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Super Smash Bros.
1
Attachment According to an interview with Satoru Iwata, Masahiro Sakurai intended for the characters to use Final Smashes in this game. It was taken out due to hardware limitations. This concept was held off until Super Smash Bros. Brawl. Going in the debug menu you can find 3 sound files. 2 of them of Ness saying "PK" and "Starstorm!". The third is Captain Falcon saying "Come On!".
Retro City Rampage
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Created by a Grand Theft Auto fan named Brian Provinciano, Retro City Rampage was originally intended to be an 8-bit style remake of Grand Theft Auto 3. In 2005, the project, then known as "Grand Theftendo", was shelved. Four years later, the project resurfaced as "Retro Theftendo" and Brian started to add elements from other games he enjoyed in his childhood. He later decided to make it a full game with original content and thus the game it is today.
Crash Twinsanity
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What came to be of Crash Twinsanity bares little resemblance to the original design. Originally called "Crash Bandicoot: Evolution", the plot involved the Evil Twins and the Ants. They served as the antagonists and were traveling to different planets to steal materials to make their own planet. The game was changed due to the plot being too similar to "Ratchet and Clank".
Mario's Tennis
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It's possible that Birdo was going to be a playable character. In the ROM, "Cassarin", Birdo's Japanese name, can be found along side the other character names.
Donkey Kong 64
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Attachment Despite being an E-rated game, the intro got away with mild swearing. Near the end of the song, the last line during Chunky Kong's portion of the song says, "But this kong's one hell of a guy". The game was developed by Rare, a British company, and in Great Britain the word isn't considered offensive. In later versions of the song the word is replaced with "heck".
Donkey Kong Country 2: Diddy's Kong Quest
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Attachment There is a scrapped Kremling character which has been dubbed by fans as "Mr. X". He appeared in Issue 76 of Nintendo Power but is nowhere in the game. He appears in the German instruction booklet where it reads, "Kennt ihn oder hat ihn irgendwo schon einmal gesehen", which translates into, "No one knows him or has seen him anywhere before."
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
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In the code for Gold & Silver, there are various pieces of unused dialogue that refer to an item called "Sweet Honey." This implies that the honey mechanic was planned for Generation II but scrapped to return later in Generation IV.
Mega Man X
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Originally, Zero was a redesign of the Mega Man character as portrayed by the lead artist, Keiji Inafune. However, Zero looked too different from the original Mega Man so, fearing a negative reaction from fans, Inafune gave him a new name and a secondary role to the new Mega Man X, who was then designed to be more similar to the original Mega Man.
Yoshi's Story
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Attachment In prerelease footage of the game, a purple and brown Yoshi can be seen. They even appear in the intro. But for some reason, they were taken out of the game.
Donkey Kong
subdirectory_arrow_right Popeye (Franchise)
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Attachment Shigeru Miyamoto and Gunpei Yokoi originally envisioned Donkey Kong as a Popeye game, specifically based on the 1934 cartoon "A Dream Walking", where Popeye and Bluto fight over Olive Oyl as she sleepwalks through a construction site. However, the game was retooled into an original IP due to technical limitations. Yokoi explained during the 1983 court case Universal City Studios, Inc. v. Nintendo Co., Ltd. that "In those days we could not depict or draw the character of Popeye using the circuit in those days [sic] properly."

Following the removal of Popeye iconography, Miyamoto used the franchise's characters as inspirations for their replacements. Mario took the role of the titular sailor, Pauline filled in for Olive Oyl, and Donkey Kong stood in for Bluto. Nintendo would eventually release a Popeye game a year after Donkey Kong in 1982.
person Bean101 calendar_month March 24, 2013
Bubble Bobble
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Taito, the creators of Bubble Bobble, announced in 1996 that they had actually lost the source code for the arcade version of Bubble Bobble. All of the various ports were reverse engineered from the arcade ROM and earlier computer and console conversions.
Dissidia Final Fantasy
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Many characters that appeared in Dissidia 012 were originally supposed to be in Dissidia. These characters, left out for unknown reasons, were Vaan, Kain, Lighting, Yuna and Prishe.
Donkey Kong Country
1
Diddy Kong was originally going to be Donkey Kong Junior. Nintendo felt that Rare's redesign was too different from the appearance of Donkey Kong Jr. and mandated that Rare either use Donkey Kong Jr.'s original appearance, or change the character's name. Rare decided the second option would be best. The potential names were Diet DK, DK Lite, Titchy Kong and Dinky Kong. Dinky Kong was almost the final name, but was dropped due to legal considerations.
Team Fortress 2
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Attachment Early during development, Team Fortress 2's visual style appeared different than its final cartoon appearance. It was similar to its predecessor, Team Fortress Classic, and the Counter-Strike series.
Gradius
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While porting the game to the NES, one of the developers snuck in a code that gave you all the powerups, due to his inability to play the game. He then forgot to take the code out.

The code later became known as the Konami Code.
It's Mr. Pants
subdirectory_arrow_right Donkey Kong: Coconut Crackers (Game)
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Attachment It's Mr. Pants was originally Donkey Kong Coconut Crackers, however due to Microsoft acquiring Rare, the game was canceled in 2002. Eventually in 2003, THQ picked up the game and instead of Donkey Kong, Rare's then mascot, Mr. Pants, was used.
Diddy Kong Racing
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Attachment An unused character selection song suggests that Taj was going to be a playable character in the game. The track is played with sitar strings which are associated with that character. Taj would later become a playable character in Diddy Kong Racing DS.
Super Smash Bros. Melee
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Attachment An Excitebike racer from the game Excitebike, Balloon Fighter from the game Balloon Fight, Urban Champion from Urban Champion and Bubbles from Clu Clu Land were considered for characters that could be used to represent the NES era of Nintendo in the game, but Sakurai decided that the Ice Climbers from Ice Climber would be far more fitting as fighters.
Kingdom Hearts: Chain of Memories
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Attachment Sora's "Dive to the Heart" was intended to reappear in the game, but was removed during development for unknown reasons.
Crash Twinsanity
1
Attachment There were suppose to be four playable characters, Crash, Coco, N.Cortex, and Nina. However Coco was removed as a playable character and made an NPC. Her game play was rumored to consist of her hacking into security systems. Although she is not playable in the game anymore, the back of the box still says there are "4 playable characters."
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