Trivia Browser
Collection: MySims
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According to artist Chris Neuman's portfolio website, an MMO based on the MySims series (tentatively referred to as "MySims Online MMO") was in development in 2009, with Neuman having served as the lead artist on the project. Based on the art shown and the description provided, it would have had character customization, an art style that provided a more "vinyl" look for the series cast, assets converted from the various Wii games, new and returning locations (such as Gino's Pizzeria from MySims Agents), and different minigames such as one taking place on a dance floor. Additionally, one of the art pieces shared featured several characters from throughout the MySims series (specifically Madame Zoe, DJ Candy, Chef Gino, Skip Rogers, Zack and Sapphire), suggesting that pre-existing characters were planned to appear here.
![Pizza Tower](/media/boxart/4/3346.png)
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![Attachment](/images/display/audio.png)
Sound effect comparison:
https://www.youtube.com/watch?v=6A5F38fa6fg
Jet Set Radio soundtrack - S.E. GRAFFITI SMALL:
https://www.youtube.com/watch?v=6btMWxLSrzg
Pizza Tower soundtrack - Meatophobia:
https://www.youtube.com/watch?v=I_y3PLiCa6A
https://www.youtube.com/watch?v=6A5F38fa6fg
Jet Set Radio soundtrack - S.E. GRAFFITI SMALL:
https://www.youtube.com/watch?v=6btMWxLSrzg
Pizza Tower soundtrack - Meatophobia:
https://www.youtube.com/watch?v=I_y3PLiCa6A
![JoJo's Bizarre Adventure: Heritage for the Future](/media/boxart/5/4594.png)
subdirectory_arrow_right JoJo's Venture (Game)
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![Attachment](/media/thumbs/8/19072.png)
![Drill Dozer](/media/boxart/4/3443.png)
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Drill Dozer marked the first time Ken Sugimori directed a game since Pulseman eleven years earlier in 1994. In a 2005 Nintendo Dream interview, he revealed that due to the increasing amount of content and collaboration required in making modern games and much of Game Freak's newer staff only having experience in the Pokémon series, he was prompted to place his full trust in the younger staff for most of the gameplay development as he realized he was not as young as he used to be. Sugimori scaled back his efforts to focus on drawing art for the game while character designs were done by Hironobu Yoshida. He also noted that Drill Dozer gave him an opportunity incorporate ten years worth of ideas from previous games that went unused due to memory constraints or deadlines, and felt they succeeded, which gave him a sense of relief.
![Game Boy Camera](/media/boxart/1/70.png)
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The unlockable end credits of the Game Boy Camera samples the Twinkle Elementary School theme music from Mother, better known as the Your Name, Please? theme in its internationally released sequel, EarthBound. The director of the Game Boy Camera, Hirokazu "Hip" Tanaka, had previously composed the soundtracks for both games.
Game Boy Camera credits:
https://www.youtube.com/watch?v=UuTyXG28YaY
Mother/EarthBound - Twinkle Elementary:
https://www.youtube.com/watch?v=v8T_BZrSI1U
https://www.youtube.com/watch?v=UuTyXG28YaY
Mother/EarthBound - Twinkle Elementary:
https://www.youtube.com/watch?v=v8T_BZrSI1U
![Super Mario 3D Land](/media/boxart/1/220.png)
subdirectory_arrow_right Flipnote Studio (Game)
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![Attachment](/images/display/audio.png)
The Mario Drawing Song:
https://www.youtube.com/watch?v=m43W4o6its8
Special 8-Crown:
https://www.youtube.com/watch?v=s6-k1G7eXog
MarioWiki article:
https://www.mariowiki.com/The_Mario_Drawing_Song
https://www.youtube.com/watch?v=m43W4o6its8
Special 8-Crown:
https://www.youtube.com/watch?v=s6-k1G7eXog
MarioWiki article:
https://www.mariowiki.com/The_Mario_Drawing_Song
![Galaga](/media/boxart/5/5078.png)
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Galaga was originally conceived as a way to utilize Galaxian's PCB boards after they were overmanufactured, but while creating a partially-complete prototype, R&D engineer (and future Namco president) Shigeichi Ishimura decided that Galaga should use its own unique PCB hardware.
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/images/display/audio.png)
Due to a lack of public statements from Kikiyama, it is unknown if the song was composed with Yume Nikki in mind from the outset or if the KALIMBA event was included as an Easter egg referencing their non-game work.
The Cutting Room Floor articles:
https://tcrf.net/Prerelease:Yume_Nikki#Listed_Music
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Madotsuki.27s_Room
Reupload of the full version of "KALIMBA":
https://www.youtube.com/watch?v=3a0gd-eU1DA
https://tcrf.net/Prerelease:Yume_Nikki#Listed_Music
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Madotsuki.27s_Room
Reupload of the full version of "KALIMBA":
https://www.youtube.com/watch?v=3a0gd-eU1DA
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/images/display/audio.png)
Additionally, the early version of Lamp World featured background music that is not present anywhere in Version 0.08 onward; this track was also used for the Face Carpet area in Forest World before it was concurrently replaced in Version 0.08 with the background music for the hot springs building in the Wilderness, played at 70% speed.
![Yume Nikki](/media/boxart/5/5027.png)
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RPG Maker 2003 allows developers to adjust the playback speed of an area's background music, something that Yume Nikki frequently makes use of. Several songs are featured in multiple areas, and in most cases, they are slowed down or sped up to fit a certain mood:
• The Mall Rooftop's background music is "I Fly to the Sky Forever", the Witch's Flight music, played at 70% speed.
• The Sewers' eponymous background music is "A Damp and Humid Place", the Dense Woods A music, played at 60% speed.
• "Menu Type Change", the background music for each of the rooms in the Mall, is "Start of Yume Nikki", the title screen theme, played at 50% speed.
• The eponymous discordant noise heard when summoning Uboa in Poniko's house is the screeching that plays in the Guillotine Room slowed to 50% speed.
• "I Don't Know Where I Came From", the Teleport Maze's background music, is "FEVER", the Aztec Rave Monkey's theme, played at 50% speed.
• "On a Hill, Shining Feet", the Neon Tile Path's background music, is the Snow World's eponymous theme played at 70% speed.
• "Wei Wilderness", the Wilderness' background music, is "The Dream Always Begins in the Veranda", the ambient noise heard in the dream version of Madotsuki's apartment, played at 50% speed.
• The Face Carpet area in the Forest World uses "Tokun-Tokun", the background music from the hot springs building hidden in the Wilderness, played at 70% speed.
• The background music heard in the entrance to the Mall is the eponymous background music from Shield Folk World, played at 50% speed.
• The Docks' eponymous background music is "The Mural World", heard in the area of the same name and in Footprint Path 1, played at 50% speed.
• Puddle World's eponymous background music is "Many Footprints", Footprint Path 2's background music, played at 50% speed.
Additionally, many unique area themes are played at a modified speed by default:
• "Scar Doesn't Disappear", the background music that plays in the underground area in Mars, is played at 80% of its actual speed.
• "The Land of Dreams?", the Pink Sea's background music, is played at 60% speed.
• "The Scribbling World", the ambient hum heard in Graffiti World and Hell, is played at 60% speed.
• "The Candle World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "Do You Play a Family Game?", the main menu theme for the "Famitendo" in Madotsuki's room, is played at 70% speed.
• "The Black Department Store", the ambient noise heard in the Mall and in Big Red's room, is played at 50% speed.
• "The Forest World", a series of gong chimes heard in the area of the same name, are played at 50% speed.
• "Up Up...", the ambient hum heard in the stairway leading from the Wilderness to the Sky Garden, is played at 50% speed.
• "The Wall of Cold Stone", the ambient noise heard in Ghost World, is played at 50% speed.
• "I Don't Want to See It!", the ambient noise heard during the FACE event, is played at 80% speed.
• "The Number World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "A Small Shrine Was Forgotten", the background music for the FC Pyramids and other select areas in FC World, is played at 90% speed.
Relatedly to the above, the chimes that make up "The Snow World" are also the same ones heard when interacting with jellyfish, played back at 110% speed for the first note and at normal speed for the second.
• The Mall Rooftop's background music is "I Fly to the Sky Forever", the Witch's Flight music, played at 70% speed.
• The Sewers' eponymous background music is "A Damp and Humid Place", the Dense Woods A music, played at 60% speed.
• "Menu Type Change", the background music for each of the rooms in the Mall, is "Start of Yume Nikki", the title screen theme, played at 50% speed.
• The eponymous discordant noise heard when summoning Uboa in Poniko's house is the screeching that plays in the Guillotine Room slowed to 50% speed.
• "I Don't Know Where I Came From", the Teleport Maze's background music, is "FEVER", the Aztec Rave Monkey's theme, played at 50% speed.
• "On a Hill, Shining Feet", the Neon Tile Path's background music, is the Snow World's eponymous theme played at 70% speed.
• "Wei Wilderness", the Wilderness' background music, is "The Dream Always Begins in the Veranda", the ambient noise heard in the dream version of Madotsuki's apartment, played at 50% speed.
• The Face Carpet area in the Forest World uses "Tokun-Tokun", the background music from the hot springs building hidden in the Wilderness, played at 70% speed.
• The background music heard in the entrance to the Mall is the eponymous background music from Shield Folk World, played at 50% speed.
• The Docks' eponymous background music is "The Mural World", heard in the area of the same name and in Footprint Path 1, played at 50% speed.
• Puddle World's eponymous background music is "Many Footprints", Footprint Path 2's background music, played at 50% speed.
Additionally, many unique area themes are played at a modified speed by default:
• "Scar Doesn't Disappear", the background music that plays in the underground area in Mars, is played at 80% of its actual speed.
• "The Land of Dreams?", the Pink Sea's background music, is played at 60% speed.
• "The Scribbling World", the ambient hum heard in Graffiti World and Hell, is played at 60% speed.
• "The Candle World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "Do You Play a Family Game?", the main menu theme for the "Famitendo" in Madotsuki's room, is played at 70% speed.
• "The Black Department Store", the ambient noise heard in the Mall and in Big Red's room, is played at 50% speed.
• "The Forest World", a series of gong chimes heard in the area of the same name, are played at 50% speed.
• "Up Up...", the ambient hum heard in the stairway leading from the Wilderness to the Sky Garden, is played at 50% speed.
• "The Wall of Cold Stone", the ambient noise heard in Ghost World, is played at 50% speed.
• "I Don't Want to See It!", the ambient noise heard during the FACE event, is played at 80% speed.
• "The Number World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "A Small Shrine Was Forgotten", the background music for the FC Pyramids and other select areas in FC World, is played at 90% speed.
Relatedly to the above, the chimes that make up "The Snow World" are also the same ones heard when interacting with jellyfish, played back at 110% speed for the first note and at normal speed for the second.
The Cutting Room Floor article:
https://tcrf.net/Yume_Nikki#100.25_speed_songs
YouTube video showcasing how Yumi Nikki's soundtrack uses playback speed modifications:
https://www.youtube.com/watch?v=cLQwGQAYzCY
YouTube video comparing the jellyfish sound effect to Snow World's theme:
https://www.youtube.com/watch?v=zWVe2KzM0HM
https://tcrf.net/Yume_Nikki#100.25_speed_songs
YouTube video showcasing how Yumi Nikki's soundtrack uses playback speed modifications:
https://www.youtube.com/watch?v=cLQwGQAYzCY
YouTube video comparing the jellyfish sound effect to Snow World's theme:
https://www.youtube.com/watch?v=zWVe2KzM0HM
![Dance Dance Revolution X3 VS 2ndMix](/media/boxart/3/2416.png)
subdirectory_arrow_right Dance Dance Revolution II (Game), Dance Dance Revolution Hottest Party 5 (Game)
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Dance Dance Revolution X3 VS 2ndMix's interface and background music strongly resemble that which appeared in Dance Dance Revolution II/Hottest Party 5. This connection may possibly stem from both games releasing within a month of each other, suggesting they were developed simultaneously and shared development assets.
Article on List of North American Console DDR Games:
https://remywiki.com/North_American_DanceDanceRevolution_Games#Nintendo_Wii
RemyWiki articles on DDR X3 VS 2ndMix and DDRII/HP5:
https://remywiki.com/AC_DDR_X3
https://remywiki.com/CS_DDR_II
Video of DDR II Interface:
https://www.youtube.com/watch?v=jbOi1uCYtko?t=36
Video of DDR X3 VS 2ndMix Interface:
https://www.youtube.com/watch?v=676PuAyLAts
https://remywiki.com/North_American_DanceDanceRevolution_Games#Nintendo_Wii
RemyWiki articles on DDR X3 VS 2ndMix and DDRII/HP5:
https://remywiki.com/AC_DDR_X3
https://remywiki.com/CS_DDR_II
Video of DDR II Interface:
https://www.youtube.com/watch?v=jbOi1uCYtko?t=36
Video of DDR X3 VS 2ndMix Interface:
https://www.youtube.com/watch?v=676PuAyLAts
![Mario Kart Wii](/media/boxart/1/191.png)
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All the characters that return in Mario Kart Wii reuse their Mario Kart: Double Dash!! models, except for the newcomers and Dry Bones, who debuted in Mario Kart DS.
Mario Kart: Double Dash!! character select and models:
https://www.youtube.com/watch?v=g7vCKSBHus4
https://www.models-resource.com/gamecube/mariokartdoubledash/
Mario Kart Wii character select and models:
https://www.youtube.com/watch?v=yfH5kluEphc
https://www.models-resource.com/wii/mariokartwii/
https://www.youtube.com/watch?v=g7vCKSBHus4
https://www.models-resource.com/gamecube/mariokartdoubledash/
Mario Kart Wii character select and models:
https://www.youtube.com/watch?v=yfH5kluEphc
https://www.models-resource.com/wii/mariokartwii/
![Stellar Blade](/media/boxart/5/4782.png)
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IGN article:
https://www.ign.com/articles/sony-says-racist-phrase-in-stellar-blade-was-unintentional-will-be-patched-out
Kotaku article with updated graphic:
https://kotaku.com/stellar-blade-ps5-racism-day-one-patch-1851432185
Wikitionary and Urban Dictionary entries for "Hard R":
https://en.wiktionary.org/wiki/hard_r
https://www.urbandictionary.com/define.php?term=hard+R
Discovery tweet:
https://twitter.com/manfightdragon/status/1783133869912539521
Patch tweet:
https://twitter.com/manfightdragon/status/1783158271400182223
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
https://www.ign.com/articles/sony-says-racist-phrase-in-stellar-blade-was-unintentional-will-be-patched-out
Kotaku article with updated graphic:
https://kotaku.com/stellar-blade-ps5-racism-day-one-patch-1851432185
Wikitionary and Urban Dictionary entries for "Hard R":
https://en.wiktionary.org/wiki/hard_r
https://www.urbandictionary.com/define.php?term=hard+R
Discovery tweet:
https://twitter.com/manfightdragon/status/1783133869912539521
Patch tweet:
https://twitter.com/manfightdragon/status/1783158271400182223
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
![Street Fighter 6](/media/boxart/4/3278.png)
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![Attachment](/media/thumbs/8/18691.jpg)
Allegations of plagiarism:
https://www.eventhubs.com/news/2022/feb/22/street-fighter-6-logo/
https://kotaku.com/street-fighter-6-vi-capcom-graphic-design-logo-sf6-sf5-1848573656
Offer to sell:
https://www.ign.com/articles/street-fighter-6-logo-adobe-stock
Logo change:
https://kotaku.com/street-fighter-6-vi-capcom-logo-graphic-design-fix-upda-1849012069
https://www.distractify.com/p/street-fighter-6-logo
https://www.eventhubs.com/news/2022/feb/22/street-fighter-6-logo/
https://kotaku.com/street-fighter-6-vi-capcom-graphic-design-logo-sf6-sf5-1848573656
Offer to sell:
https://www.ign.com/articles/street-fighter-6-logo-adobe-stock
Logo change:
https://kotaku.com/street-fighter-6-vi-capcom-logo-graphic-design-fix-upda-1849012069
https://www.distractify.com/p/street-fighter-6-logo
![Cooking Mama: Cookstar](/media/boxart/3/2818.png)
subdirectory_arrow_right Yum Yum Cookstar (Game)
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Yum Yum Cookstar appears to have been made as some kind of contingency over Cooking Mama: Cookstar's legal disputes, being made by the same developers and publishers and having gone on sale on Steam a mere week before Cooking Mama: Cookstar was withdrawn from sale. While it is not known to what extent Yum Yum Cookstar is based on Cooking Mama: Cookstar, it does have a substantial difference in gameplay, having a psuedo-rhythm element that does not exist in the latter game.
Some prints of the box art have a printed sticker noting the game's connection to Cooking Mama: Cookstar, in spite of the controversy. The official website, TikTok account, and trailers for Yum Yum Cookstar proclaim the game to be made by "the creators of the best-selling hitgame[sic] Cookstar" (without acknowledging the Cooking Mama series by name) and use the slogan "This ain't your mama's kitchen!". The veracity of the claim of the first Cookstar being a best-seller is not known as sales figures have not been released.
Some prints of the box art have a printed sticker noting the game's connection to Cooking Mama: Cookstar, in spite of the controversy. The official website, TikTok account, and trailers for Yum Yum Cookstar proclaim the game to be made by "the creators of the best-selling hitgame[sic] Cookstar" (without acknowledging the Cooking Mama series by name) and use the slogan "This ain't your mama's kitchen!". The veracity of the claim of the first Cookstar being a best-seller is not known as sales figures have not been released.
Steam page with release date:
https://store.steampowered.com/app/1827430/Yum_Yum_Cookstar/
Article about Cookstar being withdrawn, note the release dates:
https://www.gamedeveloper.com/business/-i-cooking-mama-cookstar-i-to-be-delisted-following-court-ruling
The TikTok:
https://www.tiktok.com/@cookstar/video/7150753875803311402?lang=en
Box art scan with Cooking Mama: Cookstar sticker:
https://gamefaqs.gamespot.com/switch/328786-yum-yum-cookstar/boxes/908306
Yum Yum webpage:
https://galaxygames.co/yum-yum-cookstar/
https://store.steampowered.com/app/1827430/Yum_Yum_Cookstar/
Article about Cookstar being withdrawn, note the release dates:
https://www.gamedeveloper.com/business/-i-cooking-mama-cookstar-i-to-be-delisted-following-court-ruling
The TikTok:
https://www.tiktok.com/@cookstar/video/7150753875803311402?lang=en
Box art scan with Cooking Mama: Cookstar sticker:
https://gamefaqs.gamespot.com/switch/328786-yum-yum-cookstar/boxes/908306
Yum Yum webpage:
https://galaxygames.co/yum-yum-cookstar/
![Shipwrecked 64](/media/boxart/5/4813.png)
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Throughout development of Shipwrecked 64, Squeaks D'Corgeh would make references to a non-existent character in the game named "Duncan Dolphin". This even included a fake death animation for a character named "Drake Dulfin" (likely intended to be the Spoiler:Starling counterpart of Duncan) being shot in the face by Spoiler:Brandon Lester in his Bucky Beaver costume in what appeared to be a Wild West-esque setting. This continued after the game's release, where one of the patch notes for the Hotfix 2 update stated "Removed Duncan Dolphin", likely as a reference to the "Removed Herobrine" gag seen in updates to Minecraft.
However, on April 1st, 2024, an April Fools update was released that added Duncan to the game as a New Game+ bonus. If the game's True Ending has been reached, he will appear in The Theater at Midnight and ask Bucky for help activating his "New. Radical. Mechanism!!" due to losing the trinkets needed to make it work. This will take the player to a new area called "Garten of Duncan", a recreation of the Testing Sector from Garten of Banban made using assets from The Plaza. Clearing the map will take the player to a previously unused location called "Layer 4 Elevator", where an audio tape reveals that the player can input console commands to access other unused locations as part of the update. Entering the door will take the player to another new area, known simply as "Sample Area", but only a few seconds after entering the player will be kicked out to the encounter with the Spoiler:Studiogrounds Husk at the end of the game.
Notably, in the "Layer 4 Elevator" area, Chief Wulf can be seen on top of the tallest building in the area. If the player uses console commands to reach him, he can be spoken to, revealing that Spoiler:he has relived the same days over and over again, watched Stumbler O'Hare die over and over as part of that, and believes that he will be forgotten after his death.
However, on April 1st, 2024, an April Fools update was released that added Duncan to the game as a New Game+ bonus. If the game's True Ending has been reached, he will appear in The Theater at Midnight and ask Bucky for help activating his "New. Radical. Mechanism!!" due to losing the trinkets needed to make it work. This will take the player to a new area called "Garten of Duncan", a recreation of the Testing Sector from Garten of Banban made using assets from The Plaza. Clearing the map will take the player to a previously unused location called "Layer 4 Elevator", where an audio tape reveals that the player can input console commands to access other unused locations as part of the update. Entering the door will take the player to another new area, known simply as "Sample Area", but only a few seconds after entering the player will be kicked out to the encounter with the Spoiler:Studiogrounds Husk at the end of the game.
Notably, in the "Layer 4 Elevator" area, Chief Wulf can be seen on top of the tallest building in the area. If the player uses console commands to reach him, he can be spoken to, revealing that Spoiler:he has relived the same days over and over again, watched Stumbler O'Hare die over and over as part of that, and believes that he will be forgotten after his death.
"The Death of Drake Dulfin" video:
https://twitter.com/SqueaksDCorgeh/status/1705856589872161278
Hotfix 2:
https://steamcommunity.com/games/2160220/announcements/detail/3904122509852611552
Duncan Dolphin encounter:
https://www.youtube.com/watch?v=NkMJv8S_93A
Tweet about Garten of Duncan (referred to as "Lol"):
https://twitter.com/SqueaksDCorgeh/status/1755879671583904236
Playthrough of the three new areas:
https://www.youtube.com/watch?v=izm7TpsfZeU
Chief Wulf conversation:
https://www.youtube.com/watch?v=bDYcxV8tT-Q
https://twitter.com/SqueaksDCorgeh/status/1705856589872161278
Hotfix 2:
https://steamcommunity.com/games/2160220/announcements/detail/3904122509852611552
Duncan Dolphin encounter:
https://www.youtube.com/watch?v=NkMJv8S_93A
Tweet about Garten of Duncan (referred to as "Lol"):
https://twitter.com/SqueaksDCorgeh/status/1755879671583904236
Playthrough of the three new areas:
https://www.youtube.com/watch?v=izm7TpsfZeU
Chief Wulf conversation:
https://www.youtube.com/watch?v=bDYcxV8tT-Q
![Wii Sports](/media/boxart/1/186.png)
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![Attachment](/media/thumbs/8/18667.png)
The Cutting Room Floor article:
https://tcrf.net/Development:Wii_Sports
Wii Sports E3 2006 Airplane:
https://www.youtube.com/watch?v=s0MtVyuIsKI#t=191
https://tcrf.net/Development:Wii_Sports
Wii Sports E3 2006 Airplane:
https://www.youtube.com/watch?v=s0MtVyuIsKI#t=191
![Arcaea](/media/boxart/5/4942.png)
subdirectory_arrow_right Sound Voltex III: Gravity Wars (Game)
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The song "Red and Blue" was originally composed by Silentroom, then known under the alias "Polycube" for Sound Voltex III: Gravity War's "The First VOLTEX Character Theme Song Contest" in 2014. However, the song was unable to be submitted due to missing the deadline. It was later added and repurposed for Arcaea in the 1.5.0 update.
Video interview with Silentroom verifying this information:
https://www.youtube.com/watch?v=Th-c6okksMU#t=1194
Arcaea Fandom wiki page:
https://arcaea.fandom.com/wiki/Red_and_Blue
https://www.youtube.com/watch?v=Th-c6okksMU#t=1194
Arcaea Fandom wiki page:
https://arcaea.fandom.com/wiki/Red_and_Blue
![BlazBlue: Cross Tag Battle](/media/boxart/5/4895.png)
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Prior to release, Arc System Works announced that the game would feature twenty characters as paid DLC for the game's first season, meaning that the game would launch with only half of its planned roster. This prompted backlash from fans, who pointed out that the game reused assets from past fighting games and that half of Team RWBY would be sold separately while the other half was in the base game. In response, Toshimichi Mori announced that the remaining Team RWBY members (Blake Belladonna and Yang Xiao Long) would be free of charge, and that the costs for the characters would not exceed that of the game's base retail cost.
![DanceDanceRevolution](/media/boxart/4/3913.png)
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In August 2015, location tests for DanceDanceRevolution (2014) were held in North America. This marked both the first time the series was location tested in North America since Dance Dance Revolution X2 and the first time eAMUSEMENT was officially supported in the region. The English translation was a more completed version of the one present in the Korean version. Furthermore, 47 songs were removed from this version due to copyright restrictions, mostly being licensed songs from previous entries and all the "U.M.UXBEMANI" songs.
In the end, DanceDanceRevolution (2014) was not released in North America, with the following game Dance Dance Revolution A becoming the first Arcade release in North America since Dance Dance Revolution X2.
In the end, DanceDanceRevolution (2014) was not released in North America, with the following game Dance Dance Revolution A becoming the first Arcade release in North America since Dance Dance Revolution X2.
Article from RemyWiki:
https://remywiki.com/AC_DDR_2014
NeoGaf discussion on the location test:
https://www.neogaf.com/threads/ddr-2015-arcade-location-test-of-newest-dance-dance-revolution-at-round1-phm-july.1070864/
Gameplay of location test:
https://www.youtube.com/watch?v=taq8Yeiep3c
https://remywiki.com/AC_DDR_2014
NeoGaf discussion on the location test:
https://www.neogaf.com/threads/ddr-2015-arcade-location-test-of-newest-dance-dance-revolution-at-round1-phm-july.1070864/
Gameplay of location test:
https://www.youtube.com/watch?v=taq8Yeiep3c