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The New Tetris
1
Hidden in the code are several rants and pieces of text-art by multiple developers who worked on the game, with one rant by programmer David Pridie, who would leave H20 Entertainment after this game's release to work at The 3DO Company and passed away in 2001. The rants are mainly about the incompetence of his co-workers, and the text art is of several logos, a Canadian flag, a cannabis leaf, and (possibly) some psychoactive psilocybin mushrooms.
Half-Life
1
Attachment An unused enemy named "Mr. Friendly" can be found in the Half-Life's data. According to the book "Half-Life 2: Raising the Bar" Mr. Friendly's attacks included knocking Gordon's weapons out of his hand, knocking off Gordon's glasses (making the screen go blurry) and even raping the player. It was created by Ted Backman, and the design was because Ted "decided to go with something that elicits a homophobic response". The in-game texture is also signed by Ted.
The Legend of Zelda: The Minish Cap
1
Attachment There are a number of unused audio clips still present within The Minish Cap. Many of these unused pieces are renditions of songs and sound effects from previous games (e.g. the Lost Woods from Ocarina of Time, attached).
The Elder Scrolls II: Daggerfall
1
It was originally planned for the player to have sex with NPCs in the game, and there is plenty of unused text in the game's code to reflect this. In addition to this, there's text suggesting you were originally able to join the prostitutes guild and turn your character into a prostitute.
The Legend of Zelda: Spirit Tracks
1
Attachment There is a full 3D model of the entrance to the Temple of the Ocean King in Spirit Tracks' code. This model, of course, goes entirely unused although you do get to eventually visit the temple via a warp instead of the main entrance.
The Legend of Zelda: Phantom Hourglass
1
Attachment There is an unused dungeon, internally labeled "player_dngn", in the code for Phantom Hourglass. Accessible only in the PAL version and only via devices like Action Replay, the dungeon contains four rooms likely used during development to test interactive objects.
The Legend of Zelda: Link's Awakening
1
Attachment Documents about Link's Awakening in the 2011 book "The Legend of Zelda: Hyrule Historia" show an image with two characters fighting an enemy and a note next to it that reads "What're we gonna do about 1P mode?" suggesting the game was originally multiplayer.
The Legend of Zelda: The Wind Waker
1
Attachment There are a large number of incomplete and test rooms in the code for The Wind Waker. Among them, there are even completely functional areas which were simply removed from the final game for various reasons. While not accessible via normal means, they can be accessed via cheat devices like Action Replay.
Suikoden Tierkreis
2
Attachment There are a number of images from various animes stored amongst the CG artwork for cutscenes in the game's ROM. The featured properties include Spice and Wolf, My Neighbor Totoro, The Melancholy of Haruhi Suzumiya, Azumanga Daioh, Nyorōn! Churuya-san, and Negima! Magister Negi Magi.
The Legend of Zelda: Ocarina of Time
1
Attachment During beta testing for Ocarina of Time, developers added an Arwing from the Star Fox series to the game to test enemy AI and Z-Targeting. While it was never actually used in the game, the code was never removed and can still be accessed via devices like GameShark and Action Replay.
Cool Spot
subdirectory_arrow_right Bubsy in Claws Encounters of the Furred Kind (Game)
2
There's a hidden credit line in the ROMs of both Bubsy in Claws Encounters of the Furred Kind and the SNES version of Cool Spot which reads:
(C) 1992 Basement Boys Software

Basement Boys Software were a group famous for making hacking tools on the Commodore 64 in the late 80s, who had some members go on to Chip Level Designs, a company that used to provide sound programming for a number of SNES titles.
person Dazz calendar_month February 16, 2013
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
Attachment There's a battle against Professor Oak programmed into the game, but was never included in the final game. It is only accessible by using a Gameshark or glitching the game.

His team consists of: lv.66 Tauros, lv.67 Exeggutor, lv.68 Arcanine, lv.70 Gyarados and the starter Pokémon that neither you or your rival chose at the beginning of the game, fully evolved at lv.69.
Suikoden
1
There are 3 unused rune Crystals in the game's code:
Shrike crystal: Permanently attached to Kasumi and cannot be removed or obtained otherwise.
Falcon crystal: Same as the Shrike crystal but attached to Valeria.
Flame crystal: Its description reads "Bell's rune". This rune cannot be attached to any characters, and Ronnie Bell already has her own unique rune, the "Hate Rune".
Suikoden
1
Attachment As weapon levels increase, they are also sometimes renamed. Many characters are recruited with weapons already upgraded beyond early level names for their weapons, but these names are still coded into the game.

Viewing these names, we see that Clive's weapons all have a wind theme (Wind, Storm, Tornado) and Warren's weapons are all references to the Norse God Odin, though badly mistranslated (Slavenil, Gunnigle, Odin).
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
1
Attachment A Safari Zone was originally planned to be in the game, but removed at some point in development. As such, if accessed via a glitch or cheating device, there are no Pokemon to be found in the grass, but some can be found via fishing.
The Legend of Zelda: A Link to the Past
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Attachment An unused enemy soldier with a cannon is fully programmed in the game, but never used. He includes full AI, graphics and animations.
Kirby's Adventure
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Attachment The graphics of an unused ability are stored in the game in which Kirby appears to be mini, similar to an ability featured in a much later title, Kirby & the Amazing Mirror. Because of the sprites' placement in the game's data, it's speculated that this ability was replaced by the UFO ability.
Harvest Moon DS Cute
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The Japanese version of the game contains a "Best Friends" system, which effectively functions as a same-sex marriage. To avoid controversy, this was dropped from the North American version.
Harvest Moon DS
1
Due to a glitch preventing North American copies of the game from recording the amount of animals that die on the player's farm, the Witch Princess is not marriageable as intended, as in order to see her first heart event you must have at least 50 animals die.
Astal
3
Attachment There's an unused sprite in the game's data of what appears to be Mario, though the sprite's palette is more in line with that of his original outfit of red dungarees with a blue shirt.
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