subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Kongo Jungle is the only past stage from the original game to return, with the exception of DLC.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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This is the first time both Master Hand and Crazy Hand have in-game announcer calls that are used.
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In Super Smash Bros for 3DS the trophy titled "Luigi (With Poltergust 3000)" is actually wrong. The Poltergust that Luigi is wearing is actually the Poltergust 5000 from Luigi's Mansion: Dark Moon, which can be noted by the green light on the back of it.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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The game originally had a 4th set of custom moves for all characters. By hacking the game it is possible to activate them, although most of the moves are unfinished, and do not deliver damage.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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If the player reflects the Starman enemy's projectile, the "SMAAAASH!!" graphic from Earthbound will flash and the starman will be instantly killed.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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The texture for the Skull Kid assist trophy contains an unused portion which seems to be the flute he used in Ocarina of Time and Majora's Mask. It is unknown what it could have been used for, though it's likley he was supposed to use it in some way when the player summons him.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Mewtwo's character art uses the same pose as the one in Super Smash Bros. Melee.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Tingle's trophy chronology only mentions his appearance in Majora's Mask. Which is odd considering Tingle's Wind Waker design is used for the trophy, and his role in Wind Waker is mentioned in the trophy's description.
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Tekken's Heihachi Mishima was briefly considered for the roster of Super Smash Bros. for Nintendo 3DS and Wii U, but was ultimately replaced with Ryu from Street Fighter. The team thought that implementing Heihachi's movement into the game would have been difficult due to fundamental design differences between the Tekken and Super Smash Bros. series, and instead released a Mii Fighter costume of him. He was once again considered for Super Smash Bros. Ultimate, but his son Kazuya was chosen instead due to him possessing the Devil Gene from his mother Kazumi. This choice was made to implement Kazuya's Devil Powers into midair jumps, smash attacks and special moves, while making the rest of Kazuya's moveset as similar as possible to his normal moveset in the Tekken series.
SourceGaming article:
http://www.sourcegaming.info/2015/06/26/800/
Super Smash Bros. Ultimate - Kazuya Fighter Showcase:
https://www.youtube.com/watch?v=iMy8Ah4eQ8g#t=228s
http://www.sourcegaming.info/2015/06/26/800/
Super Smash Bros. Ultimate - Kazuya Fighter Showcase:
https://www.youtube.com/watch?v=iMy8Ah4eQ8g#t=228s
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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It was considered to make Alph a clone of Olimar with the ability to use Rock Pikmin. However, this idea was scrapped and Alph became a costume swap instead.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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According to Masahiro Sakurai in an interview, Pac-Man would have been removed from the roster if Bandai Namco had rejected his redesign of the character with a more classic Pac-Man appearance, as he considered it superior to the designs used in Pac-Man and the Ghostly Adventures.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Super Smash Bros. 4 is the first game in the Super Smash Bros. series where Falco is not unlocked by completing 100-Man mode. This condition was instead given to Wario.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Because the 3DS needed third party support when it was first released, Nintendo appreciated Namco's efforts on Tekken 3D: Prime Edition, and the two companies became closer. This eventually led to Namco Bandai assisting Nintendo in developing Super Smash Bros. for Nintendo 3DS and Wii U.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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The promotional artwork for Ryu is a reference to the Street Fighter 2 World Warriors arcade artwork.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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In the Taiwan and Hong Kong websites of the Super Smash Bros. for Nintendo 3DS websites, one of the photos is actually taken from the Wii U version. The Wii U version was not released in Taiwan or Hong Kong yet, and was likely just an oversight of the developers.
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The Epona trophy is taken from the 3DS release of Ocarina of Time, rather than the original Nintendo 64 release.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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According to Masahiro Sakurai, in an interview with Famitsu, the reason for the addition of the fighter Duck Hunt was for two reasons. The first reason was that he had an interest on adding them for a long time, but was also because of the uniqueness of the character. The second reason was because of the high sales of the game, and he deemed that the game was the high-selling shooting game in the USA.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Corrin from Fire Emblem Fates nearly didn't make it into the game because Super Smash Bros. creator Masahiro Sakurai thought that they had already included too many Fire Emblem characters.
However, Sakurai's team thought that Corrin would be a unique fighter and convinced him to include the character in the game.
However, Sakurai's team thought that Corrin would be a unique fighter and convinced him to include the character in the game.
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