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Diddy Kong Racing
2
Attachment The racer Krunch wasn't originally designed as a Kremling. According to former Rare artist Kevin Bayliss (in a now defunct Facebook page for Rare alumni), the character predated the conversion from Pro-Am 64 to Diddy Kong Racing and was originally a generic crocodile character, brought in to introduce a "bad guy" into the game's roster.

When it was decided to incorporate Diddy Kong into the game and change the title to Diddy Kong Racing, it was also decided to turn the crocodile character into a Kremling named Krunch, perhaps to better tie it into the new Donkey Kong-infused lore. The decision to turn Krunch into a Kremling, a Nintendo-owned species, also automatically gave Nintendo the rights to the character as well, even retaining said rights after the Microsoft buyout in 2002, whereas all the other Diddy Kong Racing racers outside of obviously Diddy are now owned by Microsoft.
person Dinoman96 calendar_month January 19, 2024
Source Gaming article on Krunch's history:
https://sourcegaming.info/2017/11/15/new-content-approaching-krunch/

DKVine article on Diddy Kong Racing's copyrights:
https://dkvine.com/?p=news_body&;post=6391

Rare scribes confirming that Krunch is still owned by Nintendo:
http://web.archive.org/web/20070628215552/http://rareware.com/extras/scribes/25jun07/index.html
Resident Evil
subdirectory_arrow_right Disney's Goof Troop (Game)
2
Some gameplay ideas used in Resident Evil - such as an action-puzzle-action-puzzle structure, and a restricted inventory system - were first explored in the very tonally opposite SNES cartoon adaptation Disney's Goof Troop, which was designed by Resident Evil's director Shinji Mikami. One rumor, originally claimed online in a Kotaku article by Tim Rogers, who claimed to have been informed of the connection by an unspecified "tech genius" friend, suggests that Resident Evil is built off of Goof Troop's source code.
person Rocko & Heffer calendar_month January 19, 2024
Pizza Tower
2
Gnome Forest was originally supposed to have the player switch between Peppino and Gustavo & Brick constantly, with them being in a race to deliver more pizzas. This was scrapped in favour of a stage that almost exclusively features Gustavo & Brick so that players could more easily get used to their controls.
League of Legends
2
Attachment The character Veigar seems to be based on the Black Mages from the Final Fantasy series. This connection is further backed by one of Veigar's skins, called White Mage Veigar, which has the white and red coloring of the White Mages from the Final Fantasy series.
League of Legends
1
Attachment The skin Dark Star Cho'Gath was made in collaboration with a critically ill League of Legends player named Bryan, who met Riot Games through a partnership with the non-profit charity the Make-A-Wish Foundation. Bryan wished to "meet the creators of Riot Games, and make a skin with them." Dark Star Cho'Gath was chosen between three skin designs and inspired by Bryan's love of outer space. The skin's theme music is based on a clarinet performance from Bryan. All profits collected from the skin until July 20, 2018 were donated to various non-profit organizations around the world.
person Venomspino calendar_month January 18, 2024
League of Legends
1
Attachment The character Cho'Gath seems to be based off the character the Violator from the American comic book franchise "Spawn". This could be a coincidence, but when the game first launched, the Void (where Cho'Gath is from) was framed more like the world's equivalent to Hell, and the Violator is a minion of Hell.
Ghostbusters
1
Ghostbusters is a modified version of an unreleased game called Car Wars. According to the game's developer David Crane in a 2010 interview, Car Wars was "a game about buying cars, tricking them out, and dueling them against other cars around a fictional city." After one month of development, Activision co-founder Gary Kitchen called and met with him to discuss making a game based on the then-upcoming Ghostbusters film to release on the same day as the film, and Crane immediately devised a way to change Car Wars into a Ghostbusters game with only minor changes and additions.
3
On September 21, 2020, as part of his podcast BumbleKast, writer Ian Flynn expressed interest in adapting Cosmo and the Metarex from the animated series "Sonic X" into IDW's Sonic the Hedgehog comics, which would effectively incorporate them into the mainline Sonic canon. A year later, he would reveal that said arc would not happen anytime soon, as fellow writer Evan Stanley had more stories that needed to be finished. In January 2024, however, Flynn revealed that most content that comes from the show is off the table, including characters such as Cosmo, the Metarex, Topaz, Mr. Tanaka, and Ella.

However, there may be an exception to this in the form of the "Next Show", a fictional children's show featuring a purple mascot character named Next that Cream and Cheese are shown to be fans of during Sonic X. The show was first referenced in Cream's Sonic Channel profile, where it was listed as one of her likes. Later, 2023 would feature two seperate instances of the show being referenced: first during the "Otherworld Comedy" series of wallpapers posted on Sonic Channel, where it was mentioned in the story for the May 2023 wallpaper ("Story Act 5: My Vector Man"), then later as part of the official Christmas 2023 picture, where a toy based on Next appears amongst the pile of gifts.
person chocolatejr9 calendar_month January 16, 2024
Sharknado: The Video Game
1
According to Jeff Li, the vice president of Syfy, the company's goal was to get a game based on Sharknado released either before or at the same time as the second movie, "Sharknado 2: The Second One", adding:

"We did not give the game developer a lot of time. Usually they want more than a year but here we said we've got to get a quality game out so it can ride the Sharknado 2 wave."

This is why they went with Majesco Entertainment as the licensee, as it would have taken at least two years to develop a more complex game for consoles, whereas Majesco could easily produce a casual game in the "endless runner" genre.
Beatmania IIDX 7th style
subdirectory_arrow_right Beatmania IIDX 3rd style (Game)
1
According to the Song Production Information provided by D.J.Amuro (aka Takayuki Ishikawa), the song "A" was originally composed for Beatmania IIDX 3rd Style. However, the song was shelved until the release of 7th Style. This was due to the song being considered too difficult for the time, relative to player skill level.
person aa1205 calendar_month January 15, 2024
Pizza Tower
1
Attachment Before the Pizza Priest and Stupid Rat were created, some transformations had unique objects associated with them, two that would've taken a similar role to the priest are in the game's files:
• A tombstone, which would turn Peppino back from a ghost
• A pile of corn, which would distract Mort and free Peppino from him, referencing how corn was used as a health pick-up in Mort the Chicken
and some blocks that could only be broken by transformations, like the rat, also remain in the files
• A barrel block
• A hot metal block, which would be destroyed by both knight and rocket transformations
• A ball block
• A Gustavo and Brick block
Turrican
1
After loading up the Commodore 64 version of the game and waiting until the title screen appears, going to address 8F40 with a memory viewer will reveal a hidden developer message. The message to discourage hackers from cracking the game is presumably from the game's creator Manfred Trenz, and reveals the date that the game began development:

"HI FOLKS, THE MANIAC IS BACK !!!
ONE QUESTION: WHY DO YOU WANT TO CRACK THIS PROGGY ???
CAN YOU IMAGINE HOW MUCH WORK I DID TO MAKE A GAME LIKE THIS ???

HERE SOME INFORMATIONS ABOUT: STARTING TIME: 01.02.1989 (OH YES)
ALL THE IDEAS,GAMEDESIGN,ALIENROUTINIES,GRAPHICS,PLAYBILITY,TECHNICAL
PROBLEMS AND MUCH MORE TOOK A LOT OF TIME AND WAS VERY OFTEN NERVE-RACKING!

ECHT AETZEND YOU WOULD SAY ...
SOMETIMES I WORKED MORE THEN 14 HOURS A DAY, ONLY INTERRUPTED BY ESSENTIAL
THINGS LIKE FOOD,COKE AND MTV.

I MADE THIS GAME NOT ONLY FOR TO EARN MONEY BUT NEVERTHELESS I'M SURE
YOU AGREE WITH ME, THAT I WANT TO EARN FOR MY WORK.

SO DO ME A FAVOUR AND DON'T CRACK AND SPREAD THIS GAME !! IF YOU HAVE
ANY QUESTIONS CALL: 0211/5280-0 BYE NOW AND THINK ABOUT !

PS.: DO YOU KNOW WHAT A GROELATZ IS ?? YOU BETTER DO NOT !"
Shipwrecked 64
1
The game's developer Squeaks D'Corgeh has openly expressed disdain towards the "mascot horror" genre, claiming that most games in the genre are bad and expressing disappointment towards "genuinely good ideas" being wasted, particularly highlighting that many games primarily use the same gameplay loop. In that regard, when making Shipwrecked 64, he wanted to prove that there was more that could be done with the formula, and he claimed that he didn't want to hold back on anything, stating "I either go all the way, or I just don't go at all."
Antonball Deluxe
subdirectory_arrow_right Summitsphere (Company)
1
Developers at Summitsphere are known to use Fixed Rilla Roo from Crash Team Racing Nitro-Fueled as a personal in-joke, referring to anything in an in-development game that is revised, even if it's simply an improvement and not a fix, as "FIXED (blank)". This is most likely the inspiration for Fixed Gold Evil Baby Paul (Shiny)'s name in Antonball Deluxe.
Super Danganronpa Another 2 ~The Moon of Hope and Sun of Despair~
1
During Chapter 1's development, LINUJ debated between having either Spoiler:Shobai or Yuri be the first victim. For this, he had two ideas as to where the story would go: one was the story that was ultimately written, where Spoiler:Yuri is the victim, and the other (where Spoiler:Shobai is the victim) would have it so that Spoiler:only his avatar dies, and he would reappear in the real world during the last chapter. LINUJ compared the latter idea to a "dark side that pretends to leave and then reappears later," using Spoiler:Mukuro's death and reappearance in Danganronpa: Trigger Happy Havoc as an example. The idea was ultimately scrapped for a variety of reasons, namely due to personality changes between the two and the fact that Spoiler:Shobai needed to be alive in order to solve the Chapter 3 trial.
DK: King of Swing
1
Attachment The development of DK: King of Swing began in the summer of 2003, with the development team at Paon exploring ideas for new control concepts. While experimenting with the Game Boy Advance's L and R buttons, they came up with the idea that pressing the L button will let the character grab with the left hand, and pressing the R button will do the same but with the right hand. The team was also influenced by free climbing becoming a popular sport around that time.

It was Toshiharu Izuno of Nintendo that proposed the team to utilize the Donkey Kong character license for the game. At first, it was originally planned to use original characters, but the decision to use the Donkey Kong IP was done to give the project more global appeal.
Donkey Kong Barrel Blast
2
Attachment The final designs for the new Kremling characters, such as Kip, Kass, Kalypso, and Kludge, were designed internally by Nintendo. Paon were the ones who originally proposed the creation of new Kremling characters, but Nintendo's in-house character management team handled the rest.

Paon's initial proposal also includes Kopter, a Kremling enemy who first appeared in Donkey Kong Country 3: Dixie Kong's Double Trouble!. While he would appear in the final game, his initial concept design is notably more closer to the original DKC3 look. The concept art also shows a redesigned Krusha, another Kremling type from the first Donkey Kong Country, who in the final game was replaced by the aforementioned Kludge.
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2
The Callisto Protocol
subdirectory_arrow_right Striking Distance Studios (Company)
2
On January 9, 2023, a report was released by GamesIndustry.biz revealing that over 20 developers who worked on The Callisto Protocol were not included in the game's end credits, including multiple full-time developers and other key contributors. The decision to leave out these developers was described as "egregious" by one unnamed employee, while another accused the game’s developer, Striking Distance, of "playing favorites" and only crediting those that "they liked or had some sort of relationship with". The report also highlighted the intense work culture at Striking Distance with a controversy involving the studio's director Glen Schofield in September 2022, where he made a tweet about his employees working "six-seven days a week" for "12-15 hour days". At the time before the report's release, this tweet about the crunch culture at the studio was roundly criticized; it was later deleted and Schofield issued an apology, stating that the studio valued "passion and creativity, not long hours." In June 2023, an update was released for the game that added the names of over 50 previously uncredited developers to the credits, a notably higher head count than the numbers in the original report. These credits were added to the "Miscellaneous" group, which originally had only 18 names, and was also now renamed to "Additional Development".
person ProtoSnake calendar_month January 13, 2024
Callisto Protocol developers left out of credits:
https://www.gamesindustry.biz/callisto-protocol-developers-left-out-of-credits

Glen Schofield back pedals Callisto Protocol crunch comments:
https://www.gamesindustry.biz/glen-schofield-back-pedals-callisto-protocol-crunch-comments

The Callisto Protocol Reportedly Left Around 20 Devs Out Of The Credits:
https://www.thegamer.com/the-callisto-protocol-left-20-devs-out-of-credits/

Developers left out of The Callisto Protocol credits accuse Striking Distance of "playing favourites":
https://www.eurogamer.net/developers-left-out-of-the-callisto-protocol-credits-accuse-striking-distance-of-playing-favourites

Callisto Protocol update restores omitted developers to credits:
https://www.gamesindustry.biz/callisto-protocol-update-restores-omitted-developers-to-credits/
Stranger of Paradise: Final Fantasy Origin
2
According to the game's producer Tetsuya Nomura in a livestream on Square Enix's YouTube channel on January 26, 2023, he hinted that a sequel to the game was possible if word-of-mouth about the game spread through the DLC's completion and proves that it's a title that has "really resonated with everyone". However, it is important to note that Square Enix largely bases its new games on what will make money, so the odds of a sequel would still be unlikely even if it spread through word-of-mouth.
person ProtoSnake calendar_month January 13, 2024
Tetsuya Nomura Says Stranger of Paradise Final Fantasy Origin Sequel is Possible Depending on Popularity:
https://noisypixel.net/tetsuya-nomura-stranger-of-paradise-final-fantasy-origin-sequel-possible/

Tetsuya Nomura Says Stranger Of Paradise Sequel Possible "If Word Of Mouth Spreads":
https://www.thegamer.com/tetsuya-nomura-stranger-of-paradise-sequel-possible/

Final Fantasy Origin Could Get A Sequel If Fans Want It Enough:
https://exputer.com/news/games/final-fantasy-origin-sequel/
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