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Team Fortress 2
1
Attachment At the end of the "Meet the Soldier" trailer, there are only 8 heads on the fence. The only head that doesn't appear is the Scout's.

It isn't simply off the screen however, as the 8 heads are all part of a single model file, which shows that the partially obscured head in the video is that of the BLU Soldier.
Legoland
1
Unused text strings, sounds and graphics indicate that there was going to be an age-based difficulty system, similar to that of Lego Chess. This was probably removed due to time or space issues.
Knuckles' Chaotix
1
Attachment Mighty the Armadillo's sprite sheet is nearly identical to Sonic's sprite sheet from Sonic Crackers, a Genesis prototype game from which Knuckles Chaotix drew its elastic ring mechanic.

This has led fans to speculate that Sonic was originally intended to be in the game instead of Mighty, but was changed late in development. This, as well as the theory that Tails was also meant to be included, is backed up by other assets in the game, including Amy Rose being hidden in a sound test and Sonic and Tails appearing in the ending screen when the game is completed with all 7 Chaos Rings.
Grand Theft Auto: Liberty City Stories
1
Attachment The RC Goblin, a little toy copter from Vice City, was to return but was cut. It can still be spawned with trainers, but cannot be controlled.
Big Bass Fishing
1
Attachment The game's box art is reused concept artwork from the game Bass Hunter 64 for the Nintendo 64. The original artwork can be found during Bass Hunter 64's intro as a splash screen, however it features the Bass' mouth closed whilst the cover artwork of Big Bass Fishing has its mouth open.

Both games were published by Take-Two Interactive, though Bass Hunter 64 was developed by GearHead Entertainment and Big Bass Fishing was developed by Coresoft.
Grand Theft Auto: Vice City Stories
1
Attachment An unused Tear Gas weapon can be found in the game's files. Both the weapon's HUD icon and texture remain.
Trespasser
1
Attachment In the Jungle Road level, there is a Colt M1911A1 suspended high in the air, outside the bounds of the game. This gun is not used elsewhere in the game, although it was visible in pre-release screenshots.

It has no firing sound, has an unusually large ammo capacity, and does a large amount of damage. The flash uses a strange palette, and it is held sideways.
The Simpsons: Hit & Run
1
There are three audio tracks in the game's files that are labeled "land_of_choc_main", "land_of_choc_end_neg", and "land_of_choc_end_pos". "choc" most likely stands for chocolate, and while this song is played during one of the game's missions, it does not involve chocolate, and neither does any other mission or area of the game.

However, the song was later used in the introductory cutscene to the level "The Land of Chocolate" for The Simpsons Game.
Grand Theft Auto: Liberty City Stories
1
A functional Tear Gas weapon exists in the game, but it normally goes unused. It can be acquired with trainers.
Final Fantasy VI
1
Parts of Cyan's story were supposed to involve an extra character named Angela who was eventually cut from the game. She was a "big sister" archetype and had a take-charge, sultry attitude. She would often flirt with Cyan, who, considering his personality, would always overreact to her. It is unknown if she was an NPC or playable character, but she was probably planned to be playable as she had a whip as a weapon.
Equinox
1
Attachment In the game's data are several unused sprites. Along with these unused files is an unused room, 07-02, in the ghost ship. The room has no doorways.
Minecraft: Java Edition
1
There are quite a few base potions in the game's code that were left with no method to craft them in 1.9 beta pre-release 3. These potions include: Clear, Diffuse, Artless, Thin, Bungling, Suave, Smooth, Debonair, Charming, Refined, Cordial, Sparkling, Potent, Rank, Acrid, Gross, and Stinky.

While they can still be obtained using commands, they have no effect, and take the appearance of a water bottle.
Super Smash Bros. Brawl
1
An unused subaction and corresponding animation exist for Zero Suit Samus' Plasma Whip Side-B, labelled "SpecialSItemGet". There are also two other unused throwing animations for Samus labeled as "SpecialSThrowS" and "SpecialSThrowHi".

Presumably, the attack would originally have grabbed items from a distance and slung them away as a projectile, a function that would have been unique to the character. It may have been removed due to it interfering when players were attempting to hit another player with the whip.
Mega Turrican
1
Attachment In the game's data, there are unused sprites that appear to be Mario and Sonic frozen in carbonite in the same manner as Han Solo in Star Wars Episode V: The Empire Strikes Back. They were most likely to appear after the first mini-boss, according to screenshots previewing the game in the German magazine Amiga Games.
Super Smash Bros. Melee
1
Neither Roy nor Sheik appear as opponents or allies in Melee's Classic Mode (though Sheik can appear if Zelda transforms during battle). Ganondorf also cannot be fought, yet he can show up as an ally. Despite their absences, all three have their own intro poses programmed into the disc.
Grand Theft Auto: Vice City
1
Attachment There is a model and texture file for a silenced Colt m1911 on the PS2 disc, but they go unused.
Super Mario 64
3
Attachment In an interview with Satoru Iwata and Shigeru Miyamoto, it was revealed that an early, experimental build of the game had split-screen multiplayer, with Mario and Luigi as playable characters.

The game's planned multiplayer mode ended up being reworked into a Mario Bros.-style minigame thanks to the Nintendo 64's technical limitations making the split-screen concept unfeasible. However, in February of 1996 (just a month before E3 of that year), both multiplayer mode and Luigi were removed, in part because the Nintendo 64 was bundled with only one controller. These statements are corroborated by findings from the Gigaleak, a massive content leak of internal data from Nintendo in 2020 that included early assets from Super Mario 64. Among the leaked material was a model and textures for Luigi and sprites for "1P" and "2P" icons. Luigi's model is dated June 20, 1995, while the icons use the same generic font seen in the Shoshinkai demo from November of that year, rather than the custom font seen in both the E3 1996 demo and the final release.
BioShock Infinite
1
There is an unused vendor that was going to be used as a tailor machine. All of them are destroyed in game, although a single piece of equipment can be found within each of them. However, they have cut subtitles that seem to hint they were once going to be usable in the game.
Sonic Adventure
1
Attachment The Dreamcast disk has a PC-readable folder named "extras" that contains nine different wallpapers based on the playable characters, plus one of a Chao. Some of these pictures would later be used in the gallery in Sonic Mega Collection's Extras menu.
Mario & Luigi: Superstar Saga
1
Attachment The battle backgrounds are actually 512 pixels wide by 256 pixels tall. However, only a 240x160 pixel area is visible during play, a little more than 25% of the total image. It's possible that they were intended to scroll during battle. The final battle has some scrolling, and the concept was later used in Mario & Luigi: Bowser's Inside Story.
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