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Super Donkey
2
While Super Donkey is thought to have ultimately evolved into Super Mario World 2: Yoshi's Island, the project was likely tossed around as a Mario or Zelda game at various points in development.

Various development assets associated with Super Donkey, which were uncovered alongside the prototype in the 2020 Gigaleak, include sprites and animations for Link, Mario, and Donkey Kong; the animation files for Link are dated to fall 1990, while Mario's animation files are dated to winter of that year. Additional files for all three characters span overlapping periods in 1991. Link's sprites and animations indicate that Super Donkey was at one point planned to be a side-scrolling Zelda title similar to Zelda II: The Adventure of Link, while Mario's animations imply that the iteration that starred him and Donkey Kong eventually morphed into the 1994 Game Boy title Donkey Kong.
Infestation: Origins
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Star Fox: Assault
2
Attachment When Star Fox: Assault was first informally announced to be in development back in early 2002, Nintendo released a promotional poster for it featuring the Star Fox team in their Arwings (which utilized their more rounded look from Star Fox Adventures), with Fox in a communication box saying 全機、報告せよ! (which in English translates to "All aircraft, report!").

According to a 2005 Nintendo Dream interview regarding Star Fox: Assault, this particular poster was created by Takaya Imamura, the creator and character designer of Fox McCloud and the Star Fox universe.
person Dinoman96 calendar_month January 3, 2024
Star Fox: Assault
subdirectory_arrow_right Assault (Game)
3
The subtitle of Star Fox: Assault was suggested by Nintendo of America. Initially, there were legal concerns as Namco had already trademarked the name "Assault" for their 1988 arcade game of the same name. Fortunately for Nintendo, the trademark was only valid within Japan, and Namco, who were already the developers for Star Fox: Assault, had granted them permission to use the title.
Star Fox: Assault
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Attachment According to Takaya Imamura in a 2005 Nintendo Dream interview regarding Star Fox: Assault, the decision to make Krystal a main Star Fox team member came from Nintendo themselves, following from how it was their decision to keep and also redesign Krystal in the transition from Dinosaur Planet to Star Fox Adventures. Imamura states that there was a bit of arguing over Krystal's personality amongst the development team, with one camp wanting her to occupy a motherly role, and another wanting her to be more like a big sister.

Imamura also said that the decision to keep Krystal around was at least partially because he wanted players to see the characters grow and evolve over the course of the games, and thus there was a desire to acknowledge Star Fox Adventures, Krystal's debut game.
Princess Peach: Showtime!
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Similar to Super Mario Bros. 3, Princess Peach: Showtime! was conceived as a stage play. Unlike Super Mario Bros. 3, however, this idea was revealed early on, whereas with Super Mario Bros. 3 it was simply a fan theory until 2015 when Shigeru Miyamoto confirmed it was intentional.
Arzette: The Jewel of Faramore
1
Arzette: The Jewel of Faramore is heavily inspired by Link: The Faces of Evil and Zelda: The Wand of Gamelon, two games generally considered bad that have sustained a long lasting popularity as a meme. Arzette creator Seth Fulkerson noted that, although his first introduction to the CD-i Zelda games was through YouTube Poops and memes, he had a sincere love for the titles and was not making his game as a joke nor an attempt to shock people, but rather to bring the redeeming qualities he felt those games had to the forefront.
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Attachment Due to the cancellation of the animated series "Sonic Underground", its storyline was left unresolved. However, staff members involved in Archie's Sonic the Hedgehog comics had considered finishing the storyline: writer Ian Flynn had thought about writing a new story that could serve to wrap up where the original series left off, but felt it would be "stepping on the original creatives' toes," and that even if he was allowed to do it the story likely wouldn't see the light of day for at least two years. Originally, "Sonic Universe" issue 50 was intended to be the official epilogue for the show, with a preview cover being released. However, the epilogue was cancelled, and the issue instead featured a story centered around Metal Sonic.

In early 2013, Ian Flynn revealed that material from "Sonic Underground" was off-limits: this was the reason why the epilogue was put on hold. He also stated plans to include the epilogue as part of "Lost Hedgehog Tales", a written document featuring Sonic comic material that will no longer be used, suggesting that the epilogue was no longer possible. In June 2017, any chance of a "Sonic Underground" epilogue by Archie was precluded when Sega announced that the comics produced by them had been cancelled.
person chocolatejr9 calendar_month December 31, 2023
Asterix (Arcade)
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Asterix sprite artist Masaaki Kukino visited France while doing market research for the game, and visited the Parc Astérix theme park while he was there. He has claimed to be very proud of the fact that the game was so faithful to the comics that some French Asterix fans believed the game to have been made by French people.
Star Fox 64
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Attachment Star Fox 64's infamous Killer Bee enemies were actually designed and implemented by Shigeru Miyamoto himself. Miyamoto wanted to include them throughout development and after insisting upon it, he was told by the development team to design the enemy himself. He then drew up three different designs and asked which one the team would utilize in-game, with the final design being used near the end of development.
Chicken Run: Eggstraction
subdirectory_arrow_right Chicken Run (Franchise)
1
The concept of Chicken Run: Eggstraction was concieved during the production of the Chicken Run: Dawn of the Nugget movie. It is possible that the ending of Dawn of the Nugget, where Spoiler:Ginger leads the flock to become vigilante spies, devoted to rescuing chickens from other coups and factories may have been added to set up the game.
Cat Burglar
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At the start of Cat Burglar's development, the staff working on animation would call it a "cartoon" while the staff working on the interactive elements would call it a "game". By the end of the cartoon/game's production, after both teams had learned more about one another's process, the interactive side of production were calling it a "cartoon" and the animation side of production were calling it a "game".
Star Fox
subdirectory_arrow_right Star Fox (Franchise)
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Attachment During the development of the original Star Fox, character designer Takaya Imamura originally wanted to make the characters generic humans and aliens, similar to his character designs from F-Zero. It was Shigeru Miyamoto who convinced him to instead make them anthropomorphic animals, as he wanted the game's aesthetic to stand out from every other science fiction property coming out at the time.

Fox in particular being a fox was inspired by the Fushimi Inari-taisha shrine located near Nintendo's offices.
person Dinoman96 calendar_month December 28, 2023
Iwata Asks - Star Fox 64 3D:
https://iwataasks.nintendo.com/interviews/3ds/starfox/0/2/

2002 Nintendo Dream interview with Takaya Imamura on Star Fox Adventures:
https://shmuplations.com/starfoxadventures/

2002 Nintendo Official Magazine interview with Takaya Imamura:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html

English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/

Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
Tony Hawk's Pro Skater 3
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According to the game's composer Allister Brimble, when sample waveforms are changed in a Game Boy Color game's music, the console will produce a clicking noise. Tony Hawk's Pro Skater 3, which makes heavy use of the Game Boy Color's re-definable sample channel, had its music specifically composed so that the click would only occur to the beat of the song, making the click part of the percussion.
Super Danganronpa Another 2 ~The Moon of Hope and Sun of Despair~
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Attachment Yoruko Kabuya's development began sometime during Danganronpa Another's development, specifically during the creation of Chapter 6.5. Originally, her name was "Yoruno Shibuki", and her talent was "Super High School Level Cabaret Girl". However, this talent was considered too obscure at the time, and so it was later changed. Additionally, her personality was described as being more "mundane and devilish" compared to her personality in the final game.

Her design did not go through many changes during development: the initial design had her hair down instead of up, and featured two additional bows on her outfit. For the prototype design, the design of her necklace was changed, the bows were removed, she gained (and later lost) an earring, her name and personality were changed, and her hair was tied up.
Halo 2600
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The unofficial demake Halo 2600 was developed by Ed Fries, who previously worked at Microsoft from 1986 up until 2004 and played a large role in the development of the Xbox and the acquisition of Bungie.
Titenic
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Titenic was finished an indeterminately long time before its release in 2003 (presumably back when the 1997 film "Titanic" was recent), but was temporarily shelved due to declining interest in the Taiwanese Famicom market. Although not stated by any official sources, it could also be incurred that it may have had difficulty releasing due to the film's target audience being very distant from those that video games were marketed to in the 1990s, as it was released with the more pre-teen-boy-targeting reskin, Harry's Legend in 2001, prior to the release of the original Titenic.
person Rocko & Heffer calendar_month December 26, 2023
Super Mario World
subdirectory_arrow_right Hummer Team (Company)
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Hummer Team's bootleg version of Super Mario World for the Famicom took over a year to develop, and was supposedly the hardest project that they worked on.
Horizon Zero Dawn
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In order to conserve memory and ensure as little slowdown as possible, the game only renders what the camera sees, meaning that as the camera moves, large chunks of terrain on the overworld are constantly being loaded in.
Virtual Lab
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Attachment In an interview with the Bad Game Hall of Fame, Megumi Ayase, who programmed Virtual Lab singlehandedly, stated that the large-breasted woman who appears next to the playing field was based on the idealized image that she wanted to attain as a transgender woman. This is reflected in her name, Megu, a truncation of Ayase's given name. Ayase also stated that the decision to make Megu 13 years old was done without her consultation, and that she didn't find out about this until she read the game's manual, much to her surprise.
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