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Attachment Jellyfish Fields, Harmonic Convergence, and Duck, Duck, Pie! all have unused early level geometry. These are all loaded in when the final stages are played and are simply hidden from view. Harmonic Convergence is very close to its final form; Jellyfish Fields lacks textures, but it can be seen that it has the sign on the base platform instead of the background; Duck, Duck, Pie! was originally a completely different style of pie that has its filling visible, which was likely changed to prevent depth perception issues.
subdirectory_arrow_right Rocket Power (Franchise), The Fairly OddParents (Franchise)
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Attachment Christopher Near, the artist who painted the box art for Nickelodeon All-Star Brawl, posted an image to his Instagram of concept art for the game which predates the game's development and was intended to excite Nickelodeon executives over the concept of a Nicktoons fighting game as opposed to influence the product itself - this poster featured a few characters who would not appear in the final game:

•Jenny Wakeman and Rocko, who would appear in the DLC.
•Jimmy Neutron and Raphael, who would appear in the sequel.
•Casey Jones, Krumm, and Angelica Pickles, who have not appeared in a NASB game.
•Wanda from The Fairly OddParents and Reggie from Rocket Power, two shows that have never been in a NASB game.
•Stimpy as a solo character instead of a team with Ren.

Interestingly, despite predating the game's development, it features 80s designs for Rapheal and Casey Jones despite the eventual developers of the game saying that Nickelodeon wanted the 2010s Turtle designs.
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Attachment In a sponsorship segment for Nickelodeon All-Star Brawl produced by comedy group Dude Perfect, a flat, horizontal variant of the game's logo is used on a banner. This is the only known use of this logo during the game's promotion.
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Two of the first direct-feed pieces of gameplay released for Nickelodeon All-Star Brawl were a 1v1 between Nigel Thornberry and April O'Niel, and a 1v1 between CatDog and Lucy Loud. Both of these battles were wildly one-sided in favor of April and CatDog respectively. In the battle against April, Nigel was controlled by a playtester who had never actually used Nigel before; while in the battle against Lucy, CatDog was controlled by Mattias Hakulinen, who - while not a competitive player - was the best NASB player on its development team at the time. It is not known who was playing as April and Lucy.
person Rocko & Heffer calendar_month January 7, 2024
Explanation of the skill gaps:
https://youtu.be/aoKEq6Rgyz0?t=1508

CatDog vs. Lucy:
https://youtu.be/wT2q-Pz85F4

April vs. Nigel:
https://youtu.be/mpXlXY-U24s
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One divisive element of Nickelodeon All-Star Brawl is how hard it leans into competitive play, which has been perceived as coming at the detriment of content aimed at casual players such as items and a story mode. According to Ludosity CEO Joel Nyström, Nickelodeon specifically wanted the game to be able to attract a competitive audience, and chose Ludosity as a lead development team due to the positive reception of their first platform fighter, Slap City, from competitive Super Smash Bros. players. 2 years later in 2023, the game's gameplay designer and community manager Thaddeus Crews would respond to a tweet from YouTuber TierZoo complaining about a focus on complicated competitive techniques in non-Smash platform fighters, as well as some replies to the tweet complaining about 1v1-based platform fighter design as a whole, with a clarification on why Ludosity's platform fighters have been marketed so directly at competitive players, as well as why he feels other games in the subgenre are marketed as such:

"Seeing a common misconception in the replies, so let's clarify that:

When an indie platform fighter has a priority on strictly versus gameplay, that is not, and has never been, "pandering to competitive". It's often all that team can afford to do alongside an "acceptable" roster

So when you have the budget for a single, core system, and all your time/resources will necessarily be put into said system, the logical consequence is that will be developed to make utilizing it as rewarding as possible

However, this puts marketing in a catch 22. You can't realistically showcase your singular system without appearing competitively focused, and you can't divert from that impression without straying from the "game" part of the game

Like it or not, they gotta reap what's been sown."
person Rocko & Heffer calendar_month January 6, 2024
Kotaku article with a mention how Nick wanted competitive appeal:
https://kotaku.com/nickelodeon-fighting-game-devs-have-high-hopes-competi-1847310415

Thaddeus Crews on the "choice" to prioritise competitive appeal:
https://twitter.com/Repiteo/status/1714706504140370251
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Ren & Stimpy were made a duo fighter in Nickelodeon All-Star Brawl to allow them to interact with one another, something that wouldn't be possible if they were two separate characters. Ludosity CEO Joel Nyström noted that it also allowed development time to be assigned to one extra fighter.
subdirectory_arrow_right Nickelodeon All-Star Brawl 2 (Game), Cartoon Network (Collection), Nickelodeon (Collection)
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person Rocko & Heffer calendar_month December 25, 2023
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Attachment Out-of-bounds on Omashu are two floating textureless rectangles, while Space Madness has an out-of-bounds cube. These were both possibly used during development.
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Attachment Hugh has an unused model of a spear, referencing the popular caribou hunting chant scene from The Adventures of Jimmy Neutron: Boy Genius episode "Jimmy on Ice". While it is fully textured and loaded into the game whenever Hugh is, it is not used.
person Rocko & Heffer calendar_month November 27, 2023
The Cutting Room Floor article:
https://tcrf.net/Nickelodeon_All-Star_Brawl

The Adventures of Jimmy Neutron: Boy Genius - Caribou Hunting Chant:
https://www.youtube.com/watch?v=P6ZY4CoYHes
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Various models and textures of Ittle Dew from Slap City are inside the files of Nickelodeon All-Star Brawl, as she was used as a placeholder during development.
subdirectory_arrow_right Nickelodeon All-Star Brawl 2 (Game)
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Attachment In launch versions of Nickelodeon All-Star Brawl, Garfield's stage Sweet Dreams was discovered before his official announcement in an unfinished form which takes place at day time, unlike the final version which takes place at night. Additionally, a thumbnail was discovered for an extremely early version of the stage that takes place at sunset and has an opaque lasagna tray. When Sweet Dreams returned to Nickelodeon All-Star Brawl 2, under the name Food Dream, the daytime setting for the stage would be restored.
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In the final update of Nickelodeon All-Star Brawl, Patrick's command grabs gained a glitch that made them unable to penetrate through shields, negating their primary purpose. When asked about fixing Patrick's grabs after the launch of the game's sequel, gameplay and character designer Thaddeus Crews responded "I would if I could".
person Rocko & Heffer calendar_month November 23, 2023
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Attachment In 2023, a set of extremely early Nickelodeon All-Star Brawl screenshots were shared through Discord by a developer, showing an aesthetic closer to Slap City and early versions of SpongeBob, Oblina, Leonardo, The Dump, Jellyfish Fields, and - most notably - Rooftop Rumble, based on Shredder's lair from the 2012 Teenage Mutant Ninja Turtles show instead of the 80s TMNT (despite the 80s turtles having already been decided on this point). Also among the images was Hardcore Chores, Rocko's DLC stage, suggesting that a Rocko's Modern Life character may have been intended for base game.
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Attachment A Twitter post made on the Nickelodeon All-Star Brawl Twitter upon the release of the Garfield DLC shows that his bib alternate costume was originally supposed to be plain white with stains of lasagna tomato sauce instead of clean with red checkers.
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Lincoln Loud's neutral water gun move "The Splasher" had to be reworked during development; the original version of the move stunned opponents and could be cancelled into most actions in the game. This was a flawed move design however, as players could simply cancel the move into a waveland and then perform it again, making an infinite combo. If this move stayed in, Lincoln would have had to be banned from early competitive play, much as Michelangelo would end up being. In the final game, the water gun pushes opponents and cannot be cancelled.
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During development of Nickelodeon All-Star Brawl, Patrick's gravity accidentally ended up being set to 420 in certain unspecified circumstances. Thaddeus Crews stated that it was kept that way as a joke.
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Nickelodeon All-Star Brawl's movesets are modified through mathematical functions. Due to the monotony of assigning these values, certain modifiers' values are set to be pi solely as a joke. Thaddeus Crews, who added the instances of pi, stated in a Reddit post about the use of the number:

"There is no benefit to this. It may even be detrimental. You can't stop me"
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Attachment When used on the Wild Waterfall stage, the Suck-O-Matic can suck up the log platforms, altering the layout of the stage.
sell
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Attachment If you pause the game on Jellyfish Fields, Gary's eyes will start to bizarrely drift away from one another. When you unpause, they snap back in place.
sell
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Attachment There exists an unused model in Nickelodeon All-Star Brawl of Patrick's head after being shoved through a trombone, in reference to the SpongeBob episode Band Geeks.
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