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Company: Taito
1
Taito was planning to release a console of their own. Dubbed the WoWoW, it was shown at the Tokyo Game Show in 1992. It would've been a 16-bit, CD-based console with similar capabilities to Taito's arcade machines. Inventively, it would've also received games by satellite. After a few appearances, it was mysteriously dropped, never released to the public.
Rocket: Robot on Wheels
1
The game once had the title of Sprocket. It was changed three months before it was released because of copyright reasons.
Devil May Cry 3: Dante's Awakening
1
Kazuma Kaneko, known for the Shin Megami Tensei series, was given the right to design the Devil Trigger forms for both Dante and Vergil.
Rayman 4
subdirectory_arrow_right Rayman (Franchise)
1
Attachment After the release of Rayman 3: Hoodlum Havoc, a company named Phoenix Interactive Entertainment began development on Rayman 4. The game was to feature areas from the original Rayman, including 'Band Land' and 'Picture City' along with original levels like "The Temporal Palace", and "Candy LTD." There was also a focus on a character known as "Dark Rayman", with an entire level devoted to him. Also, Rayman was to feature multiple forms like in Rayman 3: Hoodlum Havoc.
Sonic the Hedgehog 3
subdirectory_arrow_right Sonic & Knuckles (Game)
1
Attachment The game was meant to be longer, but due to time constraints, the high manufacturing costs of a 34 megabit cartridge with NVRAM, and Sega's commitment to a major McDonald's Happy Meal promotion featuring a sweepstakes to win a copy of the game, the decision was made to split the game into two games, Sonic the Hedgehog 3, and Sonic & Knuckles. Evidence of this split can be found in the level select menu (sound test), where levels from the second game (such as Flying Battery, Mushroom Vally, and Sandopolis) can be found.
person gamemaster1991 calendar_month May 6, 2013
Minecraft: Java Edition
1
Attachment Notch tweeted a mysterious picture that, when brightened, revealed a player to be "flying" on a cloud. This was a scrapped idea for flying in creative mode, which was implemented in version 1.8.
Rayman 2: The Great Escape
subdirectory_arrow_right Rayman 2 (Game)
1
Attachment Rayman 2 originally started out as a 2D platformer akin to the original Rayman. It was to feature the robotic pirates concept that made it into the final game, Betilla the fairy was planned to be in the game, but Ly was nowhere to be found. Many robot concepts were cut, including a robotic dinosaur.
Halo: Combat Evolved
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Halo: Combat Evolved was originally going to be a Real Time Strategy game, and then a Third person shooter before eventually becoming a First Person Shooter.
Minecraft: Java Edition
1
Attachment Notch intended to include a "Sky Dimension", which would be the polar opposite of the Nether. It was to be included in the Beta 1.8 Adventure Update. Players would have been able to enter a world made up of floating formations once they slept in a bed. However, Notch delayed this new area until he could make the Nether more interesting. Eventually, the Sky Dimension was converted into the End, though the Sky Dimension was unintentionally able to be accessed in Beta 1.6 and 1.7.
Super Smash Bros. Melee
1
Because of Super Smash Bros. Melee's status as a launch title, it was specifically designed to showcase new features that the N64 wasn't capable of. This is why the game's opening sequence is a high-quality, full-motion video, which the N64 was incapable of producing. The developers at HAL even worked with 3 other production companies in Tokyo, Japan, to make Melee's opening sequence as outstanding as possible.

Melee was in development for 13 month's, and the game's director, Masahiro Sakurai, had no holidays and cut short his weekends to work on the game. He even went far enough to say that his lifestyle while developing Melee was "destructive", due to how he felt pressured to deliver a greatly improved game. In the end, Sakurai and his team's efforts paid off. Even after the release of Super Smash Bros. Brawl's release, Sakurai still dubs Melee to be the sharpest game in the series.
Super Smash Bros. Melee
1
The developers initially considered replacing the character Ness with Lucas (the protagonist of the still in-development EarthBound 64, and later the Japan-only GBA title Mother 3), and planned on making Marth and Roy Japanese-exclusive fighters. However, Ness remained as the only fighter for the EarthBound series due to delays surrounding EarthBound 64's original Nintendo 64 release (and that game's eventual cancellation), and Marth and Roy were made available worldwide due to fans' desires to play as the Fire Emblem duo. Both Ness and Lucas would go on to be playable in this game's sequel Super Smash Bros. Brawl, though Lucas' appearance would be based on Mother 3's eventual GBA release.
person VinchVolt calendar_month May 4, 2013
DidYouKnowGaming video:
https://www.youtube.com/watch?v=QcPipl6RAfQ

Super Smash Bros. Melee Japanese website [source provided by Lem0nDem0n]:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html
Super Smash Bros. Brawl
1
According to an IGN interview, Super Smash Bros. Brawl's motion controls were hard to work into the game, possibly due to their impreciseness. Instead, the game was focused on the Wii's internet capabilities.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
There were originally going to be 190 Pokemon instead of 151; 39 of them were later moved to Pokemon Gold and Silver. By checking the game's code, you can see the orders in which the Pokemon were entered into the game, Rhydon being first and ending with Victreebel. Since Ken Sugimori, the designer of the Pokemon, confirmed that Rhydon was the first Pokemon ever designed, it can also be inferred that the Pokemon were put into the game in the order in which they were originally intended to appear in the Pokedex. The ordering also proves that all 190 Pokemon were conceived before the original games' release.
Super Smash Bros. Brawl
1
Super Smash Bros. Brawl was originally planned as a launch title for the Wii, meant to showcase the difference between the Gamecube and the Wii (mainly via online capabilities), just as Super Smash Bros. Melee showcased FMV and graphical capabilities that the N64 was incapable of.
Kirby Air Ride
subdirectory_arrow_right Kirby's Air Ride (Game)
1
Attachment Kirby Air Ride was originally going to be released for the Nintendo 64. When the game was first announced, it was known as Kirby Bowl 64. A year later, the name was changed to Kirby's Air Ride along with many elements. Reportedly, the game's development was very long and was mostly quiet. After the game went through many changes, it was eventually cancelled. Years later, the game was resurfaced on the Nintendo GameCube in the form of a short preview in March of 2003 at the D.I.C.E. Summit in Las Vegas and at E3 in May 2003.
person gamemaster1991 calendar_month May 3, 2013
Prototype trailer:
https://www.youtube.com/watch?v=K57WvxqfNto

Kirby Fandom wiki article (link provided by Ophl):
https://kirby.fandom.com/wiki/Kirby%27s_Air_Ride
Fire Emblem Awakening
1
Attachment In the Western version of the Summer Scramble DLC (known as Summer of Bonds in Japan) the image of Tharja in her swimsuit was censored by having a cloth covering her rear.
Donkey Kong Country 2: Diddy's Kong Quest
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Attachment By using a Pro Action Replay, you can play an incomplete version of the level Web Woods.
Donkey Kong 64
1
ASCII text for ICE KEY is present in the ROM. The Ice Key is one of the Stop 'n' Swop items in Banjo-Kazooie, so there may have been intended to be a connection between the two games.
The Legend of Zelda: Ocarina of Time
1
By using Gameshark codes, you can activate cutscenes that were originally going to be in the game. One is an early version of the prologue cutscene which takes place at sunset rather than night and three other cutscenes that take place in the Temple of Time, in which each cutscene focuses on each Spiritual Stone.
Animal Crossing
1
Attachment An unused villager, fan-dubbed Blazel, can be found in the game's code. The villager's name is a series of glitched characters, and has characteristics similar to Bliss and Hazel. Talking to the villager a second time changes its name to Jambette, possibly due to memory errors. An odd quirk is that it's loaded in the memory with other non-villager NPCS.
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