Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Nickelodeon All-Star Brawl
subdirectory_arrow_right Rocket Power (Franchise), The Fairly OddParents (Franchise)
1
Attachment Christopher Near, the artist who painted the box art for Nickelodeon All-Star Brawl, posted an image to his Instagram of concept art for the game which predates the game's development and was intended to excite Nickelodeon executives over the concept of a Nicktoons fighting game as opposed to influence the product itself - this poster featured a few characters who would not appear in the final game:

•Jenny Wakeman and Rocko, who would appear in the DLC.
•Jimmy Neutron and Raphael, who would appear in the sequel.
•Casey Jones, Krumm, and Angelica Pickles, who have not appeared in a NASB game.
•Wanda from The Fairly OddParents and Reggie from Rocket Power, two shows that have never been in a NASB game.
•Stimpy as a solo character instead of a team with Ren.

Interestingly, despite predating the game's development, it features 80s designs for Rapheal and Casey Jones despite the eventual developers of the game saying that Nickelodeon wanted the 2010s Turtle designs.
Darkstalkers: The Night Warriors
2
Attachment The game's files contain a pair of unused name labels, one for the life bar and another for the VS screen which read as "Franken" and "Frankenstein" respectively. These were likely abandoned names for Victor, the Frankenstein's monster-based character.
Darkstalkers: The Night Warriors
1
Attachment The game files contains data for a second normal throw where Demitri bites his opponent. Demitri would later gain a throw similar to this one in Darkstalkers 3.
person ZpaceJ0ck0 calendar_month January 8, 2024
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Graphics

The move in Vampire Savior/Darkstalkers 3:
https://youtu.be/yBfBGtArHzk?t=5
Darkstalkers: The Night Warriors
1
Attachment When playing as Huitzil, it is possible to perform an unused Special Power Move where his arm turns into a laser cannon. In addition to having misaligned effects and incorrect colors, the move doesn't have a hurtbox, and once it is done Huitzil is frozen in place until he gets hit by the opponent.
person ZpaceJ0ck0 calendar_month January 8, 2024
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Moves

Gameplay footage of the move in action:
https://youtu.be/rVnJla_MeO4?t=292
Master Detective Archives: Rain Code
1
When creating Kanai Ward, Kazutaka Kodaka originally considered giving it an original language, but dropped the idea when he realized it would be too "fantastical". Instead, he incorporated multiple languages (such as Russian, Hindi, Japanese and English, as well as other multi-nationalistic elements) on the signboards around town. This inspired him to make the various character names multinational as well, assigning names in a way that the characters would fit them. At the same time, however, Kodaka avoided using typical names for the cast, instead opting for more unusual names such as "Hellsmile" and "Nightmare": words that are commonly heard, but not as names given to somebody. He specifically went for names that were unique but easy to remember.

In regards to the character Makoto Kagutsuchi, who has a normal sounding name despite his unique design, Kodaka stated:

"Kagutsuchi and the Amaterasu Corporation's names are gods' names from Japanese mythology. I looked it up and found Kagutsuchi is the "fire god". Kagutsuchi and Amaterasu are names regular Japanese people won't have. The way you may feel strange about the names such as Hellsmile and Nightmare, I think Japanese players may also feel uncomfortable hearing names like Amaterasu and Kagutsuchi."
Darkstalkers: The Night Warriors
subdirectory_arrow_right Capcom Fighting Collection (Game)
1
Attachment In Darkstalkers: The Night Warriors, Huitzil has a fully-functional standing light kick which was never seen in any of the subsequent games. While the CPU never uses it, this attack can be performed by the player, although its slow startup and short range do not make it very useful. It can't be canceled into specials, nor does it have a rapid-fire capability. When Capcom Fighting Collection allowed Huitzil to be playable by conventional means, his animator Shisui said that this move was "so embarrassing that he wished it had never seen the light of day."
person ZpaceJ0ck0 calendar_month January 7, 2024
0
During the reboot of Archie's Sonic the Hedgehog comics, several characters and aspects adapted into the comic from the 1993 Sonic the Hedgehog cartoon (commonly referred to as "Sonic SatAM") were noticeably altered for a variety of factors:

• Ixis Naugus (referred to simply as Naugus in the show) was changed to "Walter Naugus". His species (which was never actually stated in the show, though the pre-reboot comics depicted him as a rhino-bat-lobster hybrid) was changed to that of a troll, with a tail being added to his design to help make him look as such, alongside his attire being updated to more resemble a warlock. Additionally, despite what was initially believed, the term "Ixis" was originally applied to Naugus' cartoon production materials, and was not invented by former writer Ken Penders. This meant it was still usable in the comics, and was later given to the deity worshipped by the troll species.
• Muttski was changed to "Ben "Mutt" Muttski", and was changed from a non-anthropomorphic dog to an anthropomorphic one. Notably, his new name was given in honor of Ben Hurst, the main writer of "Sonic SatAM" who sadly passed away in 2010.
• Snively Robotnik (referred to simply as Snively in the show) was changed to "Doctor Julian Snively", with his first name being a nod to "Sonic SatAM", as Dr. Robotnik's original name in the show was Julian. According to Ian Flynn, he is no longer related to Dr. Eggman in the reboot due to Sega's mandates not allowing other media to invent family members for the main "SegaSonic" cast. Ironically, while his half-sister Hope Kintobor was removed from the reboot, Snively inherited her position as G.U.N.'s R&D Specialist.
• Maximillian Acorn (referred to simply as "The King" in the show) was changed to "King Nigel Acorn". His name was most likely changed due to being coined by former writer Ken Penders. Notably, his new name, speech pattern and mannerisms are shared with Nigel Thornberry from the animated series "The Wild Thornberrys": Nigel was voiced by British actor Tim Curry, who also voiced the King in "Sonic SatAM".
• Nicole the Holo-Lynx's new backstory in the reboot has her being created by Dr. Ellidy in an attempt to digitize the consciousness of his dying daughter Nikki. This may have been loosely inspired by Ben Hurst's plans for the cancelled third season of "Sonic SatAM", where it would have been revealed that Nicole was originally a normal girl until she was tricked by Dr. Robotnik into having her entire personality transferred into a computer satellite.
• Although the Wolf Pack originated from "Sonic SatAM", the only member of the group who was not created by Ken Penders was their leader Lupe the Wolf, who also originated from the show. As such, when the comic was rebooted, she was the only member of the group to be carried over.
• Aside from King Acorn, the only parent of a "Sonic SatAM" character to make it into the reboot was Sabina, the mother of Dulcy the Dragon and herself a character from the show. However, while Ian Flynn did confirm that she was still Dulcy's mother in the reboot, she never actually appeared in the comic prior to its cancellation. Additionally, given that Dulcy refers to her with present tense, it's likely that Sabina is still alive in the reboot, whereas she had died in the original continuity.
person chocolatejr9 calendar_month January 7, 2024
Disaster Report 4: Summer Memories
subdirectory_arrow_right Poncotsu Roman Daikatsugeki Bumpy Trot 2 (Game), Steambot Chronicles (Game), Granzella (Company), Irem Software Engineering Co. (Company), Zettai Zetsumei Toshi (Collection)
1
In the aftermath of the 2011 Tōhoku earthquake and tsunami, Irem Software Engineering was forced to cancel the majority of its video game projects, most notably Disaster Report 4: Summer Memories and a sequel to Steambot Chronicles titled "Poncotsu Roman Daikatsugeki Bumpy Trot 2". They then refocused their resources into the slot-machine and pachinko industry, which they were initially a part of prior to becoming a video game company. This led numerous Irem designers (including producer Kazuma Kujo) to form a new company called Granzella to continue creating video games. Notably, they acquired the IP rights to the Disaster Report series and revived Disaster Report 4. Additionally, while no longer involved in the development or release of new games, Irem is still involved in the games industry via licensing their IPs to other companies.
person chocolatejr9 calendar_month January 6, 2024
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment Found within the files of Star Fox Adventures is an unused audio track for the WarpStone's introduction cutscene, which also includes verbal dialogue. This was clearly an earlier version before Rare had done a voice-acting retake.

Most notably, the music that plays in the background is a remnant from Dinosaur Planet, from the scene where Krystal first arrives in SwapStone Circle and thus meets her respective SwapStone, Rubble. In the final Star Fox Adventures, music performed by bagpipes is played instead in this particular cutscene.
person Dinoman96 calendar_month January 6, 2024
Star Fox Adventures - WarpStone Intro (Unused Ver.):
https://www.youtube.com/watch?v=pu3t14ehnRg

Star Fox Adventures - WarpStone Intro cutscene:
https://www.youtube.com/watch?v=f9M9-sPHACA

Dinosaur Planet - Krystal meets Rubble in SwapStone Circle:
https://youtu.be/CuKPMHg_qzY?t=1173

Dinosaur Planet - Arriving at SwapStone Circle music track:
https://www.youtube.com/watch?v=5w_DfIEM7Fs
Bionic Commando
1
Attachment The Commodore 64 version of Bionic Commando has a soundtrack provided by chiptune composer Tim Follin. Every song begins as a direct cover of its source material, but eventually completely changes into a techno-inspired tune with a more unique sound. The composition of these pieces was, according to Follin in the C64 disk magazine Lethal News, quite reflective of their production, where the job began as a port of the original song before naturally changing to something different:

"Actually it's an arcade conversion... or lets say it started like an arcade conversion! what happened was, i started converting the titletune, and it just developed, slipped out of my grip and became something, what was very different from what i had in mind, at the beginning. quite messy!"
person Rocko & Heffer calendar_month January 6, 2024
Tim Follin interview talking about Bionic Commando:
https://csdb.dk/release/?id=8763

Bionic Commando Arcade Music:
https://youtu.be/IZ8GyH6ZyLk

Bionic Commando C64 Music - diverges from its source material at 0:38:
https://youtu.be/V1wsC-YdL-U
Mario + Rabbids Kingdom Battle
1
Attachment In the files of the Donkey Kong Adventure expansion, there are unused files for Rambi the Rhino as a party member, including a model; menu icons; and skills. He would have taken up two spaces on the board and been able to charge through any destructible terrain that enemies are using as cover and destroy it instantly. In the final DLC, Rambi would not appear physically in any form, but would have a gun made in his image. Rambi's model looks closer to his appearance in Rare's Donkey Kong games than his appearance in the Paon and Retro Studios Donkey Kong games, a design change that would also be carried over to Super Nintendo World's iteration of the character after Donkey Kong Adventure's release.
Jack Jeanne
1
Manga artist Sui Ishida (most famous for his work on manga series "Tokyo Ghoul" and "Choujin X") was responsible for the game's lyrics, character designs, in-game illustrations, and helped work on the worldbuilding. He decided to personally write the game's lyrics because he wanted the character's songs to better reflect them. To that end, he convinced composer Akira Kosemura to work on the game after being inspired by his songs.
person chocolatejr9 calendar_month January 6, 2024
Purble Place
1
The matching card game has an unused card called "MatchPointsSadChef". It does not have any attached graphics. While this card doesn't exist, the game does have a happy chef card, using the chef from Comfy Cakes.
person Rocko & Heffer calendar_month January 5, 2024
Unused card
https://tcrf.net/Purble_Place#Unused_Sad_Chef_Constant

Matching pairs gameplay, timestamped to the happy chef
https://youtu.be/VBZFfVDMBZU?si=7g-rE1iB58T2BRX4&;t=169
Amazing Island
subdirectory_arrow_right Magic Pengel: The Quest for Color (Game)
3
"Teddy" is a 3D-modeling software that allows users to create 3D models by simply drawing freeform strokes, created by Takeo Igarashi. Along with being available on the Unity Asset Store and being part of the "Magical Sketch 3D" PC package, there are two video games that notably use the software: the GameCube game Amazing Island (as part of the game's monster creation system), and the PlayStation 2 game Magic Pengel: The Quest for Color (where it's used to create the game's Doodles).
Platform: ZX Spectrum
2
Warajevo was a ZX Spectrum emulator made in 1993 during the Bosnian War by Samir Ribic and Zeljko Juric. It was created in an attempt to provide nostalgia and escapism from the horrific circumstances they were surrounded by after the duo were disappointed by the Roman ZX emulator. The developers only had 2 to 3 hours a night to work on their emulator due to a low energy supply. Zeljko worked on the emulator at home, while Ribic worked on it at an army camp using a computer connected to a car battery. The latter computer would turn off whenever someone used the coffee machine, which eventually led to its hard disc being destroyed. At one point Ribic risked his life walking through a river bed while dodging bullets to find the last Spectrum pirate in his town, who lived in one of the most dangerous areas. The first version of the emulator would be released in 1994, one year before the war ended. Juric and Ribic would survive the war, and continue working on Warajevo after peace.
person Rocko & Heffer calendar_month January 6, 2024
Star Fox: Assault
subdirectory_arrow_right Battle City (Game), Xevious (Game), Star Luster (Game)
3
Attachment Star Fox: Assault is notable for including three unlockable Famicom/NES games originally created by Namco:

• Xevious
• Battle City
• Star Luster

As explained by the development team in an issue of Nintendo Dream, this was done to highlight Star Fox: Assault being a collaboration between Nintendo and Namco, with the latter being its primary developer. With the Star Fox franchise being a sci-fi shooter series, Tsuyoshi Kobayashi and Takaya Imamura had carefully decided on which classic Namco games would fit the best with that vibe. There were considerations to also include Nintendo created Famicom/NES games (one person, for example, had suggested including Balloon Fight), but ultimately Imamura and Kobayashi couldn't come up with any games that would have fit the Star Fox world and atmosphere.

Unfortunately, as the Famicom versions of Battle City and Star Luster had never been released in Western territories, they in turn were excluded from all Western versions of Star Fox: Assault, leaving Xevious as the only unlockable Namco game outside of Japan.
person Dinoman96 calendar_month January 5, 2024
Star Fox Assault Nintendo Dream interview:
https://shmuplations.com/starfoxassault/

Footage of Xevious, the only unlockable Namco game in the western version of SFAss:
https://youtu.be/BrMv7tKA74A?t=6
Nickelodeon All-Star Brawl
1
One divisive element of Nickelodeon All-Star Brawl is how hard it leans into competitive play, which has been perceived as coming at the detriment of content aimed at casual players such as items and a story mode. According to Ludosity CEO Joel Nyström, Nickelodeon specifically wanted the game to be able to attract a competitive audience, and chose Ludosity as a lead development team due to the positive reception of their first platform fighter, Slap City, from competitive Super Smash Bros. players. 2 years later in 2023, the game's gameplay designer and community manager Thaddeus Crews would respond to a tweet from YouTuber TierZoo complaining about a focus on complicated competitive techniques in non-Smash platform fighters, as well as some replies to the tweet complaining about 1v1-based platform fighter design as a whole, with a clarification on why Ludosity's platform fighters have been marketed so directly at competitive players, as well as why he feels other games in the subgenre are marketed as such:

"Seeing a common misconception in the replies, so let's clarify that:

When an indie platform fighter has a priority on strictly versus gameplay, that is not, and has never been, "pandering to competitive". It's often all that team can afford to do alongside an "acceptable" roster

So when you have the budget for a single, core system, and all your time/resources will necessarily be put into said system, the logical consequence is that will be developed to make utilizing it as rewarding as possible

However, this puts marketing in a catch 22. You can't realistically showcase your singular system without appearing competitively focused, and you can't divert from that impression without straying from the "game" part of the game

Like it or not, they gotta reap what's been sown."
person Rocko & Heffer calendar_month January 6, 2024
Kotaku article with a mention how Nick wanted competitive appeal:
https://kotaku.com/nickelodeon-fighting-game-devs-have-high-hopes-competi-1847310415

Thaddeus Crews on the "choice" to prioritise competitive appeal:
https://twitter.com/Repiteo/status/1714706504140370251
Nickelodeon All-Star Brawl
1
Ren & Stimpy were made a duo fighter in Nickelodeon All-Star Brawl to allow them to interact with one another, something that wouldn't be possible if they were two separate characters. Ludosity CEO Joel Nyström noted that it also allowed development time to be assigned to one extra fighter.
Treasure Master
1
Attachment According to an unused file in Treasure Master, the game was originally going to have a Pizza Hut sponsorship alongside or before the MTV sponsorship.
River City Girls 2
1
According to an interview with Siliconera, Bannon Rudis considered adding Chris from River City Ransom: Underground as a playable character at one point during development before deciding on both Marian from Double Dragon and Provie from the former.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 313 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right