In a livestream of Chapter 1 conducted for Undertale's sixth anniversary, Toby Fox stated that the chapter was originally meant to include a number of branching options like in Undertale, such as Kris being able to partner with either Susie or Ralsei depending on their actions up to the first K. Round fight. However, much of these ideas were cut both to avoid dragging out development and to streamline the plot; the resulting linearity ended up being incorporated into the game's narrative, resulting in Chapter 1's heavy focus on a lack of agency.
In typical gameplay, Spoiler:the UFO room in Queen's mansion is locked off during the Weird Route in Chapter 2. However, it still remains in the game's code, and modifying the game to access it reveals that Spoiler:the UFO hazards are replaced with the plug hazards seen both near the start of the Cyber Field and near the end of the mansion.
Normally, Spoiler:the SnowGrave spell on the Weird Route is only meant to be used against Berdly, who is frozen in a giant block of ice. However, using it against a regular enemy causes them to dissolve into a red mist, similarly to how monsters die in Undertale. This can be seen legitimately by Spoiler:progressing through enough of the Weird Route for Noelle to learn SnowGrave, then sparing Berdly instead of freezing him. Backtracking through Cyber City allows the player to access the cheese maze, where, if they hadn't done so already, they can spawn Maus enemies that can be fought and killed with SnowGrave.
While fighting Spamton and Spoiler:Spamton NEO, the player is able to press F1 to summon a miniature Spamton angel that heals the party, which can only be done once. On the PS4 and Switch versions, this function is normally mapped to clicking the right stick, but connecting a USB keyboard to the console allows the player to activate it with the F1 key anyways.
Spamton draws a number of parallels to Mettaton from Undertale throughout his character arc in Chapter 2:
• Both characters have names ending in "-ton", and both Spoiler:have NEO forms that can be optionally encountered. Speaking with Swatch after Spoiler:defeating Spamton NEO on the normal route implies that Spoiler:the robot that became Spamton NEO's body was designed by Deltarune's equivalent of Mettaton. • Both characters speak in all-caps with idiosyncratic speech patterns (staggered text scrolling for Mettaton, random bracketed text and typos for Spamton). • The purchasable Spamton-shaped mannequin in Cyber City wears the same dress Mettaton does during the latter's opera performance. • Before fighting him on the Neutral and Pacifist routes in Undertale, Mettaton makes a statement that appears to align with the protagonist's goals before quickly responding with "NOT!!!" Spoiler:On the Weird Route in Deltarune, Spamton NEO makes a similar jab, even using the exact same formatting for the "NOT!!!" response. • Spoiler:Both Spamton NEO and Mettaton utilize similar mechanics in their fights. Both are fought using the Yellow SOUL, both include miniature versions of themselves with their own attacks, both use identical cross-exploding bombs, both feature attacks where the player must shoot their hearts (which fire back in turn), and both fights involve a free turn for the player (Mettaton EX taking a break, Spamton NEO being attacked by his own phone). • Spoiler:Spamton NEO's "Check" description reads "He's his own worst invention." This nods back to Mettaton NEO's "Check" description, "Dr. Alphys's greatest invention." • Spoiler:One line of flavor text in Spamton NEO's fight reads "The stage lights are shattered," nodding back to flavor text in Mettaton NEO's fight that reads "Stage lights are blaring." • Spoiler:Spamton NEO's battle theme, "BIG SHOT", samples Mettaton NEO's battle theme, "Power of 'NEO'". • Spoiler:Spamton NEO's ultimate attack on the Weird Route includes mock VCR HUD icons that read "WRECK" and "SPEW", nodding back to Mettaton EX's "REC"/"REW" attack.
During the epilogue of Chapter 2, the player can encounter the Deltarune counterparts of Undertale's guard dogs as prisoners in the police station's jail, describing themselves as a criminal group called the Wet-Nose Bandits before describing how they were attacked by an unknown individual in the shadows during an attempted burglary over the holidays. The name and backstory of the group reference the Wet Bandits, the main antagonists of the 1990 comedy film Home Alone.
There are cut Transmission logs in the game's data that took the form of Autobots frantically and intensely contacting Optimus and the crew from Iacon on Cybertron about the planet Junkion, a key planet from Transformers lore that contains a robotic race of technologically-adept robots. These logs would have featured Autobot characters not in the final game at all, including Scavenger, Jetfire, Smokescreen, Sideswipe, and Blurr. Another thing about the logs is that they also would have revealed the origin of the Decepticlones: Megatron took advantage of the Junkion's inventive prowess and their "Hyper Power" cloning technology to make his near unstoppable army. Spoiler:The off-world Autobots would have also warned Optimus and the Earth team about Unicron's arrival to Cybertron when the Earth team arrived at Pacific Island.
The game went through a number of early titles throughout development including "Transformers Armada" (which was the name shipped with review copies of the game), "Transformers Armada: The Battle for Energon" and "Transformers Armada: Prelude to Energon", all of which bear the name of the show and toy line that it's based upon. However, when the game was launched at retail, the name was changed to just "Transformers" for unknown reasons.
Spamton has unused dialogue for Spoiler:if the player doesn't have enough Dark Dollars to buy the ThornRing from him on the Weird Route in Chapter 2, responding to their predicament with "[Money] NO". In normal gameplay, Spoiler:the player is always guaranteed to have at least $1997 at this point, making this text impossible to see without hacking.
A Western version of the game was being planned, however with Pepsiman replaced with the WWE wreslter The Blue Meanie, alias of professional wrestler Brian Heffron. In 2000, Heffron was approached to have his character's likeness used, however due to then being under contract with the WWE, he was refused by them to take part and all plans were dropped. A few months later, Heffron was dropped from the WWE.
In 1993, then chairman of Nintendo of America Howard Lincoln told the U.S. Senate that Night Trap would never be released onto a Nintendo system. Despite this famous quote, 25 years later in 2018 the game would be released onto the Nintendo Switch with the Night Trap: 25th Anniversary Edition.
DLC starring Danny Trejo called Dani & Danny vs Everyone was accidentally released ahead of its December 2021 schedule, forcing Ubisoft to remove it in an update.
According to a 2003 interview with the game's producer Hideo Kojima published in the 4/03 issue of Nintendo Dream magazine, he was asked how the game's development started? He responded:
"I’ve been saying for a long time now that I want to make something weird. I had an idea, for example, for a CD game where if the player dies, the disc itself actually breaks. I want to make something *that* weird. Of course it sounds like a commercial disaster waiting to happen, right? Plus I had the Metal Gear series to contend with, which always got prioritized over other projects. But in my head all these game ideas have been piling up, being warehoused for future use, and one of them was a hazy idea for a game that used the sun somehow. Then the GBA came out, and it was more powerful than the Super Famicom. Wow—handheld hardware is starting to get really good, I thought."
"For a game that uses the sun, I knew a sensor would be the best choice. But I had absolutely no idea how to make that happen. As it happened, a little before that Konami had been designing some portable, handheld medical devices equipped with a variety of sensors. And so when that got released on the market, my previously vague concept of “catching the rays of the sun” came into clearer focus—if we attach this sensor to a GBA cart, it could work! That was the official start of everything. It was right around the end of the Metal Gear Solid 2 development.
"Originally, I thought we’d make a different type of game. It wasn’t going to be a sequel to Ghost Babel or anything, but I actually wanted to use the “hiding” (stealth) concept in Metal Gear 2 to create an entirely different kind of “escape game.” It would have begun with you being caught and imprisoned by the enemy… I thought a game like that could work really well on a portable system, but after a lot of planning, it turned out we just couldn’t work it into something satisfying. At that point, although it was quite a risk, we decided to challenge ourselves with an entirely new game."
In 2017, iLife originally won a court case against Nintendo stating that they infringed on their patents and Nintendo was ordered to pay iLife $10 million. However, in 2020 after Nintendo appealed the verdict, a federal court in Dallas overturned the verdict stating that iLife patent was invalid. Thus iLife's $10 million award from Nintendo was declared null and void.
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On Tuesday July 5, 2010, Sony uploaded the first episode of the anime Queen's Blade onto the PlayStation Network for free. However, they took it down two days later after they were informed of the show's mature content by IGN, and relisted it as a $2 purchase in the store's paid anime section.
If the player waits on the title screen for 2 minutes, a secret cutscene will play out featuring a mother and daughter, named Connie and Dakota, encountering the outbreak in Wilamette and fruitlessly fending off zombies from their car. These characters bear striking resemblances to Spoiler:psychopath Cliff Hudson's daughter and granddaughter in the photo found in his wallet after he is defeated.
In a Famitsu interview Sakurai revealed that he and his team wanted to introduce aerial Smash Attacks in this game in order to diversify the limited aerial combat of Smash Bros. However, they rejected this for various reasons, including the belief that such attacks were "too complicated" to implement and also that, in Sakurai's opinion, the system would also destroy the game and series' signature balance between casual and competitive gameplay.
There are several books that makes references to Capcom series.
• The 'Fighting Street' book referencing the Street Fighter game on the PC Engine (Resident Evil VII: Biohazard used the same book Easter Egg as well.). • The 'Rock's Man' book referencing Mega Man's Japanese's localization name 'Rock Man'. • The 'Biography of Kenzo Tsujimoto' book is referencing Capcom's chairman and CEO.
Several signs in the game contain Easter Eggs that reference different names and other things from the original series or Generation 1 themed Transformers lore and media. A few examples are:
•"Maccadam's Vintage Oil" - A reference to a place on Planet Cybertron, equivalent to an Earth Bar, where Transformers can consume recuperating oil and that was also known as a non-conflict-zone during the Cybertronian war.
•"Bahoudin's" - An homage to the "Pearl of Bahoudin", a powerful MacGuffin from a storyline in the first Transformers animated series.
•"S. Witwicky" - A callout to Spike Witwicky, the young human protagonist from the same show, and his father Sparkplug.
•"Lander's Beverages" - a rather deep cut to one of the lead characters in the "Super God Masterforce" anime, a TV show that acted as somewhat of a sequel to the G1 cartoon that was only aired in Japan and featured "Pretenders" (such as Lander), which are Transformers that can take human form, among other things.
There are a series of Transformers: Devastation PlayStation 4 faceplates that were only released in Japan and in a limited number, despite the game getting no Japanese release.