subdirectory_arrow_right Banjo-Kazooie (Game)
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A few of Banjo-Tooie's worlds were originally planned for its predecessor, Banjo-Kazooie, such as the fire side of Hailfire Peaks and Glitter Gulch Mine. Many of these were cut primarily because of time constraints.
Gobi mentions leaving for the "Lava World" in Click Clock Woods, which adds up as Gregg Mayles' concept art for the cut lava world shows that Gobi would have been present. Gobi would eventually live up to his promise by appearing in the fire side of Hailfire Peaks in Banjo-Tooie, after being freed in Witchyworld.
Gobi mentions leaving for the "Lava World" in Click Clock Woods, which adds up as Gregg Mayles' concept art for the cut lava world shows that Gobi would have been present. Gobi would eventually live up to his promise by appearing in the fire side of Hailfire Peaks in Banjo-Tooie, after being freed in Witchyworld.
Glitter Gulch Mine concept art:
https://twitter.com/Ghoulyboy/status/616347385392988160
Lava World/Hailfire Peaks concept art:
https://twitter.com/Ghoulyboy/status/644798707196538880
https://twitter.com/Ghoulyboy/status/616347385392988160
Lava World/Hailfire Peaks concept art:
https://twitter.com/Ghoulyboy/status/644798707196538880
subdirectory_arrow_right Pro-Am 64 (Game), Banjo-Kazooie (Game), Dream: Land of Giants (Game), Diddy Kong Racing (Game)
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Tiptup is a recurring NPC character in the Banjo-Kazooie series that, along with Banjo, also made his debut in Diddy Kong Racing in 1997. However, Tiptup was originally the name of a turtle in Dream: Land of Giants, the game that would eventually morph into Banjo-Kazooie. Halfway through the development of BK, the development team behind Diddy Kong Racing (or Pro-Am 64 as it was called before Diddy Kong was included later on) were in need of names for their racers, one of which happened to be a turtle, and thus it was given the Tiptup name. Tiptup was then incorporated into future Rare games like Banjo-Kazooie and Banjo-Tooie.
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The Breegull Bash move in the Japanese versions of Banjo-Tooie and as well as Super Smash Bros. Ultimate is called ハリセンカズーイ(Harisen Kazui), which literally translated into English is "Slapping Fan Kazooie". A harisen is a giant paper fan that is typically used as part of a manzai act, where the straight man smacks the funny man in response to their jokes or foolishness. The "Fan" item that appeared in Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. Brawl is actually a harisen, and it's even called as such (はりせん) in the Japanese version of those games as well.
It's worth pointing out that in general, the Japanese localizations for the Banjo-Kazooie games seem to exclude any mention of the word "Breegull", the name of Kazooie's species. This is something Masahiro Sakurai made note of when showcasing Banjo & Kazooie's moveset in Super Smash Bros. Ultimate.
It's worth pointing out that in general, the Japanese localizations for the Banjo-Kazooie games seem to exclude any mention of the word "Breegull", the name of Kazooie's species. This is something Masahiro Sakurai made note of when showcasing Banjo & Kazooie's moveset in Super Smash Bros. Ultimate.
Super Smash Bros. Ultimate – Mr. Sakurai Presents "Banjo & Kazooie":
https://youtu.be/DPh3HM6ofWU?t=294
SSBWiki article on the Fan item:
https://www.ssbwiki.com/Fan
Article on the harisen:
https://handwiki.org/wiki/Engineering:Harisen
Japanese article on BK's moveset in Smash:
http://imobatake.net/archives/363
https://youtu.be/DPh3HM6ofWU?t=294
SSBWiki article on the Fan item:
https://www.ssbwiki.com/Fan
Article on the harisen:
https://handwiki.org/wiki/Engineering:Harisen
Japanese article on BK's moveset in Smash:
http://imobatake.net/archives/363
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Official Japanese Nintendo website page for Banjo-Kazooie controls:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/action/page03.html
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie#Animation_Filenames
https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/action/page03.html
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie#Animation_Filenames
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Banjo-Tooie has become somewhat infamous for its large-scaled and convoluted structure in comparison to its predecessor, Banjo-Kazooie, with far more larger interconnected worlds with longer, complex puzzles that typically require backtracking, in comparison to Banjo-Kazooie's more straightforward and compact, self-contained levels and objectives.
According to Steve Malpass, one of Banjo-Tooie's game designers, the game was designed more in the vein of an adventure game as opposed to a platformer, being heavily inspired by The Legend of Zelda: Ocarina of Time in particular. The development team was aware of how overcomplicated the game's structure had become by its launch (the QA department was vocal about the backtracking and navigation issues), but it was ultimately too late for them to streamline it. The Warp Pads found throughout the worlds were actually included after the levels were designed, as an attempt to mitigate the aforementioned navigation issues.
According to Steve Malpass, one of Banjo-Tooie's game designers, the game was designed more in the vein of an adventure game as opposed to a platformer, being heavily inspired by The Legend of Zelda: Ocarina of Time in particular. The development team was aware of how overcomplicated the game's structure had become by its launch (the QA department was vocal about the backtracking and navigation issues), but it was ultimately too late for them to streamline it. The Warp Pads found throughout the worlds were actually included after the levels were designed, as an attempt to mitigate the aforementioned navigation issues.
Steve Malpass comments on Banjo-Tooie's game design within the video comments:
https://www.youtube.com/watch?v=36wclKt4vdk&lc=Ugw8_LWH3PTwR6r3FSJ4AaABAg
All of Steve Malpass' comments posted in this Reddit thread:
https://www.reddit.com/r/BanjoKazooie/comments/1avpvub/steve_malpasss_comments_about_banjotooie/
https://www.youtube.com/watch?v=36wclKt4vdk&lc=Ugw8_LWH3PTwR6r3FSJ4AaABAg
All of Steve Malpass' comments posted in this Reddit thread:
https://www.reddit.com/r/BanjoKazooie/comments/1avpvub/steve_malpasss_comments_about_banjotooie/
subdirectory_arrow_right Dream: Land of Giants (Game)
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One of the characters planned for Dream: Land of Giants before it was morphed into Banjo-Kazooie was Captain Cockeye, a friendly pirate character that was also described as being "a bit of a mad professor".
While this character wouldn't appear in the final Banjo-Kazooie game, Banjo-Tooie's character Pawno seen in Jolly Roger's Lagoon serves as a homage to him, by wearing his clothing as noted by former Rare character designer Ed Bryan.
While this character wouldn't appear in the final Banjo-Kazooie game, Banjo-Tooie's character Pawno seen in Jolly Roger's Lagoon serves as a homage to him, by wearing his clothing as noted by former Rare character designer Ed Bryan.
Ed Bryan BlueSky post:
https://bsky.app/profile/thejinjonator.bsky.social/post/3laydgd2hhs2j
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Banjo-Kazooie/Project_Dream#Captain_Cockeye
https://bsky.app/profile/thejinjonator.bsky.social/post/3laydgd2hhs2j
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Banjo-Kazooie/Project_Dream#Captain_Cockeye
subdirectory_arrow_right Dream: Land of Giants (Game)
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Banjo-Tooie's Terrydactyland contains a sub area, dubbed the Stomping Plains, which in turn is home to the Stomponadon, a seemingly theropod dinosaur so enormous in scale that only its foot is visible. It functions as the main obstacle of this area as, hence its name, it will try to stomp on Banjo & Kazooie as they attempt to traverse the plains. The concept behind Stomponadon had its origins from Banjo-Kazooie's earliest prototype game, Dream: Land of Giants; footage of Dream released by Rare for the first time in 2015 showed that Edson (who was replaced by Banjo in the final game) was to have encountered a similarly large dinosaur that would try to crush him with its feet.
Rare Revealed: A Rare Look at Dream:
https://www.youtube.com/watch?v=w72kj20YNA0
Banjo Tooie - Stomponadon:
https://www.youtube.com/watch?v=coT2A2hzcrg
https://www.youtube.com/watch?v=w72kj20YNA0
Banjo Tooie - Stomponadon:
https://www.youtube.com/watch?v=coT2A2hzcrg
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Donkey Kong makes a cameo in the original Nintendo 64 version of Banjo-Tooie in the form of a plush doll held by one of Bottles' children, Goggles, obviously referencing how Rare developed games for both franchises at the time. While this doll would reappear in the game's Xbox Live Arcade remaster in 2009, its texture was modified, with DK's brow ridge replaced by generic googly eyes to avoid any potential legal issues with Nintendo. The original texture and doll design would later be restored for Banjo-Tooie's re-release on Nintendo Switch Online in 2024.
Original release:
https://www.youtube.com/watch?v=5OJSx3wNi7s
Xbox Live Arcade release:
https://www.youtube.com/watch?v=VfAb1YBqjBo#t=1544s
Nintendo Switch Online release:
https://www.youtube.com/watch?v=mCeQj7py8g4#t=1380s
https://www.youtube.com/watch?v=5OJSx3wNi7s
Xbox Live Arcade release:
https://www.youtube.com/watch?v=VfAb1YBqjBo#t=1544s
Nintendo Switch Online release:
https://www.youtube.com/watch?v=mCeQj7py8g4#t=1380s
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