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Nintendogs: Labrador & Friends
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Attachment There are two unused pieces of headgear in the files of the original Nintendogs games: a chonmage wig (a Japanese male ponytail haircut worn by samurais in the Edo period to hold their helmets in place), and an afro wig. The chonmage has an unused description found in the Japanese version of the games and had all of its assets in the international releases replaced with the data for the Rainbow Wig. The afro on the other hand was finished enough that you can use cheat codes to make a dog wear it, but it does not have any leftover text or item attributes that let it be obtained as an item. It may have been cut from the games late into development due to concerns over racial offense and replaced with the Rainbow Wig, which has a very similar appearance to the afro, but with a rainbow-colored texture instead of one resembling black hair.
person Rocko & Heffer calendar_month September 2, 2024
JoJo's Bizarre Adventure: Heritage for the Future
subdirectory_arrow_right JoJo's Venture (Game)
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Attachment JoJo's Bizarre Adventure: Heritage for the Future was originally released as JoJo's Venture in December 1998. This version suffered from a rushed development, reflected by the abundance of unused assets in its code, including both finished and unfinished sprites for various attacks, cutscenes, and HUD elements. An updated version would come out eight months later, this time using the series' full title and adding the Heritage for the Future subtitle. A significant chunk of the unused assets in JoJo's Venture would be polished up and incorporated in this newer version.
Déjà Vu: A Nightmare Comes True!!
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Déjà Vu: A Nightmare Comes True!!
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Attachment The casino in the Japanese Famicom version was almost completely redrawn for the international NES release by changing the color palette, correcting the perspective of the slot machines, and changing the roulette wheel.
Déjà Vu: A Nightmare Comes True!!
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person ZpaceJ0ck0 calendar_month August 31, 2024
Déjà Vu: A Nightmare Comes True!!
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Attachment The file select menu in the Japanese NES version featured a glass of scotch. This was switched out for three golden coins for the international release.
Celeste
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Attachment Within the data for version 1.2.6.1 is a placeholder chapter icon for "Farewell" depicting the Moon from The Legend of Zelda: Majora's Mask. The backside is an edited version of this image which scrubs off the moon's facial features. The placeholder icon was removed from the game's files shortly afterward.
Time Gal
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Attachment Both the NES and Famicom saw official releases in British Hong Kong, but the region received the NES first despite it being a later hardware revision of the Famicom. Because of this, the Hong Konger Famicom was itself marketed as an upgraded model despite the opposite being true. A switch was also added to the back of the system that toggles the Famicom's output between PAL 50Hz and PAL 60Hz outputs.
subdirectory_arrow_right Game Boy (Platform), Super Nintendo Entertainment System (Platform)
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Attachment Popular conceptions about Nintendo's release history in Europe claim that their hardware was never released in the former Eastern Bloc until the 21st century. Rather, these countries instead saw the proliferation of various clone consoles called "Famiclones", such as the Dendy (a Taiwanese-built bootleg that achieved widespread popularity in the Commonwealth of Independent States, made up of the ex-republics of the former Soviet Union) and the Pegasus (which became as popular in Poland as the Dendy did in Eastern Europe). However, while Famiclones did indeed dominate the Eastern European gaming market during the 1990s, Nintendo was not only aware of this, but actively attempted to halt the spread of bootlegs in these regions in favor of officially sanctioned products.

In 1994, Nintendo made a deal with Steepler, the Dendy's distributor in Eastern Europe, to permit continued sale of the Dendy in exchange for equal distribution of the Super Nintendo Entertainment System and Game Boy in the Commonwealth of Independent States; official Russian releases of these systems even included Dendy stickers on the packaging to reflect the arrangement. Meanwhile, in various other parts of the former Eastern Bloc, Nintendo made deals with other third-party distributors; among others, the NES, SNES, and Game Boy saw official releases in Poland, Hungary, and the former territories of Yugoslavia and Czechoslovakia during 1993–1994.
person VinchVolt calendar_month August 23, 2024
Super Mario Bros. 3
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Attachment In World 8, it's possible to bypass almost the entire battleship level by dropping into the water and swimming beneath the ship, jumping back on once the autoscroll reaches the vessel's stern. In the international version of the original NES release, one tile is removed from the rightmost portion of the ship in order to make the final jump easier.
person VinchVolt calendar_month August 15, 2024
Yakuza 0
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The Japanese PlayStation 3 version of the game contained an exclusive pre-order bonus: an issue of the magazine "Hot Dog Press" with Kiryu Kazuma and Majima Goro on the cover. Of the contents in the magazine, it reveals some minor details about the character Akira Nishikiyama including the following:

• He works for a rehabilitation program providing an honest living to yakuza members, as well as scouting for hostesses and addressing restaurant troubles.
• He spends an hour washing his hair each day.
• He often uses his Tojo Clan pin to get out of paying parking tickets.
person Kirby Inhales Jotaro calendar_month August 13, 2024
Video about Yakuza facts:
https://www.youtube.com/watch?v=RXQuVQOwoNo#t=116s

eBay listing for the Hot Dog Press magazine:
https://www.ebay.com/itm/256117072900
Doki Doki Literature Club!
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Attachment In the original release of the game, attempting to quit during the scene where Spoiler:the player character walks in on the aftermath of Sayori's suicide would open a modified version of the exit prompt. The text in this version of the window is heavily distorted, and a rapidly flashing GIF portrait of Sayori appears in the leftmost region. This Easter egg was removed in the Version 1.1.1 update due to concerns that audiences would interpret this as the game mocking them for feeling distressed at Spoiler:a realistic depiction of suicide; another likely factor for its removal is the risk that the flashing could pose to epileptic or photosensitive players. Despite this, the prompt's assets are still present in the game's files.
person VinchVolt calendar_month August 10, 2024
The Cutting Room Floor articles (Epilepsy warning: first link contains the original GIF used in this Easter egg):
https://tcrf.net/Doki_Doki_Literature_Club!#Version_1.1.1
https://tcrf.net/Doki_Doki_Literature_Club!#Deleted_Easter_Egg
The Legend of Zelda: Twilight Princess
subdirectory_arrow_right The Legend of Zelda: Twilight Princess (Game)
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There is a minigame Link can play with a Cucco in the Hidden Village towards the end of the game called Cat Hunt. The object of the minigame is to find 20 cats hidden throughout the village, and Link will be rewarded with a Piece of Heart. In the English translation of the game, the cats have no names and all say "Meow! What fun, meow!" when caught, but in the French translation they each have personal names and custom dialogue.
person Wolfen50 calendar_month August 6, 2024
Pictures of each cat with name and translated French dialogue:
https://x.com/pikzel08/status/1820841180977881483

Footage of the English version:
https://www.youtube.com/watch?v=IOV61jpvjpI
Nicktoons Racing
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The arcade release of Nicktoons Racing is a modified version of the PC release running on a Windows XP computer bolted into the cabinet. Some modifications are made for the arcade setting, such as a selectable time limit, but the biggest changes are the omissions of the game's opening cutscene, Stimpy from The Ren & Stimpy Show as a racer, and the Gritty Kitty item from that series. While the Race Madness track also based on the series remains in the arcade version of the game, Stimpy and the Gritty Kitty item were most likely removed due to it releasing in 2003, the same year as the adult-oriented Ren & Stimpy: Adult Party Cartoon reboot. The opening cutscene appears to have been removed due to it requiring Windows Media Player, but may have also been removed due to difficulty in editing Ren & Stimpy elements out of the opening cutscene. The removed content is still within the files, and simply disabled.
Chameleon Twist
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The game's ending differs slightly between the Japanese and North American/European releases of the game. In the Japanese version, defeating the final boss will cut to a sweeping camera shot of the boss exploding, before giving control back to the Chameleon. As the room starts rumbling, a bridge appears that leads to a narrow hallway with a bright white doorway at the end. Going through the door envelops the screen in light, and transitions to the game's end credit sequence. In the North American/European version, this part of the ending was cut. Defeating the boss will instead cause a brief slow-motion effect to play before fading to black and going straight to the end credits sequence.
person MehDeletingLater calendar_month August 1, 2024
Japanese version ending:
https://www.youtube.com/watch?v=6VxhZDilxas

North American/European version ending:
https://www.youtube.com/watch?v=dIJ3mYehaKQ#t=5041s
SNK vs. Capcom: SVC Chaos
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The pre-battle dialogue between Athena and Red Arremer, as well the dialogue for mirror matches between said characters, was left untranslated for the international release for unknown reasons. Additionally, while the arcade version skips immediately to the fight, on the PlayStation 2 version it shows glitched text.
person ZpaceJ0ck0 calendar_month July 28, 2024
Comparison between arcade and console port:
https://www.youtube.com/watch?v=aerO83LXM-o#t=408s

Glitched text on PS2 version plus Japanese dialogue (Athena):
https://www.youtube.com/watch?v=bzekQdMTsfA#t=696s

Glitched text on PS2 version plus Japanese dialogue (Red Arremer):
https://www.youtube.com/watch?v=TjLdm1_FYPk#t=487s
Franchise: The Simpsons
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In 1990s-era marketing for The Simpsons, Bart was consistently seen wearing light blue shirts in place of the orange shirt seen in the series, a still-unexplained phenomenon that has been referenced within the show itself. This element of marketing was reflected in many of the show's tie-in games, often with inconsistent shirt colors between a single game:

The Simpsons Arcade Game features Bart in his light blue shirt for a majority of the game. However, in the opening, Bart can be seen wearing a red shirt for a brief moment when he jumps out of the school building.
• Most versions of The Simpsons: Bart vs. The Space Mutants depict Bart wearing a red shirt, a slight difference from orange. The Amiga, Atari ST, and Amstrad versions, however, depict him wearing light blue in gameplay, though the red can still be seen on the title screen, cutscenes, and box art.
• Bart wears a show-faithful orange in all versions of The Simpsons: Bart vs. the World. However, the sliding puzzle minigame in the NES version features an image of Bart with the light blue shirt, based on the famous "Don't have a cow, man!" t-shirt.
The Simpsons: Bart's Nightmare primarily uses Bart's orange shirt. However, the title card shows Bart with a green shirt, and the Bartman minigame has Bart wear a bluish grey shirt, Bartman being assigned the blue shirt while regular Bart wears red or orange becomes a common theme from this point.
The Simpsons: Bart Meets Radioactive Man is primarily a blue shirt game. However, in the intro, Bart begins with his orange shirt, which becomes a blue shirt when he dons the Bartman mask.
Virtual Bart, while typically showing alternate universe Barts, shows Bart with an orange shirt whenever he is in his original outfit. However, the box art shows Bart wearing blue.
The Simpsons: Night of the Living - Treehouse of Horror primarily features the orange shirt Bart, but he wears a blue shirt briefly in the intro.
The Simpsons: Hit & Run is entirely an orange shirt game, but Bart can be seen with a dark blue shirt on the box art.
• In The Simpsons: Tapped Out, the most recent Simpsons video game, Bart wears an orange shirt, but Bartman wears a blue shirt.

The Simpsons: Bart's House of Weirdness, The Simpsons: Virtual Springfield, The Simpsons Bowling, The Simpsons Wrestling, and all versions of The Simpsons: Road Rage and The Simpsons Game all feature Bart wearing only orange shirts (even when Bartman appears), while The Simpsons: Cartoon Studio is the only game where Bart only wears blue shirts. Cartoon Studio was the final game to primarily use blue shirt Bart, while The Simpsons: Bart's House of Weirdness was the first game to not have any blue shirt Bart whatsoever. The Simpsons: Bart vs. the Juggernauts and The Simpsons: Escape from Camp Deadly depict blue and red shirt Bart respectively on their box arts, but do not have color, being Game Boy games.
person Rocko & Heffer calendar_month July 22, 2024
Star Fox Zero
subdirectory_arrow_right Star Fox 2 (Game)
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By scanning a Fox or Falco amiibo in Star Fox Zero, the Arwings and Walkers will be swapped out with 16-bit era models as seen in Star Fox and Star Fox 2. The old Arwing model's Charge shot does not lock on to targets, which reflects how they did not have a lock-on feature in Star Fox, but only in Star Fox 2 did they have a Charge shot. At the time of Star Fox Zero's release in 2016, Star Fox 2 remained unreleased, with only leaked beta builds being available, including one that allowed you to lock on to enemies with the Charge shot. The game would eventually be completed by Nintendo and released in 2017, but with this lock-on feature removed. Since Nintendo only showed Star Fox 2 to developers actively working on the series, it's believed that PlatinumGames noticed this feature's removal and referenced it in Star Fox Zero over a year before the game's release by making the old Arwings behave accurately to a version of Star Fox 2 that players did not know about.
Final Fantasy
subdirectory_arrow_right Final Fantasy I & II: Dawn of Souls (Game)
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Cid, a recurring character in the series who is usually a mechanic with some relation to airships, first appeared in Final Fantasy II and did not appear in the first Final Fantasy game. For the Final Fantasy I & II: Dawn of Souls re-release however, the original game's plot was retroactively changed to make "Cid of the Lufaine" the ancient creator of the airship that the protagonists used.
person Kirby Inhales Jotaro calendar_month June 23, 2024
Final Fantasy I & II: Dawn of Souls - Cid backstory in Lufenia:
https://www.youtube.com/watch?v=IuJzaYSa4AU#t=147

Cid in the first two Final Fantasy games blog post:
http://home.eyesonff.com/content.php/2631-The-Iterations-of-Cid-Part-1
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