Trivia Browser
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In the original release of the game, the hidden ending that follows the optional final boss battle against Hasebe and Mami reveals that Spoiler:Kyoko and Misako are not actually Kunio and Riki's girlfriends, but rather are simply delusional stalkers, with Hasebe and Mami being the boys' real partners; Kyoko and Misako then angrily punch Kunio and Riki into the sky after being reminded of this. This was written as an inside joke regarding the Kunio-kun franchise's convoluted localization history, specifically the fact that River City Girls Zero (the only prior game where Spoiler:Kunio and Riki actually dated Kyoko and Misako) had not yet received an English localization at the time of this game's release. As River City Girls was developed with Western audiences in mind, the joke was thus meant to be that Spoiler:Kunio and Riki have no memory of a title that wasn't officially available for this game's target audience.
However, the esoteric nature of the gag and the plot holes it opened regarding the game's premise resulted in it generating backlash from players who were not in on it. Because of this, the game was updated on January 18, 2020, changing the secret ending so that Spoiler:Kunio and Riki go out for food with Kyoko and Misako, implying that the latter two actually are their partners.
However, the esoteric nature of the gag and the plot holes it opened regarding the game's premise resulted in it generating backlash from players who were not in on it. Because of this, the game was updated on January 18, 2020, changing the secret ending so that Spoiler:Kunio and Riki go out for food with Kyoko and Misako, implying that the latter two actually are their partners.
SiliconEra article about the original ending:
https://www.siliconera.com/river-city-girls-ending-and-secret-boss-fight-allude-to-the-series-jumbled-history/
Screen Rant article about the original ending that mentions the update:
https://screenrant.com/river-city-girls-ending-meta-joke-ransom-reason/
SiliconEra article about the ending update:
https://www.siliconera.com/the-secret-river-city-girls-ending-has-been-changed/
Footage of the original ending:
https://www.youtube.com/watch?v=kyWKFQ7bklQ
Footage of the updated ending:
https://www.youtube.com/watch?v=BOOm9t14YZs
https://www.siliconera.com/river-city-girls-ending-and-secret-boss-fight-allude-to-the-series-jumbled-history/
Screen Rant article about the original ending that mentions the update:
https://screenrant.com/river-city-girls-ending-meta-joke-ransom-reason/
SiliconEra article about the ending update:
https://www.siliconera.com/the-secret-river-city-girls-ending-has-been-changed/
Footage of the original ending:
https://www.youtube.com/watch?v=kyWKFQ7bklQ
Footage of the updated ending:
https://www.youtube.com/watch?v=BOOm9t14YZs
subdirectory_arrow_right Pico's School (Game)
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A popular belief within the Friday Night Funkin' fandom is that the game's main protagonist Boyfriend used to be in a relationship with Pico, the main protagonist of Pico's School and the opponent of Week 3. This gained so much traction that Tom Fulp (the creator of Pico's School) jokingly said it was "official Pico 2 canon". Programmer NinjaMuffin99 initially claimed this was just a joke, but later changed his mind and confirmed it was canon. The cutscene for the song "Stress" alludes to this, as Tankman mockingly refers to Pico as Boyfriend's "sexually ambiguous, angry little friend."
On April 1st, 2021, Tom Fulp updated Pico's School as an April Fools Day joke, with this version ending with Pico revealing to Cassandra that he and Boyfriend are dating and that everybody in the school accepts them. The next day, this version would be released as a separate game called Pico's School: Love Conquers All, being set in an alternate timeline. Given that the game portrayed Pico and Boyfriend's relationship in a positive light, some fans have taken this as a sign that Tom Fulp approves of the idea that they were at one point a couple.
On April 1st, 2021, Tom Fulp updated Pico's School as an April Fools Day joke, with this version ending with Pico revealing to Cassandra that he and Boyfriend are dating and that everybody in the school accepts them. The next day, this version would be released as a separate game called Pico's School: Love Conquers All, being set in an alternate timeline. Given that the game portrayed Pico and Boyfriend's relationship in a positive light, some fans have taken this as a sign that Tom Fulp approves of the idea that they were at one point a couple.
Tom Fulp statement:
https://twitter.com/TomFulp/status/1338559842890493955
NinjaMuffin99 statements:
http://web.archive.org/web/20201214004812/https://twitter.com/ninja_muffin99/status/1338284520836124675
https://www.twitch.tv/ninja_muffin99/clip/MiniatureExquisiteMochaRickroll
Pico's School: Love Conquers All playthrough:
https://youtu.be/liCu_CYI1xk
https://twitter.com/TomFulp/status/1338559842890493955
NinjaMuffin99 statements:
http://web.archive.org/web/20201214004812/https://twitter.com/ninja_muffin99/status/1338284520836124675
https://www.twitch.tv/ninja_muffin99/clip/MiniatureExquisiteMochaRickroll
Pico's School: Love Conquers All playthrough:
https://youtu.be/liCu_CYI1xk
subdirectory_arrow_right Chicken Run (Franchise)
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The concept of Chicken Run: Eggstraction was concieved during the production of the Chicken Run: Dawn of the Nugget movie. It is possible that the ending of Dawn of the Nugget, where Spoiler:Ginger leads the flock to become vigilante spies, devoted to rescuing chickens from other coups and factories may have been added to set up the game.
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The end of the story has the two main characters walking off into the sunset with one of them saying "You know, Sam, this could be the beginning of a beautiful friendship", referencing a line from the ending of the 1942 film "Casablanca".
Moment in Living Books Game:
https://www.youtube.com/watch?v=NvZYj0P6Mh4#t=38m25s
Ending of Casablanca:
https://www.youtube.com/watch?v=5kiNJcDG4E0#t=2m08s
https://www.youtube.com/watch?v=NvZYj0P6Mh4#t=38m25s
Ending of Casablanca:
https://www.youtube.com/watch?v=5kiNJcDG4E0#t=2m08s
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After defeating Solidus Snake at the end of the game, he falls to his death from the Federal Hall building. Just before he falls however, if you look closely, you can see his lips move slightly in the brief moments that they are not covered by the collar of his exoskeleton. By replacing Solidus' model with Solid Snake's (who shares most of his facial features) through mods, it reveals that Solidus was actually saying one last message to Raiden. However, the dialogue during this moment is still muted, so his last words remain unknown.
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In the E3 1997 demo reel for LEGO Island, an early version of the bad ending is shown, which is significantly longer than the final game's ending scene, showing situations such as a motorcycle breaking down, minifigures losing their heads, an ambulance falling into a river, a minifigure getting their leg bitten by a shark, a homeless minifigure begging for change, and the Information Center experiencing a fire. The final game significantly shortens this to just the Brickster contemplating what he's done in front of the town debris, likely as the original ending was deemed too depressing for small children.
Uncensored version:
https://www.youtube.com/watch?v=t42D1xyf8PA#t=1486
Game version:
https://www.youtube.com/watch?v=fNSDo__LPQU
https://www.youtube.com/watch?v=t42D1xyf8PA#t=1486
Game version:
https://www.youtube.com/watch?v=fNSDo__LPQU
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Rolo to the Rescue is notorious for its depressing bad ending, seen if one completes the game without rescuing Rolo's friends from the circus:
The good ending of the game is significantly more lighthearted, showing Rolo as a grown-up father telling the story of how he rescued his friends to his son, and promising to tell him about the time he met British documentarian David Attenborough.
"Congratulations, you escaped from the clutches of the evil circus master and returned home to your mother.
However the fact that you did not rescue all the friends trapped in cages remains on your conscience and you are never truly happy again."
However the fact that you did not rescue all the friends trapped in cages remains on your conscience and you are never truly happy again."
The good ending of the game is significantly more lighthearted, showing Rolo as a grown-up father telling the story of how he rescued his friends to his son, and promising to tell him about the time he met British documentarian David Attenborough.
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Who Wants to be a Millionaire? 2nd Edition on the Game Boy Color has a somewhat cynical ending roll before the credits:
Hey, congratulations
You're a millionaire!
Well you're really
a fake millionaire
But c'mon...
What did you really expect?
I mean, I can't hand out
a million dollars to every person
that's lucky enough to answer
fifteen trivia questions in a row.
Alright maybe it wasn't luck,
but there's only one way
to find out.
Play another game O.K.[sic]
See you next time.
You're a millionaire!
Well you're really
a fake millionaire
But c'mon...
What did you really expect?
I mean, I can't hand out
a million dollars to every person
that's lucky enough to answer
fifteen trivia questions in a row.
Alright maybe it wasn't luck,
but there's only one way
to find out.
Play another game O.K.[sic]
See you next time.
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In the Japanese version, and prototype US builds, of DuckTales, the ending line of the game was the grammatically incorrect, and arguably out-of-character, Scrooge line "There really is more important treasure than this, that is... dream and friends", which was changed to "I couldn't have done it without you. I really am the richest duck in the world." for the US release. Darlene Lacey, a producer on the Disney side of DuckTales would say of the partially unused line in a Kotaku interview:
"It seemed so earnest and dramatic, I was so tempted to leave it as is, but I knew I couldn’t. So, I changed it to the more polished, but forgettable ‘Right, lads! I couldn’t have done it without you. I really am the richest duck in the world.’ I love that fans found out about the original ending. It was the better line!"
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Despite appearing as simply one of the many near-indistinguishable motion-controlled sports compilation games released in the wake of Wii Sports' popularity, Game Party Champions features an emotional and personal storyline about a child dealing with grief over their father's death, assisted by a character Spoiler:who is eventually revealed to be the father's ghost. Both writer Steve Bowler and voice actor Yuri Lowenthal were shocked by Warner Bros.' approval of the script. Bowler had intended for his daughter - who the protagonist, Riley, was named after - to play the game after he dies and learn life lessons from it.
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In the Demo ending, other than the dialogue used in the skit, there is unused dialogue present suggesting some parts of the ending were scrapped:
It's worth noting that Mukumuku is silent in the demo while Mekumeku just doesn't load, but is present in memory. Whether it was scrapped or is still unlockable is unknown.
Also in the room, there are 4 maids surrounding Riou just out of bounds at the bottom of the screen. After some testing, it was found to be a developer trick, wherein the player is always in control of Riou, and when interreacting with any of the maids, the demo will end early.
”I think that‘s a wise decision.”
”The normal ending is about to start.”
”The best ending is about to start.”
”You‘re wrong, brother Mukumuku. I heard that it‘s not done yet.”
”Erp.....”
”The normal ending is about to start.”
”The best ending is about to start.”
”You‘re wrong, brother Mukumuku. I heard that it‘s not done yet.”
”Erp.....”
It's worth noting that Mukumuku is silent in the demo while Mekumeku just doesn't load, but is present in memory. Whether it was scrapped or is still unlockable is unknown.
Also in the room, there are 4 maids surrounding Riou just out of bounds at the bottom of the screen. After some testing, it was found to be a developer trick, wherein the player is always in control of Riou, and when interreacting with any of the maids, the demo will end early.
Suikosource threads:
https://www.suikosource.com/phpBB3/viewtopic.php?f=9&t=11622&hilit=unused+text
https://www.suikosource.com/phpBB3/viewtopic.php?t=14842
https://www.suikosource.com/phpBB3/viewtopic.php?f=9&t=11622&hilit=unused+text
https://www.suikosource.com/phpBB3/viewtopic.php?t=14842
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There were 2 official demo versions released for the game. Suikoden 2 (JP) demo was given alongside Metal Gear Solid (JP) on September 3, 1998; Suikoden 2 (PAL) demo was given alongside Vandal Hearts 2 (PAL) on June 30, 2000.
In the game there are 2 modes: New Game and Battle Mode.
New Game essentially has the the gameplay it would at retail until the battle against the Mist Shade, and an additional skit as an ending. When translated to English, this reads:
In Battle mode, the player traverses North Swallow Pass, now called Trial Road, with a couple of different party members, battling against enemies and a different boss. This mode is also present in the normal game, but is inaccessible without hacking. Both modes also have their respective ending.
There is not much different from the retail version, but the PAL demo does contain the full base game (although it is translated into Spanish for some reason).
In the game there are 2 modes: New Game and Battle Mode.
New Game essentially has the the gameplay it would at retail until the battle against the Mist Shade, and an additional skit as an ending. When translated to English, this reads:
”Hey wait a minute! Why don‘t I get a turn!?”
”Seems natural to me.”
”...what does that mean?”
”Hey! Wait a minute!!!!”
”Seems natural to me.”
”...what does that mean?”
”Hey! Wait a minute!!!!”
In Battle mode, the player traverses North Swallow Pass, now called Trial Road, with a couple of different party members, battling against enemies and a different boss. This mode is also present in the normal game, but is inaccessible without hacking. Both modes also have their respective ending.
There is not much different from the retail version, but the PAL demo does contain the full base game (although it is translated into Spanish for some reason).
Suikoden II JP demo New Game ending:
https://www.youtube.com/watch?v=u9pRkyUhotY
Suikoden II JP demo Battle Mode ending:
https://www.youtube.com/watch?v=wWrRCRcmgvQ
Suikosource wiki page on Suikoden II demos:
https://www.suikosource.com/games/gs2/indepth/demo.php
https://www.youtube.com/watch?v=u9pRkyUhotY
Suikoden II JP demo Battle Mode ending:
https://www.youtube.com/watch?v=wWrRCRcmgvQ
Suikosource wiki page on Suikoden II demos:
https://www.suikosource.com/games/gs2/indepth/demo.php
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Starting with Mission 5: "The Prince and the Outlaw" when Robin learns that Prince John is planning to crown himself king of England and began gathering the Crown Jewels, the player can try and steal all of them throughout the game, including:
• Royal Sceptre, Mission 5: "The Prince and the Outlaw"
• Doomsday Book, Mission 7: "The Evening Visitor"
• Coronation Spoon, Mission 9: "The Lock Up and the Friar"
• Sword of State, Mission 10: "The Silver Arrow"
• Ampulla, Mission 12: "A Wedding and a Funeral"
• Richard's Sigil, Mission 13: "The Escape"
• Royal Crown, Mission 14: "The Letter"
The Silver Arrow itself, also found in Mission 10, despite not counting as one of the Crown Jewels, is displayed alongside the rest of them.
Gathering all of the Crown Jewels increases the final score, but after completing the final mission, it will also unlock a secret ending. Following the last cutscene, a new segment will load showing the main characters, some civilians and soldiers at the Sherwood Forest hideout throwing a techno dance party complete with modern electronic music (in contrast to the orchestral medieval soundtrack throughout the rest of the game), turntables and loudspeakers. The player is only able to control Stuteley, but he will return to his starting position after every attempt to move.
• Royal Sceptre, Mission 5: "The Prince and the Outlaw"
• Doomsday Book, Mission 7: "The Evening Visitor"
• Coronation Spoon, Mission 9: "The Lock Up and the Friar"
• Sword of State, Mission 10: "The Silver Arrow"
• Ampulla, Mission 12: "A Wedding and a Funeral"
• Richard's Sigil, Mission 13: "The Escape"
• Royal Crown, Mission 14: "The Letter"
The Silver Arrow itself, also found in Mission 10, despite not counting as one of the Crown Jewels, is displayed alongside the rest of them.
Gathering all of the Crown Jewels increases the final score, but after completing the final mission, it will also unlock a secret ending. Following the last cutscene, a new segment will load showing the main characters, some civilians and soldiers at the Sherwood Forest hideout throwing a techno dance party complete with modern electronic music (in contrast to the orchestral medieval soundtrack throughout the rest of the game), turntables and loudspeakers. The player is only able to control Stuteley, but he will return to his starting position after every attempt to move.
Secret ending:
https://www.youtube.com/watch?v=NB6FUwmMxdE
Secret ending techno music track:
https://www.youtube.com/watch?v=xvr6JsQvAY4
Speedrun featuring all Crown Jewel locations:
https://www.youtube.com/watch?v=nhNo59h0Ffg
https://www.youtube.com/watch?v=NB6FUwmMxdE
Secret ending techno music track:
https://www.youtube.com/watch?v=xvr6JsQvAY4
Speedrun featuring all Crown Jewel locations:
https://www.youtube.com/watch?v=nhNo59h0Ffg
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During development, the mother of the game's lead designers Brian and Andrew Allanson was diagnosed with cancer, which eventually resulted in her death. This led the team to rework certain parts of the game's plot, aiming to have "a more 'humanistic' perspective" and "sand down some of the game's more cynical edges". By the end, nearly a quarter of the game had been remade, including a slight change to the game's ending.
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M17: Infestation has a goal of destroying a facility used to raise Metroids. The side objective is for a player to return a Metroid Egg with them. This side objective is notably canon as General Alex Miles' debriefing requests one be returned for research purposes.
Furthermore, upon beating the game after clearing this side objective, a bonus post-credits cutscene is shown in which Spoiler:Sylux, from Metroid Prime Hunters, breaks into a Galactic Federation facility, with a Metroid freshly hatched.
Furthermore, upon beating the game after clearing this side objective, a bonus post-credits cutscene is shown in which Spoiler:Sylux, from Metroid Prime Hunters, breaks into a Galactic Federation facility, with a Metroid freshly hatched.
Metroid Prime: Federation Force - M17: Infestation:
https://www.youtube.com/watch?v=9pAXpbJFr7E
Wiki Page on the mission in question:
https://metroid.fandom.com/wiki/M17:_Infestation
The cutscene in question:
https://www.youtube.com/watch?v=-goCv7zyBWU
https://www.youtube.com/watch?v=9pAXpbJFr7E
Wiki Page on the mission in question:
https://metroid.fandom.com/wiki/M17:_Infestation
The cutscene in question:
https://www.youtube.com/watch?v=-goCv7zyBWU
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In the Japanese version of Alex Kidd in Miracle World, there is a heartfelt secret message accessible by holding Button 1 on controller 2, and then Button 2 or 1 on controller 1 on the ending screen:
In English, this reads:
"うまれくる こどもが アレクのように あいとゆうき
をもつ つよいこでありますように こういちとえみに こ
のおはなしを ささげます。
そして アレクをあいする すべての ひとが いつま
でも こうふくで ありますように アレクとともに い
のっています。
バイ こうたろう
よーこ まちるだ りえ わかしまづ
パパ こういち とく
いじめっこ かおり いじめられっこ とし"
をもつ つよいこでありますように こういちとえみに こ
のおはなしを ささげます。
そして アレクをあいする すべての ひとが いつま
でも こうふくで ありますように アレクとともに い
のっています。
バイ こうたろう
よーこ まちるだ りえ わかしまづ
パパ こういち とく
いじめっこ かおり いじめられっこ とし"
In English, this reads:
"We dedicate this story to Kōichi and Emi. May children yet to be born be strong, and have love and bravery like Alex.
And we, together with Alex, hope that all who love him may be forever happy.
By:
Kōtarō
Yōko Matilda
Rie Wakashimazu
Papa Kōichi
Toku
Kaori the Bully
Toshi the Bullied"
And we, together with Alex, hope that all who love him may be forever happy.
By:
Kōtarō
Yōko Matilda
Rie Wakashimazu
Papa Kōichi
Toku
Kaori the Bully
Toshi the Bullied"
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One of Star Fox Command's most infamous endings see Krystal ousted from the Lylat System and becoming a bounty hunter named "Kursed" in another galaxy. Looking at the Japanese script however, reveals a slightly different story:
A direct translation of this into English would be:
It shows that Krystal instead renames herself to クラゾア (Kurazoa), which translates to Krazoa.
This is clearly a reference to the ancient tribe that once ruled Dinosaur Planet in Star Fox Adventures, similar to how her spacecraft is shaped and named after the CloudRunner tribe from that game.
その後彼女は過去を捨て去り
別の銀河でクラゾアと名乗る
凄腕の賞金稼ぎになっていた
惑星キューで偶然クラゾアと
出会ったフォックスが彼女に
気付くことはなかったそうだ
別の銀河でクラゾアと名乗る
凄腕の賞金稼ぎになっていた
惑星キューで偶然クラゾアと
出会ったフォックスが彼女に
気付くことはなかったそうだ
A direct translation of this into English would be:
Afterward, she discarded her past and assumed the name Krazoa in another galaxy, becoming a skilled bounty hunter. It seems that Fox, who coincidentally met Krazoa on the planet Que, didn't recognize her.
It shows that Krystal instead renames herself to クラゾア (Kurazoa), which translates to Krazoa.
This is clearly a reference to the ancient tribe that once ruled Dinosaur Planet in Star Fox Adventures, similar to how her spacecraft is shaped and named after the CloudRunner tribe from that game.
Star Fox Command Japanese version endings:
https://www.youtube.com/watch?v=-up_iM5y2RM#t=395
Star Fox Command endings fan archival site:
https://ljmixoeqeunl4vov8m9k6q.on.drv.tw/starfoxcommand/ED4_Star_Wolf_Returns.html
https://www.youtube.com/watch?v=-up_iM5y2RM#t=395
Star Fox Command endings fan archival site:
https://ljmixoeqeunl4vov8m9k6q.on.drv.tw/starfoxcommand/ED4_Star_Wolf_Returns.html
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The "Replicant D-ignition" event required players to unlock and beat difficult Boss Songs in order to collect their respective orbs. By collecting them all and beating the Extra Stage "Egoism 440" with a grade of AA or higher, the song "Max.(Period)" is revealed as an Encore Extra Stage. This marked the first time "Max.(Period)" ever appeared in an arcade entry of the series after its debut in the Japanese console release of Dance Dance Revolution Extreme.
During the event's second half, by beating "Max.(Period)" as an Extra Stage with a grade of AA or higher, a new Encore Extra Stage is revealed: "Over the 'Period'".
According to the song production information by composer TAG, "Over the 'Period'" was composed as the final part of the "Replicant D-ignition" Event to represent how, despite the assumption that the inclusion of "Max.(Period)" signaled the end of the series, this new song represents how the series is far from over:
In the production notes for the song "DDR TAGMIX -LAST DanceR-", TAG revealed that he intentionally left the "Because" vague to let players fill in the gap. Though, in his own interpretation, the full sentence is actually "Because I love BEMANI and DDR."
During the event's second half, by beating "Max.(Period)" as an Extra Stage with a grade of AA or higher, a new Encore Extra Stage is revealed: "Over the 'Period'".
According to the song production information by composer TAG, "Over the 'Period'" was composed as the final part of the "Replicant D-ignition" Event to represent how, despite the assumption that the inclusion of "Max.(Period)" signaled the end of the series, this new song represents how the series is far from over:
"I had planned the story for Replicant D-ignition from the beginning.
First of all, MAX.(period) was going to be included in the arcade version.
MAX.(period) was recorded in the game that was the counterpart of the rumored final arcade title, I myself knew this so I was hesitant to record.
But I was against it. Pretending to end. It is not going to end. Is it just dramatic?
Replicant D-ignition began.
It was finished with EGOISM 440, a really good job by U1, and then MAX.(period) appearing at full force. Is the arcade series finally over? How many people thought it was?
Meanwhile, someone tweeted.
"TAG has yet to appear"
It was a very good read.
This song appeared in Phase 2 after a short period, and the excitement when this song appeared was extraordinary, to the point where some knees trembled.
So the condition was clearing the ENCORE EXTRA STAGE with a PERFECT FULL COMBO while playing in DIFFICULT? Now that Good is part of a combo, it seemed like that antithesis of hard.
I think that there was not a sense of tension at all.
Since X3's LOVE IS THE POWER was cleared up easily, this time the Difficult chart was made Level 15 so it would not be able to be cleared that easily, but it was a bit overkill...
It just rolled out in a direction that I never thought.
Top players recorded it. A song that was gradually cleared.
When the strategy battle involving not only Japan but Taiwan, South Korea, North America, etc. started, there was a feeling of excitement and expectation similar to whether human beings could reach an unknown planet for the first time.
I checked the progress everyday and was amazing. Today, the human race has reached so far.
And when the long-awaited first clear arrived, I was happy as if I cleared it.
However, at that time there was another chart cleared besides Difficult. "Beginner chart seems to have been cleared... Even though it is the easiest chart of Over The “Period”", "It is a real hell...", but I knew the veteran player who came this far would do it.
When the melody from Another Phase appears in the middle of the song, please remember the story that began with Another Phase, the song that symbolized the DanceDanceRevolution title which removed the numbering, and that ends with Over The “Period” (but it is not the end!).
Let's advance together. The light points to the place beyond.
Why do you need KONAMI ORIGINAL songs?
Because..."
First of all, MAX.(period) was going to be included in the arcade version.
MAX.(period) was recorded in the game that was the counterpart of the rumored final arcade title, I myself knew this so I was hesitant to record.
But I was against it. Pretending to end. It is not going to end. Is it just dramatic?
Replicant D-ignition began.
It was finished with EGOISM 440, a really good job by U1, and then MAX.(period) appearing at full force. Is the arcade series finally over? How many people thought it was?
Meanwhile, someone tweeted.
"TAG has yet to appear"
It was a very good read.
This song appeared in Phase 2 after a short period, and the excitement when this song appeared was extraordinary, to the point where some knees trembled.
So the condition was clearing the ENCORE EXTRA STAGE with a PERFECT FULL COMBO while playing in DIFFICULT? Now that Good is part of a combo, it seemed like that antithesis of hard.
I think that there was not a sense of tension at all.
Since X3's LOVE IS THE POWER was cleared up easily, this time the Difficult chart was made Level 15 so it would not be able to be cleared that easily, but it was a bit overkill...
It just rolled out in a direction that I never thought.
Top players recorded it. A song that was gradually cleared.
When the strategy battle involving not only Japan but Taiwan, South Korea, North America, etc. started, there was a feeling of excitement and expectation similar to whether human beings could reach an unknown planet for the first time.
I checked the progress everyday and was amazing. Today, the human race has reached so far.
And when the long-awaited first clear arrived, I was happy as if I cleared it.
However, at that time there was another chart cleared besides Difficult. "Beginner chart seems to have been cleared... Even though it is the easiest chart of Over The “Period”", "It is a real hell...", but I knew the veteran player who came this far would do it.
When the melody from Another Phase appears in the middle of the song, please remember the story that began with Another Phase, the song that symbolized the DanceDanceRevolution title which removed the numbering, and that ends with Over The “Period” (but it is not the end!).
Let's advance together. The light points to the place beyond.
Why do you need KONAMI ORIGINAL songs?
Because..."
In the production notes for the song "DDR TAGMIX -LAST DanceR-", TAG revealed that he intentionally left the "Because" vague to let players fill in the gap. Though, in his own interpretation, the full sentence is actually "Because I love BEMANI and DDR."
Information on Replicant D-ignition:
https://remywiki.com/AC_DDR_2014#Replicant_D-ignition
Konami source for TAG-authored info and RemyWiki Page on "Over the 'Period'":
https://p.eagate.573.jp/game/ddr/ddra/p/music/info_pickup_over_the_period.html
https://remywiki.com/Over_The_%22Period%22
RemyWiki Page on "DDR TAGMIX -LASTDanceR-":
https://remywiki.com/DDR_TAGMIX_-LAST_DanceR-
https://remywiki.com/AC_DDR_2014#Replicant_D-ignition
Konami source for TAG-authored info and RemyWiki Page on "Over the 'Period'":
https://p.eagate.573.jp/game/ddr/ddra/p/music/info_pickup_over_the_period.html
https://remywiki.com/Over_The_%22Period%22
RemyWiki Page on "DDR TAGMIX -LASTDanceR-":
https://remywiki.com/DDR_TAGMIX_-LAST_DanceR-
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The 8-bit version of Sonic the Hedgehog 2 has two endings:
• A good ending, played if the player collects all the emeralds, where Sonic and Tails run off together at night, and see a constellation in the shape of their heads in the sky.
• A bad ending, where Sonic runs alone in the night, and sees a constellation in the shape of Tails' head in the sky
Although it has never been confirmed, many fans have speculated that the bad ending is supposed to involve Tails dying at the hands of Dr. Eggman, with some even going as far as to suggest that a large star on the right of Tails' forehead is supposed to represent a gun wound. The @sonic_hedgehog Twitter account has jokingly acknowledged this theory without confirming one way or another if it is true. Once in a cross-promotion for The Murder of Sonic the Hedgehog and the 8-bit game's addition to Sonic Origins Plus, where it compares both games' inclusion of "a beloved character's possible demise", and in a piece of promotional artwork taking place at a carnival, where Tails gets nausea on an intense ride and his constellation can be seen above him, with the "gun wound" star being placed on his muzzle.
• A good ending, played if the player collects all the emeralds, where Sonic and Tails run off together at night, and see a constellation in the shape of their heads in the sky.
• A bad ending, where Sonic runs alone in the night, and sees a constellation in the shape of Tails' head in the sky
Although it has never been confirmed, many fans have speculated that the bad ending is supposed to involve Tails dying at the hands of Dr. Eggman, with some even going as far as to suggest that a large star on the right of Tails' forehead is supposed to represent a gun wound. The @sonic_hedgehog Twitter account has jokingly acknowledged this theory without confirming one way or another if it is true. Once in a cross-promotion for The Murder of Sonic the Hedgehog and the 8-bit game's addition to Sonic Origins Plus, where it compares both games' inclusion of "a beloved character's possible demise", and in a piece of promotional artwork taking place at a carnival, where Tails gets nausea on an intense ride and his constellation can be seen above him, with the "gun wound" star being placed on his muzzle.
Good ending:
https://www.youtube.com/watch?v=8gl54WKbFGc#t=810s
Bad ending:
https://www.youtube.com/watch?v=IZ19n421nBc
The Gamer article about Sonic 2 being added to Sonic Origins Plus:
https://www.thegamer.com/sega-reminds-sonic-fans-tails-technically-died-30-years-ago/
Bleeding Cool article about holiday artwork reference to the bad ending:
https://bleedingcool.com/games/sega-adds-dark-easter-egg-to-holiday-sonic-the-hedgehog-art/
https://www.youtube.com/watch?v=8gl54WKbFGc#t=810s
Bad ending:
https://www.youtube.com/watch?v=IZ19n421nBc
The Gamer article about Sonic 2 being added to Sonic Origins Plus:
https://www.thegamer.com/sega-reminds-sonic-fans-tails-technically-died-30-years-ago/
Bleeding Cool article about holiday artwork reference to the bad ending:
https://bleedingcool.com/games/sega-adds-dark-easter-egg-to-holiday-sonic-the-hedgehog-art/
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