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Final Fantasy IV
1
Final Fantasy IV contains several prominent references to the Old Testament, such as the Tower of Babel.

Kain's name comes from the biblical tale of Cain and Abel, in which Cain becomes jealous of Abel and kills him. This parallels the multiple times that Kain betrays Cecil and attempts to kill him. Kain's ultimate weapon is Abel's Lance, alluding to the reference.
Final Fantasy X
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Final Fantasy X, like other games in the series, features many references to real world religions and their history. This game in particular alludes to the conflicts between Christianity and Gnosticism; it also depicts the corruption possible within organized religion, and how it can lead to an inversion of its own doctrine.
Ecco the Dolphin
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In Origin Beach, there are two glyphs that are behind the walls in the top left and right corners of the level. These were put in by the developers to answer the question "Why do dolphins live in the sea?"

The left one says:
We hear song in the ocean!
We hear our kind in the sea!
Never have we heard songs in the sea!

The one on the right says:
You sing our song under the waves
Who are you?
Could we sing in the sea?
Could we live in the sea?
Perhaps we will try!
League of Legends
1
The name of the character Brand comes from the Swedish word for "Fire".
Super Mario 64
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Attachment The Big Boo in Big Boo's Haunt course originally held a key instead of a Power Star inside of him. The keys would unlock the various doors in Big Boo's Haunt. There was even a key counter to display how many keys the player had acquired.
Fire Emblem Awakening
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Awakening was intended to be the final game in the series unless the total sales exceeded 250,000 copies, and so the game was filled with homages and features of previous installments. This includes the return of the marriage and inheritance system from Genealogy of the Holy War, the branching promotion trees and free-roam world map of The Sacred Stones, the skill system from various games in the series, and the custom character from Shin Monshō no Nazo ~Hikari to Kage no Eiyū~. It also included references to previous installments, such as with Owain shouting out the titles of the previous games, the brands possibly referencing the Holy Blood system in Genealogy of the Holy War, and downloadable characters and maps from previous games.
The Wonderful 101
1
Originally, the game was meant to have an all-star cast of Nintendo characters, plus characters from other games. Hideki Kamiya came up with the gameplay as a way to satisfy fans of all the different characters, as different gamers would prefer certain characters over others. As such, he decided to make all the characters appear at once, so that the fans could pick and chose which character to use. After the game was shelved for some time, it was decided to drop the all-star Nintendo cast to create an all new superhero cast.
DayZ
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Attachment Dean Hall has stated that the reason for the abundance of Rotten Kiwis throughout the game is because the team's designers "think it's hilarious to pick on [him]". It's likely that Rotten Kiwis refer to Dean's nationality as a New Zealander, colloquially known as Kiwis.
Final Fantasy VI
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It was originally intended for Gogo to be found in any of the bars in the World of Ruin disguised as one of the player characters not in the player's active party. Gogo would randomly cycle between the towns based on a timer and if the player managed to speak to him/her with the real character s/he was disguised as, Gogo would reveal him/herself and join the party.

The developers felt the quest was too difficult and changed this for the final version of the game. This could possibly suggest that the Siegfried/Ziegfried imposter was meant to be Gogo during development.
Paper Mario: The Thousand-Year Door
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Attachment An unused "Coming Soon" image is present in the game's data. Instead of the game's final title, it uses the name "Paper Mario 2".
The Walking Dead
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Attachment There are unused icons in the game's data for episode one. These include a hammer, teapot, running icons, and a rag. The hammer and teapot were scrapped entirely, the running icons were cut out of episode one and put into episode two, and the rag was used in episode three instead.
LEGO Racers
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Knightmare-Athon is the only map without a short cut. However, looking through the data of the PC version reveals two short cuts were planned, but never made accessible in the game.
Franchise: Mass Effect
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The iconic Reaper roar from the Mass Effect series is the sound of a bear-proof trash can opening and closing. When the sound was played for Casey Hudson, the series' project director, he immediately said "that's the sound of the Reapers."
Super Mario World
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Attachment The stage which is shown at the title screen is an unfinished version of the Special World level "Groovy".
Crash Twinsanity
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The development team had plans for a sequel to Twinsanity, which would have involved Crash being transported into various TV shows via a device invented by Cortex. It never went past the brainstorming phase, due to the closure of Traveller's Tales Oxford.
Crash Bandicoot: The Wrath of Cortex
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Attachment During development it would appear that in part of the level "Crash & Burn", Crash would have had to save Coco from a hanging cage. Even though this task was removed from the final game, the cage is still present in the finished level, although Coco was replaced with a skeleton.
The Legend of Zelda: Ocarina of Time
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Attachment In an early beta version of the game, there was a place known as the "Unicorn Fountain". This was originally going to be where Link was to get the Triforce, and the ability to shoot beams from his sword. It is believed that it was to be accessed through the normally unreachable underwater cave in Zora's Domain.
Duck Hunt
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Attachment Duck Hunt is a remake of a home toy that Nintendo first produced in 1976 that involved players firing their Light Gun at ducks projected onto the wall of the user's home. The toy itself was a home system version of an Arcade style Light Gun system Nintendo called The Laser Clay Shooting System, first released in 1973.
Final Fantasy VII
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Attachment One of the early art directions of the game was going to use 2D pixel-based graphics. There was one concept image early in the development featuring an isometric view in this style using Final Fantasy VI character designs, including Locke.
South Park: The Stick of Truth
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When the game's original publisher, THQ, went bankrupt, South Park's creators didn't know about it until reading about it in the news. They were really excited when they heard that Ubisoft had picked up the rights to the game.
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