Trivia Browser
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Following the shutdown of Nintendo Network on April 8, 2024, two players by the user handles of Marioiscool246 and Fishguy6564 attempted to stay connected to the service in some form by activating online multiplayer in Mario Kart 7 and playing for as long as possible. The campaign, which originated as a way to determine how Nintendo Network functionality is disabled for a given title, used bots and a custom patch to keep the pair's 3DS systems connected and active.
While Marioiscool246's 3DS eventually froze after just over a month, Fishguy6564 remained live for substantially longer, with his own system not crashing until November 3, 209 days later. In doing so, he broke the record for the longest recorded time spent in post-shutdown online multiplayer, surpassing both the 25-day stretch held by Halo 2 player APACHE_N4SIR in 2010 and the 68-day Splatoon marathon conducted by Lcd101 earlier in 2024.
While Marioiscool246's 3DS eventually froze after just over a month, Fishguy6564 remained live for substantially longer, with his own system not crashing until November 3, 209 days later. In doing so, he broke the record for the longest recorded time spent in post-shutdown online multiplayer, surpassing both the 25-day stretch held by Halo 2 player APACHE_N4SIR in 2010 and the 68-day Splatoon marathon conducted by Lcd101 earlier in 2024.
Article about Fishguy6564's Mario Kart 7 marathon:
https://www.gamesradar.com/games/racing/after-127-days-in-nintendo-server-purgatory-the-last-known-mario-kart-3ds-survivor-thinks-he-cant-be-stopped-this-could-go-on-forever/
Tweets about Fishguy6564's 3DS crashing:
https://x.com/fishguy6564/status/1853253933772280113
https://x.com/Nintendeal/status/1853283974183092512
Article about the earlier Splatoon marathon which mentions the old Halo 2 record:
https://www.gamesradar.com/games/halo/a-month-after-nintendo-killed-3ds-and-wii-u-servers-eight-final-players-beat-a-14-year-old-record-held-by-halo-2-superfans/
Tweet about the last Splatoon player disconnecting:
https://x.com/GaffsNotLaffs/status/1802127720567947332
https://www.gamesradar.com/games/racing/after-127-days-in-nintendo-server-purgatory-the-last-known-mario-kart-3ds-survivor-thinks-he-cant-be-stopped-this-could-go-on-forever/
Tweets about Fishguy6564's 3DS crashing:
https://x.com/fishguy6564/status/1853253933772280113
https://x.com/Nintendeal/status/1853283974183092512
Article about the earlier Splatoon marathon which mentions the old Halo 2 record:
https://www.gamesradar.com/games/halo/a-month-after-nintendo-killed-3ds-and-wii-u-servers-eight-final-players-beat-a-14-year-old-record-held-by-halo-2-superfans/
Tweet about the last Splatoon player disconnecting:
https://x.com/GaffsNotLaffs/status/1802127720567947332
Collection: MySims
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In 2010, development began on a MySims game for the Nintendo 3DS titled "MySims Friends", being made by Behaviour Interactive, the developers behind MySims Racing and MySims SkyHeroes. It would have featured extensive customization options (most notably the ability to customize the environment around you) and would have been an online-only game, requiring features such as StreetPass and Nintendo connectivity. It was cancelled after EA decided to move the The Sims franchise into a new direction, one that did not include the MySims series. Years later, art director Xavier Garcia would release pieces of concept art for the game.
NintendoEverything article:
https://nintendoeverything.com/ea-pulled-the-plug-on-mysims-friends-a-project-planned-for-3ds/
Concept art:
https://www.simsnetwork.com/news/2016/09/19/mysims-friends
https://nintendoeverything.com/ea-pulled-the-plug-on-mysims-friends-a-project-planned-for-3ds/
Concept art:
https://www.simsnetwork.com/news/2016/09/19/mysims-friends
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Star Fox 64 3D features an entirely new battle multiplayer mode unique from the battle mode found in the original Star Fox 64, where up to 4 players can play a local multiplayer match via Download Play (or alternatively, battle against CPU opponents). However, the game did not support online play.
Nintendo's Yusuke Amano explained in an interview in 2011 that the game's battle mode did not support online play due to both cost and time constraints, with the developers deciding to prioritize the 3D visuals, as the point of the project was to use Star Fox to provide users with a game that showed the capabilities of the Nintendo 3DS as quickly as possible:
Nintendo's Yusuke Amano explained in an interview in 2011 that the game's battle mode did not support online play due to both cost and time constraints, with the developers deciding to prioritize the 3D visuals, as the point of the project was to use Star Fox to provide users with a game that showed the capabilities of the Nintendo 3DS as quickly as possible:
"Personally, I play a lot of online FPS games," began Amano. "This leads me to think that just making multiplayer parts of existing games playable online isn't enough to create a satisfying experience for users. The popular online games work in lots of things, so they play well online - and if we wanted to satisfy everyone who bought the game, the costs required for including online support would be vast.
For this project what we needed to do was use Star Fox to provide users with a game that shows the appeal of Nintendo 3DS as quickly as possible. We put a lot of effort into the graphics, and if we had included online support then we couldn't have reached this level in the time allowed."
For this project what we needed to do was use Star Fox to provide users with a game that shows the appeal of Nintendo 3DS as quickly as possible. We put a lot of effort into the graphics, and if we had included online support then we couldn't have reached this level in the time allowed."
subdirectory_arrow_right The Last of Us (Franchise)
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At E3 2018, it was initially confirmed that The Last of Us Part II would feature a multiplayer mode, following the Factions online multiplayer mode featured in The Last of Us that received more uniformly positive praise from fans and critics compared to the main game. However, in September 2019, the same month the PlayStation 3 servers for the original Factions mode were shut down, it was revealed that Part II would solely focus on a single-player narrative, and that development on the multiplayer mode had been spun-off from the main game to continue work separately. Throughout 2020 and 2021, Naughty Dog increased job openings related to the multiplayer mode's development and continued seeking out additional staff to work on it, implying that it had increased in scope to a full game.
At Summer Game Fest 2022, Neil Druckmann showed off the game's first piece of concept art and confirmed that they were working on it as its own game, revealing that the team's ambitious scope had caused it to be "as big" as the single-player modes. The game would feature its own storyline that would be told in a unique way compared to the previous two games, take place in a new location in the United States (presumably San Francisco based on the art featuring the South of Market neighborhood and the San Francisco-Oakland Bay Bridge), and feature brand new characters.
The development of the game, which was later revealed in 2023 to be named "The Last of Us Online", was led by co-game directors Anthony Newman and Vinit Agarwal, and narrative lead Joseph Pettinati. Starting with the Summer Game Fest appearance, Druckmann reiterated that more details on the game would be revealed in 2023, and shared a second piece of concept art in January of that year.
In May, it was revealed in a Bloomberg article that Sony had scaled back development on the game and moved many of its developers to other projects, with Naughty Dog putting out their own statement on Twitter shortly after the article's release which revealed that they "realized what's best for the game is to give it more time." As a result of Sony's more recent heavy investments into "games as a service" (GaaS) products in an attempt to centralize control over and make more money on its games after release, they requested Bungie, a studio which Sony had recently acquired in July 2022, to re-evaluate the game. Bungie questioned its ability to maintain player engagement for long periods of time, which was ultimately what caused Sony to intervene.
According to Naughty Dog in a December 2023 blog post, the entire time since the multiplayer mode was first being worked on for The Last of Us Part II in 2018, The Last of Us Online had still been in pre-production, with the multiplayer developers' vision changing and taking time to form into something they were more satisfied with. With Sony's GaaS investments affecting the game, if they wanted to put the game into full production, they would need to take all of their resources away from the single-player games they had become known for and switch to a fully live service model with the ability to put out long-term post-launch content updates.
After Naughty Dog co-president Evan Wells retired in July, the company faced an internal restructuring, eventually leading to at least 25 contracted developers being laid off from Naughty Dog's staff in October, contributing to a wave of layoffs across the video game industry at the time. With a reduced, restructured workforce and other major upcoming single-player projects at the helm, Naughty Dog was inequipped to become a live service studio, and announced in December that they cancelled the development of The Last of Us Online after more than three years of work.
At Summer Game Fest 2022, Neil Druckmann showed off the game's first piece of concept art and confirmed that they were working on it as its own game, revealing that the team's ambitious scope had caused it to be "as big" as the single-player modes. The game would feature its own storyline that would be told in a unique way compared to the previous two games, take place in a new location in the United States (presumably San Francisco based on the art featuring the South of Market neighborhood and the San Francisco-Oakland Bay Bridge), and feature brand new characters.
The development of the game, which was later revealed in 2023 to be named "The Last of Us Online", was led by co-game directors Anthony Newman and Vinit Agarwal, and narrative lead Joseph Pettinati. Starting with the Summer Game Fest appearance, Druckmann reiterated that more details on the game would be revealed in 2023, and shared a second piece of concept art in January of that year.
In May, it was revealed in a Bloomberg article that Sony had scaled back development on the game and moved many of its developers to other projects, with Naughty Dog putting out their own statement on Twitter shortly after the article's release which revealed that they "realized what's best for the game is to give it more time." As a result of Sony's more recent heavy investments into "games as a service" (GaaS) products in an attempt to centralize control over and make more money on its games after release, they requested Bungie, a studio which Sony had recently acquired in July 2022, to re-evaluate the game. Bungie questioned its ability to maintain player engagement for long periods of time, which was ultimately what caused Sony to intervene.
According to Naughty Dog in a December 2023 blog post, the entire time since the multiplayer mode was first being worked on for The Last of Us Part II in 2018, The Last of Us Online had still been in pre-production, with the multiplayer developers' vision changing and taking time to form into something they were more satisfied with. With Sony's GaaS investments affecting the game, if they wanted to put the game into full production, they would need to take all of their resources away from the single-player games they had become known for and switch to a fully live service model with the ability to put out long-term post-launch content updates.
After Naughty Dog co-president Evan Wells retired in July, the company faced an internal restructuring, eventually leading to at least 25 contracted developers being laid off from Naughty Dog's staff in October, contributing to a wave of layoffs across the video game industry at the time. With a reduced, restructured workforce and other major upcoming single-player projects at the helm, Naughty Dog was inequipped to become a live service studio, and announced in December that they cancelled the development of The Last of Us Online after more than three years of work.
E3 2018 confirmation article:
https://www.gamespot.com/articles/the-last-of-us-2-has-multiplayer-naughty-dog-confi/1100-6459784/
Multiplayer standalone game update articles:
https://www.telegraph.co.uk/gaming/features/the-last-of-us-part-2-exclusive-interview-neil-druckmann-ellie/
https://www.vg247.com/the-last-of-us-part-2-wont-have-multiplayer-after-all-update
Naughty Dog tweet confirming continued development:
https://twitter.com/naughty_dog/status/1177392945458286595
Naughty Dog multiplayer job listings increase article and blog post:
https://www.naughtydog.com/blog/celebrating_the_last_of_us_day_2021
https://www.ign.com/articles/naughty-dog-on-the-last-of-us-multiplayer-project-in-short-were-working-on-it
Summer Game Fest 2022 announcement and first piece of concept art:
https://www.polygon.com/23161755/the-last-of-us-part-2-tlou2-multiplayer-release
https://www.ign.com/articles/the-last-of-us-standalone-multiplayer-game-new-details-story-concept-art
https://www.gamesradar.com/the-last-of-us-is-getting-a-standalone-multiplayer-game/
https://www.escapistmagazine.com/the-last-of-us-multiplayer-game-new-story-large-naughty-dog/
Second piece of concept art:
https://www.naughtydog.com/blog/the_last_of_us_10th_anniversary_kickoff
Development scaling back article:
https://www.bloomberg.com/news/articles/2023-05-26/-last-of-us-multiplayer-video-game-faces-setbacks-at-sony
Naughty Dog co-president retirement and restructuring:
https://kotaku.com/naughty-dog-neil-druckmann-evan-wells-tlou-president-1850633642
https://www.naughtydog.com/blog/neil_druckmann_naughty_dog_studio_leadership_team
October layoffs article:
https://kotaku.com/naughty-dog-ps5-playstation-sony-last-us-part-3-layoffs-1850893794
Naughty Dog statement on scaling back development:
https://twitter.com/Naughty_Dog/status/1662166716892479488
Cancellation articles and blog post:
https://www.naughtydog.com/blog/an_update_on_the_last_of_us_online
https://www.theverge.com/2023/12/14/24002141/naughty-dog-the-last-of-us-online-multiplayer-canceled
https://www.pcgamer.com/the-last-of-us-online-finally-cancelled-because-naughty-dog-thinks-it-will-severely-impact-development-on-future-single-player-games/
https://www.gamespot.com/articles/the-last-of-us-2-has-multiplayer-naughty-dog-confi/1100-6459784/
Multiplayer standalone game update articles:
https://www.telegraph.co.uk/gaming/features/the-last-of-us-part-2-exclusive-interview-neil-druckmann-ellie/
https://www.vg247.com/the-last-of-us-part-2-wont-have-multiplayer-after-all-update
Naughty Dog tweet confirming continued development:
https://twitter.com/naughty_dog/status/1177392945458286595
Naughty Dog multiplayer job listings increase article and blog post:
https://www.naughtydog.com/blog/celebrating_the_last_of_us_day_2021
https://www.ign.com/articles/naughty-dog-on-the-last-of-us-multiplayer-project-in-short-were-working-on-it
Summer Game Fest 2022 announcement and first piece of concept art:
https://www.polygon.com/23161755/the-last-of-us-part-2-tlou2-multiplayer-release
https://www.ign.com/articles/the-last-of-us-standalone-multiplayer-game-new-details-story-concept-art
https://www.gamesradar.com/the-last-of-us-is-getting-a-standalone-multiplayer-game/
https://www.escapistmagazine.com/the-last-of-us-multiplayer-game-new-story-large-naughty-dog/
Second piece of concept art:
https://www.naughtydog.com/blog/the_last_of_us_10th_anniversary_kickoff
Development scaling back article:
https://www.bloomberg.com/news/articles/2023-05-26/-last-of-us-multiplayer-video-game-faces-setbacks-at-sony
Naughty Dog co-president retirement and restructuring:
https://kotaku.com/naughty-dog-neil-druckmann-evan-wells-tlou-president-1850633642
https://www.naughtydog.com/blog/neil_druckmann_naughty_dog_studio_leadership_team
October layoffs article:
https://kotaku.com/naughty-dog-ps5-playstation-sony-last-us-part-3-layoffs-1850893794
Naughty Dog statement on scaling back development:
https://twitter.com/Naughty_Dog/status/1662166716892479488
Cancellation articles and blog post:
https://www.naughtydog.com/blog/an_update_on_the_last_of_us_online
https://www.theverge.com/2023/12/14/24002141/naughty-dog-the-last-of-us-online-multiplayer-canceled
https://www.pcgamer.com/the-last-of-us-online-finally-cancelled-because-naughty-dog-thinks-it-will-severely-impact-development-on-future-single-player-games/
Platform: Xbox One
subdirectory_arrow_right PlayStation 4 (Platform)
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In 2019, UK bargain store Aldi attempted a publicity stunt known as the "Teatime Takedown", where parents would send Aldi their childrens' usernames on gaming platforms (with the service being provided for the Xbox One and PlayStation 4 consoles, and unusually the streaming platform Twitch) and the supermarket would send professional gamers to defeat the child in-game so they would eat their food, though Aldi claimed that the effectiveness of the program may vary. Despite a released commercial for the campaign showing children "rage quitting" FPS games, the hired eSports teams, originating from Veloce, specialized in racing games. This sparked massive backlash within the UK eSports community, to the point where Resolve eSports offered to send its players to help kids fight back against the bullies. Aldi would eventually cancel the campaign and send coupons to those who complained as a form of apology. Print adverts were made, but are not known to have been printed in any magazines or catalogues, and radio and till reciept ads were planned.
General overview:
https://esports-news.co.uk/2019/03/26/aldi-teatime-takedown-campaign/
Twin Galaxies article mentioning Twitch:
https://www.twingalaxies.com/feed_details.php/4688/aldi-uk-avertises-online-gaming-hit-squad-for-parents
Resolve eSports' offer to help:
https://esports-news.co.uk/2019/03/14/barrage-fights-back-aldi-campaign/
Official page for Teatime Takedown:
https://www.aldi.co.uk/teatime-takedown
Aldi press release:
https://www.lbbonline.com/news/aldi-uk-hires-pro-gamers-in-mission-to-bring-back-family-dinner-time
Article mentioning Veloce's involvement:
https://www.dexerto.com/entertainment/uk-supermarket-aldi-reveal-bully-hunters-style-ad-campaign-get-kids-off-games-449064/
Veloce's eSports website:
https://www.veloce.gg/gaming
https://esports-news.co.uk/2019/03/26/aldi-teatime-takedown-campaign/
Twin Galaxies article mentioning Twitch:
https://www.twingalaxies.com/feed_details.php/4688/aldi-uk-avertises-online-gaming-hit-squad-for-parents
Resolve eSports' offer to help:
https://esports-news.co.uk/2019/03/14/barrage-fights-back-aldi-campaign/
Official page for Teatime Takedown:
https://www.aldi.co.uk/teatime-takedown
Aldi press release:
https://www.lbbonline.com/news/aldi-uk-hires-pro-gamers-in-mission-to-bring-back-family-dinner-time
Article mentioning Veloce's involvement:
https://www.dexerto.com/entertainment/uk-supermarket-aldi-reveal-bully-hunters-style-ad-campaign-get-kids-off-games-449064/
Veloce's eSports website:
https://www.veloce.gg/gaming
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In 2013, a Kingdom Hearts online mobile game was in development that never saw the light of day. It was to be called "Kingdom Hearts: Fragmented Keys". The game was rumored to feature customizable avatar characters (like Union Cross). It would also have been in 3D instead of Union cross' 2D art style. Most interesting and exciting of all though (gathered from concept art no less) was the Disney world list as the game would feature returning worlds like: Agrabah, Wonderland, a Lilo & Stitch Hawaii world, Space Paranoids/The Grid, London/Neverland, and Dwarf Woodlands. It also included worlds that didn't appear in the series yet but would appear in later games like Union Cross and Kingdom Hearts III, such as: Arendell (Frozen), Kingdom of Corona (Tangled), and Niceland/Game Central Station (Wreck-It Ralph). Finally, and most shockingly, a world based on the Star Wars franchise, although this world's chronology is unknown as concept art show different conflicting eras, such as an image of characters Anakin, Obi-wan, Padme, and Master Yoda in their exact looks from Star Wars: The Clone Wars movie and series in a separatist gunship's hanger as well as a planet that looks similar to Tatooine and an anachronistic Death Star power station room. It is unknown why this game was cancelled.
Kingdom Hearts: Fragmented Keys cancellation article:
https://www.kh13.com/news/disney-was-developing-a-kingdom-hearts-title-for-ios-android-named-kingdom-hearts-fragmented-keys-in-2013-now-cancelled/
ProgidyxCD video on cancelled Kingdom Hearts games:
https://www.youtube.com/watch?v=xJDWcZU-Xw8#t=170
ProdigyxCD video on unused Kingdom Hearts worlds:
https://www.youtube.com/watch?v=cwkCfMylc7g#t=88
https://www.kh13.com/news/disney-was-developing-a-kingdom-hearts-title-for-ios-android-named-kingdom-hearts-fragmented-keys-in-2013-now-cancelled/
ProgidyxCD video on cancelled Kingdom Hearts games:
https://www.youtube.com/watch?v=xJDWcZU-Xw8#t=170
ProdigyxCD video on unused Kingdom Hearts worlds:
https://www.youtube.com/watch?v=cwkCfMylc7g#t=88
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When the game first launched, the servers failed due to the massive influx of players, making the game almost unplayable due to its online-only nature. The outages lasted for days after launch, causing the developers to address the issue in a livestream, without confirming whether or not the always-online game will receive an offline mode.
Outage news coverage:
https://www.eurogamer.net/payday-3-players-endure-second-consecutive-day-of-server-issues-preventing-them-from-playing
Developer response to outage:
https://www.gamesradar.com/payday-3-dev-defends-always-online-setup-as-server-issues-continue-says-we-have-not-confirmed-an-offline-mode-but-were-evaluating-every-possibility
https://www.eurogamer.net/payday-3-players-endure-second-consecutive-day-of-server-issues-preventing-them-from-playing
Developer response to outage:
https://www.gamesradar.com/payday-3-dev-defends-always-online-setup-as-server-issues-continue-says-we-have-not-confirmed-an-offline-mode-but-were-evaluating-every-possibility
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At E3 2015, Nintendo unveiled a new game as an event played during the Nintendo World Championships competition entitled "Blast Ball", with many in attendance noting the game's resemblance to Metroid Prime Hunters. Days later, during the 2015 Nintendo Digital Event, Blast Ball was announced to be part of a full-fledged Metroid Prime spin-off game entitled "Metroid Prime: Federation Force". The game received heavy critical and fan backlash upon its reveal, with common complaints including the choice to reveal a Metroid Prime spin-off title almost ten years after the last traditional Metroid Prime game and after a six-year gap from the similarly polarizing Metroid: Other M, the utilization of a chibi art style, and a seeming lack of Samus Aran or a single-player mode (Samus would later be revealed to be in the game as a side-character and single-player functionality was later confirmed during E3). The reveal trailer received a heavy dislike-to-like ratio on YouTube, having at least 87,000 dislikes and only 10,000 likes as of this writing. Furthermore, a Change.org petition to cancel the game received 7,500 signatures 24 hours after its creation, and received 24,108 signatures prior to its closure.
Nintendo acknowledged the negative pre-release reception of the game several times, but still defended the game overall, with Shigeru Miyamoto and Nintendo of America president Reggie Fils-Amie giving similar statements about trying to propel the Metroid series by challenging the traditional gameplay formats that came before it and made up the essence of the franchise. Fils-Amie also compared the fan reaction to the game's reveal to that of The Legend of Zelda: The Wind Waker, which also received heavy criticism for its art style and gameplay compared to The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. The game's co-producer and Metroid Prime series producer Kensuke Tanabe on the other hand had much more conflicting reactions, initially stating that he had expected the negative reception, but later remarking that he was quite surprised by the negative reception and criticized the heavy criticism against the game's graphics, but in both cases he still asked players to reserve their judgements until they played the game.
During the March 3, 2016 Nintendo Direct five months prior to the game's release, an entire segment of the Direct dedicated to the game was hosted by Tanabe, where he addressed fan criticism, explained the development history of the game, showed a more in-depth view of the story mode, and offered a glimpse of Samus' role in the game. Some people believed this segment of the Direct showed that Nintendo was doing "damage control" for the game after the criticism it received at its reveal. Fan reception did not improve, as shortly after the release of the Direct and a subsequent trailer, it started to receive thousands of dislikes like the reveal trailer, prompting Nintendo to disable the like/dislike ratio. Metroid Prime: Federation Force was noticeably absent during E3 2016, but would receive more coverage and trailers from Nintendo in the immediate weeks leading up to its release, where it ultimately received a mixed to average reception from critics and fans.
Nintendo acknowledged the negative pre-release reception of the game several times, but still defended the game overall, with Shigeru Miyamoto and Nintendo of America president Reggie Fils-Amie giving similar statements about trying to propel the Metroid series by challenging the traditional gameplay formats that came before it and made up the essence of the franchise. Fils-Amie also compared the fan reaction to the game's reveal to that of The Legend of Zelda: The Wind Waker, which also received heavy criticism for its art style and gameplay compared to The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. The game's co-producer and Metroid Prime series producer Kensuke Tanabe on the other hand had much more conflicting reactions, initially stating that he had expected the negative reception, but later remarking that he was quite surprised by the negative reception and criticized the heavy criticism against the game's graphics, but in both cases he still asked players to reserve their judgements until they played the game.
During the March 3, 2016 Nintendo Direct five months prior to the game's release, an entire segment of the Direct dedicated to the game was hosted by Tanabe, where he addressed fan criticism, explained the development history of the game, showed a more in-depth view of the story mode, and offered a glimpse of Samus' role in the game. Some people believed this segment of the Direct showed that Nintendo was doing "damage control" for the game after the criticism it received at its reveal. Fan reception did not improve, as shortly after the release of the Direct and a subsequent trailer, it started to receive thousands of dislikes like the reveal trailer, prompting Nintendo to disable the like/dislike ratio. Metroid Prime: Federation Force was noticeably absent during E3 2016, but would receive more coverage and trailers from Nintendo in the immediate weeks leading up to its release, where it ultimately received a mixed to average reception from critics and fans.
Blast Ball pre-reveal news coverage:
https://www.youtube.com/watch?v=1sGf58VOo-s
http://www.ign.com/articles/2015/06/14/e3-2015-blast-ball-revealed-during-nintendo-world-championships
http://www.ign.com/articles/2015/06/16/e3-2015-metroid-prime-federation-force-is-e3s-biggest-tease
Fan reception sources:
https://www.youtube.com/watch?v=sGu3Xe1uUUg
http://www.ibtimes.co.uk/e3-2015-metroid-prime-federation-force-fan-petition-wants-nintendo-3ds-game-cancelled-1506600
https://www.change.org/p/nintendo-petition-for-cancelation-of-metroid-prime-federation-force
Reggie Fils-Amie/Shigeru Miyamoto statements:
http://mashable.com/2015/06/30/nintendo-e3-reggie-fils-amie-metroid/
http://www.eurogamer.net/articles/2014-08-17-super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances
http://kotaku.com/nintendos-reggie-talks-metroid-amiibo-and-of-course-1713347550
Kensuke Tanabe statements and Nintendo Direct coverage:
https://www.cgmagonline.com/articles/the-future-of-metroid-prime/
https://www.vg247.com/i-was-quite-surprised-by-the-backlash-kensuke-tanabe-on-metroid-prime-federation-force?page=2
https://www.nintendo.com/us/nintendo-direct/03-03-2016/
https://www.youtube.com/watch?v=sbKY_DYLZf8
http://kotaku.com/new-metroid-prime-federation-force-trailer-rapidly-down-1762753956
Absence at E3 2016:
https://twinfinite.net/2016/06/e3-2015-announcements-that-were-no-shows-at-e3-2016/4/
https://www.youtube.com/watch?v=1sGf58VOo-s
http://www.ign.com/articles/2015/06/14/e3-2015-blast-ball-revealed-during-nintendo-world-championships
http://www.ign.com/articles/2015/06/16/e3-2015-metroid-prime-federation-force-is-e3s-biggest-tease
Fan reception sources:
https://www.youtube.com/watch?v=sGu3Xe1uUUg
http://www.ibtimes.co.uk/e3-2015-metroid-prime-federation-force-fan-petition-wants-nintendo-3ds-game-cancelled-1506600
https://www.change.org/p/nintendo-petition-for-cancelation-of-metroid-prime-federation-force
Reggie Fils-Amie/Shigeru Miyamoto statements:
http://mashable.com/2015/06/30/nintendo-e3-reggie-fils-amie-metroid/
http://www.eurogamer.net/articles/2014-08-17-super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances
http://kotaku.com/nintendos-reggie-talks-metroid-amiibo-and-of-course-1713347550
Kensuke Tanabe statements and Nintendo Direct coverage:
https://www.cgmagonline.com/articles/the-future-of-metroid-prime/
https://www.vg247.com/i-was-quite-surprised-by-the-backlash-kensuke-tanabe-on-metroid-prime-federation-force?page=2
https://www.nintendo.com/us/nintendo-direct/03-03-2016/
https://www.youtube.com/watch?v=sbKY_DYLZf8
http://kotaku.com/new-metroid-prime-federation-force-trailer-rapidly-down-1762753956
Absence at E3 2016:
https://twinfinite.net/2016/06/e3-2015-announcements-that-were-no-shows-at-e3-2016/4/
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A "2.0" version of SkiFree was in development in 1993, which would've had online multiplayer; improved physics; AI opponents; and sound, however the physics ended up being corrupted and the source code was lost, so it could not be finished. SkiFree creator Chris Pirih's website has voice clips of the game's sasquatch that may have originated from this version.
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In an interview with competitive Super Smash Bros. player Hungrybox, the developers of Nickelodeon All-Star Brawl claimed that the game would feature cross-play in a future update. Cross-play was eventually finished for the game, but was not able to be released due to Nintendo's strict guidelines on cross-play. On March 3, 2023, the game was released on the Epic Games Store, and cross-play between PC and Switch was accidentally added without announcement, but was removed shortly after, though cross-play between Epic Games and Steam players would continue to exist in the game. Cross-play would eventually be included in the base game of Nickelodeon All-Star Brawl 2 for all consoles and generations.
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Certain names, such as "Hitler", are banned from online game modes. Attempting to connect with a "forbidden" name will instead display a message stating that it must be changed to proceed.