.archive.org/web/20240922062525/https://www.purearts.com/en-eu/products/qlectors-assassins-creed-shadows-yasuke-naoe-pvc-figure
Article about the torii gate controversy:
https://www.tweaktown.com/news/100669/ubisoft-pulls-out-of-tokyo-game-show-after-mounting-assassins-creed-shadows-controversy/index.html
City of Nagasaki tourism page with information about the torii gate:
https://www.discover-nagasaki.com/en/sightseeing/117
Pull-out from Tokyo Game Show:
https://insider-gaming.com/assassins-creed-shadows-previews-delayed/
Delay announcement:
https://x.com/assassinscreed/status/1838971189722562906
PureArts statement:
https://www.eurogamer.net/assassins-creed-shadows-statue-pulled-as-company-behind-it-acknowledges-insensitive-design
https://www.ign.com/articles/ubisoft-apologizes-to-japanese-historical-re-enactment-group-for-using-its-flag-in-assassins-creed-shadows-art-without-permission
Sekigahara Teppo-tai response:
https://www.ign.com/articles/ubisoft-apology-for-using-historical-re-enactment-group-flag-in-assassins-creed-shadows-not-enough-group-says
Ubisoft July 23 apology:
https://www.ign.com/articles/assassins-creed-shadows-team-issues-apology-to-japanese-fans-for-marketing-that-has-caused-concern
Torii gate figurine announcement:
https://www.instagram.com/pureartsofficial/p/DAL2YMAA5z3/
Figurine pre-order page:
https://www.purearts.com/en-eu/products/qlectors-assassins-creed-shadows-yasuke-naoe-pvc-figure
https://web.archive.org/web/20240922062525/https://www.purearts.com/en-eu/products/qlectors-assassins-creed-shadows-yasuke-naoe-pvc-figure
Article about the torii gate controversy:
https://www.tweaktown.com/news/100669/ubisoft-pulls-out-of-tokyo-game-show-after-mounting-assassins-creed-shadows-controversy/index.html
City of Nagasaki tourism page with information about the torii gate:
https://www.discover-nagasaki.com/en/sightseeing/117
Pull-out from Tokyo Game Show:
https://insider-gaming.com/assassins-creed-shadows-previews-delayed/
Delay announcement:
https://x.com/assassinscreed/status/1838971189722562906
PureArts statement:
https://www.eurogamer.net/assassins-creed-shadows-statue-pulled-as-company-behind-it-acknowledges-insensitive-design
subdirectory_arrow_right Lillymo Games (Company)
▲
1
▼
Twin Breaker: A Sacred Symbols Adventure features characters based on Colin Moriarty and Chris "Ray Gun" Maldonado, the hosts of Sacred Symbols, a weekly podcast dedicated to discussing modern PlayStation consoles and games. Moriarty was credited as the game's writer, and would join developer Lillymo Games as its Chief Creative Officer three months after the game's release when he acquired a 49% minority stake in the company.
▲
2
▼
When Astro Bot released, many players noted how there was no reference to Cloud Strife from Final Fantasy VII despite how important that game was to the original PlayStation, or any sort of Square Enix content in the game for that matter. During an interview with Game File, Nicolas Doucet (studio head of Team Asobi) hinted that the team had considered adding a cameo from Cloud, but were unable to get permission from Square Enix, stating it was "difficult to comment on that".
Franchise: Tekken
▲
3
▼
Series director Katsuhiro Harada has admitted on multiple occasions that at one point, he tried to get Colonel Sanders, the founder and mascot of the fast food restaurant chain Kentucky Fried Chicken, as a playable guest character. He approached the Japanese offices of KFC to ask permission for Sanders to appear in Tekken, but was given a "bad look" upon proposing the idea and it was shot down.
2024 TheGamer interview:
https://www.thegamer.com/tekken-colonel-sanders-guest-fighter-shot-down-by-kfc-harada/
2021 EventHubs article:
https://www.eventhubs.com/news/2021/nov/27/angry-bird-colonel-tekken-harada/
2020 Xiaomist interview:
https://web.archive.org/web/20210622013205/https://www.xiaomist.com/2020/05/the-creator-of-tekken-visited-poland.html
https://www.thegamer.com/tekken-colonel-sanders-guest-fighter-shot-down-by-kfc-harada/
2021 EventHubs article:
https://www.eventhubs.com/news/2021/nov/27/angry-bird-colonel-tekken-harada/
2020 Xiaomist interview:
https://web.archive.org/web/20210622013205/https://www.xiaomist.com/2020/05/the-creator-of-tekken-visited-poland.html
▲
1
▼
As part of "The 8th KAC Original Song Contest", several artists affiliated with independent music label HARDCORE TANO*C collaborated on a song known as "BATTLE NO. 1". However, the song was rejected from the contest. It's theorized this was due to the artists being credited as "TANO*C Sound Team", a jab at the controversial "BEMANI Sound Team" rebranding of BEMANI's internal composers. "BATTLE NO. 1" would later be featured in other rhythm games such as WACCA, Arcaea, and the Maimai series.
YouTube Video of BATTLE NO. 1 (beginning of title roughly translates to "FLOOR failed to support):
https://www.youtube.com/watch?v=xt9j6bXQzyc
RemyWiki Page on HARDCORE TANO*C (Trivia):
https://remywiki.com/HARDCORE_TANO*C#Trivia
SilentBlue Page on BATTLE NO. 1:
https://silentblue.remywiki.com/BATTLE_NO.1
Gameplay of BATTLE NO. 1 in WACCA:
https://www.youtube.com/watch?v=o2nFOUoAQjM
Gameplay of BATTLE NO. 1 in Maimai:
https://www.youtube.com/watch?v=Znp7NwpFA7E
Gameplay of BATTLE NO. 1 in Arcaea (Also notes which composer is associated with each section):
https://www.youtube.com/watch?v=AmFPHNcqLG4
https://www.youtube.com/watch?v=xt9j6bXQzyc
RemyWiki Page on HARDCORE TANO*C (Trivia):
https://remywiki.com/HARDCORE_TANO*C#Trivia
SilentBlue Page on BATTLE NO. 1:
https://silentblue.remywiki.com/BATTLE_NO.1
Gameplay of BATTLE NO. 1 in WACCA:
https://www.youtube.com/watch?v=o2nFOUoAQjM
Gameplay of BATTLE NO. 1 in Maimai:
https://www.youtube.com/watch?v=Znp7NwpFA7E
Gameplay of BATTLE NO. 1 in Arcaea (Also notes which composer is associated with each section):
https://www.youtube.com/watch?v=AmFPHNcqLG4
▲
2
▼
In July 2020, Deadline Hollywood announced that Indivisible would be adapted into a TV series for NBCUniversal's streaming service Peacock by writers and executive producers Meg LeFauve and Jonathan Fernandez. No further updates were given on its production, and it was presumably cancelled after the closure of developer Lab Zero Games two months later. It's not known if the adaptation would have been animated or in live-action.
Deadline Hollywood article:
https://deadline.com/2020/07/indivisible-meg-lefauve-jonathan-fernandez-adapting-video-game-tv-1202987599/
Lab Zero Games closure article:
https://www.gamesindustry.biz/lab-zero-games-lays-off-remaining-employees
https://deadline.com/2020/07/indivisible-meg-lefauve-jonathan-fernandez-adapting-video-game-tv-1202987599/
Lab Zero Games closure article:
https://www.gamesindustry.biz/lab-zero-games-lays-off-remaining-employees
subdirectory_arrow_right Digital Homicide Studios (Company)
▲
2
▼
On March 16, 2016, Digital Homicide's co-founder James Romine filed a lawsuit against video game critic Jim Sterling for "assault, libel, and slander" for releasing negative reviews of their output, starting with a review of their debut game The Slaughtering Grounds in late 2014, and sought $10 million in damages. Sterling had also accused the developers of deleting negative reviews from the game's Steam page and banning users who criticized it. This conflict would go on for almost a year, with the asking price being raised to $15 million at one point, until the parties settled and the case was dismissed with prejudice on February 21, 2017.
Article about the lawsuit:
https://kotaku.com/angered-game-developer-sues-game-critic-jim-sterling-fo-1765484317
The Jimquisition - "SLAUGHTERING GROUNDS - New 'Worst Game Of 2014' Contender":
https://www.youtube.com/watch?v=VfI7pAaOH9c
The Jimquisition - "WYATT DERP - And 17 Other Games From Digital Homicide":
https://www.youtube.com/watch?v=ZoNDahSe5J4
The Jimquisition - "The Slaughtering Grounds: A Steam Meltdown Saga":
https://www.youtube.com/watch?v=S6s0Wpn1zmU
Article about the lawsuit aftermath:
https://www.polygon.com/2017/3/2/14781112/jim-sterling-lawsuit-defamation-result
https://kotaku.com/angered-game-developer-sues-game-critic-jim-sterling-fo-1765484317
The Jimquisition - "SLAUGHTERING GROUNDS - New 'Worst Game Of 2014' Contender":
https://www.youtube.com/watch?v=VfI7pAaOH9c
The Jimquisition - "WYATT DERP - And 17 Other Games From Digital Homicide":
https://www.youtube.com/watch?v=ZoNDahSe5J4
The Jimquisition - "The Slaughtering Grounds: A Steam Meltdown Saga":
https://www.youtube.com/watch?v=S6s0Wpn1zmU
Article about the lawsuit aftermath:
https://www.polygon.com/2017/3/2/14781112/jim-sterling-lawsuit-defamation-result
▲
2
▼
The graphics for the Neutral Zone are made up of bits and bytes of the actual program code for Yars' Revenge, laid out vertically, and counter-scrolling over each other. The game's creator Howard Scott Warshaw recalled in an interview with Digital Press that Atari feared showing the game's code on-screen would be a potential copyright violation, but Warshaw explained to them that "besides the scrolling, there was some X-Y and random color processing being done to it" to prevent the raw code from being displayed, stating that "if somebody could get the code from that, then they deserved it!" This same technique was employed by Retro Studios to create static noise textures during the development of the Nintendo GameCube game Metroid Prime.
Digital Press interview:
https://www.digitpress.com/library/interviews/interview_howard_scott_warshaw.html
Tweets in response to similar method in Metroid Prime, including reconfirmation of Neutral Zone backstory from Howard Scott Warshaw:
https://x.com/WaWaYanickP/status/1594563685996953600
https://x.com/HSWarshaw/status/1594590132639653889
https://www.digitpress.com/library/interviews/interview_howard_scott_warshaw.html
Tweets in response to similar method in Metroid Prime, including reconfirmation of Neutral Zone backstory from Howard Scott Warshaw:
https://x.com/WaWaYanickP/status/1594563685996953600
https://x.com/HSWarshaw/status/1594590132639653889
Collection: MySims
▲
1
▼
In 2010, development began on a MySims game for the Nintendo 3DS titled "MySims Friends", being made by Behaviour Interactive, the developers behind MySims Racing and MySims SkyHeroes. It would have featured extensive customization options (most notably the ability to customize the environment around you) and would have been an online-only game, requiring features such as StreetPass and Nintendo connectivity. It was cancelled after EA decided to move the The Sims franchise into a new direction, one that did not include the MySims series. Years later, art director Xavier Garcia would release pieces of concept art for the game.
NintendoEverything article:
https://nintendoeverything.com/ea-pulled-the-plug-on-mysims-friends-a-project-planned-for-3ds/
Concept art:
https://www.simsnetwork.com/news/2016/09/19/mysims-friends
https://nintendoeverything.com/ea-pulled-the-plug-on-mysims-friends-a-project-planned-for-3ds/
Concept art:
https://www.simsnetwork.com/news/2016/09/19/mysims-friends