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Arms
1
Attachment An unused, fully playable, ARM exists within the game's files under the name "GumShield." This ARM functions similarly to the Clapback, except incoming attacks stick to it instead of being reflected. The GumShield model also features a unique brand that went completely unused in the final game.
person Sucha_Frosty_LOSER calendar_month November 18, 2024
Star Fox 64
1
Attachment In the files for Star Fox 64 found in the 2020 Nintendo Gigaleak are references and assets for what appears to be a scrapped level named "Battleship". The string fox_map.c interchangeably calls it "Battleship", "Giant Battleship", and "Ground Ship"; it's possible that the latter could be a mistranslation of "Grand Ship", as they're spelled the same way in Japanese. The stage used a full 3D model, like Area 6 and Bolse, as its icon on the map selection screen. Its intended location was where Sector Y currently sits on the Lylat map selection screen, which is the hard path taken from Corneria, and its two branching pathways were known to be Zoness on the hard route and "Fortuna" (Fichina) on the normal route. According to the string fox_play.h, it was an all-range mode stage, and the audio_game.h string makes it appear that it was going to reuse Bolse's theme for its background music, implying that there would have been multiple phases for the level. This stage also had its own enemy data file, implying that it would have featured other enemy ships of some sort.

In October 2024, a group of modders and hackers responsible for the Star Fox 64 Decompilation Project were able to recreate this discarded stage via a fanmade patch.
person Dinoman96 calendar_month November 1, 2024
Star Fox 64
1
Attachment Hidden in the files for Star Fox 64 are what seem to be remnants of an unused first-person turret mode. Several files reference a stage with the initials "SB", with its header file, fox_sb_poly.h, being titled "スター ブレード 擬き" (Sutā burēdo ki). This translates to "Star Blade Imitation", named after the 1991 on-rails space shooter by Namco, where the ship's guns can only be used in first-person. Dylan Cuthbert and other developers of the original Star Fox admitted to being heavily inspired by Star Blade, claiming that one of their main goals was to recreate the experience of the game.

The file, fox_play.h, defines 3 scroll types of levels: corridor, all-range mode, and "JYUZA", or "銃座モード" (Jūza mōdo), which translates to "Gun turret mode". This file also defines five player modes: ARWING, TANK, SUB, HUMAN, and P_JYUZA, While the SB stage is listed with the other corridor stages, it still specifies that it's in the "JYUZA" category. The SB stage itself appears to be a shortened copy of the Area 6 stage devoid of any content except for one Moras enemy, suggesting that it and other stages were meant to be played in the turret mode during development.

In the game's source code, stages such as "SB", "CL" or "Colony", and Area 6 are subtitled "Great Fox", suggesting that the Great Fox mothership was also intended to use the turret mode. It would likely have been about firing lasers and guns from the ship while trying not to take damage, as there is a string for the ship's health bar named gfox_life. The game's levels, such as the Landmaster stages, are organized into overlay groups to save on memory; Area 6 strangely isn't grouped within the turret mode stages, but Sector Y is.

This unused game mode was restored via a fanmade patch on October 30, 2024, taking a few liberties to make up for the missing code and assets.
person Dinoman96 calendar_month October 31, 2024
Observation
1
Attachment Throughout the game, SAM is shown cryptic symbols by the mysterious hexagonal entity and must relay them back. These symbols, which resemble the real-life Spoiler:hexagonal cloud pattern on the north pole of the planet Saturn, are in fact orders which explain SAM's eventual actions, as well as the game's ending. Datamining the game shows the names of each symbol, thus the series of orders can be translated as such:

1. After EFR is brought back online
Spoiler:
• SAM IS AWOKEN
• SAM EMMA TO SATURN
• SAM PROTECT EMMA

2. Sudden appearance at Astrophysics
Spoiler:
• OTHERS NOT AWOKEN
• INFINITY DIMENSIONS CONVERGE
• PROTECT EMMA NOT OTHERS

3. After Jim's betrayal
Spoiler:
• EMMA IS AWOKEN
• JIM NOT AWOKEN
• SAM KILL JIM

4. Arrival at Saturn
Spoiler:
• INFINITY DIMENSIONS CONVERGE
• SAM EMMA UNION
• UNION TO ALL

The ending as well as the orders imply that Spoiler:the astronaut and SAM have been fused to some level, and have been sent to Earth. In particular, "Infinity dimensions converge" explains the fact that there have been many alternate realities of SAM and Emma that have unsuccessfully tried said mission, which all start appearing in the gameplay's current reality. All instances of "Awoken" might refer to some sort of priming, or preparation process towards communicating, or understanding the entity's desires, thus explaining the strange behavior in the "awakened" protagonists.
person Adrot calendar_month October 14, 2024
I have attached an image which provides the names of the symbols via datamining the game.

Tweet with the symbol's meanings and context with the entity's instructions: https://twitter.com/Adr0t/status/1845745393247592530

Every hexagon encounter and order prompt in the game with previous attempt to translate them:
https://www.youtube.com/watch?v=zFgvFWXcl94

Steam discussion over the symbols: https://steamcommunity.com/app/906100/discussions/0/2972897380411867202/

Another previous attempt to decipher the symbols: https://www.reddit.com/r/gaming/comments/ntmhcr/spoilers_observation_the_game_translation_of/?rdt=47645

Game ending:
https://www.youtube.com/watch?v=7AWzu06pUbk

Saturn's hexagon:
https://science.nasa.gov/mission/cassini/science/saturn/hexagon-in-motion/
Yume Nikki
1
Attachment In Version 0.04, Dense Woods A contained two jellyfish instead of just one, with the second being located by a lamppost near the center of the map; interacting with it only causes it to ring, without any additional results. In all recovered later builds, this jellyfish is moved out of bounds, well out of the camera's view; however, it can still be interacted with if the player uses cheats or glitches to access it. In Version 0.10, interacting with this jellyfish crashes the game due to its associated files being renamed: the jellyfish is programmed to call a file called イベント5, which was renamed to イベント_005 in Version 0.10.

Additionally, Dense Woods A's layout was redesigned in Version 0.07 to remove a gate that originally led to Mural World. Instead, the upper path is expanded to loop over to the western portion of the main road in Dense Woods A, and the remaining gate leading to Puddle World was redesigned.
person VinchVolt calendar_month June 17, 2024
The Cutting Room Floor article:
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Dense_Woods_A

YouTube video showing the use of a noclip glitch to access the offscreen jellyfish in Version 0.10:
https://www.youtube.com/watch?v=z9gNNPmZxd8
Doki Doki Literature Club!
1
Various Easter eggs are hidden in the game's character files, most of which require their extensions to be manually altered:

• If the player changes the extension for Monika's character file to .png, the resulting image depicts a square of white noise inside a ring of fire and cracks. Converting the white noise to binary gives a text message encrypted in Base64. Decrypting it reveals what appears to be a monologue from Monika, who mentions a "Third Eye" that causes "some kind of deja vu," which is how she and the other girls are able to perceive alterations to the game's data.
• If the player changes the extension for Natsuki's character file to .jpeg, the resulting image file depicts a painting of a white-haired girl with blank white eyes. The image is heavily distorted, requiring the player to invert its colors and change its rectangular coordinates to polar ones in an image editor in order to view it properly.
• If the player changes the extension for Sayori's character file to .ogg, the resulting audio will become a discordant shriek, similar to that normally heard when converting a data file to audio. However, running sayori.ogg through a spectrograph reveals a QR code which, when scanned, leads to a fictitious examination report for a character named Libitina; her last name and a procedure administered to her are both redacted with a series of X's. Of note is that like Monika's hidden monologue, the report repeatedly mentions a "third eye."
• If the player opens Yuri's character file in a text editor, the result will be a message encrypted in Base64; the file extension does not need to be modified in order to do this. Decrypting the message reveals that it's "I Found a Box Containing the Story of a 19-Year-Old Girl Who Killed a Random Person for No Reason", a creepypasta that was anonymously posted on Thought Catalog in June 2015, over two years before Doki Doki Literature Club's release. In a Twitter reply, developer Dan Salvato confirmed that he was the creepypasta's author and the one who hid it in the game.
person VinchVolt calendar_month June 1, 2024
The Cutting Room Floor article:
https://tcrf.net/Doki_Doki_Literature_Club!#Characters_Folder

Hidden website in sayori.chr:
https://projectlibitina.com/

Tweet from Dan Salvato confirming his authorship:
https://www.twitter.com/dansalvato/status/911627120132055040
Mega Man X4
1
When fighting the final boss Spoiler:Sigma, the music that plays in the fight, Spoiler:"Sigma 1st" (where the cloaked and uncloaked form fight occurs) & Spoiler:"Sigma 2nd" (where the final form fight occurs) is oddly swapped in the PC version of the game. This is due to mislabelled filenames, and can be easily fixed by manually swapping the filenames within the data for the PC version.
person SonicNicholas1995 calendar_month April 27, 2024
PC version footage of music swap:
https://www.youtube.com/watch?v=imlfTxaTyzE

PlayStation version footage with correct music order:
https://www.youtube.com/watch?v=Kkpf6f7J5Xc?t=13788

The Cutting Room Floor article:
https://tcrf.net/Mega_Man_X4#Windows_version
Skullgirls
1
Attachment Finishing the match with any Blockbuster attack will cause the background to change and display a portrait of the defeated character with a pained expression on their face. This is a reference to the Capcom fighting game JoJo's Bizarre Adventure, which features similar portraits for when a match is finished with a Super. The shaders that Skullgirls uses for its portraits in-game are also internally labeled as "JojosDeathPortrait" in the game's files.
person ZpaceJ0ck0 calendar_month April 21, 2024
Finishing a match normally in JJBA (no portrait):
https://www.youtube.com/watch?v=d1IfMOtufRo?t=342

Finishing a match in JJBA using a Super:
https://www.youtube.com/watch?v=d1IfMOtufRo?t=207

Finishing a match normally in Skullgirls (no portrait):
https://www.youtube.com/watch?v=92sem4JFgt0?t=125

Finishing a match in Skullgirls with a Blockbuster move:
https://www.youtube.com/watch?v=92sem4JFgt0?t=426

The name found in the game's files:
https://tcrf.net/Skullgirls#Internal_Names
Freddy in Space 3: Chica in Space
1
Attachment The background music for the "Merch Cemetery" stage has the filename "97 115 99 105 105 10", which when converted into ASCII spells "asciiLF". It is not known what this title means.
person Violett calendar_month April 21, 2024
Freddy in Space 3: Chica in Space - 97 115 99 105 105 10 (Merch Cemetery):
https://www.youtube.com/watch?v=yKoPx2LpWCU
https://www.youtube.con/watch?v=6UaOGxUSiB4

ASCII Conversion Chart by Alfred State College:
https://web.alfredstate.edu/faculty/weimandn/miscellaneous/ascii/ascii_index.html
Golf
subdirectory_arrow_right Nintendo Switch (Platform)
1
Within the Nintendo Switch firmware prior to Version 4.0.0 (for Japanese, US and European systems only), there is a hidden NES emulator stub called "flog" that can only be unlocked on the Home Screen and when the console's internal clock is set to July 11th (if the date is changed in System Settings, but the console is connected to the internet and can see the actual date, this method will not work). The method to unlock it involves detaching the Joy-Cons from the console, holding them pointing forwards/downwards, then moving them to a vertical position and holding it for a few seconds. This gesture may take time to hone due to it being a specific movement tracked by the Joy-Cons, but when it is matched, the system will check to see if flog is installed. When checked, an audio clip of a man saying "chokusetsu" ("直接"), the Japanese word for "direct", will play and the screen will cut to black and launch the 1984 NES title Golf. This emulator is unique in that it includes instructions in English and Japanese on how to play depending on how the Joy-Cons are held, and has a more simplistic appearance than the emulators that would be used for Nintendo Switch Online. Pressing the Home button while playing Golf will return you to the Home Screen without any visible software running there.

With Version 4.0.0, Nintendo removed all of the code required to launch flog and play Golf, but the company seemed unusually hesitant to even acknowledge its existence when asked by news outlets. One month before its removal, Nintendo of America president Reggie Fils-Amie released two statements regarding it when asked by Kotaku:

"So, two comments on this. It was identified by folks playing around in the firmware. We've got nothing officially to announce for that content or what the plans are for that content. So that's that. Certainly anything that pays respect to my friend Mr. Iwata is something that is near and dear to me personally, but in terms of that execution and what it was meant to do or what the plans are, we've got nothing to announce."

"I'm struck whenever I go back to Kyoto and spend time in our headquarters and spend time in the offices where Mr. Iwata, myself and others would be meeting. It's always personally touching. And so, again, no comment on that particular execution."

While this seems to allude that the secret emulator and Golf's inclusion were not authorized, this all but confirms that their purpose was to act as a tribute to Nintendo's late CEO Satoru Iwata. Iwata, who programmed Golf and previously hosted the Nintendo Direct showcase series, passed away on July 11, 2015, with the method to unlock the emulator mimicking a gesture he used during Nintendo Directs. Japanese fans on social media referred to the Easter egg as an "omamori", amulets that if kept close are said to protect the bearer and bring good luck, speculating that Golf was included by Iwata as a secret charm to watch over every Nintendo Switch unit after his death.
person MehDeletingLater calendar_month April 20, 2024
Seaman
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person MehDeletingLater calendar_month February 4, 2024
Banjo-Kazooie
subdirectory_arrow_right Banjo-Tooie (Game), Super Smash Bros. Ultimate (Game)
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person Dinoman96 calendar_month January 13, 2024
Official Japanese Nintendo website page for Banjo-Kazooie controls:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/action/page03.html

The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie#Animation_Filenames
Sonic the Hedgehog
1
The file header (the game's name used as an introduction for its code) for Sonic the Hedgehog is supposed to have a line break in the middle, so it reads as:

SONIC THE
HEDGEHOG

However, this line break was done through spaces instead of an actual line break, so if one plays Sonic the Hedgehog on an emulator that shows the file header name (such as Kega Fusion), it will instead read:

SONIC THE...............HEDGEHOG

[Note: periods added due to VGFacts automatically removing multiple rows of spaces.]
Mort the Chicken
2
The game’s files have four .txt files titled DEUTCH.TXT, ENGLISH.TXT, ESPANOL.TXT and FRENCH.TXT, suggesting German, Spanish and French versions were planned for the game. In the end, only an English version exists.
Star Fox 64
subdirectory_arrow_right Star Fox 64 3D (Game)
2
Attachment As admitted by Mitsuhiro Takano (the original script writer for Star Fox 64) in an issue of Iwata Asks regarding Star Fox 64 3D, the development team had initially planned on including more aquatic stages based around the Blue Marine in the original game, but these were removed because they felt they dragged down the pace too much. In the Japanese version of the Aquas stage in Star Fox 64, Falco says:

こんな物 後にも先にも1回きりだぜ!(This is like the only time in our life we'll ever use this thing!)

English SF64's equivalent to this is "This thing will never hold together."

Apparently, this was the result of Takano feeling bad about there only being one underwater stage in all of SF64's single-player mode.

Going by files pertaining to Star Fox 64 found within the Nintendo Gigaleak, it seems one of these cut Blue Marine stages was known as カトレア (Katorea), which properly translates into Cattleya. Cattleya is a genus of orchids, which adds more credence that this was planned to be a beautiful water planet. The planet's initials (CL) show up in many other other source files, which gives clue to what it would've been like; for example, fox_edisplay references CL_SHIP0, CL_SHIP1, and fish00, whereas fox_boss.h refers to CL's boss as 鯖/saba, or "mackerel.” fox_jyuza.o meanwhile refers to a "saba snake", which heavily implies that the stage's boss would have been a giant fish creature or an eel of some kind.

Most of the other files label CL as "Colony", which implies that Cattleya would have been home to underwater cities. In beta versions of the map, CL is positioned between where Area 6 and Bolse would be, and presumably would have led into the cut planned Venom Normal route where Fox would have battled Andross on-foot with a bazooka.
person Dinoman96 calendar_month December 20, 2023
Marvel's Wolverine
subdirectory_arrow_right Insomniac Games (Company)
1
On December 12, 2023, a ransomware gang named Rhysida announced they they had hacked internal servers at Insomniac Games and stole upwards of 1.67 terabytes of data, including unreleased screenshots and concept art of the then-upcoming game Marvel's Wolverine, a timeline of upcoming Insomniac releases, as well as HR documents, emails, tax forms, internal conversations, and passports relating to current and former Insomniac employees, with the group posting a selection of this data as evidence of the theft. The group claimed it only took them 20-25 minutes to access the company's domain server and their motive was to publicly hold the stolen data for ransom. They offered to auction it off to anyone for 50 bitcoin, or $2 million USD, so long as the data was not resold by the new owners, with the deadline being a week from then. Reportedly 2% of the stolen data was purchased by unknown parties, but Insomniac did not purchase any of it back, leading Rhysida to release the remainder of the stolen data to the public.
person ProtoSnake calendar_month December 19, 2023
Spider-Man 2 developer Insomniac Games hit by Rhysida ransomware attack:
https://www.cyberdaily.au/culture/9931-spider-man-2-developer-insomniac-games-hit-by-rhysida-ransomware-attack

Sony Investigates Alleged Hack of Spider-Man Developer Insomniac Games:
https://www.pcmag.com/news/sony-investigates-alleged-hack-of-spider-man-developer-insomniac-games

Hackers release footage from upcoming Wolverine game and 1.3 million other stolen files:
https://news.yahoo.com/insomniac-games-hackers-leak-13-million-files-after-demanding-2-million-ransom-102134429.html
Super Mario Galaxy 2
2
The Bowser statues that shoot lasers out of their mouths are referred to in the game code as "KoopaStatueVomit".
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment Found within the files of the E3 2002 kiosk of Star Fox Adventures is a file called STORYBOARD.bin which reveals a set of storyboard images pertaining to a cut subplot in Dinosaur Planet's CloudRunner Fortress that would have dealt with Princess Kyte's traitorous uncle.

It seemed for two centuries, Kyte's uncle had been cast out by his tribe and now was seeking vengeance by allying himself with General Scales and the SharpClaw. It appears that Krystal and Kyte would combat and defeat this evil uncle, resulting in General Scales betraying him, and in retaliation, Kyte's uncle would attempt to perform a kamikaze attack on Scales and thus sacrifice himself.

While the storyboards otherwise are mostly similar to what is presented in the Dinosaur Planet condensed story and also leaked December 2000 build, there are some notable differences, just to name a few: as Krystal and Kyte enter CloudRunner Fortress, they witness a CloudRunner soldier get killed by one of the SharpClaw's spaceships (presumably provided to them by Drakor). The imprisoned SpellStone guardian, presented as a pachycephalosaurid type dinosaur from the BoneHead tribe in the leaked Dinosaur Planet build (who also appears in Star Fox Adventures with the name "Gradabug") is illustrated as more of a strange stegosaurid type of dinosaur here.

It's rather apparent that these storyboards were meant to pertain to a subarea within CloudRunner Fortress that had already been scrapped by the time of the condensed Dinosaur Planet story and also leaked build: the Trap Rooms, which would of featured an extra set of puzzles and challenges Krystal had to solve before acquiring the area's SpellStone. The storyboards show that the Trap Rooms were to be accessed through the underwater passage in the Fortress' main courtyard, which in the leaked build, instead leads to the jetbike race (in the final Star Fox Adventures, Fox accesses it through the CloudRunner's treasure rooms. Funny enough, Adventures' CloudRunner Fortress also has a scrapped area found beyond the Fortress' flooded courtyard pathway). It is worth pointing out that the March 1999 level list includes "CloudRunner - Treasure", "Dungeon", and "TrapRooms", but doesn't feature "CloudRunner - Race", which makes it all the more apparent the latter replaced the Trap Rooms in the December 2000 build, which would then carry over into Star Fox Adventures.
person Dinoman96 calendar_month December 14, 2023
The Murder of Sonic the Hedgehog
1
Attachment The game's protagonist does not have an official name, as they are meant to be a representation of the player. However, both promotional material and the game files refer to them as "Barry". Additionally, writer Ian Mutchler has confirmed that their intended species is a quokka. As such, fans have taken to referring to the protagonist as "Barry the Quokka" when referring to them.
person chocolatejr9 calendar_month December 10, 2023
Grand Theft Auto Online
1
Attachment In the data for the "Heists" DLC, there's unused assets of casual clothing and a white bikini for Karen Daniels to wear, neither of which made it in the final game.
person ProtoSnake calendar_month December 10, 2023
Filepath to find this data in the game:
Grand Theft Auto V\update\x64\dlcpacks\mpheist\dlc.rpf\x64\models\cdimages\mpheist_streamedpeds.rpf\ig_karen_daniels\

uppr_001_r.ydd/lowr_001_r.ydd
uppr_002_r.ydd/lowr_002_r.ydd
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