Trivia Browser
![Mario Party: Fushigi no Challenge World](/media/boxart/5/5090.png)
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Although it was only released in Japan, there were plans for an international version of Mario Party: Challenge World slated for release in Spring 2018. A demo for an English-translated version was shown off at the 2017 Attractions Expo for the International Association of Amusement Parks and Attractions (IAAPA) using the Japanese version's six-player roulette design. However, this release date came and went with no further announcements. On May 30, 2018, the game's manufacturer Raw Thrills accidentally uploaded and quickly delisted a video on their YouTube channel showing the international version's boot-up process (using a Windows OS) with the game's title screen fully translated into English, before crashing. In October, photos were leaked to the arcade news blog Arcade Heroes revealing that the international version was still being tested, but sported a heavily revamped cabinet design that ditched the roulette and redesigned the game for only three players. This was most likely due to its original design as a roulette gambling game keeping it from being sold to most American arcades. After more radio silence and it missing IAAPA's 2018 Expo, Raw Thrills confirmed to Arcade Heroes in April 2019 that the game was cancelled, and its few prototype cabinets were sold off to select luxury entertainment centers. One confirmed location housing it as of April 2019 was the Tulsa, Oklahoma branch of Cinergy Entertainment.
Mario Party: Challenge World - IAAPA 2017 demo:
https://www.youtube.com/watch?v=8b9Fk7GKYUA
Reuploaded Raw Thrills bootup crash video:
https://www.youtube.com/watch?v=TTee-1A5U28
Arcade Heroes articles:
https://arcadeheroes.com/2018/10/09/mario-party-challenge-spotted-on-test-almost-a-year-after-reveal/
https://arcadeheroes.com/2019/04/27/newsbytes-repro-star-wars-yoke-marble-carnival-cosmotrons-unboxing-exa-arcadia-mario-party-updates/
https://www.youtube.com/watch?v=8b9Fk7GKYUA
Reuploaded Raw Thrills bootup crash video:
https://www.youtube.com/watch?v=TTee-1A5U28
Arcade Heroes articles:
https://arcadeheroes.com/2018/10/09/mario-party-challenge-spotted-on-test-almost-a-year-after-reveal/
https://arcadeheroes.com/2019/04/27/newsbytes-repro-star-wars-yoke-marble-carnival-cosmotrons-unboxing-exa-arcadia-mario-party-updates/
![Dino Crisis 2](/media/boxart/3/2912.png)
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Capcom offered a demo CD based upon a beta build of the game as a pre-release promo. The entire build was on the disk, with a "time trial" style of gameplay lasting 45 minutes before exiting the game. A code was eventually worked out, utilizing a GameShark cheat device in order to disable the time trial demo's timer, enabling complete access to this earlier version. A list of notable differences compared to the retail release have been noted as a result, and Capcom would never release a time trial demo disc again.
![Super Smash Bros. for Nintendo 3DS](/media/boxart/2/1438.png)
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In an early demo build of the game from E3 2014, Luigi was able to perform a wall-jump (possibly as a leftover from Mario's moveset), but for unknown reasons, this was removed in the final version of the game.
![Wii Sports](/media/boxart/1/186.png)
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![Attachment](/media/thumbs/8/18667.png)
The Cutting Room Floor article:
https://tcrf.net/Development:Wii_Sports
Wii Sports E3 2006 Airplane:
https://www.youtube.com/watch?v=s0MtVyuIsKI#t=191
https://tcrf.net/Development:Wii_Sports
Wii Sports E3 2006 Airplane:
https://www.youtube.com/watch?v=s0MtVyuIsKI#t=191
![Princess Peach: Showtime!](/media/boxart/4/3859.png)
subdirectory_arrow_right Good-Feel (Company)
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Good-Feel being the development company behind Princess Peach: Showtime! was not officially revealed until the day before the game's release, where it was discovered via the game's credits. It was also revealed through the credits that the game had been directed by Good-Feel president Etsunobu Ebisu, who had not directed a game since Mystical Ninja Starring Goemon in 1997. Two weeks prior to this, however, Good-Feel's involvement was leaked via the code from the game's demo version. When asked who the development company was, Nintendo merely stated that it would be revealed in the game's credits.
Good-Feel confirmation:
https://www.videogameschronicle.com/news/princess-peach-showtime-is-goemon-designers-first-directorial-role-in-over-25-years/
Initial leak:
https://www.nintendolife.com/news/2024/03/princess-peach-showtime-developer-seemingly-revealed-in-demos-code
Nintendo statement:
https://www.eurogamer.net/nintendo-says-to-wait-for-princess-peach-showtimes-credits-to-find-out-which-developer-made-it
https://www.videogameschronicle.com/news/princess-peach-showtime-is-goemon-designers-first-directorial-role-in-over-25-years/
Initial leak:
https://www.nintendolife.com/news/2024/03/princess-peach-showtime-developer-seemingly-revealed-in-demos-code
Nintendo statement:
https://www.eurogamer.net/nintendo-says-to-wait-for-princess-peach-showtimes-credits-to-find-out-which-developer-made-it
![Stellar Blade](/media/boxart/5/4782.png)
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On March 8, 2024, a demo for the game was mistakenly released on the PlayStation Store in the United States. It was taken down twenty-five minutes later and rendered unplayable on systems where it had been downloaded if they connected to the internet after the takedown. This was the first time Sony had ever done such an act, with many pointing out that they didn't even do it when P.T., the demo for the cancelled Silent Hills, was removed from the PlayStation Store by Konami.
Article about the demo:
https://www.eurogamer.net/stellar-blade-demo-is-published-then-deleted-from-the-playstation-store
Takedown:
https://www.pushsquare.com/news/2024/03/sony-patches-mistakenly-released-stellar-blade-ps5-demo-to-stop-people-from-playing-it
P.T. comparison:
https://www.gamesradar.com/playstation-pulls-stellar-blade-demo-off-consoles-after-the-rpg-was-accidentally-made-available-in-a-move-it-didnt-even-make-for-pt/
https://www.eurogamer.net/stellar-blade-demo-is-published-then-deleted-from-the-playstation-store
Takedown:
https://www.pushsquare.com/news/2024/03/sony-patches-mistakenly-released-stellar-blade-ps5-demo-to-stop-people-from-playing-it
P.T. comparison:
https://www.gamesradar.com/playstation-pulls-stellar-blade-demo-off-consoles-after-the-rpg-was-accidentally-made-available-in-a-move-it-didnt-even-make-for-pt/
![DanceDanceRevolution](/media/boxart/4/3913.png)
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In August 2015, location tests for DanceDanceRevolution (2014) were held in North America. This marked both the first time the series was location tested in North America since Dance Dance Revolution X2 and the first time eAMUSEMENT was officially supported in the region. The English translation was a more completed version of the one present in the Korean version. Furthermore, 47 songs were removed from this version due to copyright restrictions, mostly being licensed songs from previous entries and all the "U.M.UXBEMANI" songs.
In the end, DanceDanceRevolution (2014) was not released in North America, with the following game Dance Dance Revolution A becoming the first Arcade release in North America since Dance Dance Revolution X2.
In the end, DanceDanceRevolution (2014) was not released in North America, with the following game Dance Dance Revolution A becoming the first Arcade release in North America since Dance Dance Revolution X2.
Article from RemyWiki:
https://remywiki.com/AC_DDR_2014
NeoGaf discussion on the location test:
https://www.neogaf.com/threads/ddr-2015-arcade-location-test-of-newest-dance-dance-revolution-at-round1-phm-july.1070864/
Gameplay of location test:
https://www.youtube.com/watch?v=taq8Yeiep3c
https://remywiki.com/AC_DDR_2014
NeoGaf discussion on the location test:
https://www.neogaf.com/threads/ddr-2015-arcade-location-test-of-newest-dance-dance-revolution-at-round1-phm-july.1070864/
Gameplay of location test:
https://www.youtube.com/watch?v=taq8Yeiep3c
![Advanced Lawnmower Simulator](/media/boxart/5/4812.png)
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Advanced Lawnmower Simulator was originally just a joke game reviewed in an April Fools edition of Your Sinclair Magazine, which received a 9 out of 10 and teased several other humorously mundane hygiene-based games by "Gardensoft" such as a launderette game. Over time, this game would be mentioned more beyond the April issue, with fake letters in the Letters section detailing a humorous fictional story about the game being stolen, until it culminated with the game's release on a cover disc in Issue 45, released a year and a half after the game was first mentioned.
![Resistance: Fall of Man](/media/boxart/2/1938.png)
subdirectory_arrow_right Resistance (Franchise)
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During the 2006 Game Developers Conference (GDC) where Sony Computer Entertainment showcased a new demo for Resistance, the game previously known as "I-8". The demo showed the game in a much more complete form than the simple FPS that was shown at E3 2005. The gameplay was shown with new weapons very much like the Ratchet & Clank series, only now with a more realistic slant. The demo also showed off effects such as smoke trails on grenades, tactical troop movements, and enemies that came from the ceilings as the lead character ran down a devastated corridor.
![The Getaway](/media/boxart/5/4688.png)
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Gangster video game upsets BT:
https://web.archive.org/web/20150922044257/http://news.bbc.co.uk/2/hi/technology/2621519.stm
SCE Australia Announce The Getaway Release:
https://web.archive.org/web/20050719130803/http://www.gamepower.com.au/?aid=1115
https://web.archive.org/web/20050719130835/http://www.gamepower.com.au/?aid=1117
Games Censorship: G:
https://web.archive.org/web/20170328005109/http://refused-classification.com/censorship/games/g.html
The Cutting Room Floor articles:
https://tcrf.net/The_Getaway_(PlayStation_2)#Cut_Vehicles
https://tcrf.net/The_Getaway_(PlayStation_2)#Image_Gallery
https://tcrf.net/The_Getaway_(PlayStation_2)#Regional_.26_Revisional_Differences
https://web.archive.org/web/20150922044257/http://news.bbc.co.uk/2/hi/technology/2621519.stm
SCE Australia Announce The Getaway Release:
https://web.archive.org/web/20050719130803/http://www.gamepower.com.au/?aid=1115
https://web.archive.org/web/20050719130835/http://www.gamepower.com.au/?aid=1117
Games Censorship: G:
https://web.archive.org/web/20170328005109/http://refused-classification.com/censorship/games/g.html
The Cutting Room Floor articles:
https://tcrf.net/The_Getaway_(PlayStation_2)#Cut_Vehicles
https://tcrf.net/The_Getaway_(PlayStation_2)#Image_Gallery
https://tcrf.net/The_Getaway_(PlayStation_2)#Regional_.26_Revisional_Differences
![Star Fox: Assault](/media/boxart/2/1535.png)
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![Attachment](/media/thumbs/8/18296.jpg)
E3 2003 Star Fox: Assault trailer, which showcases the first person mode at various points:
https://www.youtube.com/watch?v=Yf7gnsxmJRY?t=44
Unused First-Person Mode - Star Fox: Assault:
https://www.youtube.com/watch?v=ko1B6TX5E5o
https://www.youtube.com/watch?v=Yf7gnsxmJRY?t=44
Unused First-Person Mode - Star Fox: Assault:
https://www.youtube.com/watch?v=ko1B6TX5E5o
![Star Fox Zero](/media/boxart/3/2137.png)
subdirectory_arrow_right Star Fox Guard (Game)
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![Attachment](/media/thumbs/8/18292.jpg)
Shigeru Miyamoto's original vision for Star Fox Zero, when it began development in 2014, was for it to be more like an episodic TV show (as in, a linear set of episodic, bite-sized missions), similar to his biggest inspiration for Star Fox, the 1965 TV series "Thunderbirds", as opposed to earlier games like Star Fox 64 that were designed more like an epic, longer movie. At E3 2014, he compared the tried-and-true Star Fox gameplay as the "primetime programming", while the quirkier, more experimental fare (referring to Star Fox Guard) as the "late-night programming". As explained by Miyamoto in early 2016, the initial decision to remove Smart Bombs as a core game mechanic was to streamline and simplify the gameplay, to force the player to focus more on using their own techniques and skills to get through the levels. Originally, Smart Bombs would have only been available through the special SNES Arwing mode only accessible through the Fox McCloud amiibo figure or alternatively, collecting all of the game's 70 medals.
However, after Star Fox Zero's initial poor showing at E3 2015, particularity from die-hard Star Fox 64 fans, it was decided to delay the game and attempt to make it more like a long-form movie in the similar vein of SF64, by including an arcade mode (that is unlocked by playing through the story mode, a single linear list of missions like what Miyamoto had intended) with additional branching pathways and also the re-inclusion of Smart Bombs as a universal gameplay mechanic.
Gamenesia summary of info prior to Star Fox Zero's announcement:
https://web.archive.org/web/20140714223509/http://www.gamnesia.com/news/everything-we-know-about-star-fox-u#.U8RbJxvP1qa
Shigeru Miyamoto Time interview:
https://time.com/4245215/starfox-wii-u/
Shigeru Miyamoto Mashable interview:
https://mashable.com/article/star-fox-zero-preview
https://web.archive.org/web/20140714223509/http://www.gamnesia.com/news/everything-we-know-about-star-fox-u#.U8RbJxvP1qa
Shigeru Miyamoto Time interview:
https://time.com/4245215/starfox-wii-u/
Shigeru Miyamoto Mashable interview:
https://mashable.com/article/star-fox-zero-preview
![Pizza Tower](/media/boxart/4/3346.png)
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Pizza Tower shifted from a puzzle/exploration-based game to a fast-paced game during development in response to videos of people speedrunning the SAGE 2019 demo.
![3D Pinball: Space Cadet](/media/boxart/4/3984.png)
subdirectory_arrow_right Full Tilt! Pinball (Game)
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Space Cadet: 3D Pinball was a demo for a game called Full Tilt! Pinball. Full Tilt! Pinball had two extra boards compared to 3D Pinball, with the main differences in Full Tilt's Space Cadet board specifically being an expanded soundtrack, a more realisitc CGI side-art as opposed to the Buzz Lightyear-esque 2D cartoon art, and a multiball feature.
Full Tilt Space Cadet - expanded soundtrack starts at 1:19:
https://www.youtube.com/watch?v=7Zi7kCqtN1M
Video of Multiball in Full Tilt, note that when the video says "Windows version of the game", it means "the version bundled with Windows":
https://www.youtube.com/watch?v=6cvzf8vHzhw
https://www.youtube.com/watch?v=7Zi7kCqtN1M
Video of Multiball in Full Tilt, note that when the video says "Windows version of the game", it means "the version bundled with Windows":
https://www.youtube.com/watch?v=6cvzf8vHzhw
![Donk!: The Samurai Duck!](/media/boxart/5/4516.png)
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Donk!: The Samurai Duck was originally titled Dong. This name was used on cover disc demos prior to the official release before being changed.
![Star Fox Adventures](/media/boxart/1/408.png)
subdirectory_arrow_right Dinosaur Planet (Game)
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![Attachment](/media/thumbs/8/17978.png)
Dinosaur Planet - Robot scorpions in action:
https://www.youtube.com/watch?v=Mv4jOUxVoNY
Robot scorpions found within SFA E3 2002 demo:
https://www.youtube.com/watch?v=Wdls9cT17Xo?t=118
https://www.youtube.com/watch?v=Mv4jOUxVoNY
Robot scorpions found within SFA E3 2002 demo:
https://www.youtube.com/watch?v=Wdls9cT17Xo?t=118
![Star Fox Adventures](/media/boxart/1/408.png)
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![Attachment](/media/thumbs/8/17967.png)
SFA concept art:
https://imgur.com/a/OtnVRSg#ZaUTRtz
SFA Space World 2001 trailer showing Krystal's staff tip transforming into a hammer when Fox performs the Ground Quake ability:
https://youtu.be/OliAnoALccg?t=15
Unused Staff End Tips:
https://www.models-resource.com/gamecube/starfoxadventures/model/20685/
https://imgur.com/a/OtnVRSg#ZaUTRtz
SFA Space World 2001 trailer showing Krystal's staff tip transforming into a hammer when Fox performs the Ground Quake ability:
https://youtu.be/OliAnoALccg?t=15
Unused Staff End Tips:
https://www.models-resource.com/gamecube/starfoxadventures/model/20685/
![Star Fox Adventures](/media/boxart/1/408.png)
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![Attachment](/media/thumbs/8/17955.jpg)
Tricky: You did it, Fox! You saved Dinosaur Planet!
Fox: Don't get too excited, Tricky. We haven't delt with General Scales yet.
Slippy: Fox, Fox! Where are you going? You've completed the mission so let's go home!
Peppy: He's right, Fox. We don't need the extra bonus. I can finally retire with what we got.
Fox: It's not the bonus or even General Scales that I'm worried about...
Peppy and Tricky: Krystal!
Peppy: Ha! It's always the girls that get him!
Fox: Look guys, I promised I saved her. You wouldn't want her to die, would you? So I'm going to the Walled City, to find the final Krazoa spirit!
Fox: Don't get too excited, Tricky. We haven't delt with General Scales yet.
Slippy: Fox, Fox! Where are you going? You've completed the mission so let's go home!
Peppy: He's right, Fox. We don't need the extra bonus. I can finally retire with what we got.
Fox: It's not the bonus or even General Scales that I'm worried about...
Peppy and Tricky: Krystal!
Peppy: Ha! It's always the girls that get him!
Fox: Look guys, I promised I saved her. You wouldn't want her to die, would you? So I'm going to the Walled City, to find the final Krazoa spirit!
This presents bit of a different story from what is presented in the final game. In the retail release, it's discovered that returning all of the SpellStones to the Force Point Temples does not single handily restore Dinosaur Planet to its original state, and that Fox also needs to return all of the Krazoa spirits to Krazoa Palace to fully stabilize the planet, in addition to freeing Krystal from Krazoa Palace.
Here, it does seem returning the SpellStones restores the planet, and collecting the Krazoa spirits is for a separate task, that being merely freeing Krystal.
Final SpellStone scene in Star Fox Adventures kiosk:
https://www.youtube.com/watch?v=j69M1G6GXKY
Final SpellStone scene Star Fox Adventures retail:
https://www.youtube.com/watch?v=fiwMDcOEY2E
https://www.youtube.com/watch?v=j69M1G6GXKY
Final SpellStone scene Star Fox Adventures retail:
https://www.youtube.com/watch?v=fiwMDcOEY2E
![Star Fox Adventures](/media/boxart/1/408.png)
subdirectory_arrow_right Dinosaur Planet (Game)
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![Attachment](/media/thumbs/8/17944.png)
It seemed for two centuries, Kyte's uncle had been cast out by his tribe and now was seeking vengeance by allying himself with General Scales and the SharpClaw. It appears that Krystal and Kyte would combat and defeat this evil uncle, resulting in General Scales betraying him, and in retaliation, Kyte's uncle would attempt to perform a kamikaze attack on Scales and thus sacrifice himself.
While the storyboards otherwise are mostly similar to what is presented in the Dinosaur Planet condensed story and also leaked December 2000 build, there are some notable differences, just to name a few: as Krystal and Kyte enter CloudRunner Fortress, they witness a CloudRunner soldier get killed by one of the SharpClaw's spaceships (presumably provided to them by Drakor). The imprisoned SpellStone guardian, presented as a pachycephalosaurid type dinosaur from the BoneHead tribe in the leaked Dinosaur Planet build (who also appears in Star Fox Adventures with the name "Gradabug") is illustrated as more of a strange stegosaurid type of dinosaur here.
It's rather apparent that these storyboards were meant to pertain to a subarea within CloudRunner Fortress that had already been scrapped by the time of the condensed Dinosaur Planet story and also leaked build: the Trap Rooms, which would of featured an extra set of puzzles and challenges Krystal had to solve before acquiring the area's SpellStone. The storyboards show that the Trap Rooms were to be accessed through the underwater passage in the Fortress' main courtyard, which in the leaked build, instead leads to the jetbike race (in the final Star Fox Adventures, Fox accesses it through the CloudRunner's treasure rooms. Funny enough, Adventures' CloudRunner Fortress also has a scrapped area found beyond the Fortress' flooded courtyard pathway). It is worth pointing out that the March 1999 level list includes "CloudRunner - Treasure", "Dungeon", and "TrapRooms", but doesn't feature "CloudRunner - Race", which makes it all the more apparent the latter replaced the Trap Rooms in the December 2000 build, which would then carry over into Star Fox Adventures.
Dinosaur Planet storyboards:
http://web.archive.org/web/20210802075314/https://dinosaurpla.net/Main/Game-History/Storyboard-Images/
The Cutting Room Floor articles:
https://tcrf.net/Proto:Star_Fox_Adventures/Dinosaur_Planet/Unused_Areas_%26_Maps#CloudRunner_Fortress_-_Trap_Rooms
https://tcrf.net/Proto:Star_Fox_Adventures/E3_2002_Demo/Dinosaur_Planet_Leftovers#Level_Names
Dinosaur Planet condensed story:
https://rarethief.com/dinosaur-planet/
http://web.archive.org/web/20210802075314/https://dinosaurpla.net/Main/Game-History/Storyboard-Images/
The Cutting Room Floor articles:
https://tcrf.net/Proto:Star_Fox_Adventures/Dinosaur_Planet/Unused_Areas_%26_Maps#CloudRunner_Fortress_-_Trap_Rooms
https://tcrf.net/Proto:Star_Fox_Adventures/E3_2002_Demo/Dinosaur_Planet_Leftovers#Level_Names
Dinosaur Planet condensed story:
https://rarethief.com/dinosaur-planet/
![Star Fox Adventures](/media/boxart/1/408.png)
subdirectory_arrow_right Dinosaur Planet (Game)
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![Attachment](/media/thumbs/8/17924.jpg)
• Animus, the home world of Sabre, Krystal and Randorn
• Aleminach, the home world of the Krazoa
• Eridal, the home world of Drakor's race, the Kamerians
• Nibiru, the home world of the "Nephilim", and "a land of giants"
• Earth, the home world of the "newest universe members, a very evil race, the humans"
• Melqua, a planet of water with rings of gold
• Selaf, the home world of the "Anunnaki"
Interestingly, in place of Animus, the voice lines for the Krazoa in Warlock Mountain instead mention Corneria. Obviously, this was to accommodate the presence of Fox McCloud in the leaked December 2000 build of Dinosaur Planet, as it was beginning to transition into Star Fox Adventures.
Some of these reference actual myths and conspiracies, such as the Nibiru Cataclysm, a doomsday theory that states that Earth will catastrophically collide with another planet, typically believed to be an object known as "Planet X" or Nibiru. The "Annunaki" are a group of deities in ancient Sumerian myths that are theorized by some as aliens from a planet called Nibiru that came to Earth to harvest gold, and also were reptilian humanoids. The myths surrounding the "Nephilim" tend to vary: some say they were giants (as mentioned by the Krazoa in DP) while others say that they were fallen angels or the offspring of humans and angels.
Each of the eight spirits Sabre and Krystal were told to collect by the Krazoa during their adventures were meant to represent these eight planets. The ultimate endgame of the Krazoa in Dinosaur Planet's original narrative was to align these Majestic Eight worlds by reuniting the eight spirits of Quan Ata Lachu (a deity the Krazoa worship) at Warlock Mountain in order to revive their people and bring "peace" to the universe. In reality, as Drakor describes it, this will result in the most deadly weapon in the universe, as the alignment of the Majestic Eight gives the Quan Ata Lachu (described by Drakor as being "a rare lifeform of pure evil") the opportunity to utilize the immense powerful energy that this will produce, and it will be focused through Warlock Mountain, creating the ultimate weapon of destruction that will allow the Krazoa to remold the universe into their image/liking, spreading disease, terror and chaos as they please. This is why Drakor has come to Sauria to revive the Kamerian war dragon that fell in battle against the Krazoa at the beginning of the universe, to prevent this from happening and exact revenge against the Krazoa.
This plotline would be revised and ultimately dropped in the final Star Fox Adventures game, as Dinosaur Planet is said to just simply exist in the Lylat System, and Krystal's home planet was renamed to Cerinia and was said to be mysteriously destroyed, hence why she's searching the galaxy for the truth of the death of her family (though this was omitted in the Japanese version). The plotline of Fox collecting the Krazoa spirits in promise of something good (in this case, saving Krystal from the top of Krazoa Palace and ultimately putting Dinosaur Planet back together) would in someway remain, but would instead result in Andross reviving himself as the true final boss of Star Fox Adventures.
Majestic 8 lore:
https://out-of-this-dimension.tumblr.com/post/182184829753/majestic-eight-lore-giants-reptile-people
Dinosaur Planet condensed story:
https://rarethief.com/dinosaur-planet/
Ask Uncle Tusk - July 7, 2000:
http://web.archive.org/web/20010127012800/http://www.rareware.com/bites/agonyaunt/july700.html
Dinosaur Planet - Quan Ata Lachu cutscenes:
https://www.youtube.com/watch?v=IpDKgmjko4Q
https://youtu.be/QcJMAL-SycI?t=180
Dinosaur Planet - Krazoa voice lines:
https://youtu.be/1-xAld46K8c?t=12
Dinosaur Planet - Krazoa Keeper/Guide of Krazoa Palace voice lines:
https://youtu.be/EutERirNXhg?t=16
Dinosaur Planet - The Countdown of the Majestic fan reconstruction:
https://www.youtube.com/watch?v=JfJvQRkes3I#t=10
Dinosaur Planet - The Majestic Eight Alignment:
https://www.youtube.com/watch?v=R9GOY-NvFFA
Star Fox Adventures - Moon Mountain Pass:
https://www.youtube.com/watch?v=p2lwNn3z10Q?t=167
Star Fox Adventures - General Scales and Andross boss fights:
https://www.youtube.com/watch?v=coeDs2f-6N8
https://out-of-this-dimension.tumblr.com/post/182184829753/majestic-eight-lore-giants-reptile-people
Dinosaur Planet condensed story:
https://rarethief.com/dinosaur-planet/
Ask Uncle Tusk - July 7, 2000:
http://web.archive.org/web/20010127012800/http://www.rareware.com/bites/agonyaunt/july700.html
Dinosaur Planet - Quan Ata Lachu cutscenes:
https://www.youtube.com/watch?v=IpDKgmjko4Q
https://youtu.be/QcJMAL-SycI?t=180
Dinosaur Planet - Krazoa voice lines:
https://youtu.be/1-xAld46K8c?t=12
Dinosaur Planet - Krazoa Keeper/Guide of Krazoa Palace voice lines:
https://youtu.be/EutERirNXhg?t=16
Dinosaur Planet - The Countdown of the Majestic fan reconstruction:
https://www.youtube.com/watch?v=JfJvQRkes3I#t=10
Dinosaur Planet - The Majestic Eight Alignment:
https://www.youtube.com/watch?v=R9GOY-NvFFA
Star Fox Adventures - Moon Mountain Pass:
https://www.youtube.com/watch?v=p2lwNn3z10Q?t=167
Star Fox Adventures - General Scales and Andross boss fights:
https://www.youtube.com/watch?v=coeDs2f-6N8
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