Trivia Browser
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All three games in the Pilotwings series were launch titles for different Nintendo consoles in various regions, acting as a sort of tech demo for their respective systems. The original Pilotwings was a launch title for the SNES in North America, Pilotwings 64 was a launch title for the Nintendo 64 in both Japan and North America, and Pilotwings Resort was a Nintendo 3DS launch title in Europe and the United States.
Overview of the SNES launch:
https://snescentral.com/article.php?id=0945
N64 History in 1996:
https://gametyrant.com/news/bqcybvbpu82ic8y59gg4ymvnclevmx
IGN articles regarding the 3DS launch:
https://www.ign.com/articles/2011/02/08/uk-3ds-launch-line-up-confirmed
https://www.ign.com/articles/2011/02/22/nintendo-3ds-launch-day-titles-announced
https://snescentral.com/article.php?id=0945
N64 History in 1996:
https://gametyrant.com/news/bqcybvbpu82ic8y59gg4ymvnclevmx
IGN articles regarding the 3DS launch:
https://www.ign.com/articles/2011/02/08/uk-3ds-launch-line-up-confirmed
https://www.ign.com/articles/2011/02/22/nintendo-3ds-launch-day-titles-announced
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Although released in Japan on August 25, 1995, early in the Sega Saturn's life, Magic Knight Rayearth was the final Saturn game released in the United States, in late 1998. This long localization process was discussed in the game's US manual, where the localizers at Working Design shared details about the process and even acknowledged that it was likely the last Saturn game to be released in the country.
Release schedule of Sega Saturn games in Japan (in Japanese):
https://web.archive.org/web/20200319180754/https://sega.jp/history/hard/segasaturn/software.html
Game Informer Issue #68 (December 1998) (page 89 in the magazine) acknowledges the game's status as the final Sega Saturn release in America.
https://retrocdn.net/images/6/67/GameInformer_US_068.pdf
Magic Knight Rayearth US game manual (page 16 in the manual):
https://segaretro.org/images/c/c4/Mkr_sat_us_manual.pdf
https://web.archive.org/web/20200319180754/https://sega.jp/history/hard/segasaturn/software.html
Game Informer Issue #68 (December 1998) (page 89 in the magazine) acknowledges the game's status as the final Sega Saturn release in America.
https://retrocdn.net/images/6/67/GameInformer_US_068.pdf
Magic Knight Rayearth US game manual (page 16 in the manual):
https://segaretro.org/images/c/c4/Mkr_sat_us_manual.pdf
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The Master System version of Sonic the Hedgehog was the final game released for the platform in North America. It was released in November 1991, a few months after its Genesis counterpart.
GamePro magazine Issue #29 (December 1991) (page 110 in the magazine):
https://retrocdn.net/images/7/77/GamePro_US_029.pdf
Sega Retro's chronology of Master System games in North America:
https://segaretro.org/List_of_Master_System_games_in_the_United_States#cite_note-:File:GamePro_US_029.pdf_p112-58
https://retrocdn.net/images/7/77/GamePro_US_029.pdf
Sega Retro's chronology of Master System games in North America:
https://segaretro.org/List_of_Master_System_games_in_the_United_States#cite_note-:File:GamePro_US_029.pdf_p112-58
subdirectory_arrow_right Banjo-Kazooie (Game)
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According to two interviews with Famitsu in 1998, Shigeru Miyamoto cited Rare's exceptional graphical and technical work on Banjo-Kazooie as a factor for why The Legend of Zelda: Ocarina of Time was delayed, as Miyamoto and his team felt they needed to compete with it. He thought a 3D action platformer of its kind running that well on Nintendo 64 hardware was "so amazing that we don't want to be outdone", and "if Mario's a makunouchi bento, Banjo's a deluxe makunouchi bento." Some reviews of Ocarina of Time at its release compared its graphics, frame rate and textures with Banjo-Kazooie's, and felt Ocarina of Time did not perform as well in that field.
Shigeru Miyamoto Famitsu interview - April 17, 1998:
https://web.archive.org/web/20090129154359/http://miyamotoshrine.com/theman/interviews/170498.shtml
Shigeru Miyamoto Famitsu interview - May 8, 1998:
https://x.com/m0m0_0ssrr_/status/1847144999642890416
https://x.com/gosokkyu/status/1847465155858477459
IGN 1998 review:
https://web.archive.org/web/20121009233109/http://www.ign.com/articles/1998/11/26/the-legend-of-zelda-ocarina-of-time-review
Electronic Gaming Monthly Issue #115 (February 1999) (Page 166 in the magazine):
https://archive.org/details/electronicgamingmonthlyissue115february1999/page/n179/mode/2up
https://web.archive.org/web/20090129154359/http://miyamotoshrine.com/theman/interviews/170498.shtml
Shigeru Miyamoto Famitsu interview - May 8, 1998:
https://x.com/m0m0_0ssrr_/status/1847144999642890416
https://x.com/gosokkyu/status/1847465155858477459
IGN 1998 review:
https://web.archive.org/web/20121009233109/http://www.ign.com/articles/1998/11/26/the-legend-of-zelda-ocarina-of-time-review
Electronic Gaming Monthly Issue #115 (February 1999) (Page 166 in the magazine):
https://archive.org/details/electronicgamingmonthlyissue115february1999/page/n179/mode/2up
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In August 2024, it was revealed that Concord would serve as the basis for an episode of "Secret Level", an animated video game anthology series released on Amazon Prime Video. However, the servers for Concord were shut down on September 6th, just two weeks after launch and much earlier than the show's planned release on December 10th. Despite this, it was confirmed the day before Concord was taken offline that the episode would remain in the show's lineup.
"Secret Level" announcement:
https://www.ign.com/articles/secret-level-every-video-game-gamescom-trailer-amazon
Episode remaining in the lineup:
https://www.ign.com/articles/concord-will-remain-in-prime-videos-secret-level-despite-games-sudden-cancellation-source
https://www.ign.com/articles/secret-level-every-video-game-gamescom-trailer-amazon
Episode remaining in the lineup:
https://www.ign.com/articles/concord-will-remain-in-prime-videos-secret-level-despite-games-sudden-cancellation-source
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In 2024, Ubisoft faced controversy over two instances related to the game's marketing prior to its release being delayed. The first instance revolved around them using a flag created by the Sekigahara Teppo-tai, a Japanese historical re-enactment group, as part of the game's concept art and marketing materials without the group's permission. Ubisoft Japan would later issue an apology for this, agreeing to remove the flag from the game's website, but stated that it would likely remain in the concept art as part of the game's printed art book, something that the Sekigahara Teppo-tai would later request be removed as well. On July 23, Ubisoft posted an apology to Twitter for including material in their marketing that "caused concern within the Japanese community".
Two months after this statement, Ubisoft would face criticism again for a collectible figurine produced by PureArts featuring the protagonists Yasuke and Naoe standing in the ruins of a one-legged torii gate. This drew ire from critics who were already upset over Ubisoft's handling of the game's historical background, as the only known one-legged torii in Japan is located at the Sannō Shrine in Nagasaki. This torii was one of the few surviving structures after the United States' atomic bombing of the city in 1945. It became one-legged as a result of it being within 900 meters of the explosion's hypocenter, and serves as a local reminder of the bombing today. On September 24, just a few days after the figurine's announcement, Ubisoft cancelled their appearance at Tokyo Game Show for "various circumstances" (likely including these prior marketing controversies among other development factors) and later announced that the game's release would be delayed into the next year to allow for more time to polish it. PureArts' pre-order page for the figurine was removed from their website around the same time. They later released a statement on October 15 apologizing for the "insensitive design" and stated they would redesign the figurine for a later release.
Two months after this statement, Ubisoft would face criticism again for a collectible figurine produced by PureArts featuring the protagonists Yasuke and Naoe standing in the ruins of a one-legged torii gate. This drew ire from critics who were already upset over Ubisoft's handling of the game's historical background, as the only known one-legged torii in Japan is located at the Sannō Shrine in Nagasaki. This torii was one of the few surviving structures after the United States' atomic bombing of the city in 1945. It became one-legged as a result of it being within 900 meters of the explosion's hypocenter, and serves as a local reminder of the bombing today. On September 24, just a few days after the figurine's announcement, Ubisoft cancelled their appearance at Tokyo Game Show for "various circumstances" (likely including these prior marketing controversies among other development factors) and later announced that the game's release would be delayed into the next year to allow for more time to polish it. PureArts' pre-order page for the figurine was removed from their website around the same time. They later released a statement on October 15 apologizing for the "insensitive design" and stated they would redesign the figurine for a later release.
Article about the flag controversy:
https://www.ign.com/articles/ubisoft-apologizes-to-japanese-historical-re-enactment-group-for-using-its-flag-in-assassins-creed-shadows-art-without-permission
Sekigahara Teppo-tai response:
https://www.ign.com/articles/ubisoft-apology-for-using-historical-re-enactment-group-flag-in-assassins-creed-shadows-not-enough-group-says
Ubisoft July 23 apology:
https://www.ign.com/articles/assassins-creed-shadows-team-issues-apology-to-japanese-fans-for-marketing-that-has-caused-concern
Torii gate figurine announcement:
https://www.instagram.com/pureartsofficial/p/DAL2YMAA5z3/
Figurine pre-order page:
https://www.purearts.com/en-eu/products/qlectors-assassins-creed-shadows-yasuke-naoe-pvc-figure
https://web.archive.org/web/20240922062525/https://www.purearts.com/en-eu/products/qlectors-assassins-creed-shadows-yasuke-naoe-pvc-figure
Article about the torii gate controversy:
https://www.tweaktown.com/news/100669/ubisoft-pulls-out-of-tokyo-game-show-after-mounting-assassins-creed-shadows-controversy/index.html
City of Nagasaki tourism page with information about the torii gate:
https://www.discover-nagasaki.com/en/sightseeing/117
Pull-out from Tokyo Game Show:
https://insider-gaming.com/assassins-creed-shadows-previews-delayed/
Delay announcement:
https://x.com/assassinscreed/status/1838971189722562906
PureArts statement:
https://www.eurogamer.net/assassins-creed-shadows-statue-pulled-as-company-behind-it-acknowledges-insensitive-design
https://www.ign.com/articles/ubisoft-apologizes-to-japanese-historical-re-enactment-group-for-using-its-flag-in-assassins-creed-shadows-art-without-permission
Sekigahara Teppo-tai response:
https://www.ign.com/articles/ubisoft-apology-for-using-historical-re-enactment-group-flag-in-assassins-creed-shadows-not-enough-group-says
Ubisoft July 23 apology:
https://www.ign.com/articles/assassins-creed-shadows-team-issues-apology-to-japanese-fans-for-marketing-that-has-caused-concern
Torii gate figurine announcement:
https://www.instagram.com/pureartsofficial/p/DAL2YMAA5z3/
Figurine pre-order page:
https://www.purearts.com/en-eu/products/qlectors-assassins-creed-shadows-yasuke-naoe-pvc-figure
https://web.archive.org/web/20240922062525/https://www.purearts.com/en-eu/products/qlectors-assassins-creed-shadows-yasuke-naoe-pvc-figure
Article about the torii gate controversy:
https://www.tweaktown.com/news/100669/ubisoft-pulls-out-of-tokyo-game-show-after-mounting-assassins-creed-shadows-controversy/index.html
City of Nagasaki tourism page with information about the torii gate:
https://www.discover-nagasaki.com/en/sightseeing/117
Pull-out from Tokyo Game Show:
https://insider-gaming.com/assassins-creed-shadows-previews-delayed/
Delay announcement:
https://x.com/assassinscreed/status/1838971189722562906
PureArts statement:
https://www.eurogamer.net/assassins-creed-shadows-statue-pulled-as-company-behind-it-acknowledges-insensitive-design
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The copyright notice in the sound test of OutRun for the Commodore 64 mistakenly lists the game as having come out in 1941.
Platform: Nintendo Entertainment System
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Popular conceptions about Nintendo's release history in Europe claim that their hardware was never released in the former Eastern Bloc until the 21st century. Rather, these countries instead saw the proliferation of various clone consoles called "Famiclones", such as the Dendy (a Taiwanese-built bootleg that achieved widespread popularity in the Commonwealth of Independent States, made up of the ex-republics of the former Soviet Union) and the Pegasus (which became as popular in Poland as the Dendy did in Eastern Europe). However, while Famiclones did indeed dominate the Eastern European gaming market during the 1990s, Nintendo was not only aware of this, but actively attempted to halt the spread of bootlegs in these regions in favor of officially sanctioned products.
In 1994, Nintendo made a deal with Steepler, the Dendy's distributor in Eastern Europe, to permit continued sale of the Dendy in exchange for equal distribution of the Super Nintendo Entertainment System and Game Boy in the Commonwealth of Independent States; official Russian releases of these systems even included Dendy stickers on the packaging to reflect the arrangement. Meanwhile, in various other parts of the former Eastern Bloc, Nintendo made deals with other third-party distributors; among others, the NES, SNES, and Game Boy saw official releases in Poland, Hungary, and the former territories of Yugoslavia and Czechoslovakia during 1993–1994.
In 1994, Nintendo made a deal with Steepler, the Dendy's distributor in Eastern Europe, to permit continued sale of the Dendy in exchange for equal distribution of the Super Nintendo Entertainment System and Game Boy in the Commonwealth of Independent States; official Russian releases of these systems even included Dendy stickers on the packaging to reflect the arrangement. Meanwhile, in various other parts of the former Eastern Bloc, Nintendo made deals with other third-party distributors; among others, the NES, SNES, and Game Boy saw official releases in Poland, Hungary, and the former territories of Yugoslavia and Czechoslovakia during 1993–1994.
Joshua Rogers video about Nintendo in Eastern and Central Europe:
https://www.youtube.com/watch?v=q75Re7deJC0
Russian-language articles about the Nintendo/Steepler deal:
https://web.archive.org/web/20190427025842/https://www.kommersant.ru/doc/94004
https://web.archive.org/web/20240601223552/https://dtf.ru/games/970617-legenda-o-slone-kak-it-kompaniya-steepler-sozdala-dendy-i-osnovala-rossiiskii-konsolnyi-rynok
https://www.youtube.com/watch?v=q75Re7deJC0
Russian-language articles about the Nintendo/Steepler deal:
https://web.archive.org/web/20190427025842/https://www.kommersant.ru/doc/94004
https://web.archive.org/web/20240601223552/https://dtf.ru/games/970617-legenda-o-slone-kak-it-kompaniya-steepler-sozdala-dendy-i-osnovala-rossiiskii-konsolnyi-rynok
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Five Nights at Freddy's: Into the Pit was originally supposed to release on August 8, 2024, the day of the Five Nights at Freddy's franchise's 10th anniversary. However, an error caused the game to be released one day early in Japan. As such, it was decided to release the game worldwide a day early as well, with the series' official Twitter account noting "It actually feels very fitting for a FNaF game to release EARLY!".
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Kien was originally developed between 2002 and 2004 by AgeOfGames, a group of five Italian developers who had no prior experience making video games, aiming to be the first company in their country to develop a game for the Game Boy Advance. The game's release would end up being cancelled three separate times when multiple publishers picked up the game and then decided that releasing it would be too risky for sales. At the time, the game was completed and sent to gaming publications, with one known review appearing in the American magazine Nintendo Power in 2003. The game remained unreleased for over 20 years, but a prototype ROM of it did leak online at one point. Game designer Fabio Belsanti would be the only member of the game's original development team to remain at AgeOfGames, who had shifted to developing educational games to stay afloat. Eventually, with the rising popularity in retro games and lowered cost to produce GBA cartridges, AgeOfGames was able to release Kien in 2024 both digitally and on physical cartridges through retro game publisher Incube8 Games. The game's release garnered attention for it possibly having taken the record for the longest delayed video game release in history, surpassing Duke Nukem Forever and Beyond Good & Evil 2 by taking 22 years to release.
DidYouKnowGaming video:
https://www.youtube.com/watch?v=8RuAKtb2too#t=2128s
Assorted pre-release gameplay of Kien from the early 2000's on IGN's YouTube channel:
https://www.youtube.com/watch?v=ZPijGVE9G1U
https://www.youtube.com/watch?v=X-opVqCKlYA
https://www.youtube.com/watch?v=BfRViZPwHAM
Incube8 Games trailers:
https://www.youtube.com/watch?v=Ti1Ul0y6ZcQ
https://www.youtube.com/watch?v=AuuIAX-N2SQ
Nintendo Power Issue #173 (November 2003) (Page 154 in the magazine):
https://archive.org/details/nintendo-power-issue-173-november-2003/page/154/mode/2up
Destructoid article:
https://www.destructoid.com/thrice-canceled-gba-game-kien-is-finally-getting-released-22-years-after-completion/
Engadget article:
https://www.engadget.com/possibly-the-most-delayed-video-game-in-history-is-finally-available-on-the-game-boy-advance-205150837.html
RPGGamer article:
https://rpgamer.com/2024/06/game-boy-advance-title-kien-released/
The Guardian article:
https://www.theguardian.com/games/article/2024/jul/04/kein-the-most-delayed-video-game-in-history-released-after-22-years
https://www.youtube.com/watch?v=8RuAKtb2too#t=2128s
Assorted pre-release gameplay of Kien from the early 2000's on IGN's YouTube channel:
https://www.youtube.com/watch?v=ZPijGVE9G1U
https://www.youtube.com/watch?v=X-opVqCKlYA
https://www.youtube.com/watch?v=BfRViZPwHAM
Incube8 Games trailers:
https://www.youtube.com/watch?v=Ti1Ul0y6ZcQ
https://www.youtube.com/watch?v=AuuIAX-N2SQ
Nintendo Power Issue #173 (November 2003) (Page 154 in the magazine):
https://archive.org/details/nintendo-power-issue-173-november-2003/page/154/mode/2up
Destructoid article:
https://www.destructoid.com/thrice-canceled-gba-game-kien-is-finally-getting-released-22-years-after-completion/
Engadget article:
https://www.engadget.com/possibly-the-most-delayed-video-game-in-history-is-finally-available-on-the-game-boy-advance-205150837.html
RPGGamer article:
https://rpgamer.com/2024/06/game-boy-advance-title-kien-released/
The Guardian article:
https://www.theguardian.com/games/article/2024/jul/04/kein-the-most-delayed-video-game-in-history-released-after-22-years
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Although it was only released in Japan, there were plans for an international version of Mario Party: Challenge World slated for release in Spring 2018. A demo for an English-translated version was shown off at the 2017 Attractions Expo for the International Association of Amusement Parks and Attractions (IAAPA) using the Japanese version's six-player roulette design. However, this release date came and went with no further announcements. On May 30, 2018, the game's manufacturer Raw Thrills accidentally uploaded and quickly delisted a video on their YouTube channel showing the international version's boot-up process (using a Windows OS) with the game's title screen fully translated into English, before crashing. In October, photos were leaked to the arcade news blog Arcade Heroes revealing that the international version was still being tested, but sported a heavily revamped cabinet design that ditched the roulette and redesigned the game for only three players. This was most likely due to its original design as a roulette gambling game keeping it from being sold to most American arcades. After more radio silence and it missing IAAPA's 2018 Expo, Raw Thrills confirmed to Arcade Heroes in April 2019 that the game was cancelled, and its few prototype cabinets were sold off to select luxury entertainment centers. One confirmed location housing it as of April 2019 was the Tulsa, Oklahoma branch of Cinergy Entertainment.
Mario Party: Challenge World - IAAPA 2017 demo:
https://www.youtube.com/watch?v=8b9Fk7GKYUA
Reuploaded Raw Thrills bootup crash video:
https://www.youtube.com/watch?v=TTee-1A5U28
Arcade Heroes articles:
https://arcadeheroes.com/2018/10/09/mario-party-challenge-spotted-on-test-almost-a-year-after-reveal/
https://arcadeheroes.com/2019/04/27/newsbytes-repro-star-wars-yoke-marble-carnival-cosmotrons-unboxing-exa-arcadia-mario-party-updates/
https://www.youtube.com/watch?v=8b9Fk7GKYUA
Reuploaded Raw Thrills bootup crash video:
https://www.youtube.com/watch?v=TTee-1A5U28
Arcade Heroes articles:
https://arcadeheroes.com/2018/10/09/mario-party-challenge-spotted-on-test-almost-a-year-after-reveal/
https://arcadeheroes.com/2019/04/27/newsbytes-repro-star-wars-yoke-marble-carnival-cosmotrons-unboxing-exa-arcadia-mario-party-updates/
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Chapter 3 of the game was originally intended to release in Winter 2023. However, due in part to several key developers leaving Mob Entertainment over "creative differences", the chapter was delayed into 2024.
Original release window:
https://screenrant.com/poppy-playtime-chapter-3-teaser-playcare-release-2023
Departures and delay:
https://www.pcgamesn.com/poppy-playtime/delayed
https://screenrant.com/poppy-playtime-chapter-3-teaser-playcare-release-2023
Departures and delay:
https://www.pcgamesn.com/poppy-playtime/delayed
subdirectory_arrow_right Dance Dance Revolution Hottest Party 5 (Game), Dance Dance Revolution II (Game)
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Dance Dance Revolution X3 VS 2ndMix's interface and background music strongly resemble that which appeared in Dance Dance Revolution II/Hottest Party 5. This connection may possibly stem from both games releasing within a month of each other, suggesting they were developed simultaneously and shared development assets.
Article on List of North American Console DDR Games:
https://remywiki.com/North_American_DanceDanceRevolution_Games#Nintendo_Wii
RemyWiki articles on DDR X3 VS 2ndMix and DDRII/HP5:
https://remywiki.com/AC_DDR_X3
https://remywiki.com/CS_DDR_II
Video of DDR II Interface:
https://www.youtube.com/watch?v=jbOi1uCYtko?t=36
Video of DDR X3 VS 2ndMix Interface:
https://www.youtube.com/watch?v=676PuAyLAts
https://remywiki.com/North_American_DanceDanceRevolution_Games#Nintendo_Wii
RemyWiki articles on DDR X3 VS 2ndMix and DDRII/HP5:
https://remywiki.com/AC_DDR_X3
https://remywiki.com/CS_DDR_II
Video of DDR II Interface:
https://www.youtube.com/watch?v=jbOi1uCYtko?t=36
Video of DDR X3 VS 2ndMix Interface:
https://www.youtube.com/watch?v=676PuAyLAts
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The game's North American release was originally slated for 1996, concurrently with the European release. However, the American CD-ROM market crashed that year, resulting in the intended publisher, Starwave, exiting the market in favor of website development. The game was eventually picked up by Graphix Zone, who brought it to American storefronts in May 1997.
May 3, 1997 edition of Billboard magazine (pg. 86 of 116 in the Archive.org preview):
https://archive.org/details/bub_gb_IQ8EAAAAMBAJ/page/n85/mode/2up
The Obscuritory article:
https://obscuritory.com/multimedia/peter-gabriel-eve/
https://archive.org/details/bub_gb_IQ8EAAAAMBAJ/page/n85/mode/2up
The Obscuritory article:
https://obscuritory.com/multimedia/peter-gabriel-eve/
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In December 2020, Steel Wool Studios announced that the "Curse of Dreadbear" DLC originally released for the game in 2019 would be ported to Xbox consoles and Nintendo Switch. While the DLC would be released for the Switch version of the game on September 28, 2021, development on the Xbox version appears to have been abandoned as there have been no updates on it since the initial announcement in 2020.
Port announcement:
https://twitter.com/SteelWoolStudio/status/1339038204125536256
Nintendo eShop page with release date:
https://www.nintendo.com/us/store/products/five-nights-at-freddys-help-wanted-curse-of-dreadbear-70050000023397-switch/
https://twitter.com/SteelWoolStudio/status/1339038204125536256
Nintendo eShop page with release date:
https://www.nintendo.com/us/store/products/five-nights-at-freddys-help-wanted-curse-of-dreadbear-70050000023397-switch/
subdirectory_arrow_right Llamatron: 2112 (Game), Slider (Game), The Orion Conspiracy (Game), Explosive Fighter Patton (Game), Psychosis (Game)
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Kotaku article searching for the first video game to say "fuck" (including Paranoia, The Orion Conspiracy and Discworld):
https://www.kotaku.com/the-search-for-the-first-video-game-to-say-f-1648611829
Explosive Fighter Patton swearing:
https://www.youtube.com/watch?v=fhN3stcB0is
Skweek controversy:
https://www.youtube.com/watch?v=n36EdEJLDCU?t=557
https://www.youtube.com/watch?v=OGSb2HRe_OE?t=80
Llamatron:
https://www.codetapper.com/amiga/random-rants/the-making-of-llamatron/
Discworld release date:
https://web.archive.org/web/20240210010559/https://colinsmythe.co.uk/terry-pratchett/discworld/convention-reports-index/terry-pratchett-chronology/
https://www.kotaku.com/the-search-for-the-first-video-game-to-say-f-1648611829
Explosive Fighter Patton swearing:
https://www.youtube.com/watch?v=fhN3stcB0is
Skweek controversy:
https://www.youtube.com/watch?v=n36EdEJLDCU?t=557
https://www.youtube.com/watch?v=OGSb2HRe_OE?t=80
Llamatron:
https://www.codetapper.com/amiga/random-rants/the-making-of-llamatron/
Discworld release date:
https://web.archive.org/web/20240210010559/https://colinsmythe.co.uk/terry-pratchett/discworld/convention-reports-index/terry-pratchett-chronology/
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In 2012, The SpongeBob SquarePants Movie was ported to the PlayStation 3's PlayStation Network under the PlayStation 2 Classics line. However, it was taken down shortly afterwards with no official explanation. Audiences quickly inferred that the port's withdrawal was due to the poor reception it drew thanks to various emulation issues involved with it, though it may have also been due to THQ going bankrupt and Activision acquiring the license to make games based on Nickelodeon properties around the same time. Among these emulation issues, the 16:9 display (which was the default option) stretched the game rather than properly re-rendering it at a higher aspect ratio, the audio for in-engine cutscenes frequently stuttered and fell behind by up to a second, certain textures were noticeably blurry due to the game being displayed at a higher resolution than what it was designed for, and gameplay suffered from prominent input lag compared to the original release.
DidYouKnowGaming video:
https://www.youtube.com/watch?v=4CJoYsBRwrI
The Cutting Room Floor article:
https://tcrf.net/The_SpongeBob_SquarePants_Movie_(GameCube,_PlayStation_2,_Xbox)#PlayStation_3_Port
https://www.youtube.com/watch?v=4CJoYsBRwrI
The Cutting Room Floor article:
https://tcrf.net/The_SpongeBob_SquarePants_Movie_(GameCube,_PlayStation_2,_Xbox)#PlayStation_3_Port
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With a release date of November 1976, Fonz is the first ever video game based on an officially licensed property on record.
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Super Mario Maker 2 is the first Mario game to be released during the Reiwa era – the reign of Naruhito as Emperor of Japan – following the abdication of Akihito on April 30, 2019. To commemorate this, Nintendo of Japan's Instagram account posted a video concurrently with Naruhito's ascension on May 1 where Mario travels through each of Japan's imperial eras since the franchise's inception, with each one being represented by a different style in Super Mario Maker 2. The Super Mario Bros. style represents the Shōwa era (Hirohito's reign from 1926 to 1989), the Super Mario World style represents the Heisei era (Akihito's reign from 1989 to 2019), and the Super Mario 3D World style represents the Reiwa era. Coincidentally, although Super Mario 3D World was released during the Heisei era, it would later be ported to the Nintendo Switch in 2021, two years after the Reiwa era's onset.
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In 2021, a 15-second clip of beta animations for the game dating back to 2006-2007 was discovered on the website of animator Michael Daubert, a former employee of the outsourcing studio The Animation Farm who produced animations for an internal pitch of an early iteration of the game. These tests showcase a completely different art style from the final game and unused gameplay elements, with Mickey shooting ink out of his body to quickly surf around, and jumping and slamming the ground to summon a tidal wave of ink to attack large Blotling enemies. This tidal wave attack also causes Mickey to lose all of his colors, turn white and become exhausted, suggesting that the known early idea of ink/paint/thinner usage changing his physical appearance was going to involve a stamina meter tied to his attacks. Mickey's early design was more stylized compared to his traditional appearance in the final game, featuring a prominently tall forehead, a lanky, stretched body, no visible mouth, and crooked oval ears. This early design would live on through an emblem used in promotional materials and as a recurring icon throughout the final game, with the inky black outline of the early design's head forming an "M".
In 2024, an extended pitch trailer for this version of the game using some of the same animation footage was posted online by Thomas Heimann, another former employee of The Animation Farm. The pitch for this version of the game proposed a 2008 release date and outlined possible gameplay mechanics, an early version of the story, and early character designs for Mickey, the Phantom Blot, and the Blotlings. A model sheet for Oswald the Lucky Rabbit with character designs dating back to his initial usage in the 1920s-30s was also teased during the trailer, but he does not appear in it.
In 2024, an extended pitch trailer for this version of the game using some of the same animation footage was posted online by Thomas Heimann, another former employee of The Animation Farm. The pitch for this version of the game proposed a 2008 release date and outlined possible gameplay mechanics, an early version of the story, and early character designs for Mickey, the Phantom Blot, and the Blotlings. A model sheet for Oswald the Lucky Rabbit with character designs dating back to his initial usage in the 1920s-30s was also teased during the trailer, but he does not appear in it.
Early animation snippet:
https://www.youtube.com/watch?v=7hVrTVt0d-o
Extended pitch trailer:
https://www.youtube.com/watch?v=xkc2cPIeSx4
https://www.deviantart.com/thomasheimann/art/EpicMickey-Pitch-1012295768
Final game's title screen with emblem:
https://www.youtube.com/watch?v=KkvCZYpFU6Y?t=258
https://www.youtube.com/watch?v=7hVrTVt0d-o
Extended pitch trailer:
https://www.youtube.com/watch?v=xkc2cPIeSx4
https://www.deviantart.com/thomasheimann/art/EpicMickey-Pitch-1012295768
Final game's title screen with emblem:
https://www.youtube.com/watch?v=KkvCZYpFU6Y?t=258
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