As a sort of call-back to Super Paper Mario, the opening scene of The Thousand-Year Door remake features portraits of Mario's partners from Paper Mario. At the end of the game, Spoiler:a new second portrait of the partners from The Thousand-Year Door can be seen alongside it, lining up with the beginning of Super Paper Mario.
The game's ending differs slightly between the Japanese and North American/European releases of the game. In the Japanese version, defeating the final boss will cut to a sweeping camera shot of the boss exploding, before giving control back to the Chameleon. As the room starts rumbling, a bridge appears that leads to a narrow hallway with a bright white doorway at the end. Going through the door envelops the screen in light, and transitions to the game's end credit sequence. In the North American/European version, this part of the ending was cut. Defeating the boss will instead cause a brief slow-motion effect to play before fading to black and going straight to the end credits sequence.
Pac-Man World's ending has been noted for containing darker humor compared to the game's otherwise lighthearted tone. The game's antagonist Toc-Man, the robot impostor who kidnapped Pac-Man's family, is revealed to be Orson, a tearful grey ghost who just wanted to be as famous as Pac-Man, who responds to this by pretending to show sympathy before eating him. According to the game's designer, Scott Rogers, his reasoning for this tonal shift was:
"If someone terrorized, kidnapped, and imprisoned your friends and family, you'd probably want to eat them too."
Rogers also noted that they wanted to have Pac-Man respond to Orson's cry of "nobody loves a ghost!" with "I do!" (in the sense of loving to eat a ghost), but this was scrapped alongside Pac-Man's voice as a whole.
Pac-Man World: Re-Pac amends this divisive ending by designating it as a bad ending and adding a new good ending. If the player fails to rescue Pac-Man's family, the ending plays out as it did in the original game, with an added scene where Orson's ghost minions choose to rescue Pac-Man's family themselves, but if the player successfully rescues Pac-Man's family, he opts to forgive Orson.
Following the scene where Diane Spoiler:is crushed by Lin, who found out she was a dirty cop, the player is given a dialogue prompt that can lead to a bad ending with two possible death scenes. Originally, it was not possible to trigger the bad ending after finishing the scene, but on February 26, 2024, a series of updates was released (versions 7.0.4 to 7.0.7), each one claiming to have made it possible to obtain the bad ending by talking to Lin again after the scene occurs. Exactly which one made it possible is unknown, as each of the version updates have the exact same description regarding the addition.
The Art of Fighting ending, which was a continuation from the ending from The King of Fighters XIV, features Khushnood from Garou: Mark of the Wolves. However, his name changed to Marco in this ending, which was his original name in the Japanese version of Garou: Mark of the Wolves. This was likely due to The King of Fighters XIV's director, Yasuyuki Oda, and art director, Nobuyuki Kuroki, asking on a livestream with SNK community manager KrispyKaiser if the fans would like his original name in future games. The chat overwhelmingly preferred the name Marco.
During the final battle in the Japanese version, Spoiler:a voiceover from Zelda states that the monstrous form that Calamity Ganon assumes is due to his obsession with maintaining his longevity. However, in the English localization, Spoiler:Zelda claims that this form is the result of him abandoning his ambitions for reincarnation and giving into his primal rage, which directly contrasts the Japanese script.
This also opens up a plot hole with Spoiler:Zelda's dialogue in the game's ending, where she says that "Ganon is gone for now" (emphasis added), implying that he will reincarnate anyway (as is the case in other entries, including the game's sequel, The Legend of Zelda: Tears of the Kingdom); in the Japanese version, she simply says that "the threat of calamity has passed."
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BMB is a Russian video game studio known for making bootleg Sega Genesis games that feature violent content in their game over and continue screens. Some of the most graphic instances of this plagiarized fan content depict characters such as Mario, Felix the Cat, Iron Man, and Ben 10 as either being bloodied, their head decomposed into a skull, or in more gruesome scenarios like Felix's skin being peeled off of his face. Oftentimes this is accompanied by text directly alluding towards the featured characters' deaths and the consequences of the villains' victories. The background music for these scenes is typically reused in each game, either using the title theme from UWOL: The Quest for Money and/or Corneria's theme from Star Fox. Additionally, while not a game over, BMB's bootleg hack of Angry Birds Star Wars ends with Darth Vader's mask being lifted to unveil a bloodied Bad Piggy.
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When one defeats Spoiler:The Doise, The Noise's exclusive boss fight, he is Spoiler:killed by what appears to be a fake version of Peddito. If one rematches the Doise on the hub world, The Noise will simply find his bloody corpse and look on in confusion. Fitting with this joke, in the final boss, the Doise does not have a phase in the boss rush, instead just having his corpse thrown on the ground by Pizzaface, giving the player some time to breathe, then disappearing.
In the original Japanese version of Windjammers, Steve Miller is British, but in the international versions of the game, he is South Korean and named "Beeho Yoo". This is referenced in Miller's ending in Windjammers 2, where he takes off a mask, revealing a bald head, and enters a cloning facility, overlooking a pod with alternate colored versions of his outfit, one labled "BEEHO YOO" and the other labeled "MILLER".
It is possible to feed the Hungry Pumkin indefinitely past the maximum score. If one right clicks after feeding him and presses "Play", the Pumkin will repeat the eating animation, which can be done repeatedly far beyond the game's end at 25 items. The Pumkin's weight, which increases very slightly every time he eats, does not have a cap, so he can eventually become so large that he covers the entire screen (note that in the attached image, the score listed is missing its last digit, so he has eaten over 470 items, not 47).
The game's files cointains data of multiple unused alternate endings for various characters such as Maya and Jago. These endings weren't properly implemented due to time constraints.
The prototype for Virtual Bart shows an ending screen at the end of the credits instead of just the player's score. It is a crudely written "THE END" in cursive with the nonsensical text "You are a true Bart Simpson" alongside the score. The "You are a true Bart Simpson" text is in the final game's code.
In the ending cutscene of New Super Mario Bros. 2, the Koopalings carry Bowser by the tail after his defeat while Mario and Peach run home. Due to the strain that rendering a large character like Bowser alongside the models of 9 other characters and a vehicle could cause on the 3DS hardware, Bowser does not use his regular model used in the rest of the game, but rather a set of flat pre-rendered graphics tilted to appear 3D.
In the Slum area of the hub world, there is a peaceful green cheeseslime named Snotty. If one is to kill Snotty, a permanent tombstone will be placed in the hub world, but if he is kept alive, he will be added to the Crumbling Tower of Pizza stage as a rescue, and the save file with which the game was completed will get a stamp saying "Snotty Approved". Saving Snotty does not contribute to the game's completion rating, and if one kills Snotty after the save file is Snotty Approved, the stamp will not be taken away.
At the start of the game's ending cutscene, if you mash B and A together twenty times in quick succession before the image of the main cast fades away, a sound effect of Yae's voice will be heard and she will be stripped down to a white bikini.
In the original release of the game, the hidden ending that follows the optional final boss battle against Hasebe and Mami reveals that Spoiler:Kyoko and Misako are not actually Kunio and Riki's girlfriends, but rather are simply delusional stalkers, with Hasebe and Mami being the boys' real partners; Kyoko and Misako then angrily punch Kunio and Riki into the sky after being reminded of this. This was written as an inside joke regarding the Kunio-kun franchise's convoluted localization history, specifically the fact that River City Girls Zero (the only prior game where Spoiler:Kunio and Riki actually dated Kyoko and Misako) had not yet received an English localization at the time of this game's release. As River City Girls was developed with Western audiences in mind, the joke was thus meant to be that Spoiler:Kunio and Riki have no memory of a title that wasn't officially available for this game's target audience.
However, the esoteric nature of the gag and the plot holes it opened regarding the game's premise resulted in it generating backlash from players who were not in on it. Because of this, the game was updated on January 18, 2020, changing the secret ending so that Spoiler:Kunio and Riki go out for food with Kyoko and Misako, implying that the latter two actually are their partners.
A popular belief within the Friday Night Funkin' fandom is that the game's main protagonist Boyfriend used to be in a relationship with Pico, the main protagonist of Pico's School and the opponent of Week 3. This gained so much traction that Tom Fulp (the creator of Pico's School) jokingly said it was "official Pico 2 canon". Programmer NinjaMuffin99 initially claimed this was just a joke, but later changed his mind and confirmed it was canon. The cutscene for the song "Stress" alludes to this, as Tankman mockingly refers to Pico as Boyfriend's "sexually ambiguous, angry little friend."
On April 1st, 2021, Tom Fulp updated Pico's School as an April Fools Day joke, with this version ending with Pico revealing to Cassandra that he and Boyfriend are dating and that everybody in the school accepts them. The next day, this version would be released as a separate game called Pico's School: Love Conquers All, being set in an alternate timeline. Given that the game portrayed Pico and Boyfriend's relationship in a positive light, some fans have taken this as a sign that Tom Fulp approves of the idea that they were at one point a couple.
The concept of Chicken Run: Eggstraction was concieved during the production of the Chicken Run: Dawn of the Nugget movie. It is possible that the ending of Dawn of the Nugget, where Spoiler:Ginger leads the flock to become vigilante spies, devoted to rescuing chickens from other coups and factories may have been added to set up the game.
The end of the story has the two main characters walking off into the sunset with one of them saying "You know, Sam, this could be the beginning of a beautiful friendship", referencing a line from the ending of the 1942 film "Casablanca".