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Super Mario 3D Land
1
While the ending of the Bowser's Message fanfare from Super Mario 64 is used when Mario is shocked by what one of the flying letters has, there's also the first half of the fanfare left unused in the game.
Super Mario 3D Land
1
Attachment Despite not appearing in-game, a sound effect for Yoshi from Super Mario World can be found in the game's files. In the pre-release trailers, the sound can be heard when Mario jumps on a note block.
Pikmin 2
1
There is early English script for "Louie's Notes" that usually can't be viewed outside of hacking/cheating. All of Louie's Notes were changed during development. There are also 6 missing entries, suggesting they didn't exist early in development. They are:
Spoiler: "Hairy Bulborb"
"Decorated Cannon Beetle"
"Volatile Dweevil"
"Toady Bloyster"
"Segmented Crawbster"

and finally, the Spoiler: "Waterwraith".
Manhunt
1
Attachment A boss character by the name Binbag was removed from the game early in it's development. He was originally the leader of The Lost gang. It is stated in the bonus material that an early model for Binbag was made before he and The Lost were dropped from the game.
Super Mario Galaxy
1
A collection of realistic-looking bugs can be found in the game's files rigged and animated. It is unknown what these bugs would have been used for.
Pokémon Mystery Dungeon: Gates to Infinity
1
Attachment Through hacking, Victini can be made playable in the main storyline. Though it lacks a sleeping animation (Victini will seem to jump between laying down and standing up for the duration of its "sleep"), it has a full move set and range of animations. It was possibly cut from the game's playable roster due to the power of the move Searing Shot, and later re-added as the Victini seen at the V-Wheel in later stages of development.
Minecraft: Java Edition
1
Attachment If a Spider is spawned in the Nether, there is a very rare chance that it will spawn with a Wither Skeleton riding it. This behavior normally goes unused, because Spiders don't spawn in the Nether.
Donkey Kong 64
1
A ROM was ripped from a demo kiosk version of the game, and was found to have three demo levels in it. They were the Army Dillo level, the Mine Cart level, and the Dogadon fight. Certain beta elements were in the ROM such as the silver balloon counter, Army Dillo's speech, and Dogadon's beta spit noise.
Team Fortress 2
1
Attachment Ludmila is a scrapped unlockable primary weapon for the Heavy. Its appearance was later used for Natascha, and the model is still referred to internally as "c_ludmila".
Team Fortress 2
1
Attachment The P.D.Q. was a scrapped melee weapon for the Engineer that was tested in the Team Fortress 2 Closed Beta. It used the game's Wrench model.
The P.D.Q. does not have the ability to be used to upgrade buildings, and instead increases the Engineer's rate of construction by 150% when hitting the building with this weapon.
Team Fortress 2
1
Attachment A Fire Retardant Suit was a scrapped secondary weapon for the Spy that was available for use in the Team Fortress 2 Closed Beta.
Two variants of the Fire Retardant Suit are known to have been tested. The first Fire Retardant Suit simply reduces incoming fire damage by 90%. The Fire Retardant Suit Beta 2 does not reduce fire damage, but instead grants the wearer complete immunity to the afterburn effect.
Team Fortress 2
1
Attachment The Branding Iron is a scrapped melee weapon for the Pyro. It is an over sized branding iron which bears the initials 'TF' on its head.
Call of Duty: Modern Warfare 3
1
References to two cut Spec Ops missions can be found in the game's files. The first one is Defend Ferris, and judging by the lobby image associated with it, the player would presumably have had to defend a ferris wheel. The second is named Assault Mine, and its lobby image shares some similarities with the Spec Ops mission "Fire Mission", but there is otherwise nothing known about it.
Super Mario World
1
Attachment Early screenshots of the game show that Raccoon Mario was to return, before being replaced by Cape Mario. A raccoon leaf and a few Raccoon Mario sprites are also present among other early Super Mario World graphics found within the data of a SNES test cartridge, used by Nintendo to test and diagnose the consoles and controllers.
Portal 2
1
Attachment In an earlier version of the co-op plot, GLaDOS sends Atlas and P-Body out to find "artifacts" of the long-dead Aperture workers (coffee cups and such) to make them more human. Unused audio files from this period of development can still be found within the games files, revealing that in one of the rooms a comic strip is found, presumably Garfield from how it is described.
Luigi's Mansion
1
Attachment Within Luigi's animations appears to be a variation of the same animation used for when Luigi is being held by the Grabber Ghosts. This choking animation is internally called 'poisoned' and he slaps himself when he stops choking. It is quite possible this was the original animation used when he came in contact with a poisonous mushroom.
Metroid Prime
1
Originally, Samus was going to give an opening monologue establishing the back story for the game. Though the narration was cut in the final product, a clip with Jennifer Hale (Samus's voice actor) giving this narration can still be found on the game's disc. This was also the inspiration for the narration in the "Opening / Menu (Metroid Prime)" music for Super Smash Bros. Brawl.
Super Mario 64
1
Attachment An unused trampoline can be found in the game's files. It has no model in-game, and behaviour for it was never created.
SpongeBob SquarePants: Battle For Bikini Bottom
1
Attachment During development of the game, there was a soccer ball that Patrick was to pick up and throw -- as seen in pre-release screenshots. In the final game, the soccer ball was replaced with a watermelon throw fruit.
Call of Duty: Black Ops II
1
Attachment An unused camo called "Massacre" can be found in the game's files. It looks similar to the red camo from Call of Duty: Black Ops, but it's darker.
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