Trivia Browser


Platformsarrow_right
Yearsarrow_right

Genresarrow_right
Collectionsarrow_right
Franchisesarrow_right
Companiesarrow_right
Tagsarrow_right

Mario & Sonic at the Olympic Games
1
Silver, Jet, Cream, Big, Espio, Rouge, Donkey Kong, Birdo, and a Goomba all have playable character data, but are only accessible through hacking. Donkey Kong and Silver were made playable in Mario & Sonic at the Olympic Winter Games and Mario & Sonic at the London 2012 Olympic Games.
Mario & Luigi: Bowser's Inside Story
1
Attachment There is an unused item that looks similar to a Life Shroom, but is named 'Dummy'. If used, Mario (or Luigi) will throw it in the air (while inside Bowser) and it will explode, healing 60 HP back to Bowser. It was most likely scrapped because of the fact only the Sea Pipe Statue and Durmite can damage Bowser from inside.
Super Mario Sunshine
1
By using a cheat device, you can access a test room. Certain beta elements are in it. For example, a soccer ball, along with a Hinokuri without its outer shell.
Umihara Kawase
1
There are four fully-coded but ultimately unused enemies hidden in the game data; a Catfish, a Blue plant, a Vertical plant and a Puffer Fish.
person Raccoon Sam calendar_month June 3, 2014
Ultimate Mortal Kombat 3
1
In the attract mode for the arcade version, there is a one second clip of Rain fighting Shao Kahn, despite the fact that Rain does not appear in this version. This could either mean that Rain was meant to be added to the game or that he was placed there to make fans speculate on if he's real or not.
Spyro 2: Ripto's Rage!
1
The Epilogue shows several enemies that were cut from the final game.
Spyro 2: Season of Flame
1
At one stage during development, Spyro was able to swim. His swimming animation had over 500 frames of animation, but it was cut from the game as the developers didn't feel that it added to the gameplay.
J-Stars Victory Vs
1
Data for Jotaro Kujo and Dio from JoJo's Bizarre Adventure, Dai from Dragon Quest: Dai's Great Adventure, and Yoh Asakura from Shaman King can be found in the game's data. It is currently unknown whether they were planned as DLC, or were originally intended to be included in the game, but were later removed.
Paper Mario: The Thousand-Year Door
1
Two names, help_A_access, and help_door_access can be found in the game's files. It says "Hah! I'm not telling you my secrets at the show! Wait for the final version!" These were used as an E3 demo and can't be found in the Multi-Game Demo disc for the Gamecube.
Yoshi's Island DS
1
Attachment The logo on the side of the game's early box art shows that it was intended to have online functionality, but no such feature is present in the final game.
Super Mario Galaxy 2
1
Attachment The Diggas seen in the E3 2009 Trailer had a different design than those found in the Spin Dig Galaxy in the final version. Their eyes were positioned on their sides, rather than on top, and their bodies were rounder, making them look more like yellow Bullet Bills.
Mario Party 9
1
Attachment An early version of the game board "Toad Road" can be found in the game's data. The early version included three mountains, a cloud, many Toad houses, and a Wiggler, who was probably the board leader.
Mario Kart 64
1
The Game originally had a Vertical Split-screen in 2 Player gameplay. This cannot be done without hacking in the Final Version, and the Lap Counter still appears in Battle Mode. Mario Kart 8 later managed to use Vertical Split-screen 18 years later.
Super Mario 64 DS
1
Attachment Coincentration's sprite set contains some Super Mario Advance 4 sprites, which aren't used in the final game. Coincentration's internal name is "wrecking_crew", a reference to the NES game of the same name. The mini-game uses this name in New Super Mario Bros. as well.
Super Mario Advance
1
Attachment The "Item Get" jingle from The Legend of Zelda is in the game's files. It was possibly used for test purposes.
Super Paper Mario
1
There are six unused audio tracks in Super Paper Mario. The first one is named "Dummy_32k". Dummy plays the tune of World 1-1 from "Super Mario Bros 3." Another is named "b_happy_flower_44k_lp." It's name suggests it was going to be used for when Mario uses the Happy Flower item. The next audio track is called "evt_relax1_44k_lp." This track is a peaceful, relaxing tune. It might been planned for use near the end of the game. The 4th audio track is called "evt_stg3_open1_44k_lp." It was most likely going to be used for a opening of a level in World 3. The next is called "ff_corrrect2_e3_32k." This unused jingle's name suggests there was supposed to be more than one jingle. The final unused audio track is a jingle named "ff_fault1_32k." This was most likely going to be used when failing a Mini-game.
Paper Mario: The Thousand-Year Door
1
An unused badge named "Trade Off" still exists in the games data. It was very close to being completed, but never saw the light of day. It had its name translated, and works properly. When used in battle, it will say "Rank Up." The player would be rewarded with more star points after the battle, but the enemies would become tougher.
Paper Mario: The Thousand-Year Door
1
Attachment An early Bonetail texture can be found in the game's data. The only difference is that it has a blue eye. In the final game, Bonetail doesn't have a visible eye, only empty sockets.
Paper Mario
subdirectory_arrow_right Paper Mario: The Thousand-Year Door (Game)
1
Attachment Whacka has an entry in the enemy name table and a tattle. Based on the tattle, it seems that earlier in development, instead of disappearing after being hit enough times, he would attack.

This concept was eventually implemented for the Nintendo Switch remake of Paper Mario: The Thousand-Year Door. Spoiler:If Mario hits Whacka at Keelhaul Key until he flees and revisits the Pit of 100 Trials after defeating Bonetail, Whacka will appear as an optional superboss on the final floor. True to his unused tattle in the N64 game, Mario must hit him in order to begin the fight.
person Carlos calendar_month May 29, 2014
The Cutting Room Floor article:
http://tcrf.net/Paper_Mario#Whacka

YouTube video showcasing the Whacka boss fight in the Switch version of The Thousand-Year Door:
https://www.youtube.com/watch?v=zjlvByr1h3c
Super Mario Bros. 3
1
Attachment Inside the game's data are two unused Mario sprites that looks almost identical to the final release, but his overalls are colored pink rather than blue.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 119 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right