Trivia Browser
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A sequel to MySims Agents called MySims Agents 2 was planned, but was ultimately shelved in Fall 2009. Years later on May 12, 2023, designer Brian Kaiser shared an old completed story outline for the game on his Twitter account. Based on the outline, the plot would have revolved around the player investigating a series of strange events involving an unknown energy source (later revealed to be seeping through portals from the Nightmare Realm), all while contending with the new S.P.A. director Morgan (a reworked version of the scrapped character Vice Admiral Morgan from MySims Kingdom) and her advisors Dragomir and Svetlana (reused from MySims SkyHeroes), who has shut down several branches of the agency as part of "restructuring" and captured Walker after he began to investigate them. Several characters from the original game would have returned, with Roxie Road, Jenny, Dr. F, Buddy, and Vic Vector all being part of the player's team as they solve cases all over the globe. While full gameplay details are unknown (aside from a new grapple hook mechanic), some pieces of concept art have been released since, such as designs for Morgan's various monster forms.
Story outline thread on Twitter:
https://x.com/VonKaiser/status/1657038598888120327
Location concept art posted by artist Norman Felchle (likely for Skip Rogers' mansion, mentioned at the start of the outline):
https://www.facebook.com/photo/?fbid=216206145073383&set=pb.100063556808091.-2207520000.
https://www.facebook.com/photo/?fbid=216205668406764&set=pb.100063556808091.-2207520000.
Morgan boss concept art:
https://beyondsims.com/2010/11/mysims-agents-2-canceled-boss-details-on-morgan/
https://x.com/VonKaiser/status/1657038598888120327
Location concept art posted by artist Norman Felchle (likely for Skip Rogers' mansion, mentioned at the start of the outline):
https://www.facebook.com/photo/?fbid=216206145073383&set=pb.100063556808091.-2207520000.
https://www.facebook.com/photo/?fbid=216205668406764&set=pb.100063556808091.-2207520000.
Morgan boss concept art:
https://beyondsims.com/2010/11/mysims-agents-2-canceled-boss-details-on-morgan/
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Naughty Dog's name was inspired by their first company mascot Morgan, a Labrador/Rhodesian Ridgeback mix born in 1989 who was the pet dog of co-founder Jason Rubin starting with the development of Rings of Power. During the development of Way of the Warrior, Morgan lived with both Rubin and co-founder Andy Gavin in poor living conditions and she was often fed some of their meals from the fast food chain McDonald's. While she first appeared in a game as a Special Thanks credit in Rings of Power, Morgan technically became part of the company when she was given her own photo ID card after Naughty Dog moved onto the Universal Interactive Studios premises for the development of Crash Bandicoot. She was credited as a member of Naughty Dog on their four Crash Bandicoot games and Jak and Daxter: The Precursor Legacy. She died in 2002 at the age of 13 during the development of Jak II, and several tributes to her were put into Jak II and Jak 3.
Jak II's manual and end credits feature a standard In Memoriam dedication for Morgan, but there are two more hidden tributes in the game. There is a green neon sign spelling Morgan's name written in the Precurian language inside the Hip Hog Saloon located to the left from the door. Additionally, in the Power Station in New Haven City, a set of random scrolling Precurian messages can be found on the large computer monitor. Translating these to English will reveal the following:
• "Morgan I miss you"
• "Morgan"
• "Thirteen years hard time"
• "There will never be another"
• "Good dog"
• "I will always love you"
Another message can be found on computer screens you can view at eye-level, which reads "Morgan is still missed even after a year has passed". These computer screen messages are re-used on the monitors in both the Power Station and the Freedom League buildings in Jak 3. Since Morgan's death, Naughty Dog have credited more pets as members of their team and/or company mascots, with the first successor being a Labrador puppy named Osiris who first appeared in the credits of the first Jak and Daxter game alongside Morgan.
Jak II's manual and end credits feature a standard In Memoriam dedication for Morgan, but there are two more hidden tributes in the game. There is a green neon sign spelling Morgan's name written in the Precurian language inside the Hip Hog Saloon located to the left from the door. Additionally, in the Power Station in New Haven City, a set of random scrolling Precurian messages can be found on the large computer monitor. Translating these to English will reveal the following:
• "Morgan I miss you"
• "Morgan"
• "Thirteen years hard time"
• "There will never be another"
• "Good dog"
• "I will always love you"
Another message can be found on computer screens you can view at eye-level, which reads "Morgan is still missed even after a year has passed". These computer screen messages are re-used on the monitors in both the Power Station and the Freedom League buildings in Jak 3. Since Morgan's death, Naughty Dog have credited more pets as members of their team and/or company mascots, with the first successor being a Labrador puppy named Osiris who first appeared in the credits of the first Jak and Daxter game alongside Morgan.
Wired Magazine - February 1995 issue (page 46 in the magazine):
https://archive.org/details/eu_Wired-1995-02_OCR/page/n47/mode/2up
IGN article:
https://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog?page=4
Andy Gavin blog posts:
https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
https://all-things-andy-gavin.com/2013/06/11/osiris-he-who-walks-in-the-west/
Rings of Power credits:
https://www.youtube.com/watch?v=-OvH3FFAIYs#t=473s
Crash Bandicoot credits:
https://www.youtube.com/watch?v=-WKCGCtYd3M#t=28s
Crash Bandicoot 2: Cortex Strikes Back credits:
https://www.youtube.com/watch?v=vfKXU_HfZGg#t=58s
Crash Bandicoot 3: Warped credits:
https://www.youtube.com/watch?v=GpvzveP3vSk#t=222s
Crash Team Racing credits:
https://www.youtube.com/watch?v=PXLkfyX71O0#t=27s
Jak and Daxter: The Precursor Legacy credits:
https://www.youtube.com/watch?v=J56g-ULzfBQ#t=37s
Jak II Morgan tribute:
https://www.youtube.com/watch?v=UCEzToJ3OK4#t=75s
Jak II manual (page 18 in the manual):
https://archive.org/details/ps2_Jak_II_USA/page/n19/mode/2up
Jak II credits:
https://www.youtube.com/watch?v=3pPv_heaDoY
Jak 3 Morgan tributes:
https://www.youtube.com/watch?v=TlXnkC3UyqU#t=93s
https://www.youtube.com/watch?v=0v6Z57aoWL8
Precurian to English guide source:
https://jakanddaxter.fandom.com/wiki/Precursor_alphabet
https://archive.org/details/eu_Wired-1995-02_OCR/page/n47/mode/2up
IGN article:
https://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog?page=4
Andy Gavin blog posts:
https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
https://all-things-andy-gavin.com/2013/06/11/osiris-he-who-walks-in-the-west/
Rings of Power credits:
https://www.youtube.com/watch?v=-OvH3FFAIYs#t=473s
Crash Bandicoot credits:
https://www.youtube.com/watch?v=-WKCGCtYd3M#t=28s
Crash Bandicoot 2: Cortex Strikes Back credits:
https://www.youtube.com/watch?v=vfKXU_HfZGg#t=58s
Crash Bandicoot 3: Warped credits:
https://www.youtube.com/watch?v=GpvzveP3vSk#t=222s
Crash Team Racing credits:
https://www.youtube.com/watch?v=PXLkfyX71O0#t=27s
Jak and Daxter: The Precursor Legacy credits:
https://www.youtube.com/watch?v=J56g-ULzfBQ#t=37s
Jak II Morgan tribute:
https://www.youtube.com/watch?v=UCEzToJ3OK4#t=75s
Jak II manual (page 18 in the manual):
https://archive.org/details/ps2_Jak_II_USA/page/n19/mode/2up
Jak II credits:
https://www.youtube.com/watch?v=3pPv_heaDoY
Jak 3 Morgan tributes:
https://www.youtube.com/watch?v=TlXnkC3UyqU#t=93s
https://www.youtube.com/watch?v=0v6Z57aoWL8
Precurian to English guide source:
https://jakanddaxter.fandom.com/wiki/Precursor_alphabet
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Early on in the game, after finding out the town was ruined during the night, King Roland wonders if Buddy, Lyndsay and "their friend" could come help, but concludes that they are too busy elsewhere. This is a reference to the Wii version of the game, where Buddy, Lyndsay, and the player (the aforementioned friend) travel across the various islands in the kingdom to help solve their problems, implying that the events of the two versions occur simultaneously.
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To avoid loading everything in memory when the player visits the HQ, recruitable agents are given separate archives for their models. Several Sims who are not recruitable have separately stored models in addition to their regular map models, suggesting they were intended to be recruitable at some point. The Sims in question are Chef Gino, Ol' Gabby, Barney Cull, Dr. F, DJ Candy, Alexa Lexington, Chaz McFreely, Chef Watanabe, Justice, Tim (whose files were used in an earlier build of the game), and Proto-Makoto (a character who was scrapped from the game entirely).
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Faith Connors from Mirror's Edge and Natasha Volkova from Command & Conquer: Red Alert 3 were planned to appear in the game as guest characters, but were both scrapped for unknown reasons. Despite this, Faith makes a cameo as a picture on the wall of Gal Force 4's base, and Natasha has leftover files in the game, suggesting that she was cut late in development. Additionally, artwork exists of an old man character who would have appeared in the game as a member of Crescent Moon, but was also scrapped.
Unused characters:
https://tcrf.net/MySims_SkyHeroes_(PlayStation_3,_Xbox_360,_Wii)
Faith cameo:
https://www.youtube.com/watch?v=nPu7igeTrXM#t=27s
https://tcrf.net/MySims_SkyHeroes_(PlayStation_3,_Xbox_360,_Wii)
Faith cameo:
https://www.youtube.com/watch?v=nPu7igeTrXM#t=27s
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When traversing the drainage pipe that leads to Barnsworth, the player can spot graffiti that reads "PAY NO POLL TAX" and "DING DONG THE WITCH IS DEAD!" These reference slogans from opponents of former British prime minister Margaret Thatcher.
The former references the Community Charge, a controversial policy of the Thatcher administration that resulted in her 1990 resignation following widespread protests (it was ultimately replaced by the Council Tax three years later). The latter message references a campaign by anti-Thatcherites following her death in 2013 to inflate the chart position of "Ding-Dong! The Witch Is Dead", a song from the 1939 film adaptation of The Wizard of Oz, under the pretense that the BBC would be forced to play it over the radio. The network ultimately compromised by including a brief snippet in a news report about the campaign. The presence of both references ties in with the game's setting in Northern England, where anti-Thatcherism is particularly pronounced.
The former references the Community Charge, a controversial policy of the Thatcher administration that resulted in her 1990 resignation following widespread protests (it was ultimately replaced by the Council Tax three years later). The latter message references a campaign by anti-Thatcherites following her death in 2013 to inflate the chart position of "Ding-Dong! The Witch Is Dead", a song from the 1939 film adaptation of The Wizard of Oz, under the pretense that the BBC would be forced to play it over the radio. The network ultimately compromised by including a brief snippet in a news report about the campaign. The presence of both references ties in with the game's setting in Northern England, where anti-Thatcherism is particularly pronounced.
In-game footage:
https://www.youtube.com/watch?v=1PDQpZlzbHM#t=3656s
Article about the Community Charge and Council Tax:
https://web.archive.org/web/20240619051816/https://www.telegraph.co.uk/news/politics/8370222/Local-government-funding-timeline-From-rates-to-poll-tax-to-council-tax.html
Articles about the "Ding-Dong! The Witch Is Dead" campaign:
https://www.bbc.com/news/entertainment-arts-22145306
https://web.archive.org/web/20161207233025/https://www.theguardian.com/music/2013/apr/09/anti-thatcher-sentiment-singles-charts
https://www.theguardian.com/media/2013/apr/10/thatcher-death-ding-dong-witch
https://web.archive.org/web/20130414113143/http://www.bbc.co.uk/blogs/aboutthebbc/posts/Statement-regarding-Radio-1s-Chart-Show-14-April-2013
https://www.youtube.com/watch?v=1PDQpZlzbHM#t=3656s
Article about the Community Charge and Council Tax:
https://web.archive.org/web/20240619051816/https://www.telegraph.co.uk/news/politics/8370222/Local-government-funding-timeline-From-rates-to-poll-tax-to-council-tax.html
Articles about the "Ding-Dong! The Witch Is Dead" campaign:
https://www.bbc.com/news/entertainment-arts-22145306
https://web.archive.org/web/20161207233025/https://www.theguardian.com/music/2013/apr/09/anti-thatcher-sentiment-singles-charts
https://www.theguardian.com/media/2013/apr/10/thatcher-death-ding-dong-witch
https://web.archive.org/web/20130414113143/http://www.bbc.co.uk/blogs/aboutthebbc/posts/Statement-regarding-Radio-1s-Chart-Show-14-April-2013
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Originally, an island known as Shipwreck Cove (designed by producer Jason Kim) was going to appear in the game, with much of its data remaining in the game files. Despite how finished the remaining materials look, designer Brian Kaiser claimed that the developers did not get very far into production on it. The full level layout can be found in the unused data, meaning that the island can be stitched together using several models. Four NPCs were intended to appear on the island, those being Vice Admiral Morgan, Neema, Theodore, and Mira (who would later be reworked into Mira Cull, the daughter of series regular Barney Cull in MySims SkyHeroes; it's unknown if she was intended to be related to him in this game). Additionally, five music tracks related to the island are also in the game files, the names of which suggest that planned landmarks for the island include a Pirate Lighthouse, Mira's House, and Neema's Shack.
The Cutting Room Floor:
https://tcrf.net/MySims_Kingdom_(Wii)
Brian Kaiser tweet:
https://x.com/VonKaiser/status/1827733897096151245
https://tcrf.net/MySims_Kingdom_(Wii)
Brian Kaiser tweet:
https://x.com/VonKaiser/status/1827733897096151245
Collection: MySims
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In 2008, an animated series based on the MySims series was announced as part of a deal between Electronic Arts and the United Talent Agency to turn their games into motions pictures and television shows, alongside a film based on the The Sims series announced the year prior. However, while The Sims film has since received numerous updates on its development, the MySims series has not been acknowledged since, suggesting it was eventually cancelled.
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While Grimace's Birthday seems to be a web-browser game mimicking the "retro" graphics of the Game Boy Color, it is actually a real Game Boy Color ROM being run in an emulator, and it's possible to extract the ROM and play it on a Game Boy Color or hardware that is compatible with its cartridges. Because the game was designed specifically for the system, its data includes an error screen typical of those found on other Game Boy Color titles that are incompatible with the original Game Boy. However, because Grimace's Birthday is intended to be played on McDonald's official website (which does not allow the player to switch between Game Boy and Game Boy Color mode), this screen is not viewable.
Platform: Nintendo Entertainment System
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Both the NES and Famicom saw official releases in British Hong Kong, but the region received the NES first despite it being a later hardware revision of the Famicom. Because of this, the Hong Konger Famicom was itself marketed as an upgraded model despite the opposite being true. A switch was also added to the back of the system that toggles the Famicom's output between PAL 50Hz and PAL 60Hz outputs.
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The title "Caladrius" was lifted from a legendary bird prominent in medieval European and Roman mythology that was thought to be a divine messenger of God. Caladrius would appear before those who were ill, and if there was a chance for recovery, it would fly away, carrying the illness with it. In a 2013 interview with the game's director Hitoshi Hoshino published in Shooting Gameside #7, he compared the design of the character ships to the bird's appearance, and added, "the title conveys that question: will there be any salvation or not?"
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According to an Electronic Gaming Magazine interview (published in Issue #224, January 2008) with Naughty Dog co-president Evan Wells and the game's director Amy Hennig, they were asked if they ever had plans for a different final boss battle after the interviewer expressed disappointment with it. Wells stated that the boss battle was designed to fit within the confines of the island and world they created, and that they could have made it more elaborate if they had a few extra weeks, but the overall direction remained consistent with their original plan. Hennig added that many games face the issue of jumping-the-shark at the end, as they need to escalate to a climax. She contrasted this with movies, which "get away with less" as they focus more on narrative and emotional experiences, and suggested that game design might benefit from shifting away from traditional boss battles to creating peaks in the overall experience.
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Five Nights at Freddy's: Into the Pit was originally going to be a novelty 16-bit SNES-style cartridge game before slowly venturing out into a full-fledged modern PC and console game. Many of the early 16-bit sprites and animations can still be found in the game files.
Scott Cawthon interview:
https://www.youtube.com/watch?v=lrgSbteWMC8#t=2500s
The Cutting Room Floor article:
https://tcrf.net/Five_Nights_at_Freddy's:_Into_The_Pit/Unused_Sprites/SNES_Sprites
https://www.youtube.com/watch?v=lrgSbteWMC8#t=2500s
The Cutting Room Floor article:
https://tcrf.net/Five_Nights_at_Freddy's:_Into_The_Pit/Unused_Sprites/SNES_Sprites
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According to a 2018 Rely on Horror interview with the game's producer Yoshiaki Hirabayashi, they decided to streamline the game's narrative by merging the A and B scenarios when playing as Leon or Claire in the original game (which was four scenarios total played in a dual perspective) into a single, cohesive story for each character. This was meant to remove the repetition from that approach while ensuring that players can still enjoy the depth and intensity of the narrative without having to play through multiple scenarios to see everything.
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In a 1997 Dengeki PlayStation interview with the game's director Kunihiko Nakata, he mentioned that while they had a partial idea of what they wanted for the graphics, specific elements like the castle ruins map were conceptualized during the development process, and that the details of the world were worked out while they made it rather than being planned from the start.
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In a 1997 Dengeki PlayStation interview with the game's director Kunihiko Nakata, he explained that the core idea was to create a weapon-based fighting game centered around the concept of "ichigeki hissatsu" (one-hit takedowns) that would still feel fun. The goal was to make each hit feel decisive and impactful, giving players a sense of immediate victory when they land a strike that wins the match. This direction also influenced the choice to use swords as the primary means of battle in the game as they felt it made it easier for players to understand ichigeki hissatsu:
"I like fighting games with bare fists and staves and all, but I always felt it was weird when you'd take a bunch of damage in a match, and despite only having a sliver of life left, you could still fight with the same vigor. And that's why we wanted this to be a "one-hit kill" game. We could have accomplished that with just punching, but a cutting weapon is more visually convincing."
Collection: Mario Party
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At 8 boards, no Mario Party game has exceeded the amount of unique boards in the first Mario Party for the Nintendo 64.
Mario Party: Star Rush has the most boards total at 15, but that game's boards reuse assets from one another, and as a result the game only has 5 unique boards.
Mario Party: Star Rush has the most boards total at 15, but that game's boards reuse assets from one another, and as a result the game only has 5 unique boards.
Comprehensive lists of every board in the Mario Party series up to Super Mario Party Jamboree:
https://mariopartylegacy.com/mario-party/boards-list-tips-and-unlockables/
https://mariopartylegacy.com/mario-party-2/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-3/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-4/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-5/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-6/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-7/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-8/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-9/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-10/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-advance/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-ds/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-island-tour/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-star-rush/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-the-top-100
https://mariopartylegacy.com/super-mario-party/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-superstars/boards-list-tips-and-unlockables
https://mariopartylegacy.com/super-mario-party-jamboree
https://mariopartylegacy.com/mario-party/boards-list-tips-and-unlockables/
https://mariopartylegacy.com/mario-party-2/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-3/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-4/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-5/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-6/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-7/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-8/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-9/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-10/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-advance/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-ds/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-island-tour/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-star-rush/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-the-top-100
https://mariopartylegacy.com/super-mario-party/boards-list-tips-and-unlockables
https://mariopartylegacy.com/mario-party-superstars/boards-list-tips-and-unlockables
https://mariopartylegacy.com/super-mario-party-jamboree
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Five Nights at Freddy's: Into the Pit was originally supposed to release on August 8, 2024, the day of the Five Nights at Freddy's franchise's 10th anniversary. However, an error caused the game to be released one day early in Japan. As such, it was decided to release the game worldwide a day early as well, with the series' official Twitter account noting "It actually feels very fitting for a FNaF game to release EARLY!".
Collection: WarioWare
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9-Volt's stages in the WarioWare franchise only feature games and series developed by either the main Nintendo EAD teams or Intelligent Systems, meaning that some well-known Nintendo IPs such as Kirby and Pokémon are left absent from 9-Volt's microgames. There is one obscure exception to this rule that can be found in 9-Volt's cutscene in WarioWare: Touched!, where a Pokémon Pikachu LCD device can be seen among his Nintendo collection.
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World 3-1's map data includes a Red Koopa Troopa inexplicably placed right above a pit, one space next to a ground tile. Because of its location, the enemy cannot be seen without the use of hacks or glitches, as the Koopa will have fallen into the pit by the time Mario reaches the spot where it spawns in. The enemy's unusual placement resulted in it going undiscovered until November 9, 2020, 34 years after the game's release.
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Bros._2_(Famicom_Disk_System)#Misplaced_Enemy
In-game footage:
https://www.youtube.com/watch?v=YUgQNmCqWS8
https://tcrf.net/Super_Mario_Bros._2_(Famicom_Disk_System)#Misplaced_Enemy
In-game footage:
https://www.youtube.com/watch?v=YUgQNmCqWS8