Platform: Nintendo Entertainment System
Ghosts 'n Goblins
Ms. Pac-Man
Klax
Clu Clu Land
Yeah Yeah Beebiss I
Kid Icarus
RoboCop 2
Godzilla 2: War of the Monsters
Final Fantasy
Balloon Fight
Little Nemo: The Dream Master
Shockwave
Baby Boomer
Rod-Land
Dragon Power
Super C
The Goonies II
Teenage Mutant Ninja Turtles: Tournament Fighters
Metal Storm
Batman: The Video Game
Star Trek: 25th Anniversary
Titenic
Bomberman II
New Ghostbusters II
Snoopy's Silly Sports Spectacular!
Destiny of an Emperor
Dragon Warrior III
Bad News Baseball
Bases Loaded 4
Tagin' Dragon
Zoda's Revenge: StarTropics II
The Simpsons: Bart vs. The Space Mutants
Journey to Silius
Dragon Spirit: The New Legend
Hogan's Alley
Wheel of Fortune
Devil World
Zelda II: The Adventure of Link
Wacky Races
Tiny Toon Adventures
Pictionary: The Game of Video Quick Draw
Chiller
Joe & Mac
Wario's Woods
Castlevania III: Dracula's Curse
Cheetahmen II
Faria: A World of Mystery and Danger!
Spot: The Video Game
A Boy and His Blob: Trouble on Blobolonia
StarTropics
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The Minnesota state lottery was considering using the NES to let people play the lottery. The player would use a game cartridge made by the company to play the lottery, and a modem that would allow them to communicate with the central computer. The plan eventually fell through due to concerns that minors would illegally purchase tickets.
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Many consoles in South Korea were released under alternate names and published by various Korean companies, including the Game Boy, Genesis, Master System, Game Gear, SNES and Nintendo 64.
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In 1994, Nintendo made a deal with Steepler, the Dendy's distributor in Eastern Europe, to permit continued sale of the Dendy in exchange for equal distribution of the Super Nintendo Entertainment System and Game Boy in the Commonwealth of Independent States; official Russian releases of these systems even included Dendy stickers on the packaging to reflect the arrangement. Meanwhile, in various other parts of the former Eastern Bloc, Nintendo made deals with other third-party distributors; among others, the NES, SNES, and Game Boy saw official releases in Poland, Hungary, and the former territories of Yugoslavia and Czechoslovakia during 1993–1994.
Joshua Rogers video about Nintendo in Eastern and Central Europe:
https://www.youtube.com/watch?v=q75Re7deJC0
Russian-language articles about the Nintendo/Steepler deal:
https://web.archive.org/web/20190427025842/https://www.kommersant.ru/doc/94004
https://web.archive.org/web/20240601223552/https://dtf.ru/games/970617-legenda-o-slone-kak-it-kompaniya-steepler-sozdala-dendy-i-osnovala-rossiiskii-konsolnyi-rynok
https://www.youtube.com/watch?v=q75Re7deJC0
Russian-language articles about the Nintendo/Steepler deal:
https://web.archive.org/web/20190427025842/https://www.kommersant.ru/doc/94004
https://web.archive.org/web/20240601223552/https://dtf.ru/games/970617-legenda-o-slone-kak-it-kompaniya-steepler-sozdala-dendy-i-osnovala-rossiiskii-konsolnyi-rynok
subdirectory_arrow_right Mattel (Company)
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This commercial has sustained a decent viral popularity, often being featured on listicles and review videos related to bizarre 1980s or Nintendo commercials, but it is not as well known that the advert was part of a larger Nintendo campaign, and that "you cannot beat us" is a variation on another, more frequently-used Nintendo slogan from the country - "it can't be beaten!" This phrase was used in a series of significantly less frightening live-action commercials showing children playing the games while doing imitations of the voice from the CGI commercial, winning, shouting "Beat 'cha!", and then having a hazard from the game enter their room (a tennis ball while playing Tennis, a martial artist while playing Kung Fu, and a generic effect where their chair blasts into the sky for Super Mario Bros.) while a filtered voice announces "We are Nintendo, we do not like losing!"
The "You cannot beat us" commercial:
https://youtu.be/FybA0SaL0nI
The "It can't be beaten" commercials:
https://youtu.be/_ohtTXbY3w0
https://youtu.be/APhANEj4S-Q
https://youtu.be/USskxMlWmkQ
https://youtu.be/FybA0SaL0nI
The "It can't be beaten" commercials:
https://youtu.be/_ohtTXbY3w0
https://youtu.be/APhANEj4S-Q
https://youtu.be/USskxMlWmkQ
subdirectory_arrow_right Wrecking Crew (Game), Hogan's Alley (Game), Duck Hunt (Game), Baseball (Game), 10-Yard Fight (Game), Gyromite (Game), Ice Climber (Game), Clu Clu Land (Game), Kung Fu (Game), Stack-up (Game), Wild Gunman (Game), Excitebike (Game), Tennis (Game), Golf (Game), Pinball (Game), Family Computer (Platform)
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Multiple early "black box" NES releases' cartridges produced during the console's US launch in Winter 1985 didn't use NES ROM chips, but rather Famicom ROM chips with a built-in converter. The 15 NES launch titles, and the only games known to have these chips, are:
•10-Yard Fight
•Baseball
•Clu Clu Land
•Duck Hunt
•Excitebike
•Golf
•Gyromite
•Hogan's Alley
•Ice Climber
•Kung Fu
•Pinball
•Stack-Up
•Tennis
•Wild Gunman
•Wrecking Crew
All of these games would eventually be reprinted with regular NES chips.
•10-Yard Fight
•Baseball
•Clu Clu Land
•Duck Hunt
•Excitebike
•Golf
•Gyromite
•Hogan's Alley
•Ice Climber
•Kung Fu
•Pinball
•Stack-Up
•Tennis
•Wild Gunman
•Wrecking Crew
All of these games would eventually be reprinted with regular NES chips.
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Shortly after the Famicom's launch in 1983, Atari approached Nintendo offering to distribute the system outside of Japan as the Nintendo Enhanced Video System. Negotiations for the arrangement stalled when Atari saw a demonstration for the Coleco Adam home computer system that used the ColecoVision port of Donkey Kong as a demo title. Because Atari previously gained the exclusive PC port rights to the arcade game, they assumed that Nintendo was also working with Coleco behind their backs. By the time the misunderstanding was cleared up, the North American video game industry had crashed and Ray Kassar had stepped down as CEO of Atari, causing the agreement to be called off entirely. The Famicom wouldn't reach international shores until 1985, when Nintendo began distributing a revised version in North America themselves as the Nintendo Entertainment System.
Ars Technica article:
https://arstechnica.com/gaming/2021/12/time-to-feel-old-inside-the-nes-on-its-30th-birthday/
Classic Gaming article:
https://web.archive.org/web/20051124042223/http://www.classicgaming.com/features/articles/nes20th/
GameSpy article:
https://web.archive.org/web/20040701101711/http://archive.gamespy.com/articles/july03/famicom/index11.shtml
https://arstechnica.com/gaming/2021/12/time-to-feel-old-inside-the-nes-on-its-30th-birthday/
Classic Gaming article:
https://web.archive.org/web/20051124042223/http://www.classicgaming.com/features/articles/nes20th/
GameSpy article:
https://web.archive.org/web/20040701101711/http://archive.gamespy.com/articles/july03/famicom/index11.shtml
subdirectory_arrow_right Sega Master System/Mark III (Platform)
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There are two different candidates for the video game console with the longest lifespan, from official introduction to discontinuation, and which one holds the distinction depends on one's metrics.
In terms of support from its original developer, the longest-lasting video game console is the Famicom, the Japanese version of the Nintendo Entertainment System. The Famicom was introduced in 1983 and remained on store shelves until 2003, lasting twenty years on the market.
However, when counting support from third party manufacturers, the distinction instead goes to the Sega Master System. While Sega incrementally discontinued the device between 1991 and 1994 depending on the region, Brazilian manufacturer Tectoy received a license from Sega to continue manufacturing clones of the Master System due to its high popularity in Brazil. These clone consoles continue to be manufactured in the present day, decades after the original Master System's launch in 1985.
In terms of support from its original developer, the longest-lasting video game console is the Famicom, the Japanese version of the Nintendo Entertainment System. The Famicom was introduced in 1983 and remained on store shelves until 2003, lasting twenty years on the market.
However, when counting support from third party manufacturers, the distinction instead goes to the Sega Master System. While Sega incrementally discontinued the device between 1991 and 1994 depending on the region, Brazilian manufacturer Tectoy received a license from Sega to continue manufacturing clones of the Master System due to its high popularity in Brazil. These clone consoles continue to be manufactured in the present day, decades after the original Master System's launch in 1985.
IGN South Africa article:
https://za.ign.com/ps4/64636/feature/the-5-longest-console-lifespans
Archived page from Sega of Japan's website clarifying the launch year of the Master System:
https://web.archive.org/web/20140716112819/http://sega.jp/fb/segahard/mk3/
https://za.ign.com/ps4/64636/feature/the-5-longest-console-lifespans
Archived page from Sega of Japan's website clarifying the launch year of the Master System:
https://web.archive.org/web/20140716112819/http://sega.jp/fb/segahard/mk3/
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