subdirectory_arrow_right Mario 128 (Game), Pikmin (Game), Mario Bros. (Franchise), Mario (Franchise), Nintendo GameCube (Platform)
▲
1
▼
At Spaceworld 2000, Shigeru Miyamoto showed off a tech demo for a project he had been working on for a number of years known as Mario 128. This project had a tumultuous development cycle with little to no details coming out over the years until finally in 2007 at a GDC Keynote he revealed what came of this laborious project. He explained that some parts of the project were used to make Pikmin and other parts of the project were utilized in Super Mario Galaxy.
DidYouKnowGaming video on Super Mario 128:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
subdirectory_arrow_right Super Mario 3D All-Stars (Game)
▲
1
▼
In the Super Mario 3D All-Stars port of the game for the Nintendo Switch, the game's cutscenes were re-rendered into HD. However, an error slipped through where Princess Peach can now be seen T-posing during the game's opening sequence just after Bowser's airships drop their anchors into Peach's Castle.
▲
1
▼
The Toy Time Galaxy theme may be based on "Mario Syndrome", an alternative dance remix of the Super Mario Bros. overworld theme by Japanese act Bonus 21 that was released as a 12" and cassette single in 1986. The Toy Time Galaxy theme features similar instrumentation and compositional choices as "Mario Syndrome", though foregoes the 1986 song's dance elements.
▲
1
▼
There are unused animations of Mario performing punches and playing Tennis.
▲
1
▼
Due to an unusual mistake, people who preordered the game from GameStop received an automated phone call from them claiming it was a Mature rated game.
▲
1
▼
In the final chapter of Rosalina's storybook, in the French version on one of the pages, the line is different than compared to the version shown in the game in other regions. When translated, the line reads:
"I would like, once every hundred years, to return back to my blue planet, and doze on the knees of my father, stroking the mustache that was his pride."
"I would like, once every hundred years, to return back to my blue planet, and doze on the knees of my father, stroking the mustache that was his pride."
▲
1
▼
The Dusty Dune Galaxy has a similar name to the Dusty Dunes Desert from Earthbound. However, this is most likely a coincidence.
▲
1
▼
The idea for Super Mario Galaxy simply came from the game's producer, Shigeru Miyamoto, saying to the game's director, Yoshiaki Koizumi "Hey, can you make something with spherical worlds?" This idea became defined over a long period of time and would eventually turn into Super Mario Galaxy.
Miyamoto was known to provide vague comments and feedback that not many workers at Nintendo could completely understand and that only Koizumi was able to figure out the context for.
Miyamoto was known to provide vague comments and feedback that not many workers at Nintendo could completely understand and that only Koizumi was able to figure out the context for.
▲
1
▼
A collection of realistic-looking bugs can be found in the game's files rigged and animated. It is unknown what these bugs would have been used for.
▲
1
▼
In the Rolling Gizmo Galaxy, there is a hidden cluster of Star Bits that resembles a Blue Rupee from the Legend of Zelda series.
▲
1
▼
Koichi Hayashida, the Director of Super Mario Galaxy 2 and Level Design Director of Super Mario Galaxy, provided the voice for Major Burrows.
▲
1
▼
Yoshi was originally going to be in the game but was removed due to the developers thinking that "it would've been too much all at once." They said that, "if you're going to put Yoshi in a game, he has to be a main element, but [Super Mario Galaxy] had spherical land forms and gravity shifts and lots of elements that were entirely new" and, "Even if we had used him, we might have only been able to use him on a single stage."
▲
1
▼
Rosalina's Storybook was written by Yoshiaki Koizumi, who wrote it at night without anybody knowing what he was doing. The following day he presented the story to Shigeru Miyamoto, who was surprised when Yoshiaki told him that nobody else knew about it.
▲
1
▼
Strangely, when the player plays as Luigi in the mission "Luigi and the Haunted Mansion" the trapped Luigi will still call out for Mario. This could either be something the developers missed or the fact that he could have been expecting Mario to rescue him.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev | Page 1 of 2 | Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right |
Related Games
Super Mario Galaxy 2
Wario Land II
Mario Kart Arcade GP
Super Mario 3D World + Bowser's Fury
Mario & Sonic at the London 2012 Olympic Games
Mario Party 2
Super Paper Mario
Wario Land: Shake It!
Wario World
Luigi's Mansion
Golf
Super Smash Bros. Ultimate
Super Smash Bros. Brawl
Princess Peach: Showtime!
Mario & Sonic at the Olympic Winter Games
Super Smash Bros. for Nintendo 3DS
Mario Tennis Aces
Mario Teaches Typing
Mario Party 7
Yoshi's Cookie
Donkey Kong
Dr. Mario 64
Mario & Luigi: Partners in Time
Super Smash Bros.
New Super Luigi U
Mario Kart: Double Dash!!
Mario Kart DS
Yoshi
Super Paper Mario
Captain Toad: Treasure Tracker
Hotel Mario
Yoshi's Woolly World
Super Princess Peach
Game & Watch Gallery 4
Yoshi's Island: Super Mario Advance 3
Mario Is Missing!
Paper Mario: Sticker Star
Game & Watch Gallery 3
New Super Mario Bros. U Deluxe
Mario + Rabbids Kingdom Battle
Mario & Sonic at the Olympic Games
Wrecking Crew '98
Yoshi's Island DS
Mario & Luigi: Bowser's Inside Story
Mario's Game Gallery
Mini Mario & Friends: Amiibo Challenge
Mario Party
Super Mario World: Super Mario Advance 2
Game & Watch Gallery 2
Mario Party DS