Trivia Browser
subdirectory_arrow_right Antonball Deluxe (Game)
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Pizza Tower first saw attention with the demo released in the fan-run Sonic Amateur Game Expo (SAGE) 2018. To coincide with the expo being themed around Sonic the Hedgehog, a temporary joke character named "Snick the Porcupine" was added, with a backstory detailing how Peppino (dressed in blue like Sonic) had intended to go to SAGE, but ended up at the "Snick Amateur Games Expo" and instead made do with Snick's games (Pizza Tower levels). Upon clearing the SAGE demo, Snick will then turn into "Snick.EXE", a parody of the Sonic.exe creepypasta, starting an exclusive mode called "The Snick Challenge" where Peppino must evade Snick.EXE while playing through all 3 stages in the demo in order. The completion reward is a fully playable Snick with a unique moveset and animations, with taunts referencing a set of YouTube Poop music videos by user iteachvader that were based on the animated series Adventures of Sonic the Hedgehog.
Snick would later make a cameo in the SAGE 2020 demo for Antonball Deluxe - a game with connections to Pizza Tower - bringing back the same setting, playable Snick, and The Snick Challenge, but with Snick.EXE instead chasing the player through the regular demo playthrough and the requirement to collect "Ruckus Rubies" to unlock Snick. Since Snick was also not meant to appear in the final release, the Ruckus Rubies use directly-ripped sound effects from the Sonic series.
Despite his removal, Snick still makes many cameos in the final version of Pizza Tower. The tiles for the Slum hub area feature a Missing poster inquiring about Snick's whereabouts, the Refridgerator-Refridgerator-Freezerator stage features a similar Wanted poster on the side of a milk carton, one of Gustavo and Brick's taunts has Brick turn into Snick, and the Pizzaboy's Wash N' Clean area has Snick covered in a freshly-washed blanket, making him appear like a ghost. Peppino's blue outfit also returned under the name "Sage Blue", which can be unlocked by clearing Floor 1 in less than an hour.
Snick would later make a cameo in the SAGE 2020 demo for Antonball Deluxe - a game with connections to Pizza Tower - bringing back the same setting, playable Snick, and The Snick Challenge, but with Snick.EXE instead chasing the player through the regular demo playthrough and the requirement to collect "Ruckus Rubies" to unlock Snick. Since Snick was also not meant to appear in the final release, the Ruckus Rubies use directly-ripped sound effects from the Sonic series.
Despite his removal, Snick still makes many cameos in the final version of Pizza Tower. The tiles for the Slum hub area feature a Missing poster inquiring about Snick's whereabouts, the Refridgerator-Refridgerator-Freezerator stage features a similar Wanted poster on the side of a milk carton, one of Gustavo and Brick's taunts has Brick turn into Snick, and the Pizzaboy's Wash N' Clean area has Snick covered in a freshly-washed blanket, making him appear like a ghost. Peppino's blue outfit also returned under the name "Sage Blue", which can be unlocked by clearing Floor 1 in less than an hour.
PT SAGE Demo:
https://www.youtube.com/watch?v=KpJbtbKypx8
Snick's taunts:
https://www.youtube.com/watch?v=l0iI0fZPtO0#t=844s
Notable timestamps:
Manual with backstory: 0:09
The Snick Challenge: 22:58
Playable Snick: 28:44
AB SAGE demo Part #1:
https://www.youtube.com/watch?v=dL6y4QgCeiw
AB SAGE demo: unlocking Snick as Paul in the Snick Challenge:
https://www.youtube.com/watch?v=68UY9u4r770
AB SAGE demo: Snick in the Snick Challenge:
https://www.youtube.com/watch?v=Y9_vCs77pbI
All secrets in Pizza Tower final:
https://www.youtube.com/watch?v=I6g2eED-pZU
Notable timestamps:
Snick missing poster: 2:34
Wash N' Clean: 4:19
Gustavo & Brick's Snick taunt:
https://www.youtube.com/watch?v=rIRGBlwn5W0#t=75s
Snick's missing carton on Freezerator:
https://www.youtube.com/watch?v=tsDr0-qaASg#t=243s
Sage Blue Outfit:
https://www.youtube.com/watch?v=isHLf-PWrFA#t=28s
https://www.youtube.com/watch?v=KpJbtbKypx8
Snick's taunts:
https://www.youtube.com/watch?v=l0iI0fZPtO0#t=844s
Notable timestamps:
Manual with backstory: 0:09
The Snick Challenge: 22:58
Playable Snick: 28:44
AB SAGE demo Part #1:
https://www.youtube.com/watch?v=dL6y4QgCeiw
AB SAGE demo: unlocking Snick as Paul in the Snick Challenge:
https://www.youtube.com/watch?v=68UY9u4r770
AB SAGE demo: Snick in the Snick Challenge:
https://www.youtube.com/watch?v=Y9_vCs77pbI
All secrets in Pizza Tower final:
https://www.youtube.com/watch?v=I6g2eED-pZU
Notable timestamps:
Snick missing poster: 2:34
Wash N' Clean: 4:19
Gustavo & Brick's Snick taunt:
https://www.youtube.com/watch?v=rIRGBlwn5W0#t=75s
Snick's missing carton on Freezerator:
https://www.youtube.com/watch?v=tsDr0-qaASg#t=243s
Sage Blue Outfit:
https://www.youtube.com/watch?v=isHLf-PWrFA#t=28s
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Although it was only released in Japan, there were plans for an international version of Mario Party: Challenge World slated for release in Spring 2018. A demo for an English-translated version was shown off at the 2017 Attractions Expo for the International Association of Amusement Parks and Attractions (IAAPA) using the Japanese version's six-player roulette design. However, this release date came and went with no further announcements. On May 30, 2018, the game's manufacturer Raw Thrills accidentally uploaded and quickly delisted a video on their YouTube channel showing the international version's boot-up process (using a Windows OS) with the game's title screen fully translated into English, before crashing. In October, photos were leaked to the arcade news blog Arcade Heroes revealing that the international version was still being tested, but sported a heavily revamped cabinet design that ditched the roulette and redesigned the game for only three players. This was most likely due to its original design as a roulette gambling game keeping it from being sold to most American arcades. After more radio silence and it missing IAAPA's 2018 Expo, Raw Thrills confirmed to Arcade Heroes in April 2019 that the game was cancelled, and its few prototype cabinets were sold off to select luxury entertainment centers. One confirmed location housing it as of April 2019 was the Tulsa, Oklahoma branch of Cinergy Entertainment.
Mario Party: Challenge World - IAAPA 2017 demo:
https://www.youtube.com/watch?v=8b9Fk7GKYUA
Reuploaded Raw Thrills bootup crash video:
https://www.youtube.com/watch?v=TTee-1A5U28
Arcade Heroes articles:
https://arcadeheroes.com/2018/10/09/mario-party-challenge-spotted-on-test-almost-a-year-after-reveal/
https://arcadeheroes.com/2019/04/27/newsbytes-repro-star-wars-yoke-marble-carnival-cosmotrons-unboxing-exa-arcadia-mario-party-updates/
https://www.youtube.com/watch?v=8b9Fk7GKYUA
Reuploaded Raw Thrills bootup crash video:
https://www.youtube.com/watch?v=TTee-1A5U28
Arcade Heroes articles:
https://arcadeheroes.com/2018/10/09/mario-party-challenge-spotted-on-test-almost-a-year-after-reveal/
https://arcadeheroes.com/2019/04/27/newsbytes-repro-star-wars-yoke-marble-carnival-cosmotrons-unboxing-exa-arcadia-mario-party-updates/
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Capcom offered a demo CD based upon a beta build of the game as a pre-release promo. The entire build was on the disk, with a "time trial" style of gameplay lasting 45 minutes before exiting the game. A code was eventually worked out, utilizing a GameShark cheat device in order to disable the time trial demo's timer, enabling complete access to this earlier version. A list of notable differences compared to the retail release have been noted as a result, and Capcom would never release a time trial demo disc again.
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In an early demo build of the game from E3 2014, Luigi was able to perform a wall-jump (possibly as a leftover from Mario's moveset), but for unknown reasons, this was removed in the final version of the game.
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Wuhu Island was originally created for Wii Sports before its debut appearance in Wii Fit. An early version of the island can be seen in a leaked development image for Wii Sports, and in footage of the unused Airplane sport in the E3 2006 demo for the game. The leaked image also indicates that the Airplane sport would have also given you the option to fly around the island with a Rocket Belt, an idea that would later be reused in Pilotwings Resort.
The Cutting Room Floor article:
https://tcrf.net/Development:Wii_Sports
Wii Sports E3 2006 Airplane:
https://www.youtube.com/watch?v=s0MtVyuIsKI#t=191
https://tcrf.net/Development:Wii_Sports
Wii Sports E3 2006 Airplane:
https://www.youtube.com/watch?v=s0MtVyuIsKI#t=191
subdirectory_arrow_right Good-Feel (Company)
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Good-Feel being the development company behind Princess Peach: Showtime! was not officially revealed until the day before the game's release, where it was discovered via the game's credits. It was also revealed through the credits that the game had been directed by Good-Feel president Etsunobu Ebisu, who had not directed a game since Mystical Ninja Starring Goemon in 1997. Two weeks prior to this, however, Good-Feel's involvement was leaked via the code from the game's demo version. When asked who the development company was, Nintendo merely stated that it would be revealed in the game's credits.
Good-Feel confirmation:
https://www.videogameschronicle.com/news/princess-peach-showtime-is-goemon-designers-first-directorial-role-in-over-25-years/
Initial leak:
https://www.nintendolife.com/news/2024/03/princess-peach-showtime-developer-seemingly-revealed-in-demos-code
Nintendo statement:
https://www.eurogamer.net/nintendo-says-to-wait-for-princess-peach-showtimes-credits-to-find-out-which-developer-made-it
https://www.videogameschronicle.com/news/princess-peach-showtime-is-goemon-designers-first-directorial-role-in-over-25-years/
Initial leak:
https://www.nintendolife.com/news/2024/03/princess-peach-showtime-developer-seemingly-revealed-in-demos-code
Nintendo statement:
https://www.eurogamer.net/nintendo-says-to-wait-for-princess-peach-showtimes-credits-to-find-out-which-developer-made-it
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On March 8, 2024, a demo for the game was mistakenly released on the PlayStation Store in the United States. It was taken down twenty-five minutes later and rendered unplayable on systems where it had been downloaded if they connected to the internet after the takedown. This was the first time Sony had ever done such an act, with many pointing out that they didn't even do it when P.T., the demo for the cancelled Silent Hills, was removed from the PlayStation Store by Konami.
Article about the demo:
https://www.eurogamer.net/stellar-blade-demo-is-published-then-deleted-from-the-playstation-store
Takedown:
https://www.pushsquare.com/news/2024/03/sony-patches-mistakenly-released-stellar-blade-ps5-demo-to-stop-people-from-playing-it
P.T. comparison:
https://www.gamesradar.com/playstation-pulls-stellar-blade-demo-off-consoles-after-the-rpg-was-accidentally-made-available-in-a-move-it-didnt-even-make-for-pt/
https://www.eurogamer.net/stellar-blade-demo-is-published-then-deleted-from-the-playstation-store
Takedown:
https://www.pushsquare.com/news/2024/03/sony-patches-mistakenly-released-stellar-blade-ps5-demo-to-stop-people-from-playing-it
P.T. comparison:
https://www.gamesradar.com/playstation-pulls-stellar-blade-demo-off-consoles-after-the-rpg-was-accidentally-made-available-in-a-move-it-didnt-even-make-for-pt/
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In August 2015, location tests for DanceDanceRevolution (2014) were held in North America. This marked both the first time the series was location tested in North America since Dance Dance Revolution X2 and the first time eAMUSEMENT was officially supported in the region. The English translation was a more completed version of the one present in the Korean version. Furthermore, 47 songs were removed from this version due to copyright restrictions, mostly being licensed songs from previous entries and all the "U.M.UXBEMANI" songs.
In the end, DanceDanceRevolution (2014) was not released in North America, with the following game Dance Dance Revolution A becoming the first Arcade release in North America since Dance Dance Revolution X2.
In the end, DanceDanceRevolution (2014) was not released in North America, with the following game Dance Dance Revolution A becoming the first Arcade release in North America since Dance Dance Revolution X2.
Article from RemyWiki:
https://remywiki.com/AC_DDR_2014
NeoGaf discussion on the location test:
https://www.neogaf.com/threads/ddr-2015-arcade-location-test-of-newest-dance-dance-revolution-at-round1-phm-july.1070864/
Gameplay of location test:
https://www.youtube.com/watch?v=taq8Yeiep3c
https://remywiki.com/AC_DDR_2014
NeoGaf discussion on the location test:
https://www.neogaf.com/threads/ddr-2015-arcade-location-test-of-newest-dance-dance-revolution-at-round1-phm-july.1070864/
Gameplay of location test:
https://www.youtube.com/watch?v=taq8Yeiep3c
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Advanced Lawnmower Simulator was originally just a joke game reviewed in an April Fools edition of Your Sinclair Magazine, which received a 9 out of 10 and teased several other humorously mundane hygiene-based games by "Gardensoft" such as a launderette game. Over time, this game would be mentioned more beyond the April issue, with fake letters in the Letters section detailing a humorous fictional story about the game being stolen, until it culminated with the game's release on a cover disc in Issue 45, released a year and a half after the game was first mentioned.
subdirectory_arrow_right Resistance (Franchise)
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During the 2006 Game Developers Conference (GDC) where Sony Computer Entertainment showcased a new demo for Resistance, the game previously known as "I-8". The demo showed the game in a much more complete form than the simple FPS that was shown at E3 2005. The gameplay was shown with new weapons very much like the Ratchet & Clank series, only now with a more realistic slant. The demo also showed off effects such as smoke trails on grenades, tactical troop movements, and enemies that came from the ceilings as the lead character ran down a devastated corridor.
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Gangster video game upsets BT:
https://web.archive.org/web/20150922044257/http://news.bbc.co.uk/2/hi/technology/2621519.stm
SCE Australia Announce The Getaway Release:
https://web.archive.org/web/20050719130803/http://www.gamepower.com.au/?aid=1115
https://web.archive.org/web/20050719130835/http://www.gamepower.com.au/?aid=1117
Games Censorship: G:
https://web.archive.org/web/20170328005109/http://refused-classification.com/censorship/games/g.html
The Cutting Room Floor articles:
https://tcrf.net/The_Getaway_(PlayStation_2)#Cut_Vehicles
https://tcrf.net/The_Getaway_(PlayStation_2)#Image_Gallery
https://tcrf.net/The_Getaway_(PlayStation_2)#Regional_.26_Revisional_Differences
https://web.archive.org/web/20150922044257/http://news.bbc.co.uk/2/hi/technology/2621519.stm
SCE Australia Announce The Getaway Release:
https://web.archive.org/web/20050719130803/http://www.gamepower.com.au/?aid=1115
https://web.archive.org/web/20050719130835/http://www.gamepower.com.au/?aid=1117
Games Censorship: G:
https://web.archive.org/web/20170328005109/http://refused-classification.com/censorship/games/g.html
The Cutting Room Floor articles:
https://tcrf.net/The_Getaway_(PlayStation_2)#Cut_Vehicles
https://tcrf.net/The_Getaway_(PlayStation_2)#Image_Gallery
https://tcrf.net/The_Getaway_(PlayStation_2)#Regional_.26_Revisional_Differences
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The E3 2003 reveal trailer for what would become Star Fox: Assault showcased what appears to be a first-person perspective mode, which ended up being discarded in the final game. However, this scrapped first-person mode can still be accessed in all versions of the game through hacking. It is not fully complete, but has almost full functionality.
E3 2003 Star Fox: Assault trailer, which showcases the first person mode at various points:
https://www.youtube.com/watch?v=Yf7gnsxmJRY?t=44
Unused First-Person Mode - Star Fox: Assault:
https://www.youtube.com/watch?v=ko1B6TX5E5o
https://www.youtube.com/watch?v=Yf7gnsxmJRY?t=44
Unused First-Person Mode - Star Fox: Assault:
https://www.youtube.com/watch?v=ko1B6TX5E5o
subdirectory_arrow_right Star Fox Guard (Game)
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When Star Fox Zero was originally scheduled to come out in the holidays of 2015, it didn't feature a map screen or branching paths, or even (by default) Smart Bombs, two core components of classic Star Fox titles such as the original Star Fox on the SNES or Star Fox 64.
Shigeru Miyamoto's original vision for Star Fox Zero, when it began development in 2014, was for it to be more like an episodic TV show (as in, a linear set of episodic, bite-sized missions), similar to his biggest inspiration for Star Fox, the 1965 TV series "Thunderbirds", as opposed to earlier games like Star Fox 64 that were designed more like an epic, longer movie. At E3 2014, he compared the tried-and-true Star Fox gameplay as the "primetime programming", while the quirkier, more experimental fare (referring to Star Fox Guard) as the "late-night programming". As explained by Miyamoto in early 2016, the initial decision to remove Smart Bombs as a core game mechanic was to streamline and simplify the gameplay, to force the player to focus more on using their own techniques and skills to get through the levels. Originally, Smart Bombs would have only been available through the special SNES Arwing mode only accessible through the Fox McCloud amiibo figure or alternatively, collecting all of the game's 70 medals.
However, after Star Fox Zero's initial poor showing at E3 2015, particularity from die-hard Star Fox 64 fans, it was decided to delay the game and attempt to make it more like a long-form movie in the similar vein of SF64, by including an arcade mode (that is unlocked by playing through the story mode, a single linear list of missions like what Miyamoto had intended) with additional branching pathways and also the re-inclusion of Smart Bombs as a universal gameplay mechanic.
Shigeru Miyamoto's original vision for Star Fox Zero, when it began development in 2014, was for it to be more like an episodic TV show (as in, a linear set of episodic, bite-sized missions), similar to his biggest inspiration for Star Fox, the 1965 TV series "Thunderbirds", as opposed to earlier games like Star Fox 64 that were designed more like an epic, longer movie. At E3 2014, he compared the tried-and-true Star Fox gameplay as the "primetime programming", while the quirkier, more experimental fare (referring to Star Fox Guard) as the "late-night programming". As explained by Miyamoto in early 2016, the initial decision to remove Smart Bombs as a core game mechanic was to streamline and simplify the gameplay, to force the player to focus more on using their own techniques and skills to get through the levels. Originally, Smart Bombs would have only been available through the special SNES Arwing mode only accessible through the Fox McCloud amiibo figure or alternatively, collecting all of the game's 70 medals.
However, after Star Fox Zero's initial poor showing at E3 2015, particularity from die-hard Star Fox 64 fans, it was decided to delay the game and attempt to make it more like a long-form movie in the similar vein of SF64, by including an arcade mode (that is unlocked by playing through the story mode, a single linear list of missions like what Miyamoto had intended) with additional branching pathways and also the re-inclusion of Smart Bombs as a universal gameplay mechanic.
Gamenesia summary of info prior to Star Fox Zero's announcement:
https://web.archive.org/web/20140714223509/http://www.gamnesia.com/news/everything-we-know-about-star-fox-u#.U8RbJxvP1qa
Shigeru Miyamoto Time interview:
https://time.com/4245215/starfox-wii-u/
Shigeru Miyamoto Mashable interview:
https://mashable.com/article/star-fox-zero-preview
https://web.archive.org/web/20140714223509/http://www.gamnesia.com/news/everything-we-know-about-star-fox-u#.U8RbJxvP1qa
Shigeru Miyamoto Time interview:
https://time.com/4245215/starfox-wii-u/
Shigeru Miyamoto Mashable interview:
https://mashable.com/article/star-fox-zero-preview
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Pizza Tower shifted from a puzzle/exploration-based game to a fast-paced game during development in response to videos of people speedrunning the SAGE 2019 demo.
subdirectory_arrow_right Full Tilt! Pinball (Game)
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Space Cadet: 3D Pinball was a demo for a game called Full Tilt! Pinball. Full Tilt! Pinball had two extra boards compared to 3D Pinball, with the main differences in Full Tilt's Space Cadet board specifically being an expanded soundtrack, a more realisitc CGI side-art as opposed to the Buzz Lightyear-esque 2D cartoon art, and a multiball feature.
Full Tilt Space Cadet - expanded soundtrack starts at 1:19:
https://www.youtube.com/watch?v=7Zi7kCqtN1M
Video of Multiball in Full Tilt, note that when the video says "Windows version of the game", it means "the version bundled with Windows":
https://www.youtube.com/watch?v=6cvzf8vHzhw
https://www.youtube.com/watch?v=7Zi7kCqtN1M
Video of Multiball in Full Tilt, note that when the video says "Windows version of the game", it means "the version bundled with Windows":
https://www.youtube.com/watch?v=6cvzf8vHzhw
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Donk!: The Samurai Duck was originally titled Dong. This name was used on cover disc demos prior to the official release before being changed.
subdirectory_arrow_right Dinosaur Planet (Game)
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One of the enemies Sabre and Krystal would encounter in Dinosaur Planet were these robotic Scorpion-like automatons, typically found in Krazoa-build strongholds such as the Force Point Temples and Cape Claw. While removed in the final Star Fox Adventures, they could still be found hidden within the E3 2002 kiosk version via hacking.
Dinosaur Planet - Robot scorpions in action:
https://www.youtube.com/watch?v=Mv4jOUxVoNY
Robot scorpions found within SFA E3 2002 demo:
https://www.youtube.com/watch?v=Wdls9cT17Xo?t=118
https://www.youtube.com/watch?v=Mv4jOUxVoNY
Robot scorpions found within SFA E3 2002 demo:
https://www.youtube.com/watch?v=Wdls9cT17Xo?t=118
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Originally, going by some of the initial concept art as well as early gameplay footage for Star Fox Adventures, the tip of Krystal's staff was meant to transform whenever Fox performed one of its magic abilities. For example, when Fox performed the Ground Quake ability, it'd transform into a hammer. Curiously, one of the pieces of concept art mentions the staff transforming into a wing tip to give Fox the ability to glide, which goes unused in the final game. The models for these staff transformations were also found within the E3 2002 kiosk version of Star Fox Adventures. Ultimately, this went unused in the final game.
SFA concept art:
https://imgur.com/a/OtnVRSg#ZaUTRtz
SFA Space World 2001 trailer showing Krystal's staff tip transforming into a hammer when Fox performs the Ground Quake ability:
https://youtu.be/OliAnoALccg?t=15
Unused Staff End Tips:
https://www.models-resource.com/gamecube/starfoxadventures/model/20685/
https://imgur.com/a/OtnVRSg#ZaUTRtz
SFA Space World 2001 trailer showing Krystal's staff tip transforming into a hammer when Fox performs the Ground Quake ability:
https://youtu.be/OliAnoALccg?t=15
Unused Staff End Tips:
https://www.models-resource.com/gamecube/starfoxadventures/model/20685/
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Found within the E3 2002 kiosk version of Star Fox Adventures is an unused cutscene of Fox talking with Tricky, Peppy and Slippy after placing presumably the final SpellStone. Various unused SFA voice clips sync up perfectly with this sequence, revealing the dialogue exchange to be:
This presents bit of a different story from what is presented in the final game. In the retail release, it's discovered that returning all of the SpellStones to the Force Point Temples does not single handily restore Dinosaur Planet to its original state, and that Fox also needs to return all of the Krazoa spirits to Krazoa Palace to fully stabilize the planet, in addition to freeing Krystal from Krazoa Palace.
Here, it does seem returning the SpellStones restores the planet, and collecting the Krazoa spirits is for a separate task, that being merely freeing Krystal.
Tricky: You did it, Fox! You saved Dinosaur Planet!
Fox: Don't get too excited, Tricky. We haven't delt with General Scales yet.
Slippy: Fox, Fox! Where are you going? You've completed the mission so let's go home!
Peppy: He's right, Fox. We don't need the extra bonus. I can finally retire with what we got.
Fox: It's not the bonus or even General Scales that I'm worried about...
Peppy and Tricky: Krystal!
Peppy: Ha! It's always the girls that get him!
Fox: Look guys, I promised I saved her. You wouldn't want her to die, would you? So I'm going to the Walled City, to find the final Krazoa spirit!
Fox: Don't get too excited, Tricky. We haven't delt with General Scales yet.
Slippy: Fox, Fox! Where are you going? You've completed the mission so let's go home!
Peppy: He's right, Fox. We don't need the extra bonus. I can finally retire with what we got.
Fox: It's not the bonus or even General Scales that I'm worried about...
Peppy and Tricky: Krystal!
Peppy: Ha! It's always the girls that get him!
Fox: Look guys, I promised I saved her. You wouldn't want her to die, would you? So I'm going to the Walled City, to find the final Krazoa spirit!
This presents bit of a different story from what is presented in the final game. In the retail release, it's discovered that returning all of the SpellStones to the Force Point Temples does not single handily restore Dinosaur Planet to its original state, and that Fox also needs to return all of the Krazoa spirits to Krazoa Palace to fully stabilize the planet, in addition to freeing Krystal from Krazoa Palace.
Here, it does seem returning the SpellStones restores the planet, and collecting the Krazoa spirits is for a separate task, that being merely freeing Krystal.
Final SpellStone scene in Star Fox Adventures kiosk:
https://www.youtube.com/watch?v=j69M1G6GXKY
Final SpellStone scene Star Fox Adventures retail:
https://www.youtube.com/watch?v=fiwMDcOEY2E
https://www.youtube.com/watch?v=j69M1G6GXKY
Final SpellStone scene Star Fox Adventures retail:
https://www.youtube.com/watch?v=fiwMDcOEY2E
subdirectory_arrow_right Dinosaur Planet (Game)
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Found within the files of the E3 2002 kiosk of Star Fox Adventures is a file called STORYBOARD.bin which reveals a set of storyboard images pertaining to a cut subplot in Dinosaur Planet's CloudRunner Fortress that would have dealt with Princess Kyte's traitorous uncle.
It seemed for two centuries, Kyte's uncle had been cast out by his tribe and now was seeking vengeance by allying himself with General Scales and the SharpClaw. It appears that Krystal and Kyte would combat and defeat this evil uncle, resulting in General Scales betraying him, and in retaliation, Kyte's uncle would attempt to perform a kamikaze attack on Scales and thus sacrifice himself.
While the storyboards otherwise are mostly similar to what is presented in the Dinosaur Planet condensed story and also leaked December 2000 build, there are some notable differences, just to name a few: as Krystal and Kyte enter CloudRunner Fortress, they witness a CloudRunner soldier get killed by one of the SharpClaw's spaceships (presumably provided to them by Drakor). The imprisoned SpellStone guardian, presented as a pachycephalosaurid type dinosaur from the BoneHead tribe in the leaked Dinosaur Planet build (who also appears in Star Fox Adventures with the name "Gradabug") is illustrated as more of a strange stegosaurid type of dinosaur here.
It's rather apparent that these storyboards were meant to pertain to a subarea within CloudRunner Fortress that had already been scrapped by the time of the condensed Dinosaur Planet story and also leaked build: the Trap Rooms, which would of featured an extra set of puzzles and challenges Krystal had to solve before acquiring the area's SpellStone. The storyboards show that the Trap Rooms were to be accessed through the underwater passage in the Fortress' main courtyard, which in the leaked build, instead leads to the jetbike race (in the final Star Fox Adventures, Fox accesses it through the CloudRunner's treasure rooms. Funny enough, Adventures' CloudRunner Fortress also has a scrapped area found beyond the Fortress' flooded courtyard pathway). It is worth pointing out that the March 1999 level list includes "CloudRunner - Treasure", "Dungeon", and "TrapRooms", but doesn't feature "CloudRunner - Race", which makes it all the more apparent the latter replaced the Trap Rooms in the December 2000 build, which would then carry over into Star Fox Adventures.
It seemed for two centuries, Kyte's uncle had been cast out by his tribe and now was seeking vengeance by allying himself with General Scales and the SharpClaw. It appears that Krystal and Kyte would combat and defeat this evil uncle, resulting in General Scales betraying him, and in retaliation, Kyte's uncle would attempt to perform a kamikaze attack on Scales and thus sacrifice himself.
While the storyboards otherwise are mostly similar to what is presented in the Dinosaur Planet condensed story and also leaked December 2000 build, there are some notable differences, just to name a few: as Krystal and Kyte enter CloudRunner Fortress, they witness a CloudRunner soldier get killed by one of the SharpClaw's spaceships (presumably provided to them by Drakor). The imprisoned SpellStone guardian, presented as a pachycephalosaurid type dinosaur from the BoneHead tribe in the leaked Dinosaur Planet build (who also appears in Star Fox Adventures with the name "Gradabug") is illustrated as more of a strange stegosaurid type of dinosaur here.
It's rather apparent that these storyboards were meant to pertain to a subarea within CloudRunner Fortress that had already been scrapped by the time of the condensed Dinosaur Planet story and also leaked build: the Trap Rooms, which would of featured an extra set of puzzles and challenges Krystal had to solve before acquiring the area's SpellStone. The storyboards show that the Trap Rooms were to be accessed through the underwater passage in the Fortress' main courtyard, which in the leaked build, instead leads to the jetbike race (in the final Star Fox Adventures, Fox accesses it through the CloudRunner's treasure rooms. Funny enough, Adventures' CloudRunner Fortress also has a scrapped area found beyond the Fortress' flooded courtyard pathway). It is worth pointing out that the March 1999 level list includes "CloudRunner - Treasure", "Dungeon", and "TrapRooms", but doesn't feature "CloudRunner - Race", which makes it all the more apparent the latter replaced the Trap Rooms in the December 2000 build, which would then carry over into Star Fox Adventures.
Dinosaur Planet storyboards:
http://web.archive.org/web/20210802075314/https://dinosaurpla.net/Main/Game-History/Storyboard-Images/
The Cutting Room Floor articles:
https://tcrf.net/Proto:Star_Fox_Adventures/Dinosaur_Planet/Unused_Areas_%26_Maps#CloudRunner_Fortress_-_Trap_Rooms
https://tcrf.net/Proto:Star_Fox_Adventures/E3_2002_Demo/Dinosaur_Planet_Leftovers#Level_Names
Dinosaur Planet condensed story:
https://rarethief.com/dinosaur-planet/
http://web.archive.org/web/20210802075314/https://dinosaurpla.net/Main/Game-History/Storyboard-Images/
The Cutting Room Floor articles:
https://tcrf.net/Proto:Star_Fox_Adventures/Dinosaur_Planet/Unused_Areas_%26_Maps#CloudRunner_Fortress_-_Trap_Rooms
https://tcrf.net/Proto:Star_Fox_Adventures/E3_2002_Demo/Dinosaur_Planet_Leftovers#Level_Names
Dinosaur Planet condensed story:
https://rarethief.com/dinosaur-planet/
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