Trivia Browser
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Ocean's home computer ports of RoboCop were some of the decade's best-selling home computer games in the United Kingdom. The ZX Spectrum version specifically managed to remain in the higher ends of the console's sales charts from December 1988 to as late as February 1991, while the home computer ports in general were able to top the UK's all-format charts for a record-setting 36 consecutive weeks until August 1989.
New Computer Express Issue #7 (24 December 1988) (page 3 in the magazine):
https://archive.org/details/NH2021_New_Computer_Express_Issue007.pdf/page/n1/mode/2up
New Computer Express Issue #44 (9 September 1989) (page 3 in the magazine):
https://archive.org/details/NH2021_New_Computer_Express_Issue044.pdf/page/n2/mode/1up
Computer Video Games Issue #98 (January 1999) (page 8 in the magazine):
https://archive.org/details/cvg-magazine-098/page/n7/mode/2up
Your Sinclair Issue #56 (August 1990):
https://web.archive.org/web/20070701223341/http://www.ysrnry.co.uk/articles/completeguidetoshootemups2.htm
Your Sinclair Issue #62 (February 1991) (page 23 in the magazine):
https://worldofspectrum.org/archive/magazines/pages/your-sinclair/62/23
RetroGamer article:
https://web.archive.org/web/20170202002640/http://www.retrogamer.net/retro_games80/the-making-of-robocop/
https://archive.org/details/NH2021_New_Computer_Express_Issue007.pdf/page/n1/mode/2up
New Computer Express Issue #44 (9 September 1989) (page 3 in the magazine):
https://archive.org/details/NH2021_New_Computer_Express_Issue044.pdf/page/n2/mode/1up
Computer Video Games Issue #98 (January 1999) (page 8 in the magazine):
https://archive.org/details/cvg-magazine-098/page/n7/mode/2up
Your Sinclair Issue #56 (August 1990):
https://web.archive.org/web/20070701223341/http://www.ysrnry.co.uk/articles/completeguidetoshootemups2.htm
Your Sinclair Issue #62 (February 1991) (page 23 in the magazine):
https://worldofspectrum.org/archive/magazines/pages/your-sinclair/62/23
RetroGamer article:
https://web.archive.org/web/20170202002640/http://www.retrogamer.net/retro_games80/the-making-of-robocop/
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Following the shutdown of Nintendo Network on April 8, 2024, two players by the user handles of Marioiscool246 and Fishguy6564 attempted to stay connected to the service in some form by activating online multiplayer in Mario Kart 7 and playing for as long as possible. The campaign, which originated as a way to determine how Nintendo Network functionality is disabled for a given title, used bots and a custom patch to keep the pair's 3DS systems connected and active.
While Marioiscool246's 3DS eventually froze after just over a month, Fishguy6564 remained live for substantially longer, with his own system not crashing until November 3, 209 days later. In doing so, he broke the record for the longest recorded time spent in post-shutdown online multiplayer, surpassing both the 25-day stretch held by Halo 2 player APACHE_N4SIR in 2010 and the 68-day Splatoon marathon conducted by Lcd101 earlier in 2024.
While Marioiscool246's 3DS eventually froze after just over a month, Fishguy6564 remained live for substantially longer, with his own system not crashing until November 3, 209 days later. In doing so, he broke the record for the longest recorded time spent in post-shutdown online multiplayer, surpassing both the 25-day stretch held by Halo 2 player APACHE_N4SIR in 2010 and the 68-day Splatoon marathon conducted by Lcd101 earlier in 2024.
Article about Fishguy6564's Mario Kart 7 marathon:
https://www.gamesradar.com/games/racing/after-127-days-in-nintendo-server-purgatory-the-last-known-mario-kart-3ds-survivor-thinks-he-cant-be-stopped-this-could-go-on-forever/
Tweets about Fishguy6564's 3DS crashing:
https://x.com/fishguy6564/status/1853253933772280113
https://x.com/Nintendeal/status/1853283974183092512
Article about the earlier Splatoon marathon which mentions the old Halo 2 record:
https://www.gamesradar.com/games/halo/a-month-after-nintendo-killed-3ds-and-wii-u-servers-eight-final-players-beat-a-14-year-old-record-held-by-halo-2-superfans/
Tweet about the last Splatoon player disconnecting:
https://x.com/GaffsNotLaffs/status/1802127720567947332
https://www.gamesradar.com/games/racing/after-127-days-in-nintendo-server-purgatory-the-last-known-mario-kart-3ds-survivor-thinks-he-cant-be-stopped-this-could-go-on-forever/
Tweets about Fishguy6564's 3DS crashing:
https://x.com/fishguy6564/status/1853253933772280113
https://x.com/Nintendeal/status/1853283974183092512
Article about the earlier Splatoon marathon which mentions the old Halo 2 record:
https://www.gamesradar.com/games/halo/a-month-after-nintendo-killed-3ds-and-wii-u-servers-eight-final-players-beat-a-14-year-old-record-held-by-halo-2-superfans/
Tweet about the last Splatoon player disconnecting:
https://x.com/GaffsNotLaffs/status/1802127720567947332
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Kien was originally developed between 2002 and 2004 by AgeOfGames, a group of five Italian developers who had no prior experience making video games, aiming to be the first company in their country to develop a game for the Game Boy Advance. The game's release would end up being cancelled three separate times when multiple publishers picked up the game and then decided that releasing it would be too risky for sales. At the time, the game was completed and sent to gaming publications, with one known review appearing in the American magazine Nintendo Power in 2003. The game remained unreleased for over 20 years, but a prototype ROM of it did leak online at one point. Game designer Fabio Belsanti would be the only member of the game's original development team to remain at AgeOfGames, who had shifted to developing educational games to stay afloat. Eventually, with the rising popularity in retro games and lowered cost to produce GBA cartridges, AgeOfGames was able to release Kien in 2024 both digitally and on physical cartridges through retro game publisher Incube8 Games. The game's release garnered attention for it possibly having taken the record for the longest delayed video game release in history, surpassing Duke Nukem Forever and Beyond Good & Evil 2 by taking 22 years to release.
DidYouKnowGaming video:
https://www.youtube.com/watch?v=8RuAKtb2too#t=2128s
Assorted pre-release gameplay of Kien from the early 2000's on IGN's YouTube channel:
https://www.youtube.com/watch?v=ZPijGVE9G1U
https://www.youtube.com/watch?v=X-opVqCKlYA
https://www.youtube.com/watch?v=BfRViZPwHAM
Incube8 Games trailers:
https://www.youtube.com/watch?v=Ti1Ul0y6ZcQ
https://www.youtube.com/watch?v=AuuIAX-N2SQ
Nintendo Power Issue #173 (November 2003) (Page 154 in the magazine):
https://archive.org/details/nintendo-power-issue-173-november-2003/page/154/mode/2up
Destructoid article:
https://www.destructoid.com/thrice-canceled-gba-game-kien-is-finally-getting-released-22-years-after-completion/
Engadget article:
https://www.engadget.com/possibly-the-most-delayed-video-game-in-history-is-finally-available-on-the-game-boy-advance-205150837.html
RPGGamer article:
https://rpgamer.com/2024/06/game-boy-advance-title-kien-released/
The Guardian article:
https://www.theguardian.com/games/article/2024/jul/04/kein-the-most-delayed-video-game-in-history-released-after-22-years
https://www.youtube.com/watch?v=8RuAKtb2too#t=2128s
Assorted pre-release gameplay of Kien from the early 2000's on IGN's YouTube channel:
https://www.youtube.com/watch?v=ZPijGVE9G1U
https://www.youtube.com/watch?v=X-opVqCKlYA
https://www.youtube.com/watch?v=BfRViZPwHAM
Incube8 Games trailers:
https://www.youtube.com/watch?v=Ti1Ul0y6ZcQ
https://www.youtube.com/watch?v=AuuIAX-N2SQ
Nintendo Power Issue #173 (November 2003) (Page 154 in the magazine):
https://archive.org/details/nintendo-power-issue-173-november-2003/page/154/mode/2up
Destructoid article:
https://www.destructoid.com/thrice-canceled-gba-game-kien-is-finally-getting-released-22-years-after-completion/
Engadget article:
https://www.engadget.com/possibly-the-most-delayed-video-game-in-history-is-finally-available-on-the-game-boy-advance-205150837.html
RPGGamer article:
https://rpgamer.com/2024/06/game-boy-advance-title-kien-released/
The Guardian article:
https://www.theguardian.com/games/article/2024/jul/04/kein-the-most-delayed-video-game-in-history-released-after-22-years
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Super Smash Bros. Ultimate marked the 100th credited time that Charles Martinet voiced Mario in a video game. This voice credit would earn Martinet the Guinness World Record for the most video game voiceover performances as the same character, which currently stands at 104 credits as of August 14, 2019.
Polygon article:
https://www.polygon.com/nintendo/2018/12/15/18142347/charles-martinet-voice-of-mario-guinness-book-of-world-records-super-smash-bros-ultimate
Guinness World Record listing:
https://www.guinnessworldrecords.com/world-records/539489-most-videogame-voiceover-performances-as-the-same-character
https://www.polygon.com/nintendo/2018/12/15/18142347/charles-martinet-voice-of-mario-guinness-book-of-world-records-super-smash-bros-ultimate
Guinness World Record listing:
https://www.guinnessworldrecords.com/world-records/539489-most-videogame-voiceover-performances-as-the-same-character
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In December 2023, a 13-year-old boy named Willis Gibson from Oklahoma became the first known person to "beat" the NES version of Tetris. At level 157 (which in itself was a world record), he reached the game's "kill screen", a feat only accomplished previously with machine assistance. A video of his victory was uploaded to his YouTube channel "Blue Scuti" on January 1, 2024.
subdirectory_arrow_right Call of Duty: Modern Warfare III (Game)
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During The Game Awards 2022, Christopher Judge's acceptance speech for the "Best Performance" award (given to him for his performance as Kratos in God of War Ragnarök) ran for 7 minutes and 59 seconds. This speech has been noted for surpassing the Guinness World Record for the "Longest speech accepting an Oscar award" that is currently held by actress Greer Garson for her speech at the 15th Academy Awards in 1943, which lasted for 5 minutes and 30 seconds. The length of Judge's speech was referenced during his appearance at The Game Awards 2023, where he presented that year's award for "Best Performance". Prior to announcing the nominees, he took the opportunity to poke fun at the length of Call of Duty: Modern Warfare III's campaign, claiming "my speech last year was longer than this year's Call of Duty campaign". Following the ceremony, several developers who currently and formerly worked on the Call of Duty series responded negatively to the roast, with Sledgehammer Games engineer Darcy Sandall saying:
It's worth noting that both before and after release, Modern Warfare III's campaign mode was heavily criticized, with many describing it as shallow, short, rushed, and disappointing in spite of its technical aspects.
"Honestly, as COD developers, we've heard way worse. But we don't expect it from a peer, at an event that supposed to be celebrating this years achievements in gaming. Especially with all the information that was leaked about it's development."
It's worth noting that both before and after release, Modern Warfare III's campaign mode was heavily criticized, with many describing it as shallow, short, rushed, and disappointing in spite of its technical aspects.
New world record article:
https://www.pushsquare.com/news/2022/12/random-kratos-actors-epic-god-of-war-ragnarok-award-speech-broke-a-world-record
Guinness World Record for "Longest speech accepting an Oscar award":
https://www.guinnessworldrecords.com/world-records/69853-longest-speech-accepting-an-oscar-award/
Call of Duty devs response:
https://www.ign.com/articles/call-of-duty-devs-are-a-little-peeved-at-christopher-judges-dig-during-the-game-awards
Darcy Sandall statement:
https://x.com/darcy_sandall/status/1733031322610958377?s=20
Modern Warfare III campaign criticism (pre-release):
https://www.videogameschronicle.com/review/modern-warfare-3/
https://www.ign.com/articles/call-of-duty-modern-warfare-3-single-player-campaign-review
https://www.polygon.com/reviews/23949450/call-of-duty-modern-warfare-3-campaign-review
https://kotaku.com/call-duty-modern-warfare-3-mwiii-dlc-rush-crunch-1851009723
Modern Warfare III campaign criticism (post-release):
https://bleacherreport.com/articles/10096943-call-of-duty-modern-warfare-3-review-gameplay-impressions-for-campaign-multiplayer
https://www.pushsquare.com/news/2022/12/random-kratos-actors-epic-god-of-war-ragnarok-award-speech-broke-a-world-record
Guinness World Record for "Longest speech accepting an Oscar award":
https://www.guinnessworldrecords.com/world-records/69853-longest-speech-accepting-an-oscar-award/
Call of Duty devs response:
https://www.ign.com/articles/call-of-duty-devs-are-a-little-peeved-at-christopher-judges-dig-during-the-game-awards
Darcy Sandall statement:
https://x.com/darcy_sandall/status/1733031322610958377?s=20
Modern Warfare III campaign criticism (pre-release):
https://www.videogameschronicle.com/review/modern-warfare-3/
https://www.ign.com/articles/call-of-duty-modern-warfare-3-single-player-campaign-review
https://www.polygon.com/reviews/23949450/call-of-duty-modern-warfare-3-campaign-review
https://kotaku.com/call-duty-modern-warfare-3-mwiii-dlc-rush-crunch-1851009723
Modern Warfare III campaign criticism (post-release):
https://bleacherreport.com/articles/10096943-call-of-duty-modern-warfare-3-review-gameplay-impressions-for-campaign-multiplayer
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Bill Gates became so addicted to Minesweeper that he had to delete it off of his PC to focus on work. He would then go to then-Microsoft president Mike Hallman and borrow his PC when he wanted to play the game, and eventually got a record of 5 seconds. Following this, Microsoft development manager Tom Reeves would cheat at beating Gates' time by building a macro to automatically complete the game. Gates would respond in an email:
"My critical skills are being displaced by a computer. This technology thing is going too far. How can one retain human dignity when computers do the important stuff better than people?"
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Dog's Life holds the Guinness World Record for "Most Named Characters Voiced in a Videogame by a Single Actor", with 32 of the game's characters being voiced by Kerry Shale.
Platform: Nintendo Entertainment System
subdirectory_arrow_right Sega Master System/Mark III (Platform)
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There are two different candidates for the video game console with the longest lifespan, from official introduction to discontinuation, and which one holds the distinction depends on one's metrics.
In terms of support from its original developer, the longest-lasting video game console is the Famicom, the Japanese version of the Nintendo Entertainment System. The Famicom was introduced in 1983 and remained on store shelves until 2003, lasting twenty years on the market.
However, when counting support from third party manufacturers, the distinction instead goes to the Sega Master System. While Sega incrementally discontinued the device between 1991 and 1994 depending on the region, Brazilian manufacturer Tectoy received a license from Sega to continue manufacturing clones of the Master System due to its high popularity in Brazil. These clone consoles continue to be manufactured in the present day, decades after the original Master System's launch in 1985.
In terms of support from its original developer, the longest-lasting video game console is the Famicom, the Japanese version of the Nintendo Entertainment System. The Famicom was introduced in 1983 and remained on store shelves until 2003, lasting twenty years on the market.
However, when counting support from third party manufacturers, the distinction instead goes to the Sega Master System. While Sega incrementally discontinued the device between 1991 and 1994 depending on the region, Brazilian manufacturer Tectoy received a license from Sega to continue manufacturing clones of the Master System due to its high popularity in Brazil. These clone consoles continue to be manufactured in the present day, decades after the original Master System's launch in 1985.
IGN South Africa article:
https://za.ign.com/ps4/64636/feature/the-5-longest-console-lifespans
Archived page from Sega of Japan's website clarifying the launch year of the Master System:
https://web.archive.org/web/20140716112819/http://sega.jp/fb/segahard/mk3/
https://za.ign.com/ps4/64636/feature/the-5-longest-console-lifespans
Archived page from Sega of Japan's website clarifying the launch year of the Master System:
https://web.archive.org/web/20140716112819/http://sega.jp/fb/segahard/mk3/
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The title of "first 3D platformer" is often erroneously given to either 1996's Super Mario 64 or 1995's Jumping Flash!. Despite this, neither game can factually claim that title, with 1990's Alpha Waves being the true owner of the title according to Guinness World Records.
Additionally, 1984's I, Robot - while primarily a shooting game - did feature 3D platforming segments.
Additionally, 1984's I, Robot - while primarily a shooting game - did feature 3D platforming segments.
Guinness World Record for First 3D Platform Video Game:
https://www.guinnessworldrecords.com/world-records/89373-first-3d-platform-videogame
Hardcore Gaming 101 I, Robot article:
http://www.hardcoregaming101.net/i-robot/
https://www.guinnessworldrecords.com/world-records/89373-first-3d-platform-videogame
Hardcore Gaming 101 I, Robot article:
http://www.hardcoregaming101.net/i-robot/
Franchise: Mario
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As of 2023, Mario has prominently appeared in at least one theatrical film per decade since he was created in 1981:
•1986’s Super Mario Bros: The Great Mission to Rescue Princess Peach, which is one of the first film adaptations of a video game.
•1993’s Super Mario Bros, the first live-action film adaptation of a video game.
•2007’s The King of Kong: A Fistful of Quarters, a documentary that revolves around Steve Wiebe attempting to usurp Billy Mitchell’s high score on Donkey Kong.
•2015’s Pixels, which incorporates Donkey Kong as the final boss of the film’s climax (alongside Mario making a brief cameo).
•2023’s The Super Mario Bros. Movie, which is the first video game film to make $1 billion dollars at the box office.
Interestingly, the two films that weren’t direct adaptations of the games, The King of Kong and Pixels, were directed and produced respectively by Seth Gordon, who considered making a 3D film adaptation of Super Paper Mario back in 2008.
•1986’s Super Mario Bros: The Great Mission to Rescue Princess Peach, which is one of the first film adaptations of a video game.
•1993’s Super Mario Bros, the first live-action film adaptation of a video game.
•2007’s The King of Kong: A Fistful of Quarters, a documentary that revolves around Steve Wiebe attempting to usurp Billy Mitchell’s high score on Donkey Kong.
•2015’s Pixels, which incorporates Donkey Kong as the final boss of the film’s climax (alongside Mario making a brief cameo).
•2023’s The Super Mario Bros. Movie, which is the first video game film to make $1 billion dollars at the box office.
Interestingly, the two films that weren’t direct adaptations of the games, The King of Kong and Pixels, were directed and produced respectively by Seth Gordon, who considered making a 3D film adaptation of Super Paper Mario back in 2008.
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As of October 8th, 2023, "MAX 360"'s Singles Challenge Chart holds the record for highest note count of all DDR songs (excluding long versions of songs), at 1,000 steps.
RemyWiki Page for the song:
https://remywiki.com/MAX_360
MAX 360 Challenge Chart:
https://youtu.be/s3-fp5Mnme4?si=1YkekY_o-kvRl5MQ
https://remywiki.com/MAX_360
MAX 360 Challenge Chart:
https://youtu.be/s3-fp5Mnme4?si=1YkekY_o-kvRl5MQ
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Boss Rush (Ver. SN2) is widely considered one of the hardest Challenge Courses in the Dance Dance Revolution series, if not the hardest overall. As of September 25th, 2023, there are only two recorded instances of people beating this song on original arcade hardware: first by Kaze.573 on February 14th, 2017, and second by FEFEMZ on September 28th, 2018.
Video detailing the course and its history:
https://youtu.be/R5hLBKsKSZw
Video of Kaze.573's clear of the course:
https://youtu.be/nDj0EmIfKBM
Video of FEFEMZ's clear of the course:
https://youtu.be/bqUS8jUwI64
https://youtu.be/R5hLBKsKSZw
Video of Kaze.573's clear of the course:
https://youtu.be/nDj0EmIfKBM
Video of FEFEMZ's clear of the course:
https://youtu.be/bqUS8jUwI64
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Chrome Dino is coded to conclude after playing for 17 million years straight, the same amount of time between the dinosaurs' evolution and extinction. This is, quite obviously, not realistically possible for any player.
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As of version 1.3, after inputting a secret code on the Practice Mode select screen, "Mike%" is activated, which adds a timer to the game which stops once Mike is defeated. This is presumably a nod to the Mike% speedrunning category found on the game's page on Speedrun.com.
If this code is active while playing the game's final level, Mike is found sleeping in the corner of the boss room.
If this code is active while playing the game's final level, Mike is found sleeping in the corner of the boss room.
Annalynn - Sleeping Mike Secret?:
https://www.youtube.com/watch?v=6TIzoajSn_k
Speedrun.com Mike% speedrunning category:
https://www.speedrun.com/annalynn?h=Mike&x=7dg03y7k
https://www.youtube.com/watch?v=6TIzoajSn_k
Speedrun.com Mike% speedrunning category:
https://www.speedrun.com/annalynn?h=Mike&x=7dg03y7k
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Not For Broadcast currently holds the Guinness World Record for "Most Full Motion Video footage in a videogame" at 42 hours, 57 minutes, and 52 seconds.
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The developers planned to surpass the Guinness World Record for number of boss battles in a run and gun game by having over 30 to the record's 25.
subdirectory_arrow_right Tokimeki Memorial 2 (Game)
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Both Riven: The Sequel to Myst and the base version of Tokimeki Memorial 2 hold the record for the most CDs for a single game on the original PlayStation, with each of them being spread across five discs. However, Tokimeki Memorial 2 becomes the sole record-holder when counting three additional DLC discs that were distributed with the tie-in magazine Hibikino Watcher, bringing its own total up to eight CDs.
In the latter game's case, the large disc count is due to the use of a unique voice synthesis program that lets the game's cast pronounce the player character's custom name in naturalistic ways. Because of the intensive nature of this program, the base game only allows it for two characters, Hikari Hinamoto and Kasumi Asou (a third, Maeka Kudanshita, calls the player "shōnen" – roughly equivalent to "kiddo" – regardless of what name they inputted). The Hibikino Watcher CDs were consequently handed out in order to accommodate the rest of the game's cast.
In the latter game's case, the large disc count is due to the use of a unique voice synthesis program that lets the game's cast pronounce the player character's custom name in naturalistic ways. Because of the intensive nature of this program, the base game only allows it for two characters, Hikari Hinamoto and Kasumi Asou (a third, Maeka Kudanshita, calls the player "shōnen" – roughly equivalent to "kiddo" – regardless of what name they inputted). The Hibikino Watcher CDs were consequently handed out in order to accommodate the rest of the game's cast.
Article about Riven:
http://www.giantbomb.com/riven-the-sequel-to-myst/3030-16230/
Articles and pages about Tokimeki Memorial:
https://dinklations.wordpress.com/2021/09/03/tokimeki-memorial-2-is-an-insane-gaming-artifact-and-intrinsically-interesting/
https://kimimithegameeatingshemonster.com/2022/04/04/konamis-second-go-at-first-love/
https://psxdatacenter.com/games/J/T/SLPM-86355.html
http://www.giantbomb.com/riven-the-sequel-to-myst/3030-16230/
Articles and pages about Tokimeki Memorial:
https://dinklations.wordpress.com/2021/09/03/tokimeki-memorial-2-is-an-insane-gaming-artifact-and-intrinsically-interesting/
https://kimimithegameeatingshemonster.com/2022/04/04/konamis-second-go-at-first-love/
https://psxdatacenter.com/games/J/T/SLPM-86355.html