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WarioWare: Twisted!
2
Although announced, the game was never released in Europe. The release date had been constantly pushed back from its original June 24th, 2005 date before being cancelled altogether with no official explanation.

One rumor that circulated about why the European release was cancelled were false claims that the game's unique gyroscope cartridge required mercury, which the European Union had banned from use in certain electrical and electronic products, to help the gyroscope function.
Foodfight!
subdirectory_arrow_right Foodfight! (Game)
2
Attachment A game based on the critically reviled, but at the time still in production, animated film "Foodfight!" got far enough into development that it received a playable demo at Take Two Interactive's booth at E3 2006. According to the marquee above the demo booth, it was scheduled to be released in Spring 2007 to coincide with the film's planned release at the time. Due to numerous production issues and distribution setbacks, the film would not see a release until 2012, but the game would never be seen again. The only known evidence of its existence is a short 8-second piece of B-roll footage captured on the E3 show floor, and saved by the now-defunct Quake fan website PlanetQuake4.net.

The game was initially developed by Midway Games West in 2001, when the film was in an earlier iteration, but aside from some released concept art, this version of the game was abandoned. The game shown at E3 2006 would have been a 3D platformer starring Dex Dogtective, and possibly would have featured voice work from at least some of the film's cast including Charlie Sheen (the voice of Dex), Eva Longoria, Hillary Duff and Wayne Brady. At this stage, it was expected to be published by Global Star Software (which would later be absorbed into 2K Games in late 2007) and released for the Game Boy Advance, Nintendo GameCube, and PlayStation 2. It's not known who would have developed it. While the marquee showcases the logo for the development company Vicious Cycle, reported correspondence with a developer from the company claimed Vicious Cycle never had any involvement with the game.
person MehDeletingLater calendar_month February 22, 2022
Pepsiman
2
Attachment A Western version of the game was being planned, however with Pepsiman replaced with the WWE wreslter The Blue Meanie, alias of professional wrestler Brian Heffron. In 2000, Heffron was approached to have his character's likeness used, however due to then being under contract with the WWE, he was refused by them to take part and all plans were dropped. A few months later, Heffron was dropped from the WWE.
Sakura Taisen 1 & 2
2
There were originally plans to bring the PSP port of the first two "Sakura Taisen" games to the West. This would have marked the first official release of a "Sakura Taisen" game in the West before the release of "Sakura Wars: So Long, My Love" in 2010. However, according to former Nippon Ichi Software America president Haru Akenaga, those plans fell through because Sony did not understand what the series was.

"Another publisher tried to get approval from Sony for Sakura Wars 1+2 for PSP, but it was rejected. Once a title is rejected by SCEA there is almost no chance to release the title [...] Sony said this is not a game. They said it’s a text novel. They judged it as that, so it’s really difficult to get the license again. It’s also tough to localize Sakura Wars because of the huge amount of text."
subdirectory_arrow_right Tingle (Collection)
2
There are two known concepts for unreleased Tingle games.

Nintendo veteran and Tingle series producer Kensuke Tanabe has claimed that in 2010, a horror game starring Tingle was in development at Vanpool, but was scrapped for "a variety of reasons". This would lead to the development of Dillon's Rolling Western.

Tanabe has stated in a 2018 interview that he had an idea for a game about Tingle turning into a "super-powered being" that he had not yet had the chance to pitch. It is not known if this game was ever seriously pitched to Nintendo or entered development after the interview, however the shuttering of Tingle series developers Vanpool means that it is highly unlikely it'll see the light of day.
person Boyobmas calendar_month November 10, 2018
PaRappa the Rapper
2
In an interview, Ryu Watabe stated that “I gotta believe” came from his old high school football team. The phrase was used as a motto the crowd would cheer when they were losing. He had previously intended to use the catchphrase as an album title.
Platform: Atari 2600
2
Attachment There was going to be a peripheral for the Atari 2600 called the "Mindlink" that made it possible to play games with your mind. Atari said the device would allow users to "think" the movement of objects on the screen. The product however simply read electronic impulses in the forehead whenever the user moved their eyebrows, rather than actual brain waves.
Super Paper Mario
3
Attachment The South Korean version of the game (released two years after the original Japanese edition) contains eleven unused maps not found in any other release, featuring fully 3D environments which do not line up with any locations present in the finished product. All assets related to these maps are dated after the game's Japanese release, with intervals ranging from five days to just over three months. Additionally, the maps' texture names are written in Romanized Japanese rather than Korean, indicating that they were not created by Nintendo of Korea.

Two of these maps, kri_04 and kri_05, additionally feature various cat NPCs, all drawn in substantially different art styles compared to not only each other, but also the final game. Each one is named after a developer from the Super Paper Mario staff: yamada_neko02 (Koichiro Yamada), koba_neko (Sayuri Kobayashi), tuka_neko (Naoko Tsukamoto), and kawa_neko (Chie Kawabe).

Of these four, kawa_neko is the most unique, and was apparently designed as a player character. Firstly, the cat's name is only given to its mesh, with its sprite instead being named bc_all.1. Additionally, kawa_neko features an animated tail and a mesh that is centered on the ground rather than the middle of the room. Furthermore, new_neko_18, a redesigned version of kawa_neko with white fur instead of black, can be found in kri_08, kri_09, and kri_10; new_neko_18's mesh is explicitly labeled "PLAYER" in the data for these maps.

Taken together, all of these elements imply that these early rooms were created as a proof-of-concept for an original project by Intelligent Systems that ended up cancelled for unknown reasons.
3
Attachment Ben Hurst, one of the writers for the 1993 "Sonic the Hedgehog" animated series, attempted to pitch a continuation of the show to Sega in 2002 as either a third season or a movie. He consulted DiC Entertainment, who produced the show (as well as two other Sonic cartoons, "Adventures of Sonic the Hedgehog" and "Sonic Underground"), and was given the name of a Sega executive who wanted to talk with him more about the idea. Hurst then received a call from Ken Penders, at the time the head writer for Archie's Sonic the Hedgehog comics, who had been made aware of Hurst's interest in making a movie based on the series. Hurst offered to include Penders in the project, and told him his strategy for the pitch was to develop a satisfying storyline to conclude the show, and simultaneously giving Sega ideas for new games. This resulted in a long-standing controversy where Hurst claimed that Penders sabotaged his plan by telling Sega that he was trying to co-opt the franchise, resulting in Hurst's dismissal from the project. Over 13 years after Hurst's death, Penders would give his side of the story in a 2023 blog post, claiming that Hurst's joint proposal between the two would involve asking Sega to pay them to produce the series, and doubted that Sega would even schedule a meeting to let them pitch it if Sega funding the pitch was the premise, stating that "the owner of any IP is looking for a payday when it comes to using the rights for their properties."

In September 2003, Penders pitched his own concept for a Sonic the Hedgehog movie, titled "Sonic Armageddon". Four pieces of concept art were produced, and even a homemade pitch video was made to show to Sega executives. From what is known about the pitch (which seemed to borrow elements from both the 1993 series and the Archie comics), it would have involved the planet Mobius being destroyed and changed the depiction of the roboticization procedure to something much more gruesome than what had been previously seen. Notably, several major characters (such as the Freedom Fighters sans Sonic, Tails and Sally) are not shown in either the pitch video or the concept art, and the characters that are shown are given major redesigns. A common belief is that DreamWorks Animation was Penders' choice to produce the film, but Penders would later state in 2019 that he had pitched the idea to Sega only, and that DreamWorks had no involvement. The film never materialized; Penders would later claim on separate occasions that the idea was dropped because of "massive corporate upheaval", as well as the development of the animated series "Sonic X" affecting talks regarding the film.
person chocolatejr9 calendar_month April 6, 2024
Platform: Xbox One
subdirectory_arrow_right PlayStation 4 (Platform)
3
Attachment In 2019, UK bargain store Aldi attempted a publicity stunt known as the "Teatime Takedown", where parents would send Aldi their childrens' usernames on gaming platforms (with the service being provided for the Xbox One and PlayStation 4 consoles, and unusually the streaming platform Twitch) and the supermarket would send professional gamers to defeat the child in-game so they would eat their food, though Aldi claimed that the effectiveness of the program may vary. Despite a released commercial for the campaign showing children "rage quitting" FPS games, the hired eSports teams, originating from Veloce, specialized in racing games. This sparked massive backlash within the UK eSports community, to the point where Resolve eSports offered to send its players to help kids fight back against the bullies. Aldi would eventually cancel the campaign and send coupons to those who complained as a form of apology. Print adverts were made, but are not known to have been printed in any magazines or catalogues, and radio and till reciept ads were planned.
person Rocko & Heffer calendar_month November 30, 2023
Super Mario Maker
subdirectory_arrow_right Super Donkey (Game), Super Mario Maker (Collection)
3
Attachment The reptilian puffs of smoke that emerge when Mario ground pounds inside a giant Goomba Shoe in the Super Mario Bros. 3 style of the Super Mario Maker series are updated sprites from an unreleased and highly experimental SNES prototype known as Super Donkey.
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3
person chocolatejr9 calendar_month November 17, 2023
Floigan Bros.
subdirectory_arrow_right Dreamcast (Platform)
3
Despite Floigan Bros. being initially developed prior to the Dreamcast's release in 1999 (of which the main characters Moigle and Hoigle made cameos in the Dreamcast advertising campaign "It's Thinking"), and then-President of SEGA's American division Bernie Stolar saying that "Floigan will do for SEGA what Mario did for Nintendo", the game would go through developmental setbacks until finally releasing on July 30, 2001, months after SEGA ceased production on SEGA Dreamcast.

Because of this late release window, several pieces of monthly on-disc DLC for the game, as well as the concept of exchanging Moigles through the Dreamcast VMU, were left on the cutting room floor.
person NintendOtaku calendar_month October 9, 2023
Fate/Grand Order
3
The original plan for the game was a PvP, online MMO game known as Fate/Apocrypha. However, these plans were cancelled early in development. The project was later revived as "Fate Online Project Reboot" on the behest of publisher Aniplex wanting to make a mobile game to promote the Fate IP. According to head writer Kinoko Nasu, he never owned a smartphone prior to the development of Fate/Grand Order, but got one and played various free-to-play mobile games for reference. Fate/Apocrypha itself would later be revived as a Light Novel series.
person aa1205 calendar_month September 28, 2023
Type Moon Wiki page on Fate/Grand Order development:
https://typemoon.fandom.com/wiki/Fate/Grand_Order#Development

Type Moon Wiki page on Fate/Apocrypha development:
https://typemoon.fandom.com/wiki/Fate/Apocrypha#Development
El Tigre: The Adventures of Manny Rivera
3
El Tigre: The Adventures of Manny Rivera was intended to be developed over a span of 12 months. However, due to the cartoon being abruptly cancelled, the game was developed over 2 months instead with a greatly reduced budget, and a planned Wii version being cancelled.
Franchise: Donkey Kong
3
Attachment Dutch electronics company Philips planned to release a Donkey Kong game for the CD-i as part of the deal with Nintendo that led to the release of Hotel Mario, Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure. The Donkey Kong game's existence was alluded to in two "Gaming Gossip" articles by Electronic Gaming Monthly as well as a trade ad which depicted Donkey Kong exiting a limousine alongside Mario, Link, and Zelda. However, more concrete evidence for the game's existence didn't emerge until former Riedel Software Productions employee Adrian Jackson-Jones included a post on his LinkedIn page stating that he programmed the engine for it (the LinkedIn post incorrectly cites Australian visual effects studio Rising Sun Pictures due to them sharing initials). This information was then brought to public attention in 2022 by the LostMediaWiki, a website which documents searches for lost or otherwise publicly unavailable works.

An investigation by Time Extension led to writer John Szczepaniak getting in contact with both Jackson-Jones and Riedel Software Productions owner Michael J. Riedel. Both parties have little memory of the Donkey Kong game due to the amount of time that passed and the company's habit of erasing their data for cancelled projects. Additionally, Jackson-Jones revealed that due to a memory disorder, he recalls little about the game other than his direct experiences programming it. Despite this, Jackson-Jones was able to confirm his involvement with the Donkey Kong game, stating that one of the biggest difficulties during development was the CD-i's memory limitations, which were circumvented by only loading in assets that would be visible on-screen, using the player's movement to determine what to put into memory.

Additional investigations by DidYouKnowGaming further revealed that the Donkey Kong CD-i game was intended to be a side-scrolling title similar to the later Donkey Kong Country series. According to an anonymous Riedel Software Productions employee who served as a lead animator for the game, development quickly stalled before June 1993, never making it past initial storyboards due to the CD-i's technical limitations and Philips' inexperience with the video game industry (contrary to Electronic Gaming Monthly's claims that it would be a sequel to the original arcade game and that it would be ready by 1994).
person VinchVolt calendar_month September 17, 2023
Super Mario Run
3
Even though Super Mario Run didn't officially release in China and had no Chinese language support, there is still an official FAQ page for the game in Simplified Chinese along with the other officially available languages.
person CuriousUserX90 calendar_month September 9, 2023
Super Mario Run Simplified Chinese Support page:
https://support.supermariorun.com/zh-CN/faq

Information about there being no Chinese release for the game: https://nintendoeverything.com/nintendo-has-no-plans-at-this-point-to-release-super-mario-run-in-china/
Super Smash Bros. Melee
3
During the game's development, Lucas - the protagonist of Mother 3 - was briefly considered as a replacement for Ness by the development team. However, due to the delays surrounding Mother 3's original Nintendo 64 release (and that game's eventual cancellation), Ness returned instead as they originally planned.

Both Ness and Lucas would go on to be playable in this game's sequel, Super Smash Bros. Brawl, though Lucas' appearance would be based on Mother 3's eventual Game Boy Advance release as opposed to what is now commonly referred to in the fan community as "EarthBound 64".
Wu-Tang: Shaolin Style
subdirectory_arrow_right Thrill Kill (Game)
3
The game was originally titled "Thrill Kill", but development was soon cancelled due to EA acquiring Virgin Interactive. EA refused to sell the publishing rights to the game until Activision had green-lit an idea for a fighting game based on the rap group the Wu-Tang Clan, which came to be known as "Wu-Tang: Shaolin Style."
Baldur's Gate 3
5
Baldur's Gate 3 was originally revealed with a CGI trailer at a conference for the Google Stadia cloud gaming service in June 2019 as part of an Early Access exclusivity deal that would ultimately be cancelled when Stadia was shut down in 2023. The game's director Swen Vincke touted the service at the time for its purported accessibility, and the potential for in-game community feedback to directly affect the game's development and playthroughs via Stadia's Crowd Choice feature. However, Vincke later expressed regret over having the game be revealed this way, calling it "a really stupid deal" due to the challenges of releasing an Early Access build to a second platform, but that "it allowed me to pay for the CGI."
person Rocko & Heffer calendar_month March 29, 2024
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