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Crash Bandicoot
3
Dan Arey, a former Crystal Dynamics and Naughty Dog developer who worked on the second and third games in the series, praised the first game in a 1996 Retro Gamer magazine interview. Prior to joining Naughty Dog, he talked about how the game maintained its unique identity in the world of 3D platformers, even when faced with the groundbreaking influence of Super Mario 64. Arey emphasized that while Super Mario 64 embraced open-ended levels, programmer Andy Gavin and director Jason Rubin designed Crash Bandicoot to adhere to a more old-school, level-based structure while adding 3D depth to its platforming challenges by "going down 3D roads with occasional 2D side-wave elements, but everything was very focussed in terms of mechanics". Arey also expressed admiration for the game's technical achievements even before he joined Naughty Dog, which likely soon motivated him to do so:

"We saw some early demos when I was at Crystal Dynamics, and we were asking ourselves how they were getting so many polygons on the PlayStation. What they had done was pre-calculate the polygons you couldn't see from a fixed-camera viewpoint, so it looked like there were many more polygons being pushed on the system than ever before."
Kingdom Hearts III
subdirectory_arrow_right Kingdom Hearts Union χ[Cross] (Game), Kingdom Hearts (Franchise)
1
Attachment In 2013, a Kingdom Hearts online mobile game was in development that never saw the light of day. It was to be called "Kingdom Hearts: Fragmented Keys". The game was rumored to feature customizable avatar characters (like Union Cross). It would also have been in 3D instead of Union cross' 2D art style. Most interesting and exciting of all though (gathered from concept art no less) was the Disney world list as the game would feature returning worlds like: Agrabah, Wonderland, a Lilo & Stitch Hawaii world, Space Paranoids/The Grid, London/Neverland, and Dwarf Woodlands. It also included worlds that didn't appear in the series yet but would appear in later games like Union Cross and Kingdom Hearts III, such as: Arendell (Frozen), Kingdom of Corona (Tangled), and Niceland/Game Central Station (Wreck-It Ralph). Finally, and most shockingly, a world based on the Star Wars franchise, although this world's chronology is unknown as concept art show different conflicting eras, such as an image of characters Anakin, Obi-wan, Padme, and Master Yoda in their exact looks from Star Wars: The Clone Wars movie and series in a separatist gunship's hanger as well as a planet that looks similar to Tatooine and an anachronistic Death Star power station room. It is unknown why this game was cancelled.
person PirateGoofy calendar_month November 28, 2023
Auf Wiedersehen Monty
1
Attachment The game map of Auf Wiedersehen Monty is shaped like Europe, and the screens in each country are placed where that country would be on the real world map.
Nickelodeon Kart Racers 2: Grand Prix
1
The O-Town Highway track in Nickelodeon Kart Racers 2: Grand Prix composites elements of the 1993 Rocko's Modern Life series and the 2019 Rocko's Modern Life: Static Cling movie. This track features the original fat Chokey Chicken logo instead of the skinny chicken logo introduced in Static Cling and has Rocko's house lack the Conglom-O rocket impaling it or the damage it received while in space, but also features the Buzzbucks coffee shop, Clonglom-O Dome, and a billboard for the Schlam-O Radioactive Power Drink, all of which were established while Rocko was away in space.
person Rocko & Heffer calendar_month September 27, 2023
Super Smash Bros.
subdirectory_arrow_right Super Smash Bros. Ultimate (Game)
1
Attachment Contrary to popular belief, the Mushroom Kingdom stage in Super Smash Bros. does not use sprites or music from Super Mario Bros.. This can be seen in obvious ways, such as enemy sprites having complex shading that would be impossible in any NES game, let alone a title as early in the hardware's lifespan as Super Mario Bros., and multiple sprites being miscolored. It can also be seen in more subtle ways, such as the ground blocks being one pixel too tall on the bottom, and the outlines on the goal stair blocks being too thick. The background music, while an impressively close replica, uses subtly different instruments and is slightly slower in tempo.

In Super Smash Bros. Ultimate, the stage's graphics would be revised to more closely resemble Super Mario Bros., using graphics from Super Mario Maker, and the faux-8-bit Super Smash Bros. rendition of the overworld theme would be the sole battle song from that game to be absent, in favor of the original NES rendition of the song.
person Rocko & Heffer calendar_month September 25, 2023
Call of Duty: Modern Warfare 3
subdirectory_arrow_right Sledgehammer Games (Company)
1
Attachment In Call of Duty: Modern Warfare 3 (2011), during the "Scorched Earth" campaign mission in Berlin, hidden in an alcove immediately to the left after walking into the Trivo Buchhandlung ("Trivo Bookstore" in German) are a shelf and display of books adorned with the names of numerous developers who worked on the game. The most notable kind of book in the display however features the name Guy Beahm and a black and red circle with a pair of sunglasses and a mustache. Beahm is better known by his online alias Dr. DisRespect, a character known for his over-the-top personality and appearance, including the same sunglasses and mustache that appear on the book cover. Beahm was hired by Sledgehammer Games as a Community Manager in 2011, and the following year accepted a Level Designer position in the studio. He is listed in the designer credits of Modern Warfare 3 and Call of Duty: Advanced Warfare, the latter of which it is confirmed he designed multiplayer maps for. Beahm left Sledgehammer in 2015; this Easter egg went largely unnoticed until 2022.
person MehDeletingLater calendar_month July 11, 2022
Rayman Legends
1
Attachment Rayman Legends was first made known through a leaked trailer in late April 2012 that showed off early stage designs and suggested it would feature special Near-Field Communication functionality on the Wii U, allowing new gameplay opportunities by placing certain objects on the controller. This was demonstrated using figurines of a Heart, Globox, a Rabbid, and Ezio from the Assassin's Creed series. Ubisoft later confirmed that this trailer was merely demonstrative and consisted of prototype material intended only for their internal production teams, and did not represent what features the final game would have.
person BDK calendar_month May 1, 2014
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