subdirectory_arrow_right Star Fox: Assault (Game)
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In Star Fox: Assault's prologue, one of the ape soldiers apart of Oikonny's rebellion will similarly shout that "Our final line of defense has been penetrated!". Oikonny in response says "Is this guy some kind of demon?". In the Japanese version of Assault, he instead says "コイツら化け物か?" (Are these monsters?), which makes it much more clear that it's meant to be a callback to Area 6's dialogue. This intention was confirmed by producer Takaya Imamura in a 2005 Nintendo Dream interview with Star Fox: Assault's development team.
Japanese dialogue from Star Fox 64 and Star Fox: Assault:
https://sfxlines.xxxxxxxx.jp/64/area6.html
https://sfxlines.xxxxxxxx.jp/assault/m01.html
Nintendo Dream interview with Star Fox: Assault developers:
https://shmuplations.com/starfoxassault/
https://sfxlines.xxxxxxxx.jp/64/area6.html
https://sfxlines.xxxxxxxx.jp/assault/m01.html
Nintendo Dream interview with Star Fox: Assault developers:
https://shmuplations.com/starfoxassault/
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Star Fox 64's development didn't actually begin with the intention of creating a new Star Fox game; rather, it began with a series of experiments by character designer Takaya Imamura and programmer Kazuaki Morita. As Morita was new to 3D programming, creating something entirely new was difficult, and to make matters worse, they didn't have the final N64 hardware itself to work with, instead having to utilize a bulky dev computer and a modified SNES controller without analog sticks, as those were all being used by the Super Mario 64 development team, which were clearly given far more priority. The pair decided to begin development by porting the original Star Fox, which they thought would be better for easing into 3D. As this was Morita's first attempt at learning 3D, he began with inputting his own data and placing objects like cubes on a course, and then launched basic-looking Arwings. This prototype was affectionately named "Star Box".
It's worth pointing out that Star Fox 64's development wasn't given the full greenlit until the project was displayed at Space World 1995, as the higher ups within Nintendo were not actually keen on the concept and were even waiting for Imamura and Morita to eventually give up on their experiments. It was because of their dedication and perseverance to get the game off the ground that led to Star Fox 64 beginning full production as an actual video game after it was shown off at Space World, with Shigeru Miyamoto and other Nintendo staff such as director Takao Shimizu slowly coming on board afterwards.
It's worth pointing out that Star Fox 64's development wasn't given the full greenlit until the project was displayed at Space World 1995, as the higher ups within Nintendo were not actually keen on the concept and were even waiting for Imamura and Morita to eventually give up on their experiments. It was because of their dedication and perseverance to get the game off the ground that led to Star Fox 64 beginning full production as an actual video game after it was shown off at Space World, with Shigeru Miyamoto and other Nintendo staff such as director Takao Shimizu slowly coming on board afterwards.
User's translation of Star Fox 64 developer interview from official Japanese guidebook:
https://www.reddit.com/r/starfox/comments/x938ib/behold_an_attempt_at_translating_an_interview/
Nintendo Dream Star Fox Adventures interview:
https://shmuplations.com/starfoxadventures/
General SF64 development timeline overview:
https://tcrf.net/Prerelease:Star_Fox_64
https://www.reddit.com/r/starfox/comments/x938ib/behold_an_attempt_at_translating_an_interview/
Nintendo Dream Star Fox Adventures interview:
https://shmuplations.com/starfoxadventures/
General SF64 development timeline overview:
https://tcrf.net/Prerelease:Star_Fox_64
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According to Imamura, Fox's mother disapproved of her son following in her husband's footsteps and potentially getting himself killed the same way, and thus they have become estranged from each other, though they haven't exactly broken off from each other completely. Imamura even hints that she's secretly supporting her son's actions from behind the scenes.
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
Star Fox Nintendo Power comic:
https://imgur.io/gallery/5Vvlb
Snippet from the original Nintendo Dream 2011 Magazine interview:
https://www.reddit.com/r/starfox/comments/wo9lfo/so_heres_the_official_statement_regarding_the/
https://www.ndw.jp/starfox-game-230221/
Star Fox Nintendo Power comic:
https://imgur.io/gallery/5Vvlb
Snippet from the original Nintendo Dream 2011 Magazine interview:
https://www.reddit.com/r/starfox/comments/wo9lfo/so_heres_the_official_statement_regarding_the/
subdirectory_arrow_right Star Fox (Franchise)
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According to former Nintendo character designer Takaya Imamura, Wolf O'Donnell was inspired by his grandfather, who he described as being a "bad man".
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—Back in the day, a lot of Nintendo’s games used voices provided by the staff.
Imamura: We dubbed Star Fox 64 ourselves at first, too. We were all like, wow, this is gonna be so cool! But when we showed it to people outside the team, they responded with “laaaame” (laughs). We were told “this is unforgivably bad” (laughs), and so we switched to professional voice actors.
—Ahahaha! But, now I want to hear it for myself… (laughs)
Imamura: Rare did the same thing with their game, except they were really good at it (laughs)
The culture around voice acting isn’t cemented in the US to the extent that it is in Japan; in the US, voice acting is performed by regular actors, whereas in Japan, voice actors have a very specific and distinctive style of delivery, and it could be that it’s left such an impression on us that we’re not as capable of tolerating amateurish voice acting.
What’s funny is that some of the sales people who didn’t like our N64 dub told us that the Super Famicom “buh-buh-buh-buh” voices were cooler, so as a trial, we looked backwards and imported those SFC-style “buh-buh-buh”s, but the reaction was, “nah, that sucks” (laughs). We really did experiment with the animal language (laughs).
Imamura: We dubbed Star Fox 64 ourselves at first, too. We were all like, wow, this is gonna be so cool! But when we showed it to people outside the team, they responded with “laaaame” (laughs). We were told “this is unforgivably bad” (laughs), and so we switched to professional voice actors.
—Ahahaha! But, now I want to hear it for myself… (laughs)
Imamura: Rare did the same thing with their game, except they were really good at it (laughs)
The culture around voice acting isn’t cemented in the US to the extent that it is in Japan; in the US, voice acting is performed by regular actors, whereas in Japan, voice actors have a very specific and distinctive style of delivery, and it could be that it’s left such an impression on us that we’re not as capable of tolerating amateurish voice acting.
What’s funny is that some of the sales people who didn’t like our N64 dub told us that the Super Famicom “buh-buh-buh-buh” voices were cooler, so as a trial, we looked backwards and imported those SFC-style “buh-buh-buh”s, but the reaction was, “nah, that sucks” (laughs). We really did experiment with the animal language (laughs).
As mentioned by Takaya Imamura above, this was met with negative reception internally and thus they switched over to using professional voice actors. What remains of this lost developer dub was recently discovered within the Nintendo gigaleak from 2020.
The official Japanese Star Fox 64 guidebook reveals that it was programmer Nobuhiro Sumiyoshi who provided the original voice for Leon Powalski, who is voiced by Shinobu Satouchi (who also voices Fox McCloud) in the final Japanese version of Star Fox 64. Takaya Imamura later revealed in a tweet in 2024 that he provided the initial voice for Fox.
Star Fox 64 rejected developer dub discovery Reddit thread:
https://www.reddit.com/r/starfox/comments/10m7vj8/found_the_terrible_awesome_rejected_developer_dub/
Rejected developer dub:
https://youtu.be/bpsHjFBK164
2002 Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Imamura revealing that he voiced Fox in this dub:
https://x.com/ima_1966/status/1798369161917378853
https://www.reddit.com/r/starfox/comments/10m7vj8/found_the_terrible_awesome_rejected_developer_dub/
Rejected developer dub:
https://youtu.be/bpsHjFBK164
2002 Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Imamura revealing that he voiced Fox in this dub:
https://x.com/ima_1966/status/1798369161917378853
subdirectory_arrow_right Star Fox 64 3D (Game)
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This line is somewhat controversial because it implies that there exists some version of scientist Albert Einstein within the Star Fox universe. It is worth pointing out that this was added in for the Western localization of Star Fox 64, as in the Japanese version of the game, Falco simply just says:
クッ!敵と味方の区別も出来ねえのか!(Damn it! Can't you even distinguish between friend and foe?!)
Ultimately, the Western version of Star Fox 64 3D would have this line be changed to: "Hey, genius! I'm on your side!"
Star Fox 64 Uncompressed Audio - Falco Lombardi:
https://www.youtube.com/watch?v=63mDRvF_gc8?t=192
Star Fox 64 3D - Falco Lombardi's Quotes:
https://www.youtube.com/watch?v=DwU5qqeyBRs?t=191
Star Fox 64 Falco voice clips (Japanese):
https://www.youtube.com/watch?v=rYx4B_bp2ow?t=348
https://www.youtube.com/watch?v=63mDRvF_gc8?t=192
Star Fox 64 3D - Falco Lombardi's Quotes:
https://www.youtube.com/watch?v=DwU5qqeyBRs?t=191
Star Fox 64 Falco voice clips (Japanese):
https://www.youtube.com/watch?v=rYx4B_bp2ow?t=348
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subdirectory_arrow_right Star Fox 64 3D (Game)
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こんな物 後にも先にも1回きりだぜ!(This is like the only time in our life we'll ever use this thing!)
English SF64's equivalent to this is "This thing will never hold together."
Apparently, this was the result of Takano feeling bad about there only being one underwater stage in all of SF64's single-player mode.
Iwata asks - Star Fox 64 3D:
https://iwataasks.nintendo.com/interviews/3ds/starfox/0/4/
Star Fox 64 Falco voice clips (Japanese):
https://www.youtube.com/watch?v=rYx4B_bp2ow
https://iwataasks.nintendo.com/interviews/3ds/starfox/0/4/
Star Fox 64 Falco voice clips (Japanese):
https://www.youtube.com/watch?v=rYx4B_bp2ow
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Star Fox 64 would essentially retcon all of this, and claim that Venom was already a desolate wasteland to begin with, which is the entire reason General Pepper banished Andross there after the latter nearly destroyed Corneria with his weapons. That being said, Star Fox Command would later reveal that during his banishment on Venom, Andross had actually created a terraforming device that he planned on using upon Venom as a means to transform it into a beautiful green world similar to Corneria, for prosperity and to also give his heirs and descendants a home to live happily in. This is essentially an inverse of his original SNES backstory, where he's now trying to save Venom and turn it into a hospitable world, as opposed to invading and transforming it into a polluted wasteland.
Star Fox SNES English manual:
https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SADGE.pdf
Star Fox 2 - Venom:
https://www.youtube.com/watch?v=TQRYr6-a1aE#t=36
User's English translation of Japanese official Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Star Fox Command - Andross' banishment on Venom:
https://www.youtube.com/watch?v=swUv9_-cLwM#t=1186
https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SADGE.pdf
Star Fox 2 - Venom:
https://www.youtube.com/watch?v=TQRYr6-a1aE#t=36
User's English translation of Japanese official Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Star Fox Command - Andross' banishment on Venom:
https://www.youtube.com/watch?v=swUv9_-cLwM#t=1186
subdirectory_arrow_right Star Fox (Franchise)
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His surname seems to come from the Kansai expression, デンガナマンガナー (Denganamanganā). In the Japanese version of Star Fox games, Pigma tends to speak in Kansai dialect like people from Osaka. In Japan, people from this region are characterized as rude, bad-mannered, and even criminal lowlifes, very befitting of Pigma.
It is worth pointing out, however, that this is considered an offensive stereotype of Kansai people, and they do not enjoy being characterized this way in Japanese media.
Star Fox character name origins Reddit thread:
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Japanese video on Pigma Dengar origins:
https://www.youtube.com/watch?v=FLtDilxoXaY
Kansai dialect discrimination article:
https://anond.hatelabo.jp/20201228141845
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Japanese video on Pigma Dengar origins:
https://www.youtube.com/watch?v=FLtDilxoXaY
Kansai dialect discrimination article:
https://anond.hatelabo.jp/20201228141845
subdirectory_arrow_right Star Fox Adventures (Game)
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During the development of Star Fox Adventures, Nintendo considered re-releasing Star Fox 64 for GameCube, likely as a pre-order bonus similar to how The Legend of Zelda: Ocarina of Time was re-released with the first ever release of "Ura Zelda" or Master Quest as a pre-order bonus for The Legend of Zelda: The Wind Waker.
subdirectory_arrow_right Star Fox 64 3D (Game)
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His surname seems to reference the du Pont family (ポン spells both "Pon" and "Pont"), a wealthy American family who made their fortune selling gunpowder, and later chemicals and motor vehicles. A popular rumor is that Henry A. du Pont secretly sold gunpowder to the Confederacy during the Civil War; fittingly enough, Slippy implies that Yaru de Pon is involved in "shady weapon deals", suggesting that he might be supplying Andross' forces as well.
Yaru de Pon is also notably the only character in the original Star Fox 64 to not have any voice acting. This was addressed in its 3DS remake, Star Fox 64 3D, where he is now properly voiced by Jay Ward (who also voices Wolf O'Donnell in Super Smash Bros. Brawl and Super Smash Bros. Ultimate, as well as the Nintendo Switch version of Starlink: Battle for Atlas) in the English version, and Kunpei Sakamoto in the Japanese version.
Star Fox 64 official Japanese character bios:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#frog
Star Fox character name origins Reddit thread:
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Star Fox 64 3D voice cast:
https://www.behindthevoiceactors.com/video-games/Star-Fox-64-3D/
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#frog
Star Fox character name origins Reddit thread:
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Star Fox 64 3D voice cast:
https://www.behindthevoiceactors.com/video-games/Star-Fox-64-3D/
subdirectory_arrow_right Star Fox (Franchise)
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In Japan, Andrew Oikonny's name is アンドリュー・オイッコニー (Andoryū Oikkonī).
His surname seems to be a pun on the Japanese word for nephew, 甥っ子 (Oi-kko). Obviously this is a pun/reference to the fact that Andross is canonically Andrew's uncle.
His surname seems to be a pun on the Japanese word for nephew, 甥っ子 (Oi-kko). Obviously this is a pun/reference to the fact that Andross is canonically Andrew's uncle.
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Going by the manuals and guidebooks, the story begins with Andross being banished to Venom by General Pepper after he unleashed a deadly weapon of some kind upon Corneria. Five years later, the original Star Fox team are sent to investigate strange happenings on Venom only for its leader, James McCloud, to be betrayed and killed by Pigma Dengar, which was also meant to be Andross' declaration of war upon Corneria and the Lylat System, and he and his new army he build up over time would spend the next five years attacking them, leading to General Pepper calling upon the new Star Fox team, which leads directly into the events of Star Fox 64.
Curiously, most of SF64's ancillary material leave it vague on how long it's been between James' death and the events of Star Fox 64, typically only saying that "several years" have passed, all except for Pigma's biography in the official Japanese Star Fox 64 guidebook, which makes it more clear that it's been five years since he betrayed James and Peppy. Beta Star Fox 64 images, as well as the lost developer dub discovered in the Nintendo Gigaleak from 2020, show that Peppy was originally meant to have a line on Titania where he says "This reminds me of 10 years ago!”, obviously referring to when Andross nearly eradicated Corneria with his bioweapon, which is what led to his banishment to Venom in the first place.
Star Fox Zero, whose story and lore is almost completely identical to Star Fox 64, fully verifies that it's been indeed five years since James' death and also overall 10 years since Andross was banished to Venom, both through its opening prologue, the Star Fox Zero - The Battle Begins animated short that was created to commemorate its release, and also the official Japanese Star Fox Zero website.
User's English translation of an official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
IGN English translation of Japanese Star Fox 64 manual:
https://www.ign.com/articles/1997/05/14/starfox-64-manual-translation-pt1
Titania beta textures:
https://www.reddit.com/r/starfox/comments/11dmuu9/restoring_titanias_beta_textures_and_spotting_a/
Star Fox Zero - Prologue:
https://www.youtube.com/watch?v=lxWCFGKSH1k?t=169
Star Fox Zero - The Battle Begins:
https://www.youtube.com/watch?v=wA2-0nTxaGg?t=103
Star Fox Zero - Venom backstory (with translations):
https://i.gyazo.com/5f8cda00ba94f957efaaaa61c35ab13c.png
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
IGN English translation of Japanese Star Fox 64 manual:
https://www.ign.com/articles/1997/05/14/starfox-64-manual-translation-pt1
Titania beta textures:
https://www.reddit.com/r/starfox/comments/11dmuu9/restoring_titanias_beta_textures_and_spotting_a/
Star Fox Zero - Prologue:
https://www.youtube.com/watch?v=lxWCFGKSH1k?t=169
Star Fox Zero - The Battle Begins:
https://www.youtube.com/watch?v=wA2-0nTxaGg?t=103
Star Fox Zero - Venom backstory (with translations):
https://i.gyazo.com/5f8cda00ba94f957efaaaa61c35ab13c.png
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A timeline of events provided in Star Fox Command's official guidebook claims that after Andross' defeat at the end of SF64, the Star Wolf team moved away from the Venom army effective immediately and in turn kicked out Andrew, who no longer had the support of his now deceased uncle, hence why at the beginning of Star Fox: Assault, he's on his own trying to rebel against Corneria using the remnants of Andross' forces.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
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subdirectory_arrow_right Star Fox Adventures (Game)
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Imamura would touch upon this again in an 2002 Nintendo Dream interview regarding Star Fox Adventures. In addition to wanting to come up with a justification for why Fox, Falco, Peppy and Slippy would reunite to fight the enemy, he also wanted to reflect the change in genre from SF64 to SFA and how the relationships between the characters had evolved since then.
As mentioned in the same interview, Imamura had already stated some years prior he'd like to make a sequel to Star Fox 64 taking place 20 years later (Fox would be 38 years old) in the official Japanese guidebook for Star Fox 64 released in 1997.
Nintendo website developer interview:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
User's English translation of an official SF64 Japanese guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
User's English translation of an official SF64 Japanese guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
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The developers of the game were originally going to have Fox say "I guess it's your turn to be thankful" to make him sound cooler, but felt that the line was too showy for him. They instead gave the phrase to Falco, who says it after saving Fox from an enemy.
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