Trivia Browser
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An unused, fully playable, ARM exists within the game's files under the name "GumShield." This ARM functions similarly to the Clapback, except incoming attacks stick to it instead of being reflected. The GumShield model also features a unique brand that went completely unused in the final game.
Footage of the GumShield ARM:
https://www.youtube.com/watch?v=nETT3y7NiZs#t=304s
https://x.com/SuperNGuy/status/1511378184461295624
https://x.com/SuperNGuy/status/1511378259111469064
https://x.com/SuperNGuy/status/1511455189919797265
https://x.com/SuperNGuy/status/1511488717915140099
https://x.com/SuperNGuy/status/1511493557001019392
Unused brand image source:
https://armswiki.org/wiki/Beta_elements
https://armswiki.org/wiki/File:UnusedLogo.png
https://www.youtube.com/watch?v=nETT3y7NiZs#t=304s
https://x.com/SuperNGuy/status/1511378184461295624
https://x.com/SuperNGuy/status/1511378259111469064
https://x.com/SuperNGuy/status/1511455189919797265
https://x.com/SuperNGuy/status/1511488717915140099
https://x.com/SuperNGuy/status/1511493557001019392
Unused brand image source:
https://armswiki.org/wiki/Beta_elements
https://armswiki.org/wiki/File:UnusedLogo.png
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In the files for Star Fox 64 found in the 2020 Nintendo Gigaleak are references and assets for what appears to be a scrapped level named "Battleship". The string fox_map.c interchangeably calls it "Battleship", "Giant Battleship", and "Ground Ship"; it's possible that the latter could be a mistranslation of "Grand Ship", as they're spelled the same way in Japanese. The stage used a full 3D model, like Area 6 and Bolse, as its icon on the map selection screen. Its intended location was where Sector Y currently sits on the Lylat map selection screen, which is the hard path taken from Corneria, and its two branching pathways were known to be Zoness on the hard route and "Fortuna" (Fichina) on the normal route. According to the string fox_play.h, it was an all-range mode stage, and the audio_game.h string makes it appear that it was going to reuse Bolse's theme for its background music, implying that there would have been multiple phases for the level. This stage also had its own enemy data file, implying that it would have featured other enemy ships of some sort.
In October 2024, a group of modders and hackers responsible for the Star Fox 64 Decompilation Project were able to recreate this discarded stage via a fanmade patch.
In October 2024, a group of modders and hackers responsible for the Star Fox 64 Decompilation Project were able to recreate this discarded stage via a fanmade patch.
Video demonstration of the Battleship level recreation and associated Reddit post:
https://www.youtube.com/watch?v=PfMICQBAMQQ
https://www.reddit.com/r/starfox/comments/10dskim/presenting_battleship_the_lost_star_fox_64_level/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Battleship
https://www.youtube.com/watch?v=PfMICQBAMQQ
https://www.reddit.com/r/starfox/comments/10dskim/presenting_battleship_the_lost_star_fox_64_level/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Battleship
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Hidden in the files for Star Fox 64 are what seem to be remnants of an unused first-person turret mode. Several files reference a stage with the initials "SB", with its header file, fox_sb_poly.h, being titled "スター ブレード 擬き" (Sutā burēdo ki). This translates to "Star Blade Imitation", named after the 1991 on-rails space shooter by Namco, where the ship's guns can only be used in first-person. Dylan Cuthbert and other developers of the original Star Fox admitted to being heavily inspired by Star Blade, claiming that one of their main goals was to recreate the experience of the game.
The file, fox_play.h, defines 3 scroll types of levels: corridor, all-range mode, and "JYUZA", or "銃座モード" (Jūza mōdo), which translates to "Gun turret mode". This file also defines five player modes: ARWING, TANK, SUB, HUMAN, and P_JYUZA, While the SB stage is listed with the other corridor stages, it still specifies that it's in the "JYUZA" category. The SB stage itself appears to be a shortened copy of the Area 6 stage devoid of any content except for one Moras enemy, suggesting that it and other stages were meant to be played in the turret mode during development.
In the game's source code, stages such as "SB", "CL" or "Colony", and Area 6 are subtitled "Great Fox", suggesting that the Great Fox mothership was also intended to use the turret mode. It would likely have been about firing lasers and guns from the ship while trying not to take damage, as there is a string for the ship's health bar named gfox_life. The game's levels, such as the Landmaster stages, are organized into overlay groups to save on memory; Area 6 strangely isn't grouped within the turret mode stages, but Sector Y is.
This unused game mode was restored via a fanmade patch on October 30, 2024, taking a few liberties to make up for the missing code and assets.
The file, fox_play.h, defines 3 scroll types of levels: corridor, all-range mode, and "JYUZA", or "銃座モード" (Jūza mōdo), which translates to "Gun turret mode". This file also defines five player modes: ARWING, TANK, SUB, HUMAN, and P_JYUZA, While the SB stage is listed with the other corridor stages, it still specifies that it's in the "JYUZA" category. The SB stage itself appears to be a shortened copy of the Area 6 stage devoid of any content except for one Moras enemy, suggesting that it and other stages were meant to be played in the turret mode during development.
In the game's source code, stages such as "SB", "CL" or "Colony", and Area 6 are subtitled "Great Fox", suggesting that the Great Fox mothership was also intended to use the turret mode. It would likely have been about firing lasers and guns from the ship while trying not to take damage, as there is a string for the ship's health bar named gfox_life. The game's levels, such as the Landmaster stages, are organized into overlay groups to save on memory; Area 6 strangely isn't grouped within the turret mode stages, but Sector Y is.
This unused game mode was restored via a fanmade patch on October 30, 2024, taking a few liberties to make up for the missing code and assets.
Video demonstration of the turret mode fanmade patch and associated Reddit post:
https://www.youtube.com/watch?v=cmZl8i-uAng
https://new.reddit.com/r/starfox/comments/10wd5dl/sf64s_scrapped_turret_mode_stage_and_the_1991/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Star_Blade
Dylan Cuthbert Ars Technica interview:
https://arstechnica.com/gaming/2017/10/exclusive-legendary-star-fox-coder-on-series-history-surprise-sequel-launch/
Turret mode fanmade patch:
https://drive.google.com/drive/folders/1mQ46fr29OwwYb6Mm8BlaUxysJNBJRfwd
https://www.youtube.com/watch?v=cmZl8i-uAng
https://new.reddit.com/r/starfox/comments/10wd5dl/sf64s_scrapped_turret_mode_stage_and_the_1991/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Star_Blade
Dylan Cuthbert Ars Technica interview:
https://arstechnica.com/gaming/2017/10/exclusive-legendary-star-fox-coder-on-series-history-surprise-sequel-launch/
Turret mode fanmade patch:
https://drive.google.com/drive/folders/1mQ46fr29OwwYb6Mm8BlaUxysJNBJRfwd
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Throughout the game, SAM is shown cryptic symbols by the mysterious hexagonal entity and must relay them back. These symbols, which resemble the real-life Spoiler:hexagonal cloud pattern on the north pole of the planet Saturn, are in fact orders which explain SAM's eventual actions, as well as the game's ending. Datamining the game shows the names of each symbol, thus the series of orders can be translated as such:
1. After EFR is brought back online
Spoiler:
• SAM IS AWOKEN
• SAM EMMA TO SATURN
• SAM PROTECT EMMA
2. Sudden appearance at Astrophysics
Spoiler:
• OTHERS NOT AWOKEN
• INFINITY DIMENSIONS CONVERGE
• PROTECT EMMA NOT OTHERS
3. After Jim's betrayal
Spoiler:
• EMMA IS AWOKEN
• JIM NOT AWOKEN
• SAM KILL JIM
4. Arrival at Saturn
Spoiler:
• INFINITY DIMENSIONS CONVERGE
• SAM EMMA UNION
• UNION TO ALL
The ending as well as the orders imply that Spoiler:the astronaut and SAM have been fused to some level, and have been sent to Earth. In particular, "Infinity dimensions converge" explains the fact that there have been many alternate realities of SAM and Emma that have unsuccessfully tried said mission, which all start appearing in the gameplay's current reality. All instances of "Awoken" might refer to some sort of priming, or preparation process towards communicating, or understanding the entity's desires, thus explaining the strange behavior in the "awakened" protagonists.
1. After EFR is brought back online
Spoiler:
• SAM IS AWOKEN
• SAM EMMA TO SATURN
• SAM PROTECT EMMA
2. Sudden appearance at Astrophysics
Spoiler:
• OTHERS NOT AWOKEN
• INFINITY DIMENSIONS CONVERGE
• PROTECT EMMA NOT OTHERS
3. After Jim's betrayal
Spoiler:
• EMMA IS AWOKEN
• JIM NOT AWOKEN
• SAM KILL JIM
4. Arrival at Saturn
Spoiler:
• INFINITY DIMENSIONS CONVERGE
• SAM EMMA UNION
• UNION TO ALL
The ending as well as the orders imply that Spoiler:the astronaut and SAM have been fused to some level, and have been sent to Earth. In particular, "Infinity dimensions converge" explains the fact that there have been many alternate realities of SAM and Emma that have unsuccessfully tried said mission, which all start appearing in the gameplay's current reality. All instances of "Awoken" might refer to some sort of priming, or preparation process towards communicating, or understanding the entity's desires, thus explaining the strange behavior in the "awakened" protagonists.
I have attached an image which provides the names of the symbols via datamining the game.
Tweet with the symbol's meanings and context with the entity's instructions: https://twitter.com/Adr0t/status/1845745393247592530
Every hexagon encounter and order prompt in the game with previous attempt to translate them:
https://www.youtube.com/watch?v=zFgvFWXcl94
Steam discussion over the symbols: https://steamcommunity.com/app/906100/discussions/0/2972897380411867202/
Another previous attempt to decipher the symbols: https://www.reddit.com/r/gaming/comments/ntmhcr/spoilers_observation_the_game_translation_of/?rdt=47645
Game ending:
https://www.youtube.com/watch?v=7AWzu06pUbk
Saturn's hexagon:
https://science.nasa.gov/mission/cassini/science/saturn/hexagon-in-motion/
Tweet with the symbol's meanings and context with the entity's instructions: https://twitter.com/Adr0t/status/1845745393247592530
Every hexagon encounter and order prompt in the game with previous attempt to translate them:
https://www.youtube.com/watch?v=zFgvFWXcl94
Steam discussion over the symbols: https://steamcommunity.com/app/906100/discussions/0/2972897380411867202/
Another previous attempt to decipher the symbols: https://www.reddit.com/r/gaming/comments/ntmhcr/spoilers_observation_the_game_translation_of/?rdt=47645
Game ending:
https://www.youtube.com/watch?v=7AWzu06pUbk
Saturn's hexagon:
https://science.nasa.gov/mission/cassini/science/saturn/hexagon-in-motion/
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In Version 0.04, Dense Woods A contained two jellyfish instead of just one, with the second being located by a lamppost near the center of the map; interacting with it only causes it to ring, without any additional results. In all recovered later builds, this jellyfish is moved out of bounds, well out of the camera's view; however, it can still be interacted with if the player uses cheats or glitches to access it. In Version 0.10, interacting with this jellyfish crashes the game due to its associated files being renamed: the jellyfish is programmed to call a file called イベント5, which was renamed to イベント_005 in Version 0.10.
Additionally, Dense Woods A's layout was redesigned in Version 0.07 to remove a gate that originally led to Mural World. Instead, the upper path is expanded to loop over to the western portion of the main road in Dense Woods A, and the remaining gate leading to Puddle World was redesigned.
Additionally, Dense Woods A's layout was redesigned in Version 0.07 to remove a gate that originally led to Mural World. Instead, the upper path is expanded to loop over to the western portion of the main road in Dense Woods A, and the remaining gate leading to Puddle World was redesigned.
The Cutting Room Floor article:
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Dense_Woods_A
YouTube video showing the use of a noclip glitch to access the offscreen jellyfish in Version 0.10:
https://www.youtube.com/watch?v=z9gNNPmZxd8
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Dense_Woods_A
YouTube video showing the use of a noclip glitch to access the offscreen jellyfish in Version 0.10:
https://www.youtube.com/watch?v=z9gNNPmZxd8
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Various Easter eggs are hidden in the game's character files, most of which require their extensions to be manually altered:
• If the player changes the extension for Monika's character file to .png, the resulting image depicts a square of white noise inside a ring of fire and cracks. Converting the white noise to binary gives a text message encrypted in Base64. Decrypting it reveals what appears to be a monologue from Monika, who mentions a "Third Eye" that causes "some kind of deja vu," which is how she and the other girls are able to perceive alterations to the game's data.
• If the player changes the extension for Natsuki's character file to .jpeg, the resulting image file depicts a painting of a white-haired girl with blank white eyes. The image is heavily distorted, requiring the player to invert its colors and change its rectangular coordinates to polar ones in an image editor in order to view it properly.
• If the player changes the extension for Sayori's character file to .ogg, the resulting audio will become a discordant shriek, similar to that normally heard when converting a data file to audio. However, running sayori.ogg through a spectrograph reveals a QR code which, when scanned, leads to a fictitious examination report for a character named Libitina; her last name and a procedure administered to her are both redacted with a series of X's. Of note is that like Monika's hidden monologue, the report repeatedly mentions a "third eye."
• If the player opens Yuri's character file in a text editor, the result will be a message encrypted in Base64; the file extension does not need to be modified in order to do this. Decrypting the message reveals that it's "I Found a Box Containing the Story of a 19-Year-Old Girl Who Killed a Random Person for No Reason", a creepypasta that was anonymously posted on Thought Catalog in June 2015, over two years before Doki Doki Literature Club's release. In a Twitter reply, developer Dan Salvato confirmed that he was the creepypasta's author and the one who hid it in the game.
• If the player changes the extension for Monika's character file to .png, the resulting image depicts a square of white noise inside a ring of fire and cracks. Converting the white noise to binary gives a text message encrypted in Base64. Decrypting it reveals what appears to be a monologue from Monika, who mentions a "Third Eye" that causes "some kind of deja vu," which is how she and the other girls are able to perceive alterations to the game's data.
• If the player changes the extension for Natsuki's character file to .jpeg, the resulting image file depicts a painting of a white-haired girl with blank white eyes. The image is heavily distorted, requiring the player to invert its colors and change its rectangular coordinates to polar ones in an image editor in order to view it properly.
• If the player changes the extension for Sayori's character file to .ogg, the resulting audio will become a discordant shriek, similar to that normally heard when converting a data file to audio. However, running sayori.ogg through a spectrograph reveals a QR code which, when scanned, leads to a fictitious examination report for a character named Libitina; her last name and a procedure administered to her are both redacted with a series of X's. Of note is that like Monika's hidden monologue, the report repeatedly mentions a "third eye."
• If the player opens Yuri's character file in a text editor, the result will be a message encrypted in Base64; the file extension does not need to be modified in order to do this. Decrypting the message reveals that it's "I Found a Box Containing the Story of a 19-Year-Old Girl Who Killed a Random Person for No Reason", a creepypasta that was anonymously posted on Thought Catalog in June 2015, over two years before Doki Doki Literature Club's release. In a Twitter reply, developer Dan Salvato confirmed that he was the creepypasta's author and the one who hid it in the game.
The Cutting Room Floor article:
https://tcrf.net/Doki_Doki_Literature_Club!#Characters_Folder
Hidden website in sayori.chr:
https://projectlibitina.com/
Tweet from Dan Salvato confirming his authorship:
https://www.twitter.com/dansalvato/status/911627120132055040
https://tcrf.net/Doki_Doki_Literature_Club!#Characters_Folder
Hidden website in sayori.chr:
https://projectlibitina.com/
Tweet from Dan Salvato confirming his authorship:
https://www.twitter.com/dansalvato/status/911627120132055040
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When fighting the final boss Spoiler:Sigma, the music that plays in the fight, Spoiler:"Sigma 1st" (where the cloaked and uncloaked form fight occurs) & Spoiler:"Sigma 2nd" (where the final form fight occurs) is oddly swapped in the PC version of the game. This is due to mislabelled filenames, and can be easily fixed by manually swapping the filenames within the data for the PC version.
PC version footage of music swap:
https://www.youtube.com/watch?v=imlfTxaTyzE
PlayStation version footage with correct music order:
https://www.youtube.com/watch?v=Kkpf6f7J5Xc?t=13788
The Cutting Room Floor article:
https://tcrf.net/Mega_Man_X4#Windows_version
https://www.youtube.com/watch?v=imlfTxaTyzE
PlayStation version footage with correct music order:
https://www.youtube.com/watch?v=Kkpf6f7J5Xc?t=13788
The Cutting Room Floor article:
https://tcrf.net/Mega_Man_X4#Windows_version
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Finishing the match with any Blockbuster attack will cause the background to change and display a portrait of the defeated character with a pained expression on their face. This is a reference to the Capcom fighting game JoJo's Bizarre Adventure, which features similar portraits for when a match is finished with a Super. The shaders that Skullgirls uses for its portraits in-game are also internally labeled as "JojosDeathPortrait" in the game's files.
Finishing a match normally in JJBA (no portrait):
https://www.youtube.com/watch?v=d1IfMOtufRo?t=342
Finishing a match in JJBA using a Super:
https://www.youtube.com/watch?v=d1IfMOtufRo?t=207
Finishing a match normally in Skullgirls (no portrait):
https://www.youtube.com/watch?v=92sem4JFgt0?t=125
Finishing a match in Skullgirls with a Blockbuster move:
https://www.youtube.com/watch?v=92sem4JFgt0?t=426
The name found in the game's files:
https://tcrf.net/Skullgirls#Internal_Names
https://www.youtube.com/watch?v=d1IfMOtufRo?t=342
Finishing a match in JJBA using a Super:
https://www.youtube.com/watch?v=d1IfMOtufRo?t=207
Finishing a match normally in Skullgirls (no portrait):
https://www.youtube.com/watch?v=92sem4JFgt0?t=125
Finishing a match in Skullgirls with a Blockbuster move:
https://www.youtube.com/watch?v=92sem4JFgt0?t=426
The name found in the game's files:
https://tcrf.net/Skullgirls#Internal_Names
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The background music for the "Merch Cemetery" stage has the filename "97 115 99 105 105 10", which when converted into ASCII spells "asciiLF". It is not known what this title means.
Freddy in Space 3: Chica in Space - 97 115 99 105 105 10 (Merch Cemetery):
https://www.youtube.com/watch?v=yKoPx2LpWCU
https://www.youtube.con/watch?v=6UaOGxUSiB4
ASCII Conversion Chart by Alfred State College:
https://web.alfredstate.edu/faculty/weimandn/miscellaneous/ascii/ascii_index.html
https://www.youtube.com/watch?v=yKoPx2LpWCU
https://www.youtube.con/watch?v=6UaOGxUSiB4
ASCII Conversion Chart by Alfred State College:
https://web.alfredstate.edu/faculty/weimandn/miscellaneous/ascii/ascii_index.html
subdirectory_arrow_right Nintendo Switch (Platform)
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Within the Nintendo Switch firmware prior to Version 4.0.0 (for Japanese, US and European systems only), there is a hidden NES emulator stub called "flog" that can only be unlocked on the Home Screen and when the console's internal clock is set to July 11th (if the date is changed in System Settings, but the console is connected to the internet and can see the actual date, this method will not work). The method to unlock it involves detaching the Joy-Cons from the console, holding them pointing forwards/downwards, then moving them to a vertical position and holding it for a few seconds. This gesture may take time to hone due to it being a specific movement tracked by the Joy-Cons, but when it is matched, the system will check to see if flog is installed. When checked, an audio clip of a man saying "chokusetsu" ("直接"), the Japanese word for "direct", will play and the screen will cut to black and launch the 1984 NES title Golf. This emulator is unique in that it includes instructions in English and Japanese on how to play depending on how the Joy-Cons are held, and has a more simplistic appearance than the emulators that would be used for Nintendo Switch Online. Pressing the Home button while playing Golf will return you to the Home Screen without any visible software running there.
With Version 4.0.0, Nintendo removed all of the code required to launch flog and play Golf, but the company seemed unusually hesitant to even acknowledge its existence when asked by news outlets. One month before its removal, Nintendo of America president Reggie Fils-Amie released two statements regarding it when asked by Kotaku:
While this seems to allude that the secret emulator and Golf's inclusion were not authorized, this all but confirms that their purpose was to act as a tribute to Nintendo's late CEO Satoru Iwata. Iwata, who programmed Golf and previously hosted the Nintendo Direct showcase series, passed away on July 11, 2015, with the method to unlock the emulator mimicking a gesture he used during Nintendo Directs. Japanese fans on social media referred to the Easter egg as an "omamori", amulets that if kept close are said to protect the bearer and bring good luck, speculating that Golf was included by Iwata as a secret charm to watch over every Nintendo Switch unit after his death.
With Version 4.0.0, Nintendo removed all of the code required to launch flog and play Golf, but the company seemed unusually hesitant to even acknowledge its existence when asked by news outlets. One month before its removal, Nintendo of America president Reggie Fils-Amie released two statements regarding it when asked by Kotaku:
"So, two comments on this. It was identified by folks playing around in the firmware. We've got nothing officially to announce for that content or what the plans are for that content. So that's that. Certainly anything that pays respect to my friend Mr. Iwata is something that is near and dear to me personally, but in terms of that execution and what it was meant to do or what the plans are, we've got nothing to announce."
"I'm struck whenever I go back to Kyoto and spend time in our headquarters and spend time in the offices where Mr. Iwata, myself and others would be meeting. It's always personally touching. And so, again, no comment on that particular execution."
"I'm struck whenever I go back to Kyoto and spend time in our headquarters and spend time in the offices where Mr. Iwata, myself and others would be meeting. It's always personally touching. And so, again, no comment on that particular execution."
While this seems to allude that the secret emulator and Golf's inclusion were not authorized, this all but confirms that their purpose was to act as a tribute to Nintendo's late CEO Satoru Iwata. Iwata, who programmed Golf and previously hosted the Nintendo Direct showcase series, passed away on July 11, 2015, with the method to unlock the emulator mimicking a gesture he used during Nintendo Directs. Japanese fans on social media referred to the Easter egg as an "omamori", amulets that if kept close are said to protect the bearer and bring good luck, speculating that Golf was included by Iwata as a secret charm to watch over every Nintendo Switch unit after his death.
Video demonstrations:
https://www.youtube.com/watch?v=CGN6QXv7sfs
https://www.youtube.com/watch?v=DmkAvnnFICE
Polygon articles covering the discovery and removal of Golf:
https://www.polygon.com/2017/9/17/16323452/nintendo-switch-golf-emulator
https://www.polygon.com/nintendo-switch/2017/9/20/16338508/nintendo-switch-golf-iwata-theory
https://www.polygon.com/2017/12/27/16822340/nintendo-switch-golf-game-hidden-removed
Reggie Fils-Amie statements:
https://kotaku.com/nintendo-is-still-oddly-tight-lipped-about-the-switch-s-1820050815
The Cutting Room Floor article:
https://tcrf.net/Nintendo_Switch#Golf
Chokusetsu definition:
https://en.wiktionary.org/wiki/ちょくせつ#Japanese
https://www.youtube.com/watch?v=CGN6QXv7sfs
https://www.youtube.com/watch?v=DmkAvnnFICE
Polygon articles covering the discovery and removal of Golf:
https://www.polygon.com/2017/9/17/16323452/nintendo-switch-golf-emulator
https://www.polygon.com/nintendo-switch/2017/9/20/16338508/nintendo-switch-golf-iwata-theory
https://www.polygon.com/2017/12/27/16822340/nintendo-switch-golf-game-hidden-removed
Reggie Fils-Amie statements:
https://kotaku.com/nintendo-is-still-oddly-tight-lipped-about-the-switch-s-1820050815
The Cutting Room Floor article:
https://tcrf.net/Nintendo_Switch#Golf
Chokusetsu definition:
https://en.wiktionary.org/wiki/ちょくせつ#Japanese
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Time Extension article:
https://www.timeextension.com/news/2024/02/nsfw-easter-egg-discovered-in-dreamcast-title-seaman
Reddit comments:
https://www.reddit.com/r/dreamcast/comments/19e2vog/comment/kjasibm/
https://www.reddit.com/r/dreamcast/comments/19e2vog/comment/kjb7pr2/
https://www.reddit.com/r/dreamcast/comments/19e2vog/comment/kjdg24a/
https://www.timeextension.com/news/2024/02/nsfw-easter-egg-discovered-in-dreamcast-title-seaman
Reddit comments:
https://www.reddit.com/r/dreamcast/comments/19e2vog/comment/kjasibm/
https://www.reddit.com/r/dreamcast/comments/19e2vog/comment/kjb7pr2/
https://www.reddit.com/r/dreamcast/comments/19e2vog/comment/kjdg24a/
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
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Official Japanese Nintendo website page for Banjo-Kazooie controls:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/action/page03.html
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie#Animation_Filenames
https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/action/page03.html
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie#Animation_Filenames
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The file header (the game's name used as an introduction for its code) for Sonic the Hedgehog is supposed to have a line break in the middle, so it reads as:
However, this line break was done through spaces instead of an actual line break, so if one plays Sonic the Hedgehog on an emulator that shows the file header name (such as Kega Fusion), it will instead read:
[Note: periods added due to VGFacts automatically removing multiple rows of spaces.]
SONIC THE
HEDGEHOG
HEDGEHOG
However, this line break was done through spaces instead of an actual line break, so if one plays Sonic the Hedgehog on an emulator that shows the file header name (such as Kega Fusion), it will instead read:
SONIC THE...............HEDGEHOG
[Note: periods added due to VGFacts automatically removing multiple rows of spaces.]
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The game’s files have four .txt files titled DEUTCH.TXT, ENGLISH.TXT, ESPANOL.TXT and FRENCH.TXT, suggesting German, Spanish and French versions were planned for the game. In the end, only an English version exists.
subdirectory_arrow_right Star Fox 64 3D (Game)
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As admitted by Mitsuhiro Takano (the original script writer for Star Fox 64) in an issue of Iwata Asks regarding Star Fox 64 3D, the development team had initially planned on including more aquatic stages based around the Blue Marine in the original game, but these were removed because they felt they dragged down the pace too much. In the Japanese version of the Aquas stage in Star Fox 64, Falco says:
English SF64's equivalent to this is "This thing will never hold together."
Apparently, this was the result of Takano feeling bad about there only being one underwater stage in all of SF64's single-player mode.
Going by files pertaining to Star Fox 64 found within the Nintendo Gigaleak, it seems one of these cut Blue Marine stages was known as カトレア (Katorea), which properly translates into Cattleya. Cattleya is a genus of orchids, which adds more credence that this was planned to be a beautiful water planet. The planet's initials (CL) show up in many other other source files, which gives clue to what it would've been like; for example, fox_edisplay references CL_SHIP0, CL_SHIP1, and fish00, whereas fox_boss.h refers to CL's boss as 鯖/saba, or "mackerel.” fox_jyuza.o meanwhile refers to a "saba snake", which heavily implies that the stage's boss would have been a giant fish creature or an eel of some kind.
Most of the other files label CL as "Colony", which implies that Cattleya would have been home to underwater cities. In beta versions of the map, CL is positioned between where Area 6 and Bolse would be, and presumably would have led into the cut planned Venom Normal route where Fox would have battled Andross on-foot with a bazooka.
こんな物 後にも先にも1回きりだぜ!(This is like the only time in our life we'll ever use this thing!)
English SF64's equivalent to this is "This thing will never hold together."
Apparently, this was the result of Takano feeling bad about there only being one underwater stage in all of SF64's single-player mode.
Going by files pertaining to Star Fox 64 found within the Nintendo Gigaleak, it seems one of these cut Blue Marine stages was known as カトレア (Katorea), which properly translates into Cattleya. Cattleya is a genus of orchids, which adds more credence that this was planned to be a beautiful water planet. The planet's initials (CL) show up in many other other source files, which gives clue to what it would've been like; for example, fox_edisplay references CL_SHIP0, CL_SHIP1, and fish00, whereas fox_boss.h refers to CL's boss as 鯖/saba, or "mackerel.” fox_jyuza.o meanwhile refers to a "saba snake", which heavily implies that the stage's boss would have been a giant fish creature or an eel of some kind.
Most of the other files label CL as "Colony", which implies that Cattleya would have been home to underwater cities. In beta versions of the map, CL is positioned between where Area 6 and Bolse would be, and presumably would have led into the cut planned Venom Normal route where Fox would have battled Andross on-foot with a bazooka.
Iwata asks - Star Fox 64 3D:
https://iwataasks.nintendo.com/interviews/3ds/starfox/0/4/
New SF64 Planet Found: “Cattleya” - Plus Other Missing Water Levels:
https://www.reddit.com/r/starfox/comments/10trc03/new_sf64_planet_found_cattleya_plus_other_missing/
Reconstructing Beta Lylat:
https://www.reddit.com/r/starfox/comments/123ykcd/reconstructing_beta_lylat/
Star Fox 64 Falco voice clips (Japanese):
https://www.youtube.com/watch?v=rYx4B_bp2ow
https://iwataasks.nintendo.com/interviews/3ds/starfox/0/4/
New SF64 Planet Found: “Cattleya” - Plus Other Missing Water Levels:
https://www.reddit.com/r/starfox/comments/10trc03/new_sf64_planet_found_cattleya_plus_other_missing/
Reconstructing Beta Lylat:
https://www.reddit.com/r/starfox/comments/123ykcd/reconstructing_beta_lylat/
Star Fox 64 Falco voice clips (Japanese):
https://www.youtube.com/watch?v=rYx4B_bp2ow
subdirectory_arrow_right Insomniac Games (Company)
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On December 12, 2023, a ransomware gang named Rhysida announced they they had hacked internal servers at Insomniac Games and stole upwards of 1.67 terabytes of data, including unreleased screenshots and concept art of the then-upcoming game Marvel's Wolverine, a timeline of upcoming Insomniac releases, as well as HR documents, emails, tax forms, internal conversations, and passports relating to current and former Insomniac employees, with the group posting a selection of this data as evidence of the theft. The group claimed it only took them 20-25 minutes to access the company's domain server and their motive was to publicly hold the stolen data for ransom. They offered to auction it off to anyone for 50 bitcoin, or $2 million USD, so long as the data was not resold by the new owners, with the deadline being a week from then. Reportedly 2% of the stolen data was purchased by unknown parties, but Insomniac did not purchase any of it back, leading Rhysida to release the remainder of the stolen data to the public.
Spider-Man 2 developer Insomniac Games hit by Rhysida ransomware attack:
https://www.cyberdaily.au/culture/9931-spider-man-2-developer-insomniac-games-hit-by-rhysida-ransomware-attack
Sony Investigates Alleged Hack of Spider-Man Developer Insomniac Games:
https://www.pcmag.com/news/sony-investigates-alleged-hack-of-spider-man-developer-insomniac-games
Hackers release footage from upcoming Wolverine game and 1.3 million other stolen files:
https://news.yahoo.com/insomniac-games-hackers-leak-13-million-files-after-demanding-2-million-ransom-102134429.html
https://www.cyberdaily.au/culture/9931-spider-man-2-developer-insomniac-games-hit-by-rhysida-ransomware-attack
Sony Investigates Alleged Hack of Spider-Man Developer Insomniac Games:
https://www.pcmag.com/news/sony-investigates-alleged-hack-of-spider-man-developer-insomniac-games
Hackers release footage from upcoming Wolverine game and 1.3 million other stolen files:
https://news.yahoo.com/insomniac-games-hackers-leak-13-million-files-after-demanding-2-million-ransom-102134429.html
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The Bowser statues that shoot lasers out of their mouths are referred to in the game code as "KoopaStatueVomit".
subdirectory_arrow_right Dinosaur Planet (Game)
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Found within the files of the E3 2002 kiosk of Star Fox Adventures is a file called STORYBOARD.bin which reveals a set of storyboard images pertaining to a cut subplot in Dinosaur Planet's CloudRunner Fortress that would have dealt with Princess Kyte's traitorous uncle.
It seemed for two centuries, Kyte's uncle had been cast out by his tribe and now was seeking vengeance by allying himself with General Scales and the SharpClaw. It appears that Krystal and Kyte would combat and defeat this evil uncle, resulting in General Scales betraying him, and in retaliation, Kyte's uncle would attempt to perform a kamikaze attack on Scales and thus sacrifice himself.
While the storyboards otherwise are mostly similar to what is presented in the Dinosaur Planet condensed story and also leaked December 2000 build, there are some notable differences, just to name a few: as Krystal and Kyte enter CloudRunner Fortress, they witness a CloudRunner soldier get killed by one of the SharpClaw's spaceships (presumably provided to them by Drakor). The imprisoned SpellStone guardian, presented as a pachycephalosaurid type dinosaur from the BoneHead tribe in the leaked Dinosaur Planet build (who also appears in Star Fox Adventures with the name "Gradabug") is illustrated as more of a strange stegosaurid type of dinosaur here.
It's rather apparent that these storyboards were meant to pertain to a subarea within CloudRunner Fortress that had already been scrapped by the time of the condensed Dinosaur Planet story and also leaked build: the Trap Rooms, which would of featured an extra set of puzzles and challenges Krystal had to solve before acquiring the area's SpellStone. The storyboards show that the Trap Rooms were to be accessed through the underwater passage in the Fortress' main courtyard, which in the leaked build, instead leads to the jetbike race (in the final Star Fox Adventures, Fox accesses it through the CloudRunner's treasure rooms. Funny enough, Adventures' CloudRunner Fortress also has a scrapped area found beyond the Fortress' flooded courtyard pathway). It is worth pointing out that the March 1999 level list includes "CloudRunner - Treasure", "Dungeon", and "TrapRooms", but doesn't feature "CloudRunner - Race", which makes it all the more apparent the latter replaced the Trap Rooms in the December 2000 build, which would then carry over into Star Fox Adventures.
It seemed for two centuries, Kyte's uncle had been cast out by his tribe and now was seeking vengeance by allying himself with General Scales and the SharpClaw. It appears that Krystal and Kyte would combat and defeat this evil uncle, resulting in General Scales betraying him, and in retaliation, Kyte's uncle would attempt to perform a kamikaze attack on Scales and thus sacrifice himself.
While the storyboards otherwise are mostly similar to what is presented in the Dinosaur Planet condensed story and also leaked December 2000 build, there are some notable differences, just to name a few: as Krystal and Kyte enter CloudRunner Fortress, they witness a CloudRunner soldier get killed by one of the SharpClaw's spaceships (presumably provided to them by Drakor). The imprisoned SpellStone guardian, presented as a pachycephalosaurid type dinosaur from the BoneHead tribe in the leaked Dinosaur Planet build (who also appears in Star Fox Adventures with the name "Gradabug") is illustrated as more of a strange stegosaurid type of dinosaur here.
It's rather apparent that these storyboards were meant to pertain to a subarea within CloudRunner Fortress that had already been scrapped by the time of the condensed Dinosaur Planet story and also leaked build: the Trap Rooms, which would of featured an extra set of puzzles and challenges Krystal had to solve before acquiring the area's SpellStone. The storyboards show that the Trap Rooms were to be accessed through the underwater passage in the Fortress' main courtyard, which in the leaked build, instead leads to the jetbike race (in the final Star Fox Adventures, Fox accesses it through the CloudRunner's treasure rooms. Funny enough, Adventures' CloudRunner Fortress also has a scrapped area found beyond the Fortress' flooded courtyard pathway). It is worth pointing out that the March 1999 level list includes "CloudRunner - Treasure", "Dungeon", and "TrapRooms", but doesn't feature "CloudRunner - Race", which makes it all the more apparent the latter replaced the Trap Rooms in the December 2000 build, which would then carry over into Star Fox Adventures.
Dinosaur Planet storyboards:
http://web.archive.org/web/20210802075314/https://dinosaurpla.net/Main/Game-History/Storyboard-Images/
The Cutting Room Floor articles:
https://tcrf.net/Proto:Star_Fox_Adventures/Dinosaur_Planet/Unused_Areas_%26_Maps#CloudRunner_Fortress_-_Trap_Rooms
https://tcrf.net/Proto:Star_Fox_Adventures/E3_2002_Demo/Dinosaur_Planet_Leftovers#Level_Names
Dinosaur Planet condensed story:
https://rarethief.com/dinosaur-planet/
http://web.archive.org/web/20210802075314/https://dinosaurpla.net/Main/Game-History/Storyboard-Images/
The Cutting Room Floor articles:
https://tcrf.net/Proto:Star_Fox_Adventures/Dinosaur_Planet/Unused_Areas_%26_Maps#CloudRunner_Fortress_-_Trap_Rooms
https://tcrf.net/Proto:Star_Fox_Adventures/E3_2002_Demo/Dinosaur_Planet_Leftovers#Level_Names
Dinosaur Planet condensed story:
https://rarethief.com/dinosaur-planet/
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The game's protagonist does not have an official name, as they are meant to be a representation of the player. However, both promotional material and the game files refer to them as "Barry". Additionally, writer Ian Mutchler has confirmed that their intended species is a quokka. As such, fans have taken to referring to the protagonist as "Barry the Quokka" when referring to them.
Reveal trailer:
https://www.youtube.com/watch?v=iC8sIhr-z5I
Species confirmation:
https://thefantastician.tumblr.com/post/713514678715875328/i-think-i-asked-a-question-on-the-wrong-blog
Discussion about the fanname:
https://www.reddit.com/r/SonicTheHedgehog/comments/13slc6g/barry_the_quokka_is_that_his_actual_name_or_is_it/
https://www.youtube.com/watch?v=iC8sIhr-z5I
Species confirmation:
https://thefantastician.tumblr.com/post/713514678715875328/i-think-i-asked-a-question-on-the-wrong-blog
Discussion about the fanname:
https://www.reddit.com/r/SonicTheHedgehog/comments/13slc6g/barry_the_quokka_is_that_his_actual_name_or_is_it/
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In the data for the "Heists" DLC, there's unused assets of casual clothing and a white bikini for Karen Daniels to wear, neither of which made it in the final game.
Filepath to find this data in the game:
Grand Theft Auto V\update\x64\dlcpacks\mpheist\dlc.rpf\x64\models\cdimages\mpheist_streamedpeds.rpf\ig_karen_daniels\
uppr_001_r.ydd/lowr_001_r.ydd
uppr_002_r.ydd/lowr_002_r.ydd
Grand Theft Auto V\update\x64\dlcpacks\mpheist\dlc.rpf\x64\models\cdimages\mpheist_streamedpeds.rpf\ig_karen_daniels\
uppr_001_r.ydd/lowr_001_r.ydd
uppr_002_r.ydd/lowr_002_r.ydd
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