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Super Smash Bros.
subdirectory_arrow_right Super Smash Bros. (Franchise)
4
According to series creator Masahiro Sakurai in a 2024 video, ideas for the series' name were first brainstormed by team members at HAL Laboratory, while the "Bros." part of the name was picked out by its president Satoru Iwata during a meeting with him, Sakurai, and Ape Inc. founder Shigesato Itoi. Iwata's reasoning for adding Bros. to the title was that despite the game's roster not all being "brothers", he believed the word added the nuance that they were "friends who were settling a little disagreement" instead of just simply fighting.
Pokémon Black Version
subdirectory_arrow_right Pokémon White Version (Game)
1
Attachment Among the files included in the Teraleak, a massive breach of internal server data from Game Freak in 2024, are early overworld sprites for various prominent NPCs in Pokémon Black and White. These sprites feature various differences compared to the final game:

• Grimsley is blonde instead of dark-haired, coincidentally resembling Barry from the Generation IV titles.
• Elesa doesn't wear stockings and features a more curved set of headphones.
• Brycen's palette is overall darker, he wears a face mask instead of a domino mask, and his robe shows much more skin compared to the final game.
• Skyla has much darker skin and brown hair tied in pigtails resembling a bird's wings. This design, which was radically overhauled in the final game, is likely a more literal interpretation of later revisions of her character pitch (also included in the Teraleak), which describe her as a dark-skinned Hispanic character inspired by Latina celebrities such as Jennifer Lopez (who is ethnically Puerto Rican) and Isabeli Fontana (who hails from Brazil, which is a Latin American country, but not a Hispanic one on account of its Lusophone population).

In-battle sprites for several characters are also present in the Teraleak's assets. Notably, while Elesa's in-battle sprite reflects her early overworld design, Skyla's in-battle sprite is light-skinned and blue-haired, indicating that Game Freak were considering alternate design options before ultimately settling with her final look, which features red hair, a significantly different hairstyle, and a complexion that matches the "slightly dark-toned" description given in the earliest version of her pitch (which more specifically describes her as South American, matching Fontana but not Lopez).
person VinchVolt calendar_month October 15, 2024
Antonblast
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3
person Rocko & Heffer calendar_month October 15, 2024
Pokémon Black Version
subdirectory_arrow_right Pokémon White Version (Game), Yoshi (Game)
1
Attachment Within leaked source code for Pokémon Black and White uncovered by the Teraleak (a large-scale breach of internal server data from Game Freak in 2024) is an unreleased Nintendo DS remake of Yoshi, which according to the commit notes was intended to test multiboot functions for the two games. Various traits in the remake suggest that it was ported from a prior attempt at a Super Nintendo Entertainment System version instead of being made with the DS in mind: its name on the title screen is Super Yoshi no Tamago, while its copyright notice is listed as 1995 and credits Ape Inc., which had shut down in the same year. Furthermore, gameplay takes place exclusively on the bottom screen, and there are no touch control features present.

The remake only has one stage, an underwater level. Mario uses Jill's voice lines from Drill Dozer while Yoshi retains his modern voice. The game is also riddled with bugs, featuring corrupted title screen graphics, a nonfunctional mode selection screen, and a glitch where the game may lock up if certain button combinations are pressed. Due to the Teraleak only containing fragments of the Pokémon Black & White source code, it is unknown if these bugs reflect the state that Super Yoshi no Tamago was in when it was abandoned.
person Rocko & Heffer calendar_month October 15, 2024
Pokémon X
subdirectory_arrow_right Pokémon Y (Game)
1
In May 2013, the fansite PokéBeach published an article containing multiple then-unknown details about Pokémon X and Y after two issues of the Japanese manga magazine CoroCoro Comic confirmed information about the game that had been disclosed to them by their source in February. Upon the game's release, all but one piece of leaked information was confirmed to be true, the exception claiming that the professor's name would be "Patrice", when his named ended up being "Sycamore". In the 2024 Game Freak Teraleak, it would be discovered in a prototype that Patrice was indeed Sycamore's development name.
person Rocko & Heffer calendar_month October 15, 2024
Pokémon Diamond Version
subdirectory_arrow_right Pokémon Pearl Version (Game), Pokémon (Franchise), Game Freak (Company)
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1
person chocolatejr9 calendar_month October 15, 2024
PC Gamer article:
https://www.pcgamer.com/games/rpg/pokemon-dev-game-freak-appears-to-have-suffered-a-teraleak-that-includes-25-years-of-never-before-seen-pokemon-art-assets-documents-and-even-canceled-movies/

Nintendo Life article:
https://www.nintendolife.com/news/2024/10/pokemon-developer-game-freak-reportedly-hacked-massive-amounts-of-data-allegedly-leaked

My Nintendo News article:
https://mynintendonews.com/2024/10/21/pokemon-mmo-leaked-codenamed-rodeo/

TheGamer article:
https://www.thegamer.com/game-freak-pokemon-leak-humans-pokemon-children-together/

PennLive article:
https://www.pennlive.com/life/2024/10/massive-pokemon-leak-exposes-personal-data-never-before-seen-lore.html

Forbes articles:
https://www.forbes.com/sites/danidiplacido/2024/10/14/pokmon-fans-dont-understand-the-game-freak-leaks/
https://www.forbes.com/sites/paultassi/2024/10/14/pokmons-typhlosion-goes-viral-after-game-freak-leak-for-the-weirdest-possible-reason/

Link to the leaked scrapped Sinnoh myths (in Japanese):
https://pastebin.com/x9Rne5iZ

The Cutting Room Floor article featuring English translations of the myths:
https://tcrf.net/Development:Pok%C3%A9mon_Diamond_and_Pearl/Documents

Veilstone's Myth and other Sinnoh myths:
https://bulbapedia.bulbagarden.net/wiki/Sinnoh_myths#Veilstone's_Myth
https://www.youtube.com/watch?v=ajRq8I6ZkHM#t=426s

Canadian indigenous myth of the Bear Mother:
https://www.historymuseum.ca/cmc/exhibitions/aborig/fp/fpz2f27e.html
https://www.sfu.ca/brc/our-work/imesh-mobile-app/indigenous-art-walk/bear-mother.html

The Dream of the Fisherman's Wife:
https://en.wikipedia.org/wiki/The_Dream_of_the_Fisherman%27s_Wife
Pokémon HeartGold Version
subdirectory_arrow_right Pokémon SoulSilver Version (Game)
1
Attachment During the Sinjoh Ruins event, in which Arceus creates a Lv. 1 Dialga, Palkia, or Giratina, a magic circle appears beneath it during the corresponding cutscene, remaining in place for most of the sequence. The layout of this circle is identical to a chart that Game Freak co-founder and prominent series staffer Junichi Masuda created during the development of Pokémon Diamond and Pearl in 2005, detailing the lineage of numerous Legendary Pokémon from the first four generations. This chart did not become publicly available until it was included in the Teraleak, a large-scale leak of internal server data from Game Freak in 2024.
person VinchVolt calendar_month October 14, 2024
In-game footage of the Sinjoh Ruins cutscene:
https://www.youtube.com/watch?v=hi6WyRP6Cog

Twitter post by Centro Leaks (an account documenting material from the Teraleak) showcasing Masuda's lineage chart:
https://x.com/CentroLeaks/status/1845289910321762652

YouTube video discussing the Teraleak, including coverage of Masuda's lineage chart and the Sinjoh Ruins cutscene:
https://www.youtube.com/watch?v=FQs80F0dDdI
UFO 50
2
Every game featured in the collection imposes restrictions commonly found in games released during the 1980s, such as using only thirty-two colors across each game. Despite this, none of the games force slowdown and sprite flickering due to the developers believing they would make the games less enjoyable.
Super Mario Maker
1
The game was originally announced at E3 2014 under the name "Mario Maker", with a demo and trailer featuring several differences from the final version of the game. These include a much different course editor HUD, different icons for the undo/reset buttons, and 8-bit text for the Play clapper. Other differences seen throughout the trailer include a vastly different look for the Super Mario Bros. theme, and slight alterations to the HUD of New Super Mario Bros. U.
person FazDude calendar_month October 10, 2024
Super Mario Bros.
2
During the development of Super Mario Bros., a 16x32 pixel square represented the player character. After asking to see sales figures from the head of Nintendo's Sales and Marketing Division, Takashi Tezuka and Shigeru Miyamoto decided to make Mario the game's protagonist due to the success of the Famicom port of Mario Bros.
Metal Gear Solid Delta: Snake Eater
subdirectory_arrow_right Metal Gear (Franchise)
1
In a 2024 Famitsu interview, Metal Gear Solid Delta: Snake Eater producer Noriaki Okamura expressed uncertainty about his team developing future remakes or installments in the series. He felt they could not make remakes of the first two Metal Gear games or Metal Gear Solid in the same way they remade Snake Eater, and that they would have to make many new parts, and significant changes and deviations from the original games' playstyle to meet contemporary standards. As for new installments in the series, he felt this depended on the feedback they would get from the Snake Eater remake and a concerted effort with Konami to preserve the longevity of the series:

"The number of staff members who worked with the original staff at the time is dwindling considerably. Before everyone who was involved in the original is gone, we need to create a path to preserve the Metal Gear series for 10 or 50 years into the future. I think this is something we have to do."
person ProtoSnake calendar_month October 9, 2024
『メタルギア ソリッド デルタ』国内初インタビュー。原作の感動そのものを新世代へ届ける。『MGS』シリーズの今後も訊いた【TGS2024】:
https://www.famitsu.com/article/202410/19148

Translated tweet by @Genki_JPN:
https://www.twitter.com/Genki_JPN/status/1841640650359656919

Konami Explains Why Snake Eater Was Chosen for Remake Over Metal Gear Solid 1:
https://gameinfinitus.com/game-news/konami-explains-why-snake-eater-was-chosen-for-remake-over-metal-gear-solid-1/
Assassin's Creed Shadows
3
Attachment In 2024, Ubisoft faced controversy over two instances related to the game's marketing prior to its release being delayed. The first instance revolved around them using a flag created by the Sekigahara Teppo-tai, a Japanese historical re-enactment group, as part of the game's concept art and marketing materials without the group's permission. Ubisoft Japan would later issue an apology for this, agreeing to remove the flag from the game's website, but stated that it would likely remain in the concept art as part of the game's printed art book, something that the Sekigahara Teppo-tai would later request be removed as well. On July 23, Ubisoft posted an apology to Twitter for including material in their marketing that "caused concern within the Japanese community".

Two months after this statement, Ubisoft would face criticism again for a collectible figurine produced by PureArts featuring the protagonists Yasuke and Naoe standing in the ruins of a one-legged torii gate. This drew ire from critics who were already upset over Ubisoft's handling of the game's historical background, as the only known one-legged torii in Japan is located at the Sannō Shrine in Nagasaki. This torii was one of the few surviving structures after the United States' atomic bombing of the city in 1945. It became one-legged as a result of it being within 900 meters of the explosion's hypocenter, and serves as a local reminder of the bombing today. On September 24, just a few days after the figurine's announcement, Ubisoft cancelled their appearance at Tokyo Game Show for "various circumstances" (likely including these prior marketing controversies among other development factors) and later announced that the game's release would be delayed into the next year to allow for more time to polish it. PureArts' pre-order page for the figurine was removed from their website around the same time. They later released a statement on October 15 apologizing for the "insensitive design" and stated they would redesign the figurine for a later release.
person chocolatejr9 calendar_month October 8, 2024
Silent Hill 2
subdirectory_arrow_right Silent Hill 2 (Game)
2
Attachment While it's not known to have been explained by the developers, Maria's outfit in the original game bears a near-identical resemblance to one worn by American pop singer Christina Aguilera at the 1999 Teen Choice Awards, which were held in August 1999, two months after the game began development. Further suggesting this connection, Maria is also Aguilera's middle name. Maria's outfit would be redesigned for the game's 2024 remake, but the original outfit still appears during a brief scene where she finds it while raiding a closet and asks James if she would look good in it, to which he hesitantly responds: "Umm... Sure."
person MehDeletingLater calendar_month October 7, 2024
Age of Empires II: The Age of Kings
1
During development, Wolves were meant to have much more complicated behavior. Every new match would have wolves start the game by forming a pack and then wandering across the map, seeking food sources while avoiding towns. Their level of aggression would vary based on their level of hunger. Furthermore, players would be able to hear howling in the background at points, the frequency of which would hint at the threat the wolves posed.
person Salnax calendar_month October 6, 2024
Age of Empires II: The Age of Kings design document (page 66):
https://archive.org/details/age2designdocument/page/n65/mode/2up
Astro Bot
2
When Astro Bot released, many players noted how there was no reference to Cloud Strife from Final Fantasy VII despite how important that game was to the original PlayStation, or any sort of Square Enix content in the game for that matter. During an interview with Game File, Nicolas Doucet (studio head of Team Asobi) hinted that the team had considered adding a cameo from Cloud, but were unable to get permission from Square Enix, stating it was "difficult to comment on that".
Virtua Cop
2
According to a 1995 Gamest Magazine interview with programmer Katsunori Itai, Virtua Cop's targeting reticle and zooming camera were inspired by a commercial for Kilimanjaro coffee that producer Yu Suzuki saw.
Doubutsu no Mori
1
Among the files uncovered in the 2020 Gigaleak, a massive breach of internal server data from Nintendo, are early assets for characters who do not appear in the final game:

• Early textures for Wisp and Blathers. Given that both characters would later debut in Animal Crossing and Doubutsu no Mori e+, the presence of these assets reveals that they were originally planned for the N64 game before being held off and redesigned for the GameCube ports. Both early models feature different faces for the characters, with Blathers in particular resembling Celeste, who would debut in Animal Crossing: Wild World (implying that her design likely drew inspiration from Blathers' scrapped N64 model).
• Textures for a scrapped female cat villager with the internal ID CAT13. As villagers were not originally intended to change clothes, her default outfit, a Beatnik shirt, is included in her texture pack. However, no other data for her is present, leaving it unclear what her personality was going to be. The CAT13 ID (also written as CATD in hexadecimal) was ultimately given to Ankha in Animal Crossing; it is unknown if the original CAT13 evolved into Ankha during development or if she was simply assigned the ID for the sake of convenience. In Wild World onward, which uses a new ID system, the cat13 ID (spelled in lowercase this time) is instead given to Stinky (whose ID was CAT8 in the N64 and GameCube installments).
• An ID for a scrapped bear villager, BEA3. No additional data is present in the leaked files, with their associated folder being completely absent, and no villagers in Animal Crossing reuse their ID.
The Legend of Zelda: Spirit Tracks
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Attachment The choice to include a train as the primary mode of transportation was inspired by a book Eiji Aonuma read to his son, "The Tracks Go On" by Fumiko Takeshita and Mamoru Suzuki. In this book, children lay down tracks for a train as it progresses across the countryside. A year of the game's two-year development time was spent working on the ability to lay down tracks before the feature was ultimately cut.
Portal 2
1
In certain scenes in Portal 2, the player is required to quickly place a portal to get out of a dangerous situation. According to developer Dave Saunders, during playtesting, it was noticed that lots of players were dying during these segments because they placed the wrong color portals, so the developers specifically changed it so that clicking any button will result in the correct colored portal.
person Kirby Inhales Jotaro calendar_month September 24, 2024
Portal 2 - Chapter 9 Developer Commentary:
https://www.youtube.com/watch?v=0G9Y8jbSZb0#t=60s

Separate YouTube video with Developer Commentary captions:
https://www.youtube.com/watch?v=HWOnovl-B-w
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
2
Attachment According to Takaya Imamura in a 2002 interview with Nintendo Dream, a lot of time was spent between Rare and Nintendo brainstorming on what kind of equipment and weaponry Fox should have during the transition from Dinosaur Planet to Star Fox Adventures. Imamura wanted Fox to use a gun, similar to his original EAD-created prototype of Star Fox Adventures before it was merged with Dinosaur Planet. However, this was not well suited for the Zelda-esque framework established by Dinosaur Planet, so this was abandoned and they embarked on a long period of trial-and-error to determine what weapon Fox should use.

After experimenting with ideas such as a whip, or a gun and sword combo (possibly based on how Fox was already using Sabre's sword in the leaked Dinosaur Planet build), Rare and Nintendo finally settled on Krystal's staff. Imamura claims that this was decided upon because it was a weapon that doesn't require the player to slash the enemy, as he felt uncomfortable with the idea of an animal character like Fox being able to decapitate opponents.
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