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Excitebike 64
1
Hidden within the rom is an unused string of text that is repeated many times:

Please don't copy this game... that would be rude. Hey!
What are you doing looking at this binary when you should be
looking after my shed?
Trespasser
1
Attachment There is an unused melee weapon in an early prototype version of the game called the Dinosaur Tooth. The weapon was still mentioned in the game's official strategy guide despite being removed.
Resident Evil 2
1
Attachment Resident Evil 2 was originally supposed to have another surviving member of RPD found in the game named Roy, also called DJ. He is the only known concept character who was not renamed, redesigned or replaced but scrapped altogether.
Shin Megami Tensei: Nocturne
1
In Shin Megami Tensei: Nocturne's "Vortex" prototype, character models for Maya Amano (from Persona 2: Eternal Punishment), Lisa Silverman (from Persona 2: Innocent Sin), Sid Davis (Devil Summoner), and Lucifer's design from Shin Megami Tensei II are present. In the final product, the first three characters are absent and Lucifer appears in two different designs.

Additionally, Lilith seems to have had an important role in the prototype, opening up a path for the protagonist. In the final cut, this doesn't happen and she is merely a normal enemy demon.
The Elder Scrolls V: Skyrim
1
Attachment By using console commands and editing the game's files to disable the game's boundaries, it is possible to travel outside of Skyrim's map. Going out far enough south, it's possible to find an untextured place-holder for the White-Gold Tower where the Imperial City should be, as well as the overall landscape of Cyrodiil around it.
Fallout: New Vegas
1
The Child at Heart perk from Fallout 3 was set to return to New Vegas, but was ultimately cut, most likely because there are very few children in the game. Unused dialogue can still be found within the game's audio files, however.
Bionic Commando: Elite Forces
1
Attachment Inside the game's files are graphics from the Game Boy Color remake of Crystalis, which was released 5 months after Elite Forces. From the images, it appears that the title logo for the Crystalis remake would have resembled the original NES version, but the title screen used in the final product is completely different.

The most likely reason for the presence of these images in an unrelated game is because both games were developed by the same Nintendo subsidiary: Nintendo Software Technology.
Karateka
1
The Atari 7200 port contains text hidden in the game's coding, which reads "MOMMY AND ME ARE ONE." This text is a paraphrasing of a 1985 experiment on the effects of subliminal messages on the unconscious mind, where the phrase "Mommy and I are one" was allegedly effective at raising self-motivation.
Team Fortress 2
1
Attachment There is an unused texture for the voodoo-cursed Spy, which features his face stained with blood. The file itself appears to be used in-game, but because the alpha mask is completely transparent, the skeleton face below it shows through instead.
Team Fortress 2
1
There are unused sounds for the Rescue Ranger. The sound names imply that at one point during development, the weapon was able to move buildings and to be charged to fire a (probably) more powerful shot. These abilities were presumably removed for balancing reasons.
Call of Duty: Modern Warfare 2
1
Attachment Unused coding and sound files remaining in the game show that at one time the MH-6 Little Bird was to be a pilotable killstreak reward, instead of just delivering care packages and appearing in the campaign.

It can be restored through modding the game, but is hard to pilot, and will clip through the terrain.
F.E.A.R.
1
Attachment During early development of the game, there was a second villain named Conrad Krieg, but he was removed from the final release. His personality and outfit were merged with the game's main villain, Paxton Fettel.
Mortal Kombat II
1
Attachment An unused graphic of the WWF logo can be found within the game's code. It's likely that it was meant for an advertisement that was scrapped.
Twisted Metal III
1
Attachment Darkside appears in Twisted Metal 3 as an unplayable boss, though he is playable with a cheat device. His special is similar to Minion, in that both shoot a freeze missile, except Darkside expels flame while Minion launches 3 missiles.
Twisted Metal 2
1
Attachment It was originally intended for Darkside to appear as a stage boss, but the truck was dropped from the game for unknown reasons. According to the first Twisted Metal game, Darkside would have been the first boss in the L.A. level. It would have had a flatbed for what would have been the only time in any of its appearances. It can still be seen in the background of the options menu.
Plants vs. Zombies
1
The lawn string text codes in the PC version of the game contain names of three enemies that are never seen in the game: Dog Zombies, Walking Dog Zombies, and Propeller Zombies. The reason why they're not in the game is currently unknown.
Twisted Metal
1
Models for more vehicles, such as Twister, Spectre, Mr. Slam, Crazy 8, Yellow Jacket and Pit Viper were created for the game but not implemented due to the developers' choice to forgo DLC. These vehicles are not playable and cannot be accessed by any means.
Grand Theft Auto: Liberty City Stories
1
Attachment An unused HUD icon for a Ruger Autoloading Rifle can be found in the data of the PlayStation 2 version of the game. It was most likely cut early in development due to the unfinished state of the icon.
Spider-Man
1
Attachment There is an unused web item in the Game Boy Advance version of the game called the "Blind Web". When used, the screen flashes white and all of the enemies close to Spider-Man become immobilized in web.
Team Fortress 2
1
Attachment At the end of the "Meet the Soldier" trailer, there are only 8 heads on the fence. The only head that doesn't appear is the Scout's.

It isn't simply off the screen however, as the 8 heads are all part of a single model file, which shows that the partially obscured head in the video is that of the BLU Soldier.
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