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According to an IGN interview, Super Smash Bros. Brawl's motion controls were hard to work into the game, possibly due to their impreciseness. Instead, the game was focused on the Wii's internet capabilities.
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There is evidence suggesting that Pikachu in this game is actually Pichu from Super Smash Bros. Melee, albeit evolved:
•Pikachu in Brawl uses Pichu's wall jump ability from Melee.
•Pikachu's Final Smash in Brawl is Volt Tackle, which, in the Pokemon games, can only be inherited by an egg-born Pichu.
•Pikachu's blue costume in Brawl uses the goggles worn by Pichu's blue costume in Melee.
•Pikachu in Brawl uses Pichu's wall jump ability from Melee.
•Pikachu's Final Smash in Brawl is Volt Tackle, which, in the Pokemon games, can only be inherited by an egg-born Pichu.
•Pikachu's blue costume in Brawl uses the goggles worn by Pichu's blue costume in Melee.
subdirectory_arrow_right Super Smash Bros. (Franchise)
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Both Ness and Lucas are unable to learn their Final Smashes (PK Starstorm) in their respective games. Instead, it's a move that both Poo (Ness' partner) and Kumatora (Lucas' partner) learn. In both Final Smash trophies in Super Smash Bros. Brawl, it says the partners taught them their respective moves so that they could use it in Brawl.
Super Smash Bros. Brawl:
https://www.youtube.com/watch?v=v0J9qZdVb-8
Super Smash Bros. for Nintendo 3DS:
https://www.youtube.com/watch?v=4ZAfIjDNv8Q
https://www.youtube.com/watch?v=nIRPUdZe2nE
Super Smash Bros. for Wii U:
https://www.youtube.com/watch?v=8tQRjyPkJfQ
Super Smash Bros. Ultimate:
https://www.youtube.com/watch?v=Z6bJydD3U8Y
Brawl trophy description screenshots:
http://super-smash-bros.wikia.com/wiki/PK_Starstorm#Trophy_Descriptions
https://www.youtube.com/watch?v=v0J9qZdVb-8
Super Smash Bros. for Nintendo 3DS:
https://www.youtube.com/watch?v=4ZAfIjDNv8Q
https://www.youtube.com/watch?v=nIRPUdZe2nE
Super Smash Bros. for Wii U:
https://www.youtube.com/watch?v=8tQRjyPkJfQ
Super Smash Bros. Ultimate:
https://www.youtube.com/watch?v=Z6bJydD3U8Y
Brawl trophy description screenshots:
http://super-smash-bros.wikia.com/wiki/PK_Starstorm#Trophy_Descriptions
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Sonic the Hedgehog can outrun the F-Zero vehicles on the Big Blue stage from Melee if he has the Bunny Hood equipped.
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The reason that Snake was included in the game was to satisfy Hideo Kojima's son, who was a big fan of the series and wanted to see one of his father's characters in the game. Kojima was also hoping to expose younger players to the character as The Twin Snakes was the most recent Metal Gear game on a Nintendo platform. Kojima had also previously desired Snake to be in Super Smash Bros. Melee.
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Snake appears to dislike Sonic according to his Smash Taunt conversation with Otacon when battling the hedgehog. Whilst the reasons are mostly unclear, one popular theory is that it references how Snake's Japanese VA, Akio Otsuka, is the son of Chikao Otsuka, who voices Sonic's nemesis, Doctor Eggman/Robotnik. Coincidentally, Chikao also voices Big Boss in Metal Gear Solid 4. It's also possible Snake's disliking of Sonic is a reference to how hedgehogs eat snakes in the wild.
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If the player does the down taunt command in a split second at Shadow Moses Island, the Codec will appear. One of three characters will appear (Colonel Roy Campbell, Hal Emmerich, or Mei-Ling) and give a short description of any random character on the battlefield.
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Sometimes when Snake uses his C4, it is in the shape of a butterfly, an homage to Naked Snake shaping C3 into a butterfly before planting it onto a fuel tank in Metal Gear Solid 3: Snake Eater.
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Many elements of Solid Snake are actually taken from Naked Snake (AKA Big Boss) in Metal Gear Solid 3.
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Marth's trophy information is not entirely correct, as it says Altea was destroyed by Akaneia. In actuality, Akaneia only controlled Altea for a period of time, and is reclaimed by Marth near the end of the game.
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The "Shellcreepers" trophy states that Mario and Luigi used to fight these enemies "back when they were plumbers", though there has been no actual mention of them retiring throughout the Mario series.
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Fox and Falco both have unused animations that appear to be their blasters misfiring.
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The stage "Green Hill Zone" has a large amount of extra geometry outside of the camera view, a fact that the game's director, Masahiro Sakurai, noted on the Smash Bros. Dojo when the stage was revealed.
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