▲
1
▼
The Dragon Quest-esque overworld area, colloquially known as FC World, features a large island on the right-hand side of the map that is not accessible during the normal course of play despite taking up the majority of FC World's land mass. No events or exits are associated with this island, popularly known as FC World C, meaning that hacking the game to place Madotsuki there would prove fruitless.
Despite this, there is evidence that this area was meant to be explorable at one point in development. In the Version 0.09 build (the last one before the "final" Version 0.10 release in 2007), the Dense Woods and Windmill World areas feature the player character from the minigame NASU as an NPC; however, a flag is set to render it invisible (and therefore non-interactable). If the player uses RPG Maker 2003's debugging tools to render the character visible, interacting with it teleports Madotsuki to another unused area in FC World, a small island with four statues on it and an exit at the bottom. Going through this exit takes Madotsuki to FC World C.
While FC World C is still as barren as in other versions of the game, the unused chain of events leading up to it in Version 0.09 indicates that the area was intended to play some kind of role in the final game and that Kikiyama continued to try implementing it late into the game's update history.
Despite this, there is evidence that this area was meant to be explorable at one point in development. In the Version 0.09 build (the last one before the "final" Version 0.10 release in 2007), the Dense Woods and Windmill World areas feature the player character from the minigame NASU as an NPC; however, a flag is set to render it invisible (and therefore non-interactable). If the player uses RPG Maker 2003's debugging tools to render the character visible, interacting with it teleports Madotsuki to another unused area in FC World, a small island with four statues on it and an exit at the bottom. Going through this exit takes Madotsuki to FC World C.
While FC World C is still as barren as in other versions of the game, the unused chain of events leading up to it in Version 0.09 indicates that the area was intended to play some kind of role in the final game and that Kikiyama continued to try implementing it late into the game's update history.
The Cutting Room Floor articles:
https://tcrf.net/Yume_Nikki#FC_World_C
https://tcrf.net/Proto:Yume_Nikki/Version_0.09#NASU_Link
YouTube video showing the unused NASU event in action:
https://www.youtube.com/watch?v=nH-jHO4vqLI
https://tcrf.net/Yume_Nikki#FC_World_C
https://tcrf.net/Proto:Yume_Nikki/Version_0.09#NASU_Link
YouTube video showing the unused NASU event in action:
https://www.youtube.com/watch?v=nH-jHO4vqLI
Related Games
Wing Commander
Final Fantasy XI Online
Dead Island
LEGO Stunt Rally
Mortal Kombat 3
Nickelodeon 3D Movie Maker
Final Fantasy XIII-2
Megadimension Neptunia VII
Super Seducer
Resident Evil 2
Killer7
Petal Crash
Fighting Force
Viva PiƱata
Venba
LEGO The Lord of the Rings
Prey
Mighty Goose
Super Meat Boy
Alone in the Dark
Wordle
Amnesia: The Dark Descent
Ultimate Spider-Man
Sonic Origins
Winnie the Pooh's Home Run Derby!
Fur Fighters
Mortal Kombat X
Crysis 2
Venge
Chessmaster 9000
WWF WrestleMania: The Arcade Game
King's Quest VIII: The Mask of Eternity
White Day: A Labyrinth Named School
Disney's Lilo & Stitch: Trouble in Paradise
Dino Crisis
Octodad: Dadliest Catch
Star Wars Jedi: Survivor
Q*bert: Rebooted
Undertale
Shikigami no Shiro
Murder House
WWE 2K24
DmC: Devil May Cry
Garten of Banban
System Shock
Mortal Kombat 11
Sally.Exe
Oddworld: Munch's Oddysee
Super Monkey Ball: Banana Mania
Space Quest 6: The Spinal Frontier