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SimCity 2000
subdirectory_arrow_right Maxis (Company)
2
Maxis Studio One began life as a group of college friends working on a fan project called "SimBots", which would have allowed players to turn cities created in SimCity 2000 into arenas for mecha battles. Maxis caught wind of this project and hired the team, but cancelled the SimBots project. The team was instead tasked with developing the Sega Saturn port of SimCity 2000, starting in June 1994, at which point no development hardware was actually available until October. A single "Sophia" development kit was obtained in December, and development lasted until August 1995, with the port releasing in Autumn.

The Saturn port has a few technical oddities as a result of its short development time. For example, saving a single city required 461 blocks of memory (about 32 kilobytes), equivalent to virtually all of the Saturn's internal storage. Although the Saturn featured dual-CPU architecture, only a single CPU was used, causing the game to run very slowly with more complex cities.
Yume Nikki
1
Attachment Version 0.09 updated the Witch effect so that a unique sound plays when moving around while riding the broom, rather than simply reusing the regular footstep sounds. This is accomplished by giving every map two copies of the same tileset: one for regular mobility and one for the broom, with the game swapping between the two as needed. While this is retained in Version 0.10, the code is simplified in the later build so that a copy of the full string is not needed on every map.

However, three areas of the game were not properly accounted for during the conversion process: the second room in Neon Tile Path, the room full of beds in Number World, and the Pink Sea all play the regular footstep sound regardless of whether or not Madotsuki has the Witch effect equipped and active. Additionally, these areas still contain leftover event data from Version 0.09's method of swapping between the two tilesets. Because the indexes for the game's tiles were altered concurrently with the streamlining of the broom code, triggering these leftover events with cheats instead swaps out the maps' graphics with ones from other areas:

• The pyramids in the second room of Neon Tile Path are replaced with Henkei Shita heads from Footprint Path A, and sitting down changes the entire tileset to that of Snow World, with the background additionally changing from solid black to solid white. It reverts back to the mostly complete Neon Tile Path tileset when Madotsuki sits back up.
• The tileset for the room full of beds in Number World is replaced with that of Forest World, temporarily reverting back to the proper visuals whenever Madotsuki sits down. The background, however, is unaffected.
• The Pink Sea is completely blacked out, as the game attempts to call blank divider tiles when in this state.
person VinchVolt calendar_month June 9, 2024
Tekken 8
3
Game producer Katsuhiro Harada has stated that a single alpaca, which appears in the background of the Ortiz Farm stage, is made up of more polygons than any fighter character's model from Tekken 1 through to Tekken Tag Tournament.
Collection: pop'n music
subdirectory_arrow_right jubeat (Collection)
1
In JAEPO 2020, Konami unveiled two new rhythm arcade titles that were never released:

• "NEW pop'n music Welcome to Wonderland!" was created as a reboot to the long standing "pop'n music" series. The game used a different arcade cabinet with smaller buttons and a touch panel meant for new slide notes. Aesthetically, the game also utilized 3D models for the characters as opposed to 2D sprites. Both licensed songs exclusive to this cabinet, "Phantom Joke" and "少年よ我に帰れ", were added to "pop'n music peace" on August 3rd, 2020.

• "jubeat (2020)" was also meant to be a reboot, this time to the identically-named "jubeat" series. Unlike "Welcome to Wonderland", the gameplay remained identical between it and previous entries. The arcade cabinet itself was roughly 1.2X the size of previous iterations and ran at 60 fps, as opposed to 30fps. The cabinets also supported music videos and would have come in several colors. In 2021, a mobile version of jubeat released utilizing similar aesthetics to this cancelled version. 2022 saw the release of a new iteration, "jubeat Ave.", which utilized the previous arcade technology.
person aa1205 calendar_month January 3, 2024
RemyWiki page on cancelled BEMANI titles:
https://remywiki.com/Cancelled_Games#jubeat_(2020)
https://remywiki.com/Cancelled_Games#NEW_pop'n_music_Welcome_to_Wonderland!

RemyWiki page on NEW pop'n music Welcome to Wonderland!:
https://remywiki.com/AC_NEW_pnm

Gameplay of Welcome to Wonderland:
https://www.youtube.com/watch?v=WbVlUpMS71I

RemyWiki page on jubeat (2020):
https://remywiki.com/AC_jb_2020

Footage of jubeat (2020):
https://www.youtube.com/watch?v=c1sl8C338Fs
Horizon Zero Dawn
-1
In order to conserve memory and ensure as little slowdown as possible, the game only renders what the camera sees, meaning that as the camera moves, large chunks of terrain on the overworld are constantly being loaded in.
Slap City
subdirectory_arrow_right Ittle Dew 2 (Game)
2
Slap City was originally envisioned as a mini-game in Ittle Dew 2 before being reworked into a full title. The scrapped mini-game had intentionally poor presentation, being locked to 30FPS with interlacing, something that was not retained in Slap City given it's focus on competitive play, and a low-poly style inspired by the original Super Smash Bros. The polygonal alternate form of Fluffy Fields, where the Clone Team is fought in arcade mode, is based on this version of the game.
Sonic 3D Blast
1
If one punches or shakes a Sega Genesis while Sonic 3D Blast is playing, they will access the level select screen. This was not an intentional Easter egg, but rather the result of a loophole made to speed up Sega's tedious quality assurance pipeline by having the level select appear as a failsafe when the game crashes, meaning that Sega testers would simply believe they had unlocked a secret - this trick had previously been used in the development of Mickey Mania: The Timeless Adventures of Mickey Mouse.
Yandere Simulator
1
The toothbrush model in Yandere Simulator, a background prop with no in-game use, at one point had 5,592 faces, making it the heaviest model in the game, including characters and entire interior rooms. It is theorized that the model was originally made for photorealistic CGI in commercials, and had its polygon count shoddily reduced, as each individual bristle on the brush is rendered. Eventually, the model would be replaced, giving it the much smaller - albeit still-ridiculously high - triangle count of 994.
person Rocko & Heffer calendar_month November 17, 2023
Mario Kart Tour
subdirectory_arrow_right Mario Kart 8 Deluxe: Booster Course Pass (Game), Mario Kart 8 Deluxe (Game)
1
Attachment Piranha Plant Cove is the only non-city Tour course that has more than one layout.
PAC-MAN Doodle
2
The Pac-Man Google Doodle was not properly optimized for Firefox users, which led to the Pac-Man sound effects playing in sequence unprompted, even if Google was on a different tab, with many users mistaking the ghosts' movement noises for cartoon police sirens and believing to have caught a virus.

So many questions were posted on Mozilla's Q&A forums that, once they prepared an article to explain the Pac-Man glitch, the company's database server had slowed down to a point where the article took long to upload.