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Dead Rising 2
1
Within the game's text files, an "Ending E" is mentioned. However, no other data relating to it exists in the final version.
Skylanders: Giants
1
Attachment Within the game's data are two unused characters. One of them is simply named "Debug Minion", and was probably used for testing. The other, Sniper, appears as a green-skinned troll with a large pistol and sniper rifle, similar to an earlier design of Boomer. However, his stats screen displays a red version of Spyro.
Skylanders: Swap Force
1
The game code of the Xbox 360 version has data for a "Legendary" variant of Fright Rider, although it does not assign the "Legendary" flag, and no named Legendary Fright Rider figure actually exists.
Spyro: Year of the Dragon
2
Attachment In the level "Cloud Spires" is a secret purple Gem inside one of the clouds. It's not normally possible for the player to reach this location.
Ecco: The Tides of Time
1
There are a number of unused messages hidden in the game's data. There's are also a number of messages hidden in the binary from the developers, likely as either a joke or as placeholders.

WILCOMMEN IN DER SWARCEN ZONE (Welcome to the black zone)
HASTA LA VISTA BABY
ROUND ONE FIGHT
AKARMI.AKARKI EZ (Whatever, Whoever)
WE LOVE THE. DOLPHINS.
OPERATING.SYSTEM
HOW ARE YOU.
HELLO WORD
Ecco: The Tides of Time
1
Attachment In an early prototype build, the Dark Future segment of the game was slightly different. There was also a "cyborg dolphin" boss that was removed from the final release. It was said to be a mini-boss that also had a machine that would drop canisters that would break upon landing. The machine, having not been finished at the time of the prototype yet, uses a crab for a placeholder.
Super Bomberman 5
1
Attachment A tenth playable character called Subordinate Bomber was planned to be in the game, but was cut for unknown reasons. He can still be played by hacking the game and has a complete set of character animations, but has no character icon in the player select screen. The game will freeze on the victory screen because he has no voice clips.
Dead Space 2
1
Attachment There was originally going to be a necromorph called the "Flytrap", but the enemy was scrapped sometime during development. It was going to be both an environmental hazard and a regular enemy, intended to encourage the player to slow down, without feeling like an artificial gameplay mechanic. Both of its hands and feet would be stuck to a ceiling, and the skin on its stomach and chest is missing. It would have used its internal organs as a dangling lure, and attacked the player when they got close.
DuckTales: Remastered
1
Attachment Within the game's files are a number of unused images referring to Shantae, another character created by WayForward. It's possible that Shantae would have appeared as a playable character at one point during development, but was later cut. This is speculation, but it is evident that Shantae was at least used as a placeholder during development.
Super Mario 64
1
Attachment The Big Boo in Big Boo's Haunt course originally held a key instead of a Power Star inside of him. The keys would unlock the various doors in Big Boo's Haunt. There was even a key counter to display how many keys the player had acquired.
Mario Party
1
Attachment Through the use of a Gameshark code, it's possible to enable a feature that ultimately went unused in the final game. After a player's turn ends, their HUD will turn yellow, and a big "NO GAME" sign will appear before moving on to the next turn, instead of playing a mini-game. If it's the last turn, a big "GAME OVER" sign will appear, and the board ending will play as normal.
Super Smash Bros. Melee
1
Attachment Among Plum's trophy's textures is a picture of a gun, which appears to be an AR platform rifle.
Paper Mario: The Thousand-Year Door
1
Attachment An unused "Coming Soon" image is present in the game's data. Instead of the game's final title, it uses the name "Paper Mario 2".
The Walking Dead
1
Attachment There are unused icons in the game's data for episode one. These include a hammer, teapot, running icons, and a rag. The hammer and teapot were scrapped entirely, the running icons were cut out of episode one and put into episode two, and the rag was used in episode three instead.
Call of Duty: World at War
1
Attachment Through the use of console commands in the zombie mode, the player can activate a weapon called "BRAAAINS...". It is a usable version of the enemy zombies' attack, and is fully animated.
Fur Fighters
1
Attachment In The Bad Place, all standard enemies with costume changes can be found in the level except the Peacock. The Peacock does however have a model for the level found within the game's coding, though it goes unused.
LEGO Racers
1
Knightmare-Athon is the only map without a short cut. However, looking through the data of the PC version reveals two short cuts were planned, but never made accessible in the game.
Super Mario World
1
Attachment The stage which is shown at the title screen is an unfinished version of the Special World level "Groovy".
Crash Bandicoot: The Wrath of Cortex
1
Attachment During development it would appear that in part of the level "Crash & Burn", Crash would have had to save Coco from a hanging cage. Even though this task was removed from the final game, the cage is still present in the finished level, although Coco was replaced with a skeleton.
The Legend of Zelda: Ocarina of Time
1
Attachment In an early beta version of the game, there was a place known as the "Unicorn Fountain". This was originally going to be where Link was to get the Triforce, and the ability to shoot beams from his sword. It is believed that it was to be accessed through the normally unreachable underwater cave in Zora's Domain.
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