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Epic Mickey
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Attachment In the original script, Oswald was going to be the main antagonist, but was replaced with the Blot in order to avoid hurting his reputation by portraying him as an unlikable character.
Super Smash Bros. Brawl
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Attachment An unused character select screen exists in the game for a wi-fi mode named Slipspace. This mode is limited to "With Anyone", and unlike regular wi-fi modes, there is no space on the screen for additional players to join. In the settings bar, the player can set the number of minutes for the mode.

How this mode would have worked and whether it is operational in the game is unknown. The description text for the mode is:
"Set your time and leap into the battle slipspace!"
Crash Bandicoot: The Wrath of Cortex
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While a lot isn't known about Mark Cerny's vision for this game, an animated video representing the proposed gameplay was made. Even though this is from long before the actual development began, the level in this video does strongly resemble the level "Crash and Burn".
Grand Theft Auto: Liberty City Stories
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Attachment Early beta screenshots portray Salvatore Leone with a slightly different appearance from that seen in the released game.
Persona 3
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A set of early development videos show that there were plans for battles to be conducted through a fluid transition in the game's field, rather than in a designated battle area. Enemies would rise from the ground as a battle began, rather than causing a screen transition.
Call of Duty: Modern Warfare 2
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There are multiple cut game modes, as revealed by the existence of sound files for them within the game's data. Some of these modes can even be played by hacking. These include:

Arena: A game mode with no respawning. The objective was to kill all of the players on the other team, but if there was only one person left alive on each team, a flag would randomly spawn and the first person to capture the flag wins.
Arms Race: Unknown. Only sound files remain.
Defcon: There would be 5 Defcon phases which would count down. Play is normal at five. At four, each player goes into "Last Stand" upon death. Three makes weapons deal more damage. Two reduces the requirements for a kill streak by one kill. Defcon one disables respawning. After another minute, if one side has not eliminated the other, a nuke detonates, bringing the game to a draw.
Die Hard: Team Deathmatch with Last Stand available for all players.
Global Thermonuclear War: Involved protecting a nuke from the enemy team until the match was over.
One Flag: One team protects the flag, while the other team captures it.
VIP: Like Capture The Flag, except protecting a random player on the same team.
Final Fantasy VI
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In the Japanese version of FF6, Setzer joins the party with a Bandana equipped, even though he cannot equip bandanas (if the Bandana is removed, he cannot re-equip it). This is not a bug, but was meant to be an inside joke showing Setzer's vanity does not allow him to wear the same things as Locke. In the GBA version Setzer does not come with a Bandana, as the porting team possibly thought it was a glitch.
Pac-Man World
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In an interview with Scott Rogers, a designer of Pac-World, he revealed that Toc-Man's name was a nod to "Namcot," a short-lived Namco division created to handle console game releases.
Franchise: Pokémon
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Archeops' National Pokédex number, 567, is also the same as it's base stat total. It is the only Pokémon to do this. Also, in the Dewey Decimal system, 567 refers to fossil cold-blooded vertebrates, which is where the creatures the Pokémon resembles would be classified.
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Series creator Shigeru Miyamoto has stated that inspiration for The Legend of Zelda series came from his experiences as a young boy exploring fields, lakes, woods, and caves around Kyoto Japan. Most prominently he mentions a certain small cave he would regularly explore with a lantern.
Crash Bandicoot: Warped
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Doctor Nefarious Tropy was added to the game as the developers felt a time travelling boss was needed, as the game focused on time travel. His shortened name, N. Tropy, is a pun on entropy, a term used to measure randomness and disorder over time.
The Legend of Zelda: Oracle of Ages
subdirectory_arrow_right The Legend of Zelda: Oracle of Seasons (Game)
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Attachment According to the Hyrule Historia, there was originally supposed to an item called the Magic Paintbrush in the game. Concept art for Nayru shows her with this item. It was created to make use of the Game Boy Color.
Mario Is Missing!
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While the Koopalings guard each floor of Bowser's castle, two of them, Lemmy and Morton, don't appear in the game. However, a couple voice clips featuring each of them can be found in the PC CD-ROM release's files, suggesting that they may have been considered, either for the original release, or as additional content in the expanded CD-ROM version.
Grand Theft Auto: Vice City
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Attachment A Steyr AUG was supposed to appear in game, but was cut, although it's model and texture can still be found on the PS2 disc. These files were removed from all other ports of the game.
The Wonderful 101
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The enemy known as 'Gatcha' is modeled after Japanese capsule machines known as Gachapon. Like a Gachapon machine, the enemy features a knob that, when turned, causes it to dispense round capsules containing an object.
Rune Factory 2: A Fantasy Harvest Moon
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Unused graphics found in the game's data show Ray wearing a wedding dress. It's possible that he may have originally been a woman and an eligible bachelorette. His appearance could pass for either a male or female, further supporting this theory.
Erika to Satoru no Yume Bouken
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After the game's ending plays, there are several things that will happen if the game is left running, and it's possible to trigger a hidden message from a programmer named Hidemushi. First, the ending photo will change to black and white after waiting 18 minutes, and then sepia after another 18 minutes. After 55 more minutes, the music will then stop, and pressing A + B + Start + Select + Left on Controller 1 and A + B + Right on Controller 2 will cause some new music to play. Pressing B + Select + Right on Controller 1 and B + Right + Down on Controller 2 will start Hidemushi's message, calling out everyone that he had to put up with while developing the game and thanking those who did help him. Once Hidemushi's message stops, press A + B + Up on Controller 1 for his last message, a dedication to his wife. After waiting 18 more minutes, the game goes back to the title screen.

Two exclusive songs play during this hidden message. The first track is a remix from The Karate Kid NES game, while the other track is completely new and starts playing when the message 「そういえば せわになった ひともいたな・・・・・」 appears, translated in English to "Come to think of it, some people were helpful to me, too." Both games were composed by Hirohiko Takayama. Both songs, unlike the rest of the game, use the Famicom's basic onboard audio system rather than the Namco 163 audio expansion chip which supports up to 8 additional channels.
Super Smash Bros. Brawl
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Attachment Wolf has an unused attack animation which looks similar to that of Fox's rapid kick.
Prince of Persia 2: The Shadow and the Flame
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At the end of the game Spoiler:is an old witch looking into a crystal ball, watching the prince and princess. According to Jordan Mechner, this cliffhanger was meant to set up for an unreleased Prince of Persia 3 that he was planning, where it was to be revealed that this old witch was the main antagonist of the series who gave Jaffar his powers, and was the one behind the slaughter of the prince's parents and sacking of his home city.
Crash Landed
subdirectory_arrow_right Crash Bandicoot (Franchise)
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Attachment A cancelled game, called "Crash Landed", was in development by Radical Entertainment. It appears it would have been a reboot of the series. The plot was based around Crash trying to save primitive bandicoots (or 'bandicutes' as they were called in the concept art) from Neo Cortex. Dingodile would have served as a secondary antagonist.

The game was cancelled in 2010 after two years of development. After Activision acquired the rights to publish the franchise, they decided to lay off the entire Radical Entertainment studio behind Crash Landed. Activision's decision to not pass the project to a different studio suddenly halted its progress forever.

The name Crash Landed would later be given to the name of a level in Crash Bandicoot 4: It's About Time a decade later, of which according to Toys for Bob's Felix Artifex was intentionally named after the cancelled game.
person SpaceChimp calendar_month January 17, 2014
Information about cancelled game:
http://www.crashmania.net/crash-landed/

Crash Bandicoot 4: It's About Time Level:
https://www.youtube.com/watch?v=Xs48dong34w

Tweet by Felix Artifex from Toys for Bob: https://twitter.com/synchra/status/1316302399758200832
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