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1
In 2011, Bandai Namco created the "United Galaxy Space Force" series that retconned and merged many of their futuristic space games that were previously unrelated to each other into a single continuity. As of 2014, the timeline connects together the plots of numerous games and series including (in chronological order on the timeline) Ace Combat 3: Electrosphere, Cyber Sled & Cyber Commando, Burning Force, Galaxian, Bosconian, Bounty Hounds, Starblade, Dig Dug, Baraduke, Mr. Driller, Star Luster & Star Ixiom, Mizuiro Blood, the cancelled game "Starblade - Operation Blue Planet", Shin-Gun Destroy! Girl's Tank Battalion, the cancelled game "New Space Order", and Thunder Ceptor & 3-D Thunder Ceptor II.
The Legend of Zelda: Ocarina of Time
1
There is a lavafall in Dodongo's Cavern that can be jumped through to find a secret room that contains one recovery heart. This room is unique in that the Lens of Truth does not reveal its location, suggesting that there is no known official way in-game to learn that the room exists.
World of Warcraft
1
In the Shadowlands expansion, the guards in Oribos use giant, mustached human models underneath their armor.
Tales of Destiny
subdirectory_arrow_right Tales of Destiny (Game)
1
During the first fight with Leon, it is possible to defeat him either through cheating or by grinding to at least level 12 beforehand. Beating him will trigger a short cutscene showing a secret ending to the game where Spoiler:Rutee briefly lambasts Leon and then forcibly enlists an upset Stahn to join her and Mary in becoming an infamous trio of globe-trotting Lens hunters, before the game abruptly returns to the title screen. This ending is not featured in the game's PlayStation 2 remake, as Leon's fight is redesigned to be impossible to defeat.
Xenoblade Chronicles 2
2
Likely a leftover feature from debug testing, a code could be activated in earlier versions of the game that can instantly kill the characters by holding ZL/ZR/L/R/X/D-Pad Down for around 5 seconds. It could also be activated in the middle of cutscenes or while talking to NPCs. This code was removed in version 2.1.0 of the game.
Creatures II: Torture Trouble
1
Attachment During the title screen's credits, an infinite lives cheat code involving pressing several impossible button combinations at once can instead be activated by wetting your finger and rubbing against the empty Control Port One on a Commodore 64 keyboard, tricking the game into thinking these combinations are being performed. A large sprite of Maximus Mouse (from the games Summer Camp and Winter Camp) will appear, replacing the giant sprite of Fuzzy that is normally in the background, waving his arms as you rub your finger across the port until he turns grey and the fountain of Fuzzy sprites that normally launches in the foreground instead launch flashing rainbow-colored Fuzzys, indicating the cheat has been activated.
person MehDeletingLater calendar_month October 8, 2021
The Elder Scrolls IV: Oblivion
1
In the Shivering Isles expansion, Sheogorath is the only character in the game to have a grown-out beard, and the player cannot grow one of their own. If you attack Sheogorath, he will teleport you far above an unmarked location on the map called "Punishment Point", where you will fall to your death among other corpses. If you make it to Punishment Point on your own, a corpse named "Sheogorath's Punished" can be found with the following Death Decree attached to him explaining the "heinous crime" that sealed his fate there:

"Sheogorath, Prince of Madness, Lord of the Never-There, Sovereign of the Shivering Isles, does, on this day, hence-forth make this decree:

Robert Wisnewski

Citizen of the Shivering Isles, Resident of Bliss, and Honored Madman
has broken the laws and covenants of the Shivering Isles and offended the austere personage of Our Lord, through the following actions:
Attempting the Growth of a Beard, an Action Deemed Unseemly in the Eyes of Our Lord
It is further decreed that the actions of this citizen merit the strictest of punishments to be meted out at the earliest possible hour, in a manner to be chosen according to the Whims and Fancies of Our Lord Sheogorath"

Robert Wisnewski is the name of a member of Bethesda's art team that worked on the Shivering Isles expansion, suggesting this Easter egg was a light jab at him for trying to grow a beard during development.
Layers of Fear
1
The game was inspired by “P.T.,” the playable teaser for ”Silent Hills,” a cancelled ninth installment for the Silent Hill franchise.
Golden Sun
1
According to game's planner/scenario writer Hiroyuki Takahashi & assistant producer from Nintendo Toshiharu Izuno in a 2001 Nintendo Dream magazine interview, when Hiroyuki read the scenario, he came to believe that if they included the full story then the full playtime would likely be over 100 hours. Hiroyuki had doubts about whether such an epic amount was appropriate for a handheld game, and thought 40 or 50 hours would be a better volume for one game.

Izuno added that there was no need for a fixation on having it all in one game, and that his team had the idea early in development to switch protagonists for the second half of the story. They planned for Jasmine, Garcia, and Sheba to be the leads in the second Golden Sun game, with Alex's fate left unstated until the game's release.
Professor Layton and the Unwound Future
1
Attachment The Nintendo DS Start menu icons for the first four games in the series feature Layton gradually smiling more with each game before ending by pointing at something.
SimCity 2000
1
The "zzt" sound effect that plays when you plant a new power line was recorded by series creator Will Wright with his voice initially as a placeholder, but was left in the final game as the developers liked it more than other sound effects they tried.
Super Mario RPG: Legend of the Seven Stars
1
According to game's director Chihiro Fujioka in a 1995 Family Computer Magazine and Haou interview, he was asked if Nintendo shot down any of Square's ideas for the game, to which he responded:

"We had periodic meetings with [Shigeru] Miyamoto, and he thought the majority of our ideas were interesting. He would rarely say a certain idea was “bad”; rather, he would point out how if we changed this, or re-arranged that, it would be more interesting, and more “Mario”-like. He gave us a lot of advice like that, which we used to adjust things in the game."

"Another thing was that, before we even started making Mario RPG specifically, we had this pre-conception at Square that RPGs==weapons. As our conversations progressed with Miyamoto, however, it became clear that this would be weird for a Mario game, that it didn’t seem to fit. When we realized that, it was a huge change in the direction of the development. We had always imagined the enemies would have weapons though. One thing we did leave in was the hammer, which Miyamoto insisted on having. Personally, I think getting hit with a hammer is more painful than being cut by a sword, but… (laughs)"
Mario Kart 7
1
Attachment The icon used in the Download Play app when downloading data for the game is a cruder, early version of the icon used for the final game. For unknown reasons, this discrepancy was fixed only in the Chinese release of the game.
WWF No Mercy
1
The "Raw is War" intro theme was used for Undertaker's entrance by default due to the World Wrestling Federation (now the World Wrestling Entertainment or the WWE) not owning the licensing to the song "American Badass" by Kid Rock during the game's development. Oddly enough, the "Original Theme 4" found in the Create-a-Superstar option is a generic remake of said song, and his bike entrances do not appear in the game.
Fatal Fury
1
Terry Bogard was originally going to be the younger sibling instead of Andy, but for unknown reasons, Terry was made the older brother.
Fatal Fury 2
1
During the early development of Fatal Fury 2, SNK had two different ideas for Japanese characters: a male ninja named Ninja Master and a female idol. Ninja Master had been around 60% completed before being scrapped. However, many of his design elements were used for the design of the idol character, who would eventually become Mai Shiranui. The design for her "tail" was taken from his long scarf.
Narita Boy
1
Director Eduardo Fornieles stated that the game was inspired by his visits to Spain and Japan throughout his lifetime.
Street Fighter IV
1
According to Capcom's art director Toshiyuki Kamei, Hakan's turquoise, stone-like hair is a kind of pun. In Japanese, Turquoise is "toruko ishi". While "Ishi" can mean "rock" or "stone", "toruko" can also mean Turkey. This is a nod to the fact that Hakan is Turkish.
The King of Fighters '94
1
Chin's character is heavily inspired by Yuen Siu-tien's portrayal of the Qing Dynasty drunken boxer Beggar So (Sam Seed) from the Drunken Master film series.

There are many similarities between Psycho Soldier Team's design and characters from the Drunken Master film series. Kensou's character is possibly influenced by Jackie Chan's portrayal of Wong Fei-hung from the first Drunken Master film. Kensou's love of Steamed Buns is may also be a reference to a scene from the film where Chan's character attempts to steal food from a restaurant. Likewise, Athena's final design in the game is likely inspired by the lead female character from Story of the Drunken Master. Both characters were students of the Begger So in the films.
Fatal Fury
1
When Hiroshi Matsumoto and Takashi Nishiyama were working on the first Street Fighter game, they created a concept for a "caucasian man wearing a leather jacket" who would later be known as Joe in the final game. This character was originally planned to be the protagonist, going so far as to feature him in the opening sequence. But the idea was dropped, and the team ultimately decided on making Ryu the main character. After their move to SNK, still wanting to use their original concept, they based the design of the lead character on that design. This character ultimately ended up becoming Terry Bogard.
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