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Life is Strange: Double Exposure
1
Unlike past titles in the Life is Strange series, Double Exposure is a direct sequel to the original game. In order to respect both of the first game's endings, players are given the option to choose an ending organically rather than making one of the two endings canon. Game director Jon Stauder elaborated on this, stating:

"There's no canon ending in our book to the first game. Double Exposure will respect both endings in Max's thoughts, her journal, her SMS, her interactions with other characters, what she opts to reveal about her past to her new friends, it's all reflective of that final choice."
Super Mario World
1
After rescuing Princess Toadstool, a set of four fireworks will shoot up and explode in the sky. If you hold Up on the D-Pad just before the fourth heart-shaped firework appears and keep holding it until the credits roll, Mario's walking animation will be glitched so that he keeps switching between the poses for when he is sprinting and when he looks up.
Observation
1
Attachment Throughout the game, SAM is shown cryptic symbols by the mysterious hexagonal entity and must relay them back. These symbols, which resemble the real-life Spoiler:hexagonal cloud pattern on the north pole of the planet Saturn, are in fact orders which explain SAM's eventual actions, as well as the game's ending. Datamining the game shows the names of each symbol, thus the series of orders can be translated as such:

1. After EFR is brought back online
Spoiler:
• SAM IS AWOKEN
• SAM EMMA TO SATURN
• SAM PROTECT EMMA

2. Sudden appearance at Astrophysics
Spoiler:
• OTHERS NOT AWOKEN
• INFINITY DIMENSIONS CONVERGE
• PROTECT EMMA NOT OTHERS

3. After Jim's betrayal
Spoiler:
• EMMA IS AWOKEN
• JIM NOT AWOKEN
• SAM KILL JIM

4. Arrival at Saturn
Spoiler:
• INFINITY DIMENSIONS CONVERGE
• SAM EMMA UNION
• UNION TO ALL

The ending as well as the orders imply that Spoiler:the astronaut and SAM have been fused to some level, and have been sent to Earth. In particular, "Infinity dimensions converge" explains the fact that there have been many alternate realities of SAM and Emma that have unsuccessfully tried said mission, which all start appearing in the gameplay's current reality. All instances of "Awoken" might refer to some sort of priming, or preparation process towards communicating, or understanding the entity's desires, thus explaining the strange behavior in the "awakened" protagonists.
person Adrot calendar_month October 14, 2024
I have attached an image which provides the names of the symbols via datamining the game.

Tweet with the symbol's meanings and context with the entity's instructions: https://twitter.com/Adr0t/status/1845745393247592530

Every hexagon encounter and order prompt in the game with previous attempt to translate them:
https://www.youtube.com/watch?v=zFgvFWXcl94

Steam discussion over the symbols: https://steamcommunity.com/app/906100/discussions/0/2972897380411867202/

Another previous attempt to decipher the symbols: https://www.reddit.com/r/gaming/comments/ntmhcr/spoilers_observation_the_game_translation_of/?rdt=47645

Game ending:
https://www.youtube.com/watch?v=7AWzu06pUbk

Saturn's hexagon:
https://science.nasa.gov/mission/cassini/science/saturn/hexagon-in-motion/
Moon: Remix RPG Adventure
subdirectory_arrow_right Moon (Game)
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person MehDeletingLater calendar_month September 9, 2024
Paper Mario: The Thousand-Year Door
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Attachment As a sort of call-back to Super Paper Mario, the opening scene of The Thousand-Year Door remake features portraits of Mario's partners from Paper Mario. At the end of the game, Spoiler:a new second portrait of the partners from The Thousand-Year Door can be seen alongside it, lining up with the beginning of Super Paper Mario.
person SonicNicholas1995 calendar_month August 23, 2024
The Thousand-Year Door remake beginning:
https://www.youtube.com/watch?v=8Ume5pSIcKE#t=15s

The Thousand-Year Door remake ending:
https://www.youtube.com/watch?v=Ds1DU_VjaFU#t=1769s

Super Paper Mario beginning:
https://www.youtube.com/watch?v=9DI9tDjEOHs
Chameleon Twist
1
The game's ending differs slightly between the Japanese and North American/European releases of the game. In the Japanese version, defeating the final boss will cut to a sweeping camera shot of the boss exploding, before giving control back to the Chameleon. As the room starts rumbling, a bridge appears that leads to a narrow hallway with a bright white doorway at the end. Going through the door envelops the screen in light, and transitions to the game's end credit sequence. In the North American/European version, this part of the ending was cut. Defeating the boss will instead cause a brief slow-motion effect to play before fading to black and going straight to the end credits sequence.
person MehDeletingLater calendar_month August 1, 2024
Japanese version ending:
https://www.youtube.com/watch?v=6VxhZDilxas

North American/European version ending:
https://www.youtube.com/watch?v=dIJ3mYehaKQ#t=5041s
Pac-Man World
subdirectory_arrow_right Pac-Man World Re-Pac (Game)
1
Pac-Man World's ending has been noted for containing darker humor compared to the game's otherwise lighthearted tone. The game's antagonist Toc-Man, the robot impostor who kidnapped Pac-Man's family, is revealed to be Orson, a tearful grey ghost who just wanted to be as famous as Pac-Man, who responds to this by pretending to show sympathy before eating him. According to the game's designer, Scott Rogers, his reasoning for this tonal shift was:

"If someone terrorized, kidnapped, and imprisoned your friends and family, you'd probably want to eat them too."

Rogers also noted that they wanted to have Pac-Man respond to Orson's cry of "nobody loves a ghost!" with "I do!" (in the sense of loving to eat a ghost), but this was scrapped alongside Pac-Man's voice as a whole.

Pac-Man World: Re-Pac amends this divisive ending by designating it as a bad ending and adding a new good ending. If the player fails to rescue Pac-Man's family, the ending plays out as it did in the original game, with an added scene where Orson's ghost minions choose to rescue Pac-Man's family themselves, but if the player successfully rescues Pac-Man's family, he opts to forgive Orson.
person Rocko & Heffer calendar_month June 17, 2024
Twitter thread interview with Scott Rogers:
https://twitter.com/DailyPacMan/status/1548088755763888129

Pac-Man World cutscenes:
https://www.youtube.com/watch?v=1I8bA-6QNh4

Both Pac-Man World Re-Pac endings:
https://www.youtube.com/watch?v=adPHuphqr7o#t=389
The Police Mystery
1
Following the scene where Diane Spoiler:is crushed by Lin, who found out she was a dirty cop, the player is given a dialogue prompt that can lead to a bad ending with two possible death scenes. Originally, it was not possible to trigger the bad ending after finishing the scene, but on February 26, 2024, a series of updates was released (versions 7.0.4 to 7.0.7), each one claiming to have made it possible to obtain the bad ending by talking to Lin again after the scene occurs. Exactly which one made it possible is unknown, as each of the version updates have the exact same description regarding the addition.
person chocolatejr9 calendar_month April 22, 2024
The King of Fighters XV
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The Art of Fighting ending, which was a continuation from the ending from The King of Fighters XIV, features Khushnood from Garou: Mark of the Wolves. However, his name changed to Marco in this ending, which was his original name in the Japanese version of Garou: Mark of the Wolves. This was likely due to The King of Fighters XIV's director, Yasuyuki Oda, and art director, Nobuyuki Kuroki, asking on a livestream with SNK community manager KrispyKaiser if the fans would like his original name in future games. The chat overwhelmingly preferred the name Marco.
person DrakeVagabond calendar_month April 14, 2024
The King of Fighters XV
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Temjin, from Art of Fighting 2, and Mars People, from Metal Slug 2, make a cameo appearance in the "Friendly Fight" ending.
person DrakeVagabond calendar_month April 14, 2024
The Legend of Zelda: Breath of the Wild
2
During the final battle in the Japanese version, Spoiler:a voiceover from Zelda states that the monstrous form that Calamity Ganon assumes is due to his obsession with maintaining his longevity. However, in the English localization, Spoiler:Zelda claims that this form is the result of him abandoning his ambitions for reincarnation and giving into his primal rage, which directly contrasts the Japanese script.

This also opens up a plot hole with Spoiler:Zelda's dialogue in the game's ending, where she says that "Ganon is gone for now" (emphasis added), implying that he will reincarnate anyway (as is the case in other entries, including the game's sequel, The Legend of Zelda: Tears of the Kingdom); in the Japanese version, she simply says that "the threat of calamity has passed."
Company: BMB
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person Rocko & Heffer calendar_month April 2, 2024
Pizza Tower
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person Rocko & Heffer calendar_month March 12, 2024
Windjammers
subdirectory_arrow_right Windjammers 2 (Game)
1
Attachment In the original Japanese version of Windjammers, Steve Miller is British, but in the international versions of the game, he is South Korean and named "Beeho Yoo". This is referenced in Miller's ending in Windjammers 2, where he takes off a mask, revealing a bald head, and enters a cloning facility, overlooking a pod with alternate colored versions of his outfit, one labled "BEEHO YOO" and the other labeled "MILLER".
person Rocko & Heffer calendar_month January 24, 2024
Windjammers Wiki on Miller (note that this site is not a Wiki in the Wikipedia sense and cannot be edited by a common user, making it a valid source):
https://www.windjammers-france.fr/wiki/wiki-en/miller-en

Windjammers Steve Miller gameplay:
https://youtu.be/wXwQIr8p8Q8

Windjammers Beeho Yoo gameplay:
https://youtu.be/wl167lGceIg

Miller's ending in Windjammers 2:
https://youtu.be/DMNb-4iVM78?t=229
Pumkin: Digital English Education
1
Attachment It is possible to feed the Hungry Pumkin indefinitely past the maximum score. If one right clicks after feeding him and presses "Play", the Pumkin will repeat the eating animation, which can be done repeatedly far beyond the game's end at 25 items. The Pumkin's weight, which increases very slightly every time he eats, does not have a cap, so he can eventually become so large that he covers the entire screen (note that in the attached image, the score listed is missing its last digit, so he has eaten over 470 items, not 47).
Killer Instinct 2
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The game's files cointains data of multiple unused alternate endings for various characters such as Maya and Jago. These endings weren't properly implemented due to time constraints.
Virtual Bart
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Attachment The prototype for Virtual Bart shows an ending screen at the end of the credits instead of just the player's score. It is a crudely written "THE END" in cursive with the nonsensical text "You are a true Bart Simpson" alongside the score. The "You are a true Bart Simpson" text is in the final game's code.
New Super Mario Bros. 2
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Attachment In the ending cutscene of New Super Mario Bros. 2, the Koopalings carry Bowser by the tail after his defeat while Mario and Peach run home. Due to the strain that rendering a large character like Bowser alongside the models of 9 other characters and a vehicle could cause on the 3DS hardware, Bowser does not use his regular model used in the rest of the game, but rather a set of flat pre-rendered graphics tilted to appear 3D.
Pizza Tower
2
Attachment In the Slum area of the hub world, there is a peaceful green cheeseslime named Snotty. If one is to kill Snotty, a permanent tombstone will be placed in the hub world, but if he is kept alive, he will be added to the Crumbling Tower of Pizza stage as a rescue, and the save file with which the game was completed will get a stamp saying "Snotty Approved". Saving Snotty does not contribute to the game's completion rating, and if one kills Snotty after the save file is Snotty Approved, the stamp will not be taken away.
person Rocko & Heffer calendar_month January 15, 2024
Ganbare Goemon Gaiden: Kieta Ougon Kiseru
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Attachment At the start of the game's ending cutscene, if you mash B and A together twenty times in quick succession before the image of the main cast fades away, a sound effect of Yae's voice will be heard and she will be stripped down to a white bikini.
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