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Collection: Ōkami
4
According to former Clover CEO Atsushi Inaba, the series' trademark Celestial Brush mechanic was directly inspired by the ukiyo-e art style. In a 2006 interview with GameSpy, Inaba stated "Once we fixed ourselves on a graphical style and got down to the brushwork, we thought, 'Wouldn't it be great if we could somehow get the player involved and participate in this artwork instead of just watching it?'" These comments also explain why in both games, activating the Celestial Brush renders the current frame as a scroll of washi paper.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
2
In a 1997 interview with Famimaga 64, Satoshi Tajiri said that the Pokémon Porygon was made due to people saying that he should develop a 3D game instead of a sprite-based game on the Game Boy:

"I wanted to add something real into the world of Pokémon, and thought it’d be interesting if the game had an artificial Pokémon. I made that decision specifically because it’s on Game Boy. Everyone kept telling me 'Tajiri, you need to start making polygon games for next generation consoles.' But I was designing Pokémon for Game Boy, where it’s impossible to use polygonal 3D graphics. But people kept hounding me about it, so I thought it would be ironic to include a Pokémon called Porygon."
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
2
Attachment The life bar icons for the SnowHorn and HighTop in Star Fox Adventures sport different, more cartoony designs from their respective in-game models. The reason for this is because they're clearly based upon their original N64 Dinosaur Planet models, which too are much more cartoonier than the final SFA models that go for a more semi-realistic look.
person Dinoman96 calendar_month January 19, 2024
Sonic Adventure
2
Attachment In Final Egg, two large stasis tubes can be found. One holds Metal Sonic, while the other holds an unknown Sonic-based robot, later referred to as Mecha Sonic Mark III by Ian Flynn. This robot has no importance in the story, however, it seems to be based heavily on the design of Mechagodzilla from the "Godzilla" franchise's Shōwa era, due to many similar parts and possible textures from the robot. This also seems to be a reference to Mecha Sonic Mark I, also known as Silver Sonic from Sonic the Hedgehog 2, whose concept art also shows similarities to Mechagodzilla.
person Venomspino calendar_month January 18, 2024
3
On September 21, 2020, as part of his podcast BumbleKast, writer Ian Flynn expressed interest in adapting Cosmo and the Metarex from the animated series "Sonic X" into IDW's Sonic the Hedgehog comics, which would effectively incorporate them into the mainline Sonic canon. A year later, he would reveal that said arc would not happen anytime soon, as fellow writer Evan Stanley had more stories that needed to be finished. In January 2024, however, Flynn revealed that most content that comes from the show is off the table, including characters such as Cosmo, the Metarex, Topaz, Mr. Tanaka, and Ella.

However, there may be an exception to this in the form of the "Next Show", a fictional children's show featuring a purple mascot character named Next that Cream and Cheese are shown to be fans of during Sonic X. The show was first referenced in Cream's Sonic Channel profile, where it was listed as one of her likes. Later, 2023 would feature two seperate instances of the show being referenced: first during the "Otherworld Comedy" series of wallpapers posted on Sonic Channel, where it was mentioned in the story for the May 2023 wallpaper ("Story Act 5: My Vector Man"), then later as part of the official Christmas 2023 picture, where a toy based on Next appears amongst the pile of gifts.
person chocolatejr9 calendar_month January 16, 2024
Donkey Kong Barrel Blast
2
Attachment The final designs for the new Kremling characters, such as Kip, Kass, Kalypso, and Kludge, were designed internally by Nintendo. Paon were the ones who originally proposed the creation of new Kremling characters, but Nintendo's in-house character management team handled the rest.

Paon's initial proposal also includes Kopter, a Kremling enemy who first appeared in Donkey Kong Country 3: Dixie Kong's Double Trouble!. While he would appear in the final game, his initial concept design is notably more closer to the original DKC3 look. The concept art also shows a redesigned Krusha, another Kremling type from the first Donkey Kong Country, who in the final game was replaced by the aforementioned Kludge.
Fate/Grand Order
1
After clearing Chapter 22 of Lostbelt 5: Olympus, Spoiler:Miyamoto Musashi will be removed from the Spirit Origin List in the Material (Servant) list under My Room. In the place of her original Saber and Summer Berserker form is a dimmed, glitched-out icon reading "DATA LOST". This reflects the story events as Musashi sacrificed her existence in order to seal away Chaos.
This change is purely cosmetic; Spoiler:both forms of Miyamoto Musashi can still be used in regular gameplay, rolled for in rate-up banners, and otherwise interacted with via Servant Inventory and as the selected Favorite in My Room.
person aa1205 calendar_month January 13, 2024
Video On Miyamoto Musashi being "DATA LOST":
https://youtu.be/ZAdQn4ey6lQ

Info on Summer Form:
https://fategrandorder.fandom.com/wiki/Miyamoto_Musashi_(Berserker)?so=search
Sonic the Hedgehog 3
subdirectory_arrow_right McDonald's (Collection)
1
Attachment A concept document for Sonic the Hedgehog 3 shows that Knuckles was originally going to be able to walk up walls and ceilings instead of just climbing walls, and break down walls with a whirlwind attack rather than his fists. The McDonald's Happy Meal toy of Knuckles included in their Sonic 3 promotion, which is a wheeled toy that pilots a cloud, may be a leftover of this unused character trait.
Sonic the Hedgehog 3
1
Attachment Concept artwork for Sonic the Hedgehog 3 shows that before Knuckles was an echidna, he was conceived as a hedgehog, cat, and eventually mole. During the period in which he was a mole, he was known as "Stealth the Mole", could dig, and had a shovel to attack with. Additionally, a dropped plotline from when Knuckles was a hedgehog revolved around Tails admiring him due to his resemblance to Sonic.
Nicktoons: Battle for Volcano Island
1
Attachment Concept art reveals that at one point, Jenny from "My Life as a Teenage Robot" was planned to appear in the game, but was scrapped for unknown reasons. She would become a playable character in the next game, Nicktoons: Attack of the Toybots.
T'ai Fu: Wrath of the Tiger
subdirectory_arrow_right Kung Fu Panda (Franchise)
1
Attachment According to T'ai Fu: Wrath of the Tiger game design lead Noah Hughes and assistant character designer Dan Panosian's official biographies on certain websites, the Kung Fu Panda movies were inspired by concept art for the game, which was developed at the interactive subsidiary of DreamWorks. However, these claims are somewhat dubious, as nobody who worked on the Kung Fu Panda movies has come forward claiming any inspiration from the game, and none of T'ai Fu's character designers are credited anywhere in the movie's credits.
person Rocko & Heffer calendar_month January 8, 2024
Nickelodeon All-Star Brawl
subdirectory_arrow_right The Fairly OddParents (Franchise), Rocket Power (Franchise)
1
Attachment Christopher Near, the artist who painted the box art for Nickelodeon All-Star Brawl, posted an image to his Instagram of concept art for the game which predates the game's development and was intended to excite Nickelodeon executives over the concept of a Nicktoons fighting game as opposed to influence the product itself - this poster featured a few characters who would not appear in the final game:

•Jenny Wakeman and Rocko, who would appear in the DLC.
•Jimmy Neutron and Raphael, who would appear in the sequel.
•Casey Jones, Krumm, and Angelica Pickles, who have not appeared in a NASB game.
•Wanda from The Fairly OddParents and Reggie from Rocket Power, two shows that have never been in a NASB game.
•Stimpy as a solo character instead of a team with Ren.

Interestingly, despite predating the game's development, it features 80s designs for Rapheal and Casey Jones despite the eventual developers of the game saying that Nickelodeon wanted the 2010s Turtle designs.
Jack Jeanne
1
Manga artist Sui Ishida (most famous for his work on manga series "Tokyo Ghoul" and "Choujin X") was responsible for the game's lyrics, character designs, in-game illustrations, and helped work on the worldbuilding. He decided to personally write the game's lyrics because he wanted the character's songs to better reflect them. To that end, he convinced composer Akira Kosemura to work on the game after being inspired by his songs.
person chocolatejr9 calendar_month January 6, 2024
Star Fox: Assault
2
Attachment When Star Fox: Assault was first informally announced to be in development back in early 2002, Nintendo released a promotional poster for it featuring the Star Fox team in their Arwings (which utilized their more rounded look from Star Fox Adventures), with Fox in a communication box saying 全機、報告せよ! (which in English translates to "All aircraft, report!").

According to a 2005 Nintendo Dream interview regarding Star Fox: Assault, this particular poster was created by Takaya Imamura, the creator and character designer of Fox McCloud and the Star Fox universe.
person Dinoman96 calendar_month January 3, 2024
Collection: pop'n music
subdirectory_arrow_right jubeat (Collection)
1
In JAEPO 2020, Konami unveiled two new rhythm arcade titles that were never released:

• "NEW pop'n music Welcome to Wonderland!" was created as a reboot to the long standing "pop'n music" series. The game used a different arcade cabinet with smaller buttons and a touch panel meant for new slide notes. Aesthetically, the game also utilized 3D models for the characters as opposed to 2D sprites. Both licensed songs exclusive to this cabinet, "Phantom Joke" and "少年よ我に帰れ", were added to "pop'n music peace" on August 3rd, 2020.

• "jubeat (2020)" was also meant to be a reboot, this time to the identically-named "jubeat" series. Unlike "Welcome to Wonderland", the gameplay remained identical between it and previous entries. The arcade cabinet itself was roughly 1.2X the size of previous iterations and ran at 60 fps, as opposed to 30fps. The cabinets also supported music videos and would have come in several colors. In 2021, a mobile version of jubeat released utilizing similar aesthetics to this cancelled version. 2022 saw the release of a new iteration, "jubeat Ave.", which utilized the previous arcade technology.
person aa1205 calendar_month January 3, 2024
RemyWiki page on cancelled BEMANI titles:
https://remywiki.com/Cancelled_Games#jubeat_(2020)
https://remywiki.com/Cancelled_Games#NEW_pop'n_music_Welcome_to_Wonderland!

RemyWiki page on NEW pop'n music Welcome to Wonderland!:
https://remywiki.com/AC_NEW_pnm

Gameplay of Welcome to Wonderland:
https://www.youtube.com/watch?v=WbVlUpMS71I

RemyWiki page on jubeat (2020):
https://remywiki.com/AC_jb_2020

Footage of jubeat (2020):
https://www.youtube.com/watch?v=c1sl8C338Fs
Virtual Lab
5
Attachment In an interview with the Bad Game Hall of Fame, Megumi Ayase, who programmed Virtual Lab singlehandedly, stated that the large-breasted woman who appears next to the playing field was based on the idealized image that she wanted to attain as a transgender woman. This is reflected in her name, Megu, a truncation of Ayase's given name. Ayase also stated that the decision to make Megu 13 years old was done without her consultation, and that she didn't find out about this until she read the game's manual, much to her surprise.
Fate/Grand Order
1
The Chinese Version of Fate/Grand Order, published by video sharing website bilibili, features several changes and censored elements compared to the original Japanese release. These were all likely done as to comply with Chinese law. Some examples of changes are as follows:

• Boudica: Attire altered to reduce cleavage and panties were changed into shorts. She and Mata Hari also temporarily had their portrait artwork removed before being put back in place
• Shuten-Doji: Ascensions were altered to reduce visible skin throughout.
• Mata Hari: Bikini top was made larger to reduce cleavage. She and Boudica also temporarily had their portrait artwork removed before being put back in place
• Cú Chulainn: Second Ascension was altered to cover his chest.
• Minamoto-no-Raikou: The cloth covering her breasts in her first ascension is retained in her second and third.
• Hassan of the Cursed Arm: Second Ascension adds a cloth obscuring his face and chest.
• Yu-Mei-Ren (Assassin): Name was temporarily changed to Assassin 230, then later 雏罂. Reduced the size of her cleavage window and added fabric to hide skin showing in her second and third ascensions. Her bust size is also notably smaller in the Chinese version.
• Yu-Mei-Ren (Lancer): Swimsuit was adjusted to be less revealing.
• Gorgon: Attire adjusted to cover chest more.
• Wu Zetian (Assassin): Name was temporarily changed to Assassin 170, then later 周照. All appearances of the character were scrubbed, as well as any mentions of her by name, replacing her with the default Assassin Card. Spoiler:This affects the story of Agartha as she is the true identity of Assassin of the Nightless City, one of the story's antagonist. Was later given fabric covering her stomach on her second, third, and final ascensions.
• Xuanzang Sanzang: Cleavage is covered. Artwork was temporarily disabled until adjusted artwork was provided. Was renamed "Pilgrim To The West" (西行者) to comply with Chinese depiction laws.
• Yang Guifei: Second ascension adds frills to her attire's lower body, while her third and final cover up her chest. She also had some of her ascensions disabled until new artwork was added.
• Orion (Artemis): Removed cleavage from first ascension artwork and icon.
• Carmilla (Assassin): Added clothing to areas otherwise not covered in the original version.
• Ushiwakamaru: Was given skintight clothing covering her torso. Coincidentally, this resembles her design in Melty Blood: Type Lumina, which was also censored in a similar fashion.
• Tamamo Cat: Reduced cleavage and bust size.
• Fergus Mac Róich: Added bandages covering his chest.
• Phantom of the Opera: Blood was removed from his second ascension's knives.
• Giles De Rais (Saber): Blood stain removed from his second ascension.
• Scáthach (Lancer): Skin Tight suit made less see through.
• Darius III: Body paint was removed and his expression was changed to be less angry.

In addtion, several other Chinese-originating Servants had their names changed to their Class, followed by their Servant ID. Other Servants also had their names changed. Jack The Ripper, for example, was changed to "Abandoned Son of the Mist." Similar changes were also made to various Craft Essences, similarly removing revealing clothing and references to blood.
person aa1205 calendar_month December 19, 2023
Sonic & Knuckles
subdirectory_arrow_right Sonic The Hedgehog (Franchise)
3
Attachment Thrash the Tasmanian Devil, a character introduced in Archie's Sonic the Hedgehog comics, is based on a purple sprite that is created for several milliseconds on the game's title screen if the player quickly switches between Sonic and Knuckles' sprites. Notably, Ian Flynn stated in the graphic novel "Sonic Universe 3: Knuckles Returns" that Thrash was meant to be another rogue of Knuckles who could "throw down with Knuckles and have it mean something", which did not line up with his role in his debut during "Sonic Universe" Issue #11. However, this would later be conveyed during the "Endangered Species" story arc of the main comic, where it's revealed that he has a strong hatred towards the Echidna species due to their actions against his ancestors. When asked about the possibility of bringing Thrash back in the comic's reboot, Ian Flynn said he would love to bring him back, but "it comes with all that baggage... We can't really bring him back without people going 'Oh boy! And here we go!'"
person chocolatejr9 calendar_month December 17, 2023
The Last of Us Part II
subdirectory_arrow_right The Last of Us (Franchise)
1
Attachment At E3 2018, it was initially confirmed that The Last of Us Part II would feature a multiplayer mode, following the Factions online multiplayer mode featured in The Last of Us that received more uniformly positive praise from fans and critics compared to the main game. However, in September 2019, the same month the PlayStation 3 servers for the original Factions mode were shut down, it was revealed that Part II would solely focus on a single-player narrative, and that development on the multiplayer mode had been spun-off from the main game to continue work separately. Throughout 2020 and 2021, Naughty Dog increased job openings related to the multiplayer mode's development and continued seeking out additional staff to work on it, implying that it had increased in scope to a full game.

At Summer Game Fest 2022, Neil Druckmann showed off the game's first piece of concept art and confirmed that they were working on it as its own game, revealing that the team's ambitious scope had caused it to be "as big" as the single-player modes. The game would feature its own storyline that would be told in a unique way compared to the previous two games, take place in a new location in the United States (presumably San Francisco based on the art featuring the South of Market neighborhood and the San Francisco-Oakland Bay Bridge), and feature brand new characters.

The development of the game, which was later revealed in 2023 to be named "The Last of Us Online", was led by co-game directors Anthony Newman and Vinit Agarwal, and narrative lead Joseph Pettinati. Starting with the Summer Game Fest appearance, Druckmann reiterated that more details on the game would be revealed in 2023, and shared a second piece of concept art in January of that year.

In May, it was revealed in a Bloomberg article that Sony had scaled back development on the game and moved many of its developers to other projects, with Naughty Dog putting out their own statement on Twitter shortly after the article's release which revealed that they "realized what's best for the game is to give it more time." As a result of Sony's more recent heavy investments into "games as a service" (GaaS) products in an attempt to centralize control over and make more money on its games after release, they requested Bungie, a studio which Sony had recently acquired in July 2022, to re-evaluate the game. Bungie questioned its ability to maintain player engagement for long periods of time, which was ultimately what caused Sony to intervene.

According to Naughty Dog in a December 2023 blog post, the entire time since the multiplayer mode was first being worked on for The Last of Us Part II in 2018, The Last of Us Online had still been in pre-production, with the multiplayer developers' vision changing and taking time to form into something they were more satisfied with. With Sony's GaaS investments affecting the game, if they wanted to put the game into full production, they would need to take all of their resources away from the single-player games they had become known for and switch to a fully live service model with the ability to put out long-term post-launch content updates.

After Naughty Dog co-president Evan Wells retired in July, the company faced an internal restructuring, eventually leading to at least 25 contracted developers being laid off from Naughty Dog's staff in October, contributing to a wave of layoffs across the video game industry at the time. With a reduced, restructured workforce and other major upcoming single-player projects at the helm, Naughty Dog was inequipped to become a live service studio, and announced in December that they cancelled the development of The Last of Us Online after more than three years of work.
person ProtoSnake calendar_month December 17, 2023
E3 2018 confirmation article:
https://www.gamespot.com/articles/the-last-of-us-2-has-multiplayer-naughty-dog-confi/1100-6459784/

Multiplayer standalone game update articles:
https://www.telegraph.co.uk/gaming/features/the-last-of-us-part-2-exclusive-interview-neil-druckmann-ellie/
https://www.vg247.com/the-last-of-us-part-2-wont-have-multiplayer-after-all-update

Naughty Dog tweet confirming continued development:
https://twitter.com/naughty_dog/status/1177392945458286595

Naughty Dog multiplayer job listings increase article and blog post:
https://www.naughtydog.com/blog/celebrating_the_last_of_us_day_2021
https://www.ign.com/articles/naughty-dog-on-the-last-of-us-multiplayer-project-in-short-were-working-on-it

Summer Game Fest 2022 announcement and first piece of concept art:
https://www.polygon.com/23161755/the-last-of-us-part-2-tlou2-multiplayer-release
https://www.ign.com/articles/the-last-of-us-standalone-multiplayer-game-new-details-story-concept-art
https://www.gamesradar.com/the-last-of-us-is-getting-a-standalone-multiplayer-game/
https://www.escapistmagazine.com/the-last-of-us-multiplayer-game-new-story-large-naughty-dog/

Second piece of concept art:
https://www.naughtydog.com/blog/the_last_of_us_10th_anniversary_kickoff

Development scaling back article:
https://www.bloomberg.com/news/articles/2023-05-26/-last-of-us-multiplayer-video-game-faces-setbacks-at-sony

Naughty Dog co-president retirement and restructuring:
https://kotaku.com/naughty-dog-neil-druckmann-evan-wells-tlou-president-1850633642
https://www.naughtydog.com/blog/neil_druckmann_naughty_dog_studio_leadership_team

October layoffs article:
https://kotaku.com/naughty-dog-ps5-playstation-sony-last-us-part-3-layoffs-1850893794

Naughty Dog statement on scaling back development:
https://twitter.com/Naughty_Dog/status/1662166716892479488

Cancellation articles and blog post:
https://www.naughtydog.com/blog/an_update_on_the_last_of_us_online
https://www.theverge.com/2023/12/14/24002141/naughty-dog-the-last-of-us-online-multiplayer-canceled
https://www.pcgamer.com/the-last-of-us-online-finally-cancelled-because-naughty-dog-thinks-it-will-severely-impact-development-on-future-single-player-games/
Star Fox Adventures
1
Attachment Originally, going by some of the initial concept art as well as early gameplay footage for Star Fox Adventures, the tip of Krystal's staff was meant to transform whenever Fox performed one of its magic abilities. For example, when Fox performed the Ground Quake ability, it'd transform into a hammer. Curiously, one of the pieces of concept art mentions the staff transforming into a wing tip to give Fox the ability to glide, which goes unused in the final game. The models for these staff transformations were also found within the E3 2002 kiosk version of Star Fox Adventures. Ultimately, this went unused in the final game.
person Dinoman96 calendar_month December 16, 2023
SFA concept art:
https://imgur.com/a/OtnVRSg#ZaUTRtz

SFA Space World 2001 trailer showing Krystal's staff tip transforming into a hammer when Fox performs the Ground Quake ability:
https://youtu.be/OliAnoALccg?t=15

Unused Staff End Tips:
https://www.models-resource.com/gamecube/starfoxadventures/model/20685/
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