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March 2002 Nintendo Dream questionnaire with Nintendo staff:
https://archive.org/details/nintendo-dream-2002-03-vol-066-600dpi-ozidual/Nintendo%20Dream%202002%2003%20v066%20%28J%20OCR%29/page/n91/mode/2up
September 18, 2009 Rare Scribes:
https://www.raregamer.co.uk/scribes-september-18th-2009/
https://archive.org/details/nintendo-dream-2002-03-vol-066-600dpi-ozidual/Nintendo%20Dream%202002%2003%20v066%20%28J%20OCR%29/page/n91/mode/2up
September 18, 2009 Rare Scribes:
https://www.raregamer.co.uk/scribes-september-18th-2009/
subdirectory_arrow_right Captain Rainbow (Game), Mach Rider (Game), Vs. Mach Rider (Game), Mach Rider (Collection)
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As of 2024, Super Smash Bros. Melee is the only game in the series to not have unique introduction for characters in a VS. match, with every character spawning into the match as trophies. Despite having a timer counting down from three on-screen, it also doesn’t have the announcer counting down from three to start a match, instead saying “Ready…GO!”
subdirectory_arrow_right Super Smash Bros. Ultimate (Game)
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Super Smash Bros. Melee - Corneria (JP):
https://www.youtube.com/watch?v=NhiWu47Lgl0
Star Fox 64 Japanese cast:
https://www.behindthevoiceactors.com/video-games/Star-Fox-64/japanese-cast/
https://www.youtube.com/watch?v=NhiWu47Lgl0
Star Fox 64 Japanese cast:
https://www.behindthevoiceactors.com/video-games/Star-Fox-64/japanese-cast/
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Despite being a boss character, Master Hand is considered worse than any regular character in competitive play when unlocked through the Name Entry glitch. This is due to his high power and unconventional win conditions being nullified by his lack of defense options, slow attack and non-existent movement speed, and - in the case of doubles - his inability to attack the member of the opposing team with a lower port number.
Due to Master Hand being an undesirable character to play as, he is rarely explicitly mentioned as being banned in Melee tournament rulesets. However, he will usually be banned at a TO's discretion in the rare occasion he pops up, due to his win conditions stretching matches out extremely long and his matches always ending with the game crashing.
Due to Master Hand being an undesirable character to play as, he is rarely explicitly mentioned as being banned in Melee tournament rulesets. However, he will usually be banned at a TO's discretion in the rare occasion he pops up, due to his win conditions stretching matches out extremely long and his matches always ending with the game crashing.
Wiki summary of Master Hand in competitive play:
https://www.ssbwiki.com/Master_Hand_glitch#In_competitive_play
Smashboards forum threads discussing Master Hand's tournament legality:
https://smashboards.com/threads/should-master-hand-be-tourney-legal.237539/
https://smashboards.com/threads/the-official-master-hand-guide.278836/
https://www.ssbwiki.com/Master_Hand_glitch#In_competitive_play
Smashboards forum threads discussing Master Hand's tournament legality:
https://smashboards.com/threads/should-master-hand-be-tourney-legal.237539/
https://smashboards.com/threads/the-official-master-hand-guide.278836/
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He is currently the only known competitive Super Smash Bros. player to have a character he has created represented in the series. Alongside the release of Banjo & Kazooie as a fighter, a Mii costume based on Sans from his game Undertale as well as an original remix of the song "Megalovania" were both added to Super Smash Bros. Ultimate on September 4th.
There's not much info about Toby Fox playing competitive Melee as he doesn't talk about it publicly too often, the VoD provided is the only publicly-known footage of him playing a set to my knowledge:
https://www.youtube.com/watch?v=Nzh3NUO4szE
According to people, he was known as a bit of a local celebrity due to his work on the webcomic Homestuck, though that is more hear-say than anything definitive.
https://www.youtube.com/watch?v=Nzh3NUO4szE
According to people, he was known as a bit of a local celebrity due to his work on the webcomic Homestuck, though that is more hear-say than anything definitive.
subdirectory_arrow_right Pokémon Channel (Game), Pokémon (Franchise), Super Smash Bros. (Franchise), Nintendo GameCube (Platform)
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"This...is Meowth's dream. Meowth strides all over the globe, scattering invitations to other Pokémon, insisting they come to "Meowth's Party." At this wonderful party, guests are packed in like sardines as Meowth climbs up the stage with its faithful guitar. It strikes a chord, pauses, and then rocks their world!"
A version of Meowth's Party eventually made its way into the GameCube release of Pokémon Channel.
Spaceworld 2000 Meowth's Party tech demo:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1387
Pokémon Channel Meowth's Party:
https://www.youtube.com/watch?v=8DcqH7Cl9MY
Meowth Trophy image:
https://www.ssbwiki.com/File:Meowth_Trophy_Melee.png
Original Pokémon anime short:
https://vimeo.com/267748188
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1387
Pokémon Channel Meowth's Party:
https://www.youtube.com/watch?v=8DcqH7Cl9MY
Meowth Trophy image:
https://www.ssbwiki.com/File:Meowth_Trophy_Melee.png
Original Pokémon anime short:
https://vimeo.com/267748188
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Ganondorf's design in Super Smash Bros. Melee is based on his appearance in the Spaceworld 2000 tech demo which showcased a fight with Link and himself where he wields a large sword. This large sword only ever appeared in that tech demo and in one of his win animations in Melee. This specific sword would not be used in Ganondorf's moveset until the release of Super Smash Bros. Ultimate in 2018, where his design is based on that same Spaceworld 2000 tech demo as well as elements from his appearance in The Legend of Zelda: Ocarina of Time.
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Although Banjo and Kazooie from Banjo-Kazooie would not appear in the series until Super Smash Bros. Ultimate, their names appear as two of the random default names selected in the Name Entry in the Japanese version of Super Smash Bros. Melee. The same is true for Conker from Conker's Bad Fur Day, another Rare character. Notably, Bad Fur Day didn't release in Japan until its Xbox remake, Conker: Live & Reloaded
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The characters of Captain Falcon, Pichu, Ganondorf, Peach, Jigglypuff, Link, Samus, and Donkey Kong actually have two taunts; one for each direction they are facing (right or left). However, some characters like Donkey Kong, Samus, and Ganondorf have taunts that look identical but actually have very subtle differences that are hard to spot at first glance.
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Captain Falcon has minor gameplay changes based on which alternate skin is being used. Presumably a programming oversight, the character's Environmental Collision Box (ECB), a small diamond that prevents the character from falling through stage environments and walking through walls, differs slightly between skins, meaning they have very slightly different widths for dealing with stage collisions/interaction (although hurtboxes remain the same on all skins). Ranked from thinnest to widest, Captain Falcon's default skin has the thinnest ECB, while the Pink, Blue, Red, and Black skins have wider ECBs, with the Green skin coming out on top with the widest.
Video demonstration:
https://www.youtube.com/watch?v=O_yy9y25pOE#t=224s
Number comparison:
https://smashboards.com/threads/difference-in-colors.223965/page-2#post-7249732
https://www.youtube.com/watch?v=O_yy9y25pOE#t=224s
Number comparison:
https://smashboards.com/threads/difference-in-colors.223965/page-2#post-7249732
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If you turn off the music and select Captain Falcon on the character select screen, an extremely faint grunt obscured by the Announcer saying Captain Falcon's name can be heard. In the game's sound test, audio files can be found with "DEMO" attached at the end of them showing that every character in the game had similar planned sound effects on the character select screen, but only Captain Falcon's sound remains audible. Additionally, in the game's files, animations labeled "Select" and "SelectWait" can be found for every character in the game, many of which were either ripped directly from Super Smash Bros., are unfinished, or were repurposed in the final game. These are all presumably remnants of an earlier version of the character select screen that more closely resembled Super Smash Bros., where the character's in-game models were visible and used special animations and sound effects when selected.
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In the game's files is an unused sound for when you get a Rare Trophy. This sound would later be used in Brawl, and as part of the character unlock screen in the subsequent three installments following said game.
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Starting in April of 2002, the FAQ section of the official website had the question "Are Sonic and Knuckles in the game?".
This was in response to the April 2002 issue of EGM, which jokingly stated that Sonic and Tails could be unlocked by defeating 20 or more Wireframes in Cruel Melee.
This was in response to the April 2002 issue of EGM, which jokingly stated that Sonic and Tails could be unlocked by defeating 20 or more Wireframes in Cruel Melee.
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When the game was rereleased under the "Player's Choice" banner in the US, the color of the game's title on the spine was inverted.
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While almost every character requires eight frames after grabbing onto a ledge before they can do anything, Link is the only character that requires four frames before performing another action.
subdirectory_arrow_right Boktai: The Sun Is in Your Hand (Game)
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In an animated trailer for Boktai: The Sun Is In Your Hands!, a boy can be heard playing Super Smash Bros. Melee on a Nintendo Gamecube.
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There are nine unused event match character tags stored in the game's files. The unused character tags are for Peach, Roy, Pikachu, Pichu, Ice Climbers, Zelda/Sheik, Mewtwo, Ganondorf, and Dr. Mario. They are never seen in game because none of the event matches force you to specifically play those characters.
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