Unlike past titles in the Life is Strange series, Double Exposure is a direct sequel to the original game. In order to respect both of the first game's endings, players are given the option to choose an ending organically rather than making one of the two endings canon. Game director Jon Stauder elaborated on this, stating:
"There's no canon ending in our book to the first game. Double Exposure will respect both endings in Max's thoughts, her journal, her SMS, her interactions with other characters, what she opts to reveal about her past to her new friends, it's all reflective of that final choice."
After rescuing Princess Toadstool, a set of four fireworks will shoot up and explode in the sky. If you hold Up on the D-Pad just before the fourth heart-shaped firework appears and keep holding it until the credits roll, Mario's walking animation will be glitched so that he keeps switching between the poses for when he is sprinting and when he looks up.
Throughout the game, SAM is shown cryptic symbols by the mysterious hexagonal entity and must relay them back. These symbols, which resemble the real-life Spoiler:hexagonal cloud pattern on the north pole of the planet Saturn, are in fact orders which explain SAM's eventual actions, as well as the game's ending. Datamining the game shows the names of each symbol, thus the series of orders can be translated as such:
1. After EFR is brought back online Spoiler: • SAM IS AWOKEN • SAM EMMA TO SATURN • SAM PROTECT EMMA
2. Sudden appearance at Astrophysics Spoiler: • OTHERS NOT AWOKEN • INFINITY DIMENSIONS CONVERGE • PROTECT EMMA NOT OTHERS
3. After Jim's betrayal Spoiler: • EMMA IS AWOKEN • JIM NOT AWOKEN • SAM KILL JIM
4. Arrival at Saturn Spoiler: • INFINITY DIMENSIONS CONVERGE • SAM EMMA UNION • UNION TO ALL
The ending as well as the orders imply that Spoiler:the astronaut and SAM have been fused to some level, and have been sent to Earth. In particular, "Infinity dimensions converge" explains the fact that there have been many alternate realities of SAM and Emma that have unsuccessfully tried said mission, which all start appearing in the gameplay's current reality. All instances of "Awoken" might refer to some sort of priming, or preparation process towards communicating, or understanding the entity's desires, thus explaining the strange behavior in the "awakened" protagonists.
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After getting Whisper's Love, a Rumrom called the Haunted Stone can be found in the Haunted House cellar. Its description refers to flying the Rocket to the Moon, but it's engraved with pictures of four arches leading up towards the Dragon. This depicts a cut area called "Dragon's Tail" that would have been used in a dream sequence triggered by Florence in the middle of the game, and revisited in a cut ending by reflecting two mirrors at a gate to create a tunnel to it. The area can be accessed through the debug menu, and was not removed before release as the developers never expected players to find it. They considered adding it to the 2019 re-release in either a reworked form or as a DLC ending, but decided against it.
Designer Yoshiro Kimura and artist Kazuyuki Kurashima envisioned it as a purgatory where souls from real life and the game world meet before going to Heaven or Hell. It was inspired by books Kimura read that made him feel there were "other layers to humanity than what we normally experience in reality", as well as a one-man stage play he put on while working at Squaresoft called "Mononoke", about a bullied boy who enters a similar purgatory. Dragon's Tail was cut when Kimura designed the Monster Catch system and thought the ideas that came from it were more interesting and fitting with the game's themes, and because he found the area too similar to a chapter from the Osamu Tezuka manga "Phoenix". He recalled this as a stressful change as all the assets for the new ending had to be built out of clay and then imported into the game.
Dragon's Tail adds more backstory to a minor item in the final game called the White-Feathered Arrow. By interacting with Bilby, the Minister, and two papers in his bedroom, it's learned that this item Spoiler:was shot in the air as a ritual to randomly select a citizen to seal inside the cursed armor of the Hero and slay the Dragon. That person will endlessly chase and fight monsters until they die of old age. Since the game parodies contemporary RPGs like Dragon Quest, it's theorized that the White-Feathered Arrow is based on the cursor used to name player characters in that series. In the dream sequence, the Boy finds a crying naked boy who will follow him through the arches into a house at the end of the area. Inside is Spoiler:Gramby, where it's revealed that the naked boy is not only Gramby's presumed dead grandson, but also the Hero chosen by the White-Feathered Arrow who is destined to atone for killing monsters by healing them all. A long line of monsters and people from across history forms outside; talking to Florence and Tao at the end of the line will end the dream. In unused cutscenes and the cut ending, Spoiler:the naked boy evolves into the Dragon as he heals more monsters, and is eventually killed by the Hero, who he acknowledges is himself.
As a sort of call-back to Super Paper Mario, the opening scene of The Thousand-Year Door remake features portraits of Mario's partners from Paper Mario. At the end of the game, Spoiler:a new second portrait of the partners from The Thousand-Year Door can be seen alongside it, lining up with the beginning of Super Paper Mario.
The game's ending differs slightly between the Japanese and North American/European releases of the game. In the Japanese version, defeating the final boss will cut to a sweeping camera shot of the boss exploding, before giving control back to the Chameleon. As the room starts rumbling, a bridge appears that leads to a narrow hallway with a bright white doorway at the end. Going through the door envelops the screen in light, and transitions to the game's end credit sequence. In the North American/European version, this part of the ending was cut. Defeating the boss will instead cause a brief slow-motion effect to play before fading to black and going straight to the end credits sequence.
Pac-Man World's ending has been noted for containing darker humor compared to the game's otherwise lighthearted tone. The game's antagonist Toc-Man, the robot impostor who kidnapped Pac-Man's family, is revealed to be Orson, a tearful grey ghost who just wanted to be as famous as Pac-Man, who responds to this by pretending to show sympathy before eating him. According to the game's designer, Scott Rogers, his reasoning for this tonal shift was:
"If someone terrorized, kidnapped, and imprisoned your friends and family, you'd probably want to eat them too."
Rogers also noted that they wanted to have Pac-Man respond to Orson's cry of "nobody loves a ghost!" with "I do!" (in the sense of loving to eat a ghost), but this was scrapped alongside Pac-Man's voice as a whole.
Pac-Man World: Re-Pac amends this divisive ending by designating it as a bad ending and adding a new good ending. If the player fails to rescue Pac-Man's family, the ending plays out as it did in the original game, with an added scene where Orson's ghost minions choose to rescue Pac-Man's family themselves, but if the player successfully rescues Pac-Man's family, he opts to forgive Orson.
Following the scene where Diane Spoiler:is crushed by Lin, who found out she was a dirty cop, the player is given a dialogue prompt that can lead to a bad ending with two possible death scenes. Originally, it was not possible to trigger the bad ending after finishing the scene, but on February 26, 2024, a series of updates was released (versions 7.0.4 to 7.0.7), each one claiming to have made it possible to obtain the bad ending by talking to Lin again after the scene occurs. Exactly which one made it possible is unknown, as each of the version updates have the exact same description regarding the addition.
The Art of Fighting ending, which was a continuation from the ending from The King of Fighters XIV, features Khushnood from Garou: Mark of the Wolves. However, his name changed to Marco in this ending, which was his original name in the Japanese version of Garou: Mark of the Wolves. This was likely due to The King of Fighters XIV's director, Yasuyuki Oda, and art director, Nobuyuki Kuroki, asking on a livestream with SNK community manager KrispyKaiser if the fans would like his original name in future games. The chat overwhelmingly preferred the name Marco.
During the final battle in the Japanese version, Spoiler:a voiceover from Zelda states that the monstrous form that Calamity Ganon assumes is due to his obsession with maintaining his longevity. However, in the English localization, Spoiler:Zelda claims that this form is the result of him abandoning his ambitions for reincarnation and giving into his primal rage, which directly contrasts the Japanese script.
This also opens up a plot hole with Spoiler:Zelda's dialogue in the game's ending, where she says that "Ganon is gone for now" (emphasis added), implying that he will reincarnate anyway (as is the case in other entries, including the game's sequel, The Legend of Zelda: Tears of the Kingdom); in the Japanese version, she simply says that "the threat of calamity has passed."
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BMB is a Russian video game studio known for making bootleg Sega Genesis games that feature violent content in their game over and continue screens. Some of the most graphic instances of this plagiarized fan content depict characters such as Mario, Felix the Cat, Iron Man, and Ben 10 as either being bloodied, their head decomposed into a skull, or in more gruesome scenarios like Felix's skin being peeled off of his face. Oftentimes this is accompanied by text directly alluding towards the featured characters' deaths and the consequences of the villains' victories. The background music for these scenes is typically reused in each game, either using the title theme from UWOL: The Quest for Money and/or Corneria's theme from Star Fox. Additionally, while not a game over, BMB's bootleg hack of Angry Birds Star Wars ends with Darth Vader's mask being lifted to unveil a bloodied Bad Piggy.
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When one defeats Spoiler:The Doise, The Noise's exclusive boss fight, he is Spoiler:killed by what appears to be a fake version of Peddito. If one rematches the Doise on the hub world, The Noise will simply find his bloody corpse and look on in confusion. Fitting with this joke, in the final boss, the Doise does not have a phase in the boss rush, instead just having his corpse thrown on the ground by Pizzaface, giving the player some time to breathe, then disappearing.
In the original Japanese version of Windjammers, Steve Miller is British, but in the international versions of the game, he is South Korean and named "Beeho Yoo". This is referenced in Miller's ending in Windjammers 2, where he takes off a mask, revealing a bald head, and enters a cloning facility, overlooking a pod with alternate colored versions of his outfit, one labled "BEEHO YOO" and the other labeled "MILLER".
It is possible to feed the Hungry Pumkin indefinitely past the maximum score. If one right clicks after feeding him and presses "Play", the Pumkin will repeat the eating animation, which can be done repeatedly far beyond the game's end at 25 items. The Pumkin's weight, which increases very slightly every time he eats, does not have a cap, so he can eventually become so large that he covers the entire screen (note that in the attached image, the score listed is missing its last digit, so he has eaten over 470 items, not 47).
The game's files cointains data of multiple unused alternate endings for various characters such as Maya and Jago. These endings weren't properly implemented due to time constraints.
The prototype for Virtual Bart shows an ending screen at the end of the credits instead of just the player's score. It is a crudely written "THE END" in cursive with the nonsensical text "You are a true Bart Simpson" alongside the score. The "You are a true Bart Simpson" text is in the final game's code.
In the ending cutscene of New Super Mario Bros. 2, the Koopalings carry Bowser by the tail after his defeat while Mario and Peach run home. Due to the strain that rendering a large character like Bowser alongside the models of 9 other characters and a vehicle could cause on the 3DS hardware, Bowser does not use his regular model used in the rest of the game, but rather a set of flat pre-rendered graphics tilted to appear 3D.
In the Slum area of the hub world, there is a peaceful green cheeseslime named Snotty. If one is to kill Snotty, a permanent tombstone will be placed in the hub world, but if he is kept alive, he will be added to the Crumbling Tower of Pizza stage as a rescue, and the save file with which the game was completed will get a stamp saying "Snotty Approved". Saving Snotty does not contribute to the game's completion rating, and if one kills Snotty after the save file is Snotty Approved, the stamp will not be taken away.
At the start of the game's ending cutscene, if you mash B and A together twenty times in quick succession before the image of the main cast fades away, a sound effect of Yae's voice will be heard and she will be stripped down to a white bikini.