Trivia Browser
subdirectory_arrow_right Experimental Penguins (Game)
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The design of the penguins in Club Penguin were partially inspired by a panel from the American comic strip "The Far Side" that game designer Lance Priebe had clipped from a newspaper. The comic was originally published on June 8, 1994, and depicts a penguin after it slipped on a banana peel in the middle of the arctic plain. According to Priebe, the comic inspired him to use penguins, because he needed a simple character that he could animate for "an experimental project", that being the browser game Experimental Penguins, the earliest iteration of Club Penguin released in 2000.
Lance Priebe blog post:
https://rocketsnail.com/blog/2009/05/07/why-penguins
Chris Hendricks video:
https://www.youtube.com/watch?v=vO8HlVwaZw4#t=54s
Chris Gliddon article:
https://chrisgliddon.com/how-club-penguin-changed-my-life-b6d3f9a9625e
The Far Side comic publication date:
https://archive.org/details/1980-to-1994-complete-far-side/1994%20Far%20Side%20V02P15/page/n31/mode/2up
https://rocketsnail.com/blog/2009/05/07/why-penguins
Chris Hendricks video:
https://www.youtube.com/watch?v=vO8HlVwaZw4#t=54s
Chris Gliddon article:
https://chrisgliddon.com/how-club-penguin-changed-my-life-b6d3f9a9625e
The Far Side comic publication date:
https://archive.org/details/1980-to-1994-complete-far-side/1994%20Far%20Side%20V02P15/page/n31/mode/2up
Franchise: Madden
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As a longrunning series with entries on various platforms, the Madden series includes both some of the earliest and latest releases for several consoles in North America. Madden NFL 2001 was a launch title for the PlayStation 2, Madden NFL 2002 was a launch title for the GameCube and Xbox, Madden NFL 2005 was a launch title for the Nintendo DS, Madden NFL 06 was a launch title for the Xbox 360, Madden NFL 07 was a launch title for the PlayStation 3 and Wii, Madden NFL 13 was a launch title for the Wii U, Madden NFL 25 was a launch title for the PlayStation 4 and Xbox One, and a non-numbered entry was a launch title for the Nintendo 3DS.
Conversely, Madden NFL 08 was the final GameCube title and Madden NFL 09 the final Xbox title released in North America.
Conversely, Madden NFL 08 was the final GameCube title and Madden NFL 09 the final Xbox title released in North America.
PlayStation 2 launch games:
https://www.ign.com/articles/2000/10/28/the-ps2-launch-titles
Nintendo GameCube launch games:
https://www.ign.com/articles/2001/11/17/gamecube-launch-ready-your-budget
Xbox launch games:
https://www.ign.com/articles/2001/11/09/microsoft-releases-official-launch-list
DS launch games:
https://www.ign.com/articles/2004/10/07/launch-game-details
Xbox 360 launch games:
https://www.ign.com/articles/2005/11/08/xbox-360-launch-guide-the-games
PlayStation 3 launch games:
https://www.ign.com/articles/2006/10/19/official-playstation-3-launch-list
Wii launch games:
https://www.cnet.com/pictures/slide-show-wii-launch-titles/
Wii U launch games:
https://www.ign.com/wikis/wii-u/Wii_U_Launch_Games_(US)
PlayStation 4 launch games:
https://www.ign.com/wikis/playstation-4/PlayStation_4_Launch_Titles
Xbox One launch games:
https://www.ign.com/wikis/xbox-one/Xbox_One_Launch_Titles
Nintendo 3DS launch games:
https://techcrunch.com/2011/02/22/here-are-the-north-american-3ds-launch-titles/
Final Games feature article from US Gamer:
https://web.archive.org/web/20180725122909/https://www.usgamer.net/articles/system-swansongs-the-last-games-released-on-the-greatest-consoles
https://www.ign.com/articles/2000/10/28/the-ps2-launch-titles
Nintendo GameCube launch games:
https://www.ign.com/articles/2001/11/17/gamecube-launch-ready-your-budget
Xbox launch games:
https://www.ign.com/articles/2001/11/09/microsoft-releases-official-launch-list
DS launch games:
https://www.ign.com/articles/2004/10/07/launch-game-details
Xbox 360 launch games:
https://www.ign.com/articles/2005/11/08/xbox-360-launch-guide-the-games
PlayStation 3 launch games:
https://www.ign.com/articles/2006/10/19/official-playstation-3-launch-list
Wii launch games:
https://www.cnet.com/pictures/slide-show-wii-launch-titles/
Wii U launch games:
https://www.ign.com/wikis/wii-u/Wii_U_Launch_Games_(US)
PlayStation 4 launch games:
https://www.ign.com/wikis/playstation-4/PlayStation_4_Launch_Titles
Xbox One launch games:
https://www.ign.com/wikis/xbox-one/Xbox_One_Launch_Titles
Nintendo 3DS launch games:
https://techcrunch.com/2011/02/22/here-are-the-north-american-3ds-launch-titles/
Final Games feature article from US Gamer:
https://web.archive.org/web/20180725122909/https://www.usgamer.net/articles/system-swansongs-the-last-games-released-on-the-greatest-consoles
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The Amazing Spider-Man: Web of Fire was the final Sega 32X game released in North America. This was less than 18 months after the add-on's initial release date in the region.
GamePro magazine Issue #078 (January 1996) (page 55 in the magazine):
https://archive.org/details/GamePro_Issue_078_January_1996/page/n56/mode/1up
Home Furnishing Network newspaper article (with Sega 32X release date):
https://www.thefreelibrary.com/Sega+32X+upgrade+sees+a+sold-out+Yule.-a016020605
https://archive.org/details/GamePro_Issue_078_January_1996/page/n56/mode/1up
Home Furnishing Network newspaper article (with Sega 32X release date):
https://www.thefreelibrary.com/Sega+32X+upgrade+sees+a+sold-out+Yule.-a016020605
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The Master System version of Sonic the Hedgehog was the final game released for the platform in North America. It was released in November 1991, a few months after its Genesis counterpart.
GamePro magazine Issue #29 (December 1991) (page 110 in the magazine):
https://retrocdn.net/images/7/77/GamePro_US_029.pdf
Sega Retro's chronology of Master System games in North America:
https://segaretro.org/List_of_Master_System_games_in_the_United_States#cite_note-:File:GamePro_US_029.pdf_p112-58
https://retrocdn.net/images/7/77/GamePro_US_029.pdf
Sega Retro's chronology of Master System games in North America:
https://segaretro.org/List_of_Master_System_games_in_the_United_States#cite_note-:File:GamePro_US_029.pdf_p112-58
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According to designer Jens Bergensten, when Creepers were added in the game's alpha build, Notch may have given them their green skin color so they could be camouflaged and blend in with the grass.
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Depending on if you choose between Mickey, Donald, or both through 2-player co-op, the second section of each stage will be different. For example, in Stage 1, if you choose Mickey or Donald, the second section will be themed around giant flowers and beanstalks with a slightly different map design between the Mickey and Donald playthroughs, but if you choose co-op, you will instead be taken to an underground stage set in a mine.
Mickey playthrough:
https://www.youtube.com/watch?v=MPa1dafMNaA
Donald playthrough:
https://www.youtube.com/watch?v=Dgt66jghebw
Co-op playthrough:
https://www.youtube.com/watch?v=44OJ6qvVgsQ
https://www.youtube.com/watch?v=MPa1dafMNaA
Donald playthrough:
https://www.youtube.com/watch?v=Dgt66jghebw
Co-op playthrough:
https://www.youtube.com/watch?v=44OJ6qvVgsQ
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In May 2021, following the announcement that WarnerMedia would be merging with Discovery Inc., the exact status of Warner Bros. Interactive Entertainment was left uncertain, with some reports claiming that only portions of the company would be moved with the bulk of other WarnerMedia properties. Ultimately, the company would be retained under the name Warner Bros. Games as part of the newly merged Warner Bros. Discovery. However, one of the company's subsidiaries Playdemic was divested from the merger and sold to Electronic Arts later that year.
Initial report:
https://www.ign.com/articles/what-does-the-warnermedia-and-discovery-deal-mean-for-you
Ownership article:
https://www.vg247.com/2021/06/02/wb-games-corporate-owner-warner-bros-discovery/
EA purchases Playdemic:
https://ir.ea.com/press-releases/press-release-details/2021/Electronic-Arts-Completes-Acquisition-of-Mobile-Game-Creator-Playdemic-from-ATT/default.aspx
https://www.ign.com/articles/what-does-the-warnermedia-and-discovery-deal-mean-for-you
Ownership article:
https://www.vg247.com/2021/06/02/wb-games-corporate-owner-warner-bros-discovery/
EA purchases Playdemic:
https://ir.ea.com/press-releases/press-release-details/2021/Electronic-Arts-Completes-Acquisition-of-Mobile-Game-Creator-Playdemic-from-ATT/default.aspx
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During an interview with GamesHub, it was revealed that Stray Gods was inspired by the television series "Buffy the Vampire Slayer", specifically the season six episode "Once More, With Feeling". While the episode's plot was standard for the show, it was notable for being one of the first "musical TV episodes", combining elements of the musical genre with heavy action and narrative storytelling. Liam Esler, the Managing Director of Summerfall Studios, stated that they wanted to replicate what TV musicals did for television but with video games.
Company: NanaOn-Sha
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The name NanaOn-Sha is a combination of the Japanese characters for "Seven" (七), "Sound" (音) and "Company" (社).
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According to a Q&A with producer Masaya Matsuura included in the game's European press kit, Vibri's voice was generated with a Speech Synthesizer developed by NTT Communications, and was used because it was capable of not only vocalizing speech, but also singing. He went on to explain the process:
"When a person speaks, the sound waves are transformed continuously. With NTT's system, each sound is picked up from the Database of tiny waves which [are] connected in order to vocalize. Therefore, the part that analyzes a sentence and puts the sounds together and the Database itself are all very complicated in structure. This system is a standard format in terms of sound synthesizing technology, but Vib-Ribbon successfully integrated this system into the game."
Vib-Ribbon European Press Kit:
https://archive.org/details/vib_ribbon_press_kit
Q&A on its own:
https://archive.org/details/masaya-matsuura-playstation-europe-interview_202210/mode/1up
https://archive.org/details/vib_ribbon_press_kit
Q&A on its own:
https://archive.org/details/masaya-matsuura-playstation-europe-interview_202210/mode/1up
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When the game was first announced, Nintendo did not reveal what company was developing the game, only stating that some former developers from AlphaDream, the company that developed all previous games in the series, were involved. It wouldn't be until the intellectual property notices were discovered that the developer was identified as Acquire, who were best known for developing the Tenchu, Way of the Samurai, and Octopath Traveler series.
subdirectory_arrow_right New Super Mario Bros. 2 (Game)
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With the development of New Super Mario Bros. 2 and New Super Mario Bros. U happening simultaneously, Nintendo created a "Mario Cram School" to teach developers from outside the core Super Mario team how to design levels. Most of the core developers of New Super Mario Bros. 2 were "graduates" of this program, while New Super Mario Bros. U was developed by the same core team that made prior games in the series.
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Ocean's home computer ports of RoboCop were some of the decade's best-selling home computer games in the United Kingdom. The ZX Spectrum version specifically managed to remain in the higher ends of the console's sales charts from December 1988 to as late as February 1991, while the home computer ports in general were able to top the UK's all-format charts for a record-setting 36 consecutive weeks until August 1989.
New Computer Express Issue #7 (24 December 1988) (page 3 in the magazine):
https://archive.org/details/NH2021_New_Computer_Express_Issue007.pdf/page/n1/mode/2up
New Computer Express Issue #44 (9 September 1989) (page 3 in the magazine):
https://archive.org/details/NH2021_New_Computer_Express_Issue044.pdf/page/n2/mode/1up
Computer Video Games Issue #98 (January 1999) (page 8 in the magazine):
https://archive.org/details/cvg-magazine-098/page/n7/mode/2up
Your Sinclair Issue #56 (August 1990):
https://web.archive.org/web/20070701223341/http://www.ysrnry.co.uk/articles/completeguidetoshootemups2.htm
Your Sinclair Issue #62 (February 1991) (page 23 in the magazine):
https://worldofspectrum.org/archive/magazines/pages/your-sinclair/62/23
RetroGamer article:
https://web.archive.org/web/20170202002640/http://www.retrogamer.net/retro_games80/the-making-of-robocop/
https://archive.org/details/NH2021_New_Computer_Express_Issue007.pdf/page/n1/mode/2up
New Computer Express Issue #44 (9 September 1989) (page 3 in the magazine):
https://archive.org/details/NH2021_New_Computer_Express_Issue044.pdf/page/n2/mode/1up
Computer Video Games Issue #98 (January 1999) (page 8 in the magazine):
https://archive.org/details/cvg-magazine-098/page/n7/mode/2up
Your Sinclair Issue #56 (August 1990):
https://web.archive.org/web/20070701223341/http://www.ysrnry.co.uk/articles/completeguidetoshootemups2.htm
Your Sinclair Issue #62 (February 1991) (page 23 in the magazine):
https://worldofspectrum.org/archive/magazines/pages/your-sinclair/62/23
RetroGamer article:
https://web.archive.org/web/20170202002640/http://www.retrogamer.net/retro_games80/the-making-of-robocop/
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The character Marcas Brickley is played by Sean McLoughlin, better known as the YouTuber Jacksepticeye. During his playthrough of Chapter 2 where the videotape featuring Marcas appears, McLoughlin revealed various details about getting into the character and recording his part. The video was recorded months before the chapter's release and required him to record in a place that resembled an office, something that took him "ages" to find and required audio treatment due to the room not having sound padding. To match the color scheme of Playtime Co., McLoughlin was required to wear a yellow shirt, with the lanyard the character wears being made from scratch by combining a lanyard, a piece of paper printed with a fake barcode, his character's name, and the Playtime Co. logo, which he found on Poppy Playtime's merchandise website. Additionally, at the end of the video tape, Leith Pierre asks Marcas to bring him a cup of coffee; while unconfirmed, this may be a reference to McLoughlin's coffee company, Top of the Mornin' Coffee. During his playthrough of Chapter 3, McLoughlin revealed that he had been asked to reprise his role, but was unable to due to scheduling conflicts.
Jacksepticeye Chapter 2 Playthrough:
https://www.youtube.com/watch?v=JHtwqBzkdMs#t=3332s
Jacksepticeye Chapter 3 Playthrough:
https://www.youtube.com/watch?v=kpHahWRxQQk#t=139s
https://www.youtube.com/watch?v=JHtwqBzkdMs#t=3332s
Jacksepticeye Chapter 3 Playthrough:
https://www.youtube.com/watch?v=kpHahWRxQQk#t=139s
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When localizing the game into English, Xseed Games' editors found themselves challenged by the game's script, which has approximately 1.5 million Japanese characters in it. According to lead editor Jessica Chavez, many other companies had been put off localizing it specifically because of its length, and during the process she had "worked from home 11-14hrs a day, 6 days/week, lost 7lbs, cut off 18inches of my hair and used the XSEED twitter account to further the cause of bacon on more than one occasion". Ultimately, the company had to employ three translators, two editors (one of whom was brought on to help finish chapter 4 of the game), and "one or two other helpful Sora no Kiseki experts that didn’t mind spontaneous Instant Messages asking about whether or not certain characters would be at home saying things like, 'Lo! I am hoist with my own petard!'".
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Some players and game journalists have persistently accused the game's developers HoYoverse of perceived cultural appropriation and discriminating against people with dark skin colors through the game's character designs. This started in April 2021, when it was noted how the only dark-skinned playable characters at the time, Xinyan and Kaeya, were described in-game as "exotic" and "scary" respectively. The release of version 3.0 in August 2022 introduced the Sumeru region, which while being based on cultures from the Middle East, North Africa and South Asia, depicted many playable characters and NPCs from the region as being light-skinned. In March 2023, the character Dehya was released; while hailing from Sumeru and being one of the few dark-skinned playable characters in the game, she faced similar accusations due to some fans perceiving her abilities as underpowered and dysfunctional. In July 2024, HoYoverse released a trailer announcing they would be adding a new region to the game named Natlan, which was inspired by pre-Columbian Mesoamerican cultures, Africa and Polynesia. The character designs used for Natlan were once again criticized due to the majority of the characters being depicted with light skin despite the darker-skinned native races of its inspirations. The difference this time was that seven of the game's voice actors also joined in the criticism, including Khoi Dao (Albedo), Zeno Robinson (Sethos), Valeria Rodriguez (Sucrose), Jenny Yokobori (Yoimiya), Alejandro Saeb (Cyno), Allegra Clark (Beidou), and Anne Yatco (Raiden Shogun).
Initial complaints:
https://www.businessinsider.com/genshin-impact-boycott-gamers-allege-colorism-in-twitter-campaign-2021-4
Sumeru controversy:
https://web.archive.org/web/20230428234441/https://www.kotaku.com.au/2022/07/latest-genshin-impact-leaks-spark-whitewashing-controversy/
Dehya controversy:
https://kotaku.com/genshin-impact-mihoyo-hoyoverse-dehya-leaks-nerf-1850180828
Natlan controversy:
https://www.ign.com/articles/genshin-impact-voice-actors-join-in-criticism-of-upcoming-natlans-regions-character-designs
https://www.businessinsider.com/genshin-impact-boycott-gamers-allege-colorism-in-twitter-campaign-2021-4
Sumeru controversy:
https://web.archive.org/web/20230428234441/https://www.kotaku.com.au/2022/07/latest-genshin-impact-leaks-spark-whitewashing-controversy/
Dehya controversy:
https://kotaku.com/genshin-impact-mihoyo-hoyoverse-dehya-leaks-nerf-1850180828
Natlan controversy:
https://www.ign.com/articles/genshin-impact-voice-actors-join-in-criticism-of-upcoming-natlans-regions-character-designs
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Instead of pressing Select to exit any stage you have already finished, it is possible to exit any stage before clearing it by pausing and using the following cheat code: Right+Y/Left+A/Up+B/Down+X. While some ROMhackers claimed to have been previously aware of the code, it appears that it did not become more widely known by players until it was rediscovered by a programmer going through the game's data in 2024. It's believed that this code was implemented during development to prevent softlocking and was never meant to be discovered by players.
Franchise: Super Smash Bros.
subdirectory_arrow_right Ys (Franchise)
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In an interview with Miketendo64, Nihon Falcom president Toshihiro Kondo stated that if Nintendo ever decided to ask the company to use one of its characters in Super Smash Bros., he would most like to see Adol Christin from the Ys series. His reasoning was that unlike many other characters created by the company, Adol has been the main character of several games and has been around for a long time. He also noted how unlike The Legend of Heroes: Trails series where the protagonist changes every arc (i.e. Van Arkride being the main character of the Calvard arc started in The Legend of Heroes: Trails Through Daybreak), Adol has had a consistent presence in his series, thus making him more recognizable as a character.
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Following the shutdown of Nintendo Network on April 8, 2024, two players by the user handles of Marioiscool246 and Fishguy6564 attempted to stay connected to the service in some form by activating online multiplayer in Mario Kart 7 and playing for as long as possible. The campaign, which originated as a way to determine how Nintendo Network functionality is disabled for a given title, used bots and a custom patch to keep the pair's 3DS systems connected and active.
While Marioiscool246's 3DS eventually froze after just over a month, Fishguy6564 remained live for substantially longer, with his own system not crashing until November 3, 209 days later. In doing so, he broke the record for the longest recorded time spent in post-shutdown online multiplayer, surpassing both the 25-day stretch held by Halo 2 player APACHE_N4SIR in 2010 and the 68-day Splatoon marathon conducted by Lcd101 earlier in 2024.
While Marioiscool246's 3DS eventually froze after just over a month, Fishguy6564 remained live for substantially longer, with his own system not crashing until November 3, 209 days later. In doing so, he broke the record for the longest recorded time spent in post-shutdown online multiplayer, surpassing both the 25-day stretch held by Halo 2 player APACHE_N4SIR in 2010 and the 68-day Splatoon marathon conducted by Lcd101 earlier in 2024.
Article about Fishguy6564's Mario Kart 7 marathon:
https://www.gamesradar.com/games/racing/after-127-days-in-nintendo-server-purgatory-the-last-known-mario-kart-3ds-survivor-thinks-he-cant-be-stopped-this-could-go-on-forever/
Tweets about Fishguy6564's 3DS crashing:
https://x.com/fishguy6564/status/1853253933772280113
https://x.com/Nintendeal/status/1853283974183092512
Article about the earlier Splatoon marathon which mentions the old Halo 2 record:
https://www.gamesradar.com/games/halo/a-month-after-nintendo-killed-3ds-and-wii-u-servers-eight-final-players-beat-a-14-year-old-record-held-by-halo-2-superfans/
Tweet about the last Splatoon player disconnecting:
https://x.com/GaffsNotLaffs/status/1802127720567947332
https://www.gamesradar.com/games/racing/after-127-days-in-nintendo-server-purgatory-the-last-known-mario-kart-3ds-survivor-thinks-he-cant-be-stopped-this-could-go-on-forever/
Tweets about Fishguy6564's 3DS crashing:
https://x.com/fishguy6564/status/1853253933772280113
https://x.com/Nintendeal/status/1853283974183092512
Article about the earlier Splatoon marathon which mentions the old Halo 2 record:
https://www.gamesradar.com/games/halo/a-month-after-nintendo-killed-3ds-and-wii-u-servers-eight-final-players-beat-a-14-year-old-record-held-by-halo-2-superfans/
Tweet about the last Splatoon player disconnecting:
https://x.com/GaffsNotLaffs/status/1802127720567947332
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In 2020, Gangs of London was adapted into a television series by Gareth Evans and Matt Flannery. In an interview with Sky News about the show, Evans revealed that he was originally hired to make a film franchise based on the game, but felt that if they went this route then they would have "two-thirds of our running time focused purely on our central characters, and then only a third left to explore the side characters that populate that world". Feeling this wouldn't be able to do justice to the diverse cultures and ethnicities that make up London, Evans proposed making it a TV show instead because "you can afford to go off and detour for 10 to 15 minutes and spend time with other characters, and learn about them in more detail."