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Banjo-Kazooie
1
Attachment Napper the Ghost and Clanker's voices are both Banjo's voice but slowed down and lowered respectively. This was done due to not enough memory space on the cartridge to add additional voices.
Franchise: Mortal Kombat
1
According to the developers, babalities came about when sound programmer Dan Forden (the man behind the Toasty sound effect) found some baby cries in sound effect CDs. He decided that it would be funny to include them.
Franchise: Mortal Kombat
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According to the game's developers, adding "˜Friendships' (a finishing move where you perform an act of kindness instead of killing your opponent) to the game was their way of poking fun at all the negative attention and public outcry surrounding the game's fatalities.
Half-Life 2
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There's an unused sound file in the game's data called "Monk_Death07". The name suggests that the developers planned to kill off Father Gregory during the ravenholm level, but the idea was later scrapped.
The Legend of Zelda: Twilight Princess
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It is possible that fire arrows were originally intended to be in Twilight Princess. Fire arrows can be found in the game's data. Though they can only be obtained with a cheat device and they do not function.
Franchise: Mortal Kombat
1
Animalities actually started off as a fan rumor. There were fake pictures of how to turn certain characters into animals as a fatality move. The team were aware of this rumor and decided to incorporate Animalities into Mortal Kombat 3.

However, it was dropped after MK3 because of the difficulties in changing one 3D model into another.
Franchise: Mortal Kombat
1
According to the developers, the idea of Fatalities came from the idea of rubbing your victory in your opponents' faces and to "put an exclamation point on the end of a fight."
Animal Crossing
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Attachment Animal Crossing is only one of four versions of the same game. Three of which were only released in Japan. The first version was for the Nintendo 64, entitled "Dobutsu no Mori", which translates to "Animal Forest". The second version, "Dobutsu no Mori +", was an enhanced remake of the original game, released on the Gamecube. This was the version that would be localized as Animal Crossing in the United States. The final version, "Dobutsu no Mori e+", was a second enhanced remake released on the Gamecube. There was also an unreleased sequel to "Animal Crossing", tentatively entitled "Animal Crossing 2".
1
Attachment The Famicom Disk System was an early attempt at expanding the capability of the Famicom, which was the original Japanese version of the NES. This new add-on used discs rather than cartridges, which were cheaper to produce and held more data. Unfortunately the technology at the time was faulty; so much so that Nintendo of Japan continued servicing them until their patents expired in 2003. Interestingly enough, NES has an expansion port located on the bottom of the console. This is because Nintendo planned to release a version of the Famicom Disk System for international markets. This expansion port is absent on the original Famicom, and the Famicom Disk System connects to the Famicom by the cartridge slot. However, the international version of the Famicom Disk System never saw the light of day, and the NES expansion port went unused.
Team Fortress 2
1
Attachment The Buffalo Steak Sandvich was originally going to be a peyote cactus. Playtesters felt that a man in a native American headdress punching people in a peyote-induced rage would be considered racist. The creator had to quickly replace the item with something else.
Banjo-Kazooie
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The idea behind "Stop 'N' Swop" was to do certain challenges/objectives in "Banjo-Tooie," then stop and swap the cartridges while the system was still on. This would have unlocked special items in "Banjo-Kazooie." You can than swap the games again to get the items in "Tooie." This idea was scrapped when the window of time that players could "hot swap" games (the ability to switch games when the power was on) was shortened from 10 seconds to only 1 second. There are still cheat codes that will unlock the special items in Banjo-Kazooie.
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
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Attachment Star Fox Adventures was originally a game called "Dinosaur Planet" and was unrelated to the Star Fox series. The game featured Krystal as the main protagonist and was to be for the Nintendo 64.

When Shigeru Miyamoto noticed the similarities of the characters to Star Fox, he asked Rare if they could change it, resulting in Star Fox Adventures.
Doom II: Hell on Earth
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Attachment In the Doom II final level "Icon of Sin", the boss is supposed to be a giant demon head with a fragment missing from its forehead. It says, "To win the game, you must kill me, John Romero!", distorted and in reverse to sound like a demonic chant. One can use the "noclip" cheat to enter the boss and see Romero's severed head which is skewered on a post. John Romero is the creator of the Doom series. The staff didn't like Romero due to his egotistical personality. They decided to get him back by making him the final boss.
Disney's Darkwing Duck
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Attachment The game runs on a slightly tweaked Mega Man 5 engine.
Mortal Kombat: Deception
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Dairou was originally planned to be introduced in Mortal Kombat: Deadly Alliance but was cut due to time restraints.
Mortal Kombat: Armageddon
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During development, Daegon was codenamed Doug until he was given his actual name.
Mortal Kombat 3
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Attachment Noob Saibot's sprite in Mortal Kombat 3 is actually a blackened Kano sprite. He uses Kano's combo moves but none of his special moves. The reason for this is that there were no ninja sprites in the game.
Mortal Kombat 3
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Cyrax and Sektor were named Mustard and Ketchup respectively during development until they were finally given names.
Mortal Kombat: Deadly Alliance
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Drahmin's design gave the developers problems. In early development, the club on his right hand switched to his left hand when he faces a different direction. They had to create special codes so that it would stay on his right hand.
Mortal Kombat II
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Attachment Kintaro was originally designed to be a playable, anthropomorphic tiger. However, he was changed to a Shokan like Goro due to the difficulty in creating a fur-lined costume.

In Armageddon and beyond, his design has changed to give him a more feline appearance, including fur and elongated teeth.
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